View Full Version : resistance scale
we know rtcf gave 30%, that sings as highly.
At rtcf I got 20% lightning on some armor (and other things), I just had sauli add more. How much? Well, it sings as "highly" so possibly as low as 10%, but at least 10%, since we know highly goes up, well, high. I have some 40% warrior fittings that also sing as highly.
Anyone else have datapoints to contribute to figure out how much sauli added?
waywardgs
10-28-2013, 12:49 AM
I hate these guessing games. They should just tell you what they add.
Xaerve
10-28-2013, 12:58 AM
I had highly on my armor 30%, she added some, and it still sings as highly. So highly at least goes up to 40% is my guess.
Archigeek
10-28-2013, 01:21 AM
Unfortunately the range is pretty broad. I had cold resist added and had none to begin with. You likely have either 30% or 35% if you started with 20%
I had highly on my armor 30%, she added some, and it still sings as highly. So highly at least goes up to 40% is my guess.
Well, that does allow us to rule out 20, so its either +10 or +15. Probably just +10.
eulogia
10-28-2013, 01:55 AM
They're pretty committed to keeping resistances shrouded in as much numerical mystery as possible.
HOWEVER--
Aren't Sadie scrolls charging a premium for items with resistances based on how strong they are? That should let someone figure out the total resistances on an item.
Tarakan
10-28-2013, 07:05 AM
I had 30% of impact. I was told that if I added more impact, it would surpass the allowable limit for this event and result in a lesser gain than available if I chose anything else. I chose lightning, which now sings "moderately". I suspect that we got 10% increase unless starting at 30%.
eulogia
10-28-2013, 04:08 PM
The increases Sauli did at EG13 are definitely 10%.
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