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View Full Version : Narost and re-mapping Elanthia



masterdtwin
11-13-2013, 09:54 AM
Hello everyone!

Is anyone interested in helping me re-build the maps of elanthia, and update narost (lich) accordingly?

Now, let me clarify. A long time ago I managed to get Tsoran to give me a copy of his entire VSD (Visio document, so I can edit them) collection of maps. By a long time ago, I'm talking like 2004. Yes, it is out-dated, however we are still talking about 80% (if not more).

Additionally, if anyone has any specific requests as to what we would like to see in the layouts, please leave constructive comments. Note - I am mostly looking for people to help with verification, testing, and updating narost.

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What I am needing is some assistance to complete the project:

1. I need some people to work narost. Once I complete a map, I will likely need someone to work mapmap and narost - ensuring it is updated properly since the new maps will be different.
2. I need testers and verifiers. For starters I am in platinum, and with things being a bit different I need some people to verify prime. As far as platinum I can do some of the verification - but I suspect most of my time will be spent working on the maps.
3. Finally I would like to come up with some form of consensus on how to do the mapping. Obviously Tsoran had a very premise, so that will likely be the basic design. That being said I have a few ideas, and would like opinions on what people would like to see (i.e. borders, page size, etc.).

A note on the plans...

1. I plan on changing the standard node square to contain four smaller squares, each signifying something. RGBY - Red = Monsters, Green = Sancted, Blue = Supernode, Yellow = Special. Special is basically things like puzzles or anything else of significance that doesn't fall into any other category.
2. I am still uncertain on the actual size of the maps that I will be using - I will likely be maintaining the 8.5x11 frame, landscape style. Classic compass and legend, signature with based on recognition.
3. The naming convention will likely change - With the number of places we have - I think it's time to separate things a bit more. There's no reason for us to have 15 variations of EN-blah. If you're trying to find something and forget where it is, a bit more distinction will help. How this will work I am not certain, but we shall see.

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If there is anyone interested in helping out, please let me know. The majority of discussion will take place at http://forum.gsplayers.com/showthread.php?86813-Narost-and-re-mapping-Elanthia

Athias