Goat
11-12-2013, 03:59 AM
I've enjoyed taking a somewhat non-standard training path since I came back to GS about a year ago. I have stuck to 2x spells, which gave me TPs for all kinds of things - 1x FA, 1x Surv, 2x SA, 1.5x MIU, 1.5x sorc lore... and eventually .25x CM at level 82, once I tapered off some of those other skills.
Around level 75 I started wondering what I could do with a weapon. Turns out the stuff I would need to give up is pretty optional, especially since I was already at 21 ranks CM. I was a little concerned about losing DS vs a runestaff (ton of magic ranks = approx 1.3x trained THW defense), and I set things aside until such day as I get bored enough to go nuts.
EG happened. I picked up a dauntless heart for +10 AS. Then someone had a 7x naginata for sale for a decent price. Seemed like as good a time as any to pull the trigger. Someone sold me a 7x lance even cheaper a week later, and I found an agidex enhancive to get me swinging it in 5 seconds.
Old training
Dergoatean (at level 82), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 93 21
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 184 84
Arcane Symbols.....................| 247 147
Magic Item Use.....................| 211 111
Spell Aiming.......................| 268 168
Harness Power......................| 182 82
Elemental Mana Control.............| 184 84
Spirit Mana Control................| 140 40
Sorcerous Lore - Demonology........| 105 25
Sorcerous Lore - Necromancy........| 192 92
Climbing...........................| 130 35
Swimming...........................| 136 38
First Aid..........................| 184 84
Trading............................| 184 84
Spell Lists
Minor Elemental....................| 45
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Sorcerer...........................| 104
(and about 150 PTP left to spare)
New training
Dergoatean (at level 83), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 128 34
Polearm Weapons....................| 185 85
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 185 85
Arcane Symbols.....................| 247 147
Magic Item Use.....................| 211 111
Spell Aiming.......................| 270 170
Harness Power......................| 183 83
Elemental Mana Control.............| 155 55
Spirit Mana Control................| 140 40
Sorcerous Lore - Demonology........| 58 12
Sorcerous Lore - Necromancy........| 173 73
Climbing...........................| 90 20
Swimming...........................| 134 37
First Aid..........................| 90 20
Trading............................| 40 8
Spell Lists
Minor Elemental....................| 45
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Sorcerer...........................| 104
Training Points: 66 Phy 0 Mnt (222 Phy converted to Mnt)
My AS:
Pole arm: 185
CM: 17
Natural strength bonus: 16
7x weapons: 35
sym courage: 26
425: 35
enhancives: 17
509: 15
606: 10
211: 15
215: 25
307: 5
1606: 10
Self-spelled AS: 331 (not including 117)
Scroll/heart enhanced AS: 411
Scroll-enhanced physical DS: about 450
I am considered a fixstat that would shift 20 sorc spells to MnE and get approx +7 STR bonus, which would get me to 428. I could also drop spell aim entirely and pick up another ~+21 AS worth of CM.
Before going line by line on skills, I'll tell you how this has gone and how I've been hunting:
Maaghara - tear stuff up, but I can't learn much there any more.
Rift - bad idea. Self-spelled AS won't cut it. I can take out lunatics ~8 levels below me, but the vvrael are out of the question (But I can still hunt just fine as a pure). I need to pull out the naginata here because I'm so weighed down by enhancives, and I don't have 509/606 working for me.
Bowels (younger part) - frustrating with a naginata, but decent enough with a lance.
OTF - Goes very well. In particular, I can take down lesser construct barriers, but I can also hit other stuff.
I spell up pretty seriously. Besides my self-cast stuff, 202, 211, 215, 303, 307, 310, 503, 507, 509, 601, 606, 613, 905, 911, 1204, 1601, 1712. I can go a lot further if I'm not dealing with spellburst. Arcane symbols is one of the most important skills in this build - 1:26 per cast with a +5 enhancive, and infusion failures are very rare.
I can still hunt as a pure sorc just fine. I actually gained CS by moving 10 MnS ranks to MnE. I also have a ton of CS boosts to help out: +31 WIS enhancives, +18 AUR enhancives, 1711 scroll, dark elf. My runestaff is 6x acuity and tier 5 ensorcelled. I generally switch to the runestaff when I find a bunch of heavy boxes; it doesn't take much encumbrance to make my RT shoot up. I also blast away at stuff if the room gets a little swarmy.
Itchy curse is a good friend of mine now. That's -50 DS that lasts long enough to kill the critter. 708 is good, but many creatures can work around it (stomp instead of punch, etc), and I'm looking for a 140 end roll, which isn't super reliable with 2x spells. I 709 a lot on things that fall to it (prefer that over 410, because it should help a little at not getting snuck up on from the next room). I haven't been using 706 all that much. I'd rather stun as a byproduct of 719 or even 702, for the most part. I have 3 ranks of feint, and on some creatures it's pretty effective already. I'm definitely headed for rank 4.
My skills rationales
Armor Use, 8 ranks
I'm relying on a ton of enhancives, including greaves, a helm, and *two* aventails. I couldn't go up to scale without either dropping them or putting on brig. I'm absolutely okay with the 2% failure - I was okay with it even with a normal build
Combat Maneuvers, 34 ranks
Feint is great, and I have a rank of disarm and cdefense, too. The extra +17 AS is a big deal. I'm going to push this more than 1x/level until cap. I may also drop other skills to move this up. I understand this gives me a bit better creature maneuver defense, too. I'll take it.
Polearm Weapons, 85 ranks
Well, yeah. This is the point.
Multi Opponent Combat, 5 ranks
If I ever switch back to full pure, I think I'll keep the 5 ranks MoC. It's nice for 111, 713, and 720, and it negates half a critter worth of FoF. Two-target MSTRIKE is somewhat useful with the naginata (6 seconds) but not so much on the lance (10 seconds).
Physical Fitness, 85 ranks
Standard stuff.
Arcane Symbols, 147 ranks
Really integral part of the built. I can infuse without trouble, and my scrolls last a long time since I have good duration. That said, I'm pretty happy with what 147 gets me (162 with an enhancive), and I'm going to stop here.
Magic Item Use, 111 ranks
I don't unlock as often as I infuse, and this doesn't affect scroll durations, so I haven't pushed this as far. Stopping here.
Spell Aiming, 170 ranks
Primarily shows its worth with 720, and secondarily with 708 aim, though I do bolt on occasion. Bolting has synergy with this build in that I'm already focused on dropping DS a lot, though I can't invoke 513 if I'm going to swing, too.
Harness Power, 83 ranks
I'm actually considering dropping this just a little but I don't think I'll pull the trigger.
Elemental Mana Control, 55 ranks
Spirit Mana Control, 40 ranks
I wanted at least 140 bonus in each, since we don't know if 730 and 735 are impacted by bonus or ranks. 55/40 is the cheapest split that gives me a mana spellup.
Demonology, 12 ranks
I need to be able to phase small bags, if not many boxes. I have three different 15 pounds bags that I phase before each hunt. I wrote scripts to phase each and open them back up, and also scripts to extend rummage to work across multiple containers.
Necromancy, 73 ranks
I <3 711, and I use 730 often enough. I also rarely hit my weekly necro cap, so the bonus really does help there. I want to get back to 90, because the different in flare coverage with 90 ranks is 50% vs 25%, rather than 20% vs 15% with a runestaff. I'll 1x til I get there, and maybe rush it a few levels early.
Climbing, 20 ranks
I'll bump this when I went to go to plane 5. In the mean time I could consider dropping it altogether.
Swimming, 37 ranks
I might drop this once I'm out of the bowels. I can seek/return in and out of the rift and Nelemar.
First Aid, 20 ranks
I could drop this, but when I was at 0 right after fixskilling, I really missed being able to tend anything.
Trading, 8 ranks
I could also drop this, but it's pretty cheap for a 5% trading bonus.
Perception, 0 ranks
Can anyone tell me why I care about this? I know it matters for bandits, but I don't think it helps me with hunting, except as a tertiary skill for avoiding creature maneuvers.
Minor Elemental, 45 ranks
If I fixskill again, it'll be to drop 20 sorc spells for 20 of these (or drop spell aim for CM). That's 10 swinging AS and 10 DS at a cost of 3.4 CS.
Minor Spiritual, 20 ranks
My spirit CS is absolutely useless. Web would be nice, but I can dealt without it. Even with the TD pushdown it's not hitting anything. I slightly miss 125, and I don't miss 130 at all (symbol of return). I've never had 140. It would be nice in the rift.
Sorcerer, 104 ranks
I kept level+21 for ensorcelling more than CS, but with 2 weeks of experience, I wish I had swapped 20 sorc for 20 MnE.
Around level 75 I started wondering what I could do with a weapon. Turns out the stuff I would need to give up is pretty optional, especially since I was already at 21 ranks CM. I was a little concerned about losing DS vs a runestaff (ton of magic ranks = approx 1.3x trained THW defense), and I set things aside until such day as I get bored enough to go nuts.
EG happened. I picked up a dauntless heart for +10 AS. Then someone had a 7x naginata for sale for a decent price. Seemed like as good a time as any to pull the trigger. Someone sold me a 7x lance even cheaper a week later, and I found an agidex enhancive to get me swinging it in 5 seconds.
Old training
Dergoatean (at level 82), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 93 21
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 184 84
Arcane Symbols.....................| 247 147
Magic Item Use.....................| 211 111
Spell Aiming.......................| 268 168
Harness Power......................| 182 82
Elemental Mana Control.............| 184 84
Spirit Mana Control................| 140 40
Sorcerous Lore - Demonology........| 105 25
Sorcerous Lore - Necromancy........| 192 92
Climbing...........................| 130 35
Swimming...........................| 136 38
First Aid..........................| 184 84
Trading............................| 184 84
Spell Lists
Minor Elemental....................| 45
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Sorcerer...........................| 104
(and about 150 PTP left to spare)
New training
Dergoatean (at level 83), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 128 34
Polearm Weapons....................| 185 85
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 185 85
Arcane Symbols.....................| 247 147
Magic Item Use.....................| 211 111
Spell Aiming.......................| 270 170
Harness Power......................| 183 83
Elemental Mana Control.............| 155 55
Spirit Mana Control................| 140 40
Sorcerous Lore - Demonology........| 58 12
Sorcerous Lore - Necromancy........| 173 73
Climbing...........................| 90 20
Swimming...........................| 134 37
First Aid..........................| 90 20
Trading............................| 40 8
Spell Lists
Minor Elemental....................| 45
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Sorcerer...........................| 104
Training Points: 66 Phy 0 Mnt (222 Phy converted to Mnt)
My AS:
Pole arm: 185
CM: 17
Natural strength bonus: 16
7x weapons: 35
sym courage: 26
425: 35
enhancives: 17
509: 15
606: 10
211: 15
215: 25
307: 5
1606: 10
Self-spelled AS: 331 (not including 117)
Scroll/heart enhanced AS: 411
Scroll-enhanced physical DS: about 450
I am considered a fixstat that would shift 20 sorc spells to MnE and get approx +7 STR bonus, which would get me to 428. I could also drop spell aim entirely and pick up another ~+21 AS worth of CM.
Before going line by line on skills, I'll tell you how this has gone and how I've been hunting:
Maaghara - tear stuff up, but I can't learn much there any more.
Rift - bad idea. Self-spelled AS won't cut it. I can take out lunatics ~8 levels below me, but the vvrael are out of the question (But I can still hunt just fine as a pure). I need to pull out the naginata here because I'm so weighed down by enhancives, and I don't have 509/606 working for me.
Bowels (younger part) - frustrating with a naginata, but decent enough with a lance.
OTF - Goes very well. In particular, I can take down lesser construct barriers, but I can also hit other stuff.
I spell up pretty seriously. Besides my self-cast stuff, 202, 211, 215, 303, 307, 310, 503, 507, 509, 601, 606, 613, 905, 911, 1204, 1601, 1712. I can go a lot further if I'm not dealing with spellburst. Arcane symbols is one of the most important skills in this build - 1:26 per cast with a +5 enhancive, and infusion failures are very rare.
I can still hunt as a pure sorc just fine. I actually gained CS by moving 10 MnS ranks to MnE. I also have a ton of CS boosts to help out: +31 WIS enhancives, +18 AUR enhancives, 1711 scroll, dark elf. My runestaff is 6x acuity and tier 5 ensorcelled. I generally switch to the runestaff when I find a bunch of heavy boxes; it doesn't take much encumbrance to make my RT shoot up. I also blast away at stuff if the room gets a little swarmy.
Itchy curse is a good friend of mine now. That's -50 DS that lasts long enough to kill the critter. 708 is good, but many creatures can work around it (stomp instead of punch, etc), and I'm looking for a 140 end roll, which isn't super reliable with 2x spells. I 709 a lot on things that fall to it (prefer that over 410, because it should help a little at not getting snuck up on from the next room). I haven't been using 706 all that much. I'd rather stun as a byproduct of 719 or even 702, for the most part. I have 3 ranks of feint, and on some creatures it's pretty effective already. I'm definitely headed for rank 4.
My skills rationales
Armor Use, 8 ranks
I'm relying on a ton of enhancives, including greaves, a helm, and *two* aventails. I couldn't go up to scale without either dropping them or putting on brig. I'm absolutely okay with the 2% failure - I was okay with it even with a normal build
Combat Maneuvers, 34 ranks
Feint is great, and I have a rank of disarm and cdefense, too. The extra +17 AS is a big deal. I'm going to push this more than 1x/level until cap. I may also drop other skills to move this up. I understand this gives me a bit better creature maneuver defense, too. I'll take it.
Polearm Weapons, 85 ranks
Well, yeah. This is the point.
Multi Opponent Combat, 5 ranks
If I ever switch back to full pure, I think I'll keep the 5 ranks MoC. It's nice for 111, 713, and 720, and it negates half a critter worth of FoF. Two-target MSTRIKE is somewhat useful with the naginata (6 seconds) but not so much on the lance (10 seconds).
Physical Fitness, 85 ranks
Standard stuff.
Arcane Symbols, 147 ranks
Really integral part of the built. I can infuse without trouble, and my scrolls last a long time since I have good duration. That said, I'm pretty happy with what 147 gets me (162 with an enhancive), and I'm going to stop here.
Magic Item Use, 111 ranks
I don't unlock as often as I infuse, and this doesn't affect scroll durations, so I haven't pushed this as far. Stopping here.
Spell Aiming, 170 ranks
Primarily shows its worth with 720, and secondarily with 708 aim, though I do bolt on occasion. Bolting has synergy with this build in that I'm already focused on dropping DS a lot, though I can't invoke 513 if I'm going to swing, too.
Harness Power, 83 ranks
I'm actually considering dropping this just a little but I don't think I'll pull the trigger.
Elemental Mana Control, 55 ranks
Spirit Mana Control, 40 ranks
I wanted at least 140 bonus in each, since we don't know if 730 and 735 are impacted by bonus or ranks. 55/40 is the cheapest split that gives me a mana spellup.
Demonology, 12 ranks
I need to be able to phase small bags, if not many boxes. I have three different 15 pounds bags that I phase before each hunt. I wrote scripts to phase each and open them back up, and also scripts to extend rummage to work across multiple containers.
Necromancy, 73 ranks
I <3 711, and I use 730 often enough. I also rarely hit my weekly necro cap, so the bonus really does help there. I want to get back to 90, because the different in flare coverage with 90 ranks is 50% vs 25%, rather than 20% vs 15% with a runestaff. I'll 1x til I get there, and maybe rush it a few levels early.
Climbing, 20 ranks
I'll bump this when I went to go to plane 5. In the mean time I could consider dropping it altogether.
Swimming, 37 ranks
I might drop this once I'm out of the bowels. I can seek/return in and out of the rift and Nelemar.
First Aid, 20 ranks
I could drop this, but when I was at 0 right after fixskilling, I really missed being able to tend anything.
Trading, 8 ranks
I could also drop this, but it's pretty cheap for a 5% trading bonus.
Perception, 0 ranks
Can anyone tell me why I care about this? I know it matters for bandits, but I don't think it helps me with hunting, except as a tertiary skill for avoiding creature maneuvers.
Minor Elemental, 45 ranks
If I fixskill again, it'll be to drop 20 sorc spells for 20 of these (or drop spell aim for CM). That's 10 swinging AS and 10 DS at a cost of 3.4 CS.
Minor Spiritual, 20 ranks
My spirit CS is absolutely useless. Web would be nice, but I can dealt without it. Even with the TD pushdown it's not hitting anything. I slightly miss 125, and I don't miss 130 at all (symbol of return). I've never had 140. It would be nice in the rift.
Sorcerer, 104 ranks
I kept level+21 for ensorcelling more than CS, but with 2 weeks of experience, I wish I had swapped 20 sorc for 20 MnE.