Kuyuk
09-06-2004, 04:57 PM
drink my pot
You come out of hiding.
You take a drink from your pure potion.
You feel more confident.
You have only about 3 quaffs left.
>
Maelynne seems hesitant, looking unsure of herself.
>
Reyek chants a reverent litany and clasps his hands while tightly focusing his thoughts...
>
Adeous recites a series of mystical phrases while raising his hands...
>
Lady Lmaren just arrived.
>
Adeous gestures.
Glowing specks of translucent white energy begin to spin around Adeous.
>
Maelynne seems slightly different.
>
Reyek gestures at you.
CS: +254 - TD: +137 + CvA: +2 + d100: +53 - -5 == +177
Warding failed!
Reyek's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.
You are dazed!
S>
Remzi plucks one lyre string, pauses, then plucks another, then produces a sprinkling of cascading notes like sparkling droplets falling in a pond.
S>
Adeous kneels down.
S>
Lmaren makes a nearly imperceptible motion while whispering a soft phrase...
S>
Your body relaxes as your thoughts stray from the shadows.
S>
You are in no condition to continue watching anything.
S>
Lmaren gestures.
Her eyes begin to shine with an inner strength.
S>
Senja grabs Lochlaen and tries to drag him, but he doesn't budge.
S>
* Morkeh just bit the dust!
S>
Remzi says, "Stop talking to us like we had something to do with it."
S>
Lmaren makes a nearly imperceptible motion while whispering a soft phrase...
S>
Zipity slings a scorched and warped vultite shield over his shoulder.
S>
Lmaren gestures.
Her eyes begin to shine with an inner strength.
S>
Senja says, "Darn."
S>
You are unable to regain focus and clarity.
S>
Zipity removes a long gleaming wire from in his black backpack.
S>
Lmaren makes a nearly imperceptible motion while whispering a soft phrase...
S>
Davena snaps her fingers.
S>
Lmaren gestures.
Her eyes begin to shine with an inner strength.
S>
* Kutaki just bit the dust!
S>
Reyek utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
S>
Reyek gestures at you.
Strands of webbing shoot forth towards you.
CS: +237 - TD: +137 + CvA: +2 + d100: +30 - -5 == +137
Warding failed!
You avoid a little of the webbing.
SW>
Lochlaen says, "Yeah, go ahead and kill me here."
SW>
Lmaren makes a nearly imperceptible motion while whispering a soft phrase...
SW>
Lmaren gestures.
Her eyes begin to shine with an inner strength.
SW>
Lochlaen nods to Senja.
SW>
Dryan just arrived.
SW>
Dryan just went north.
SW>
[Roll result: 23 (open d100: 75)]
Zipity attempts to slip a wire around your neck, but you nimbly dodge aside.
SW>
Lochlaen says, "That's help."
SW>
Lmaren makes a nearly imperceptible motion while whispering a soft phrase...
SW>
With as much whimsy as when he began, Remzi ends his capricious playing by plucking several harmonics, giving the lyre's soundboard a tap, and striking a last quiet chord in the bass.
SW>
You are unable to regain focus and clarity.
SW>
Senja says, "I want you to shut up."
SW>
[Roll result: 34 (open d100: 86)]
Zipity attempts to slip a wire around your neck, but you nimbly dodge aside.
SW>
The webs dissolve from around you.
S>
You regain clarity and focus.
>
Reyek asks, "Is that fun?"
>
Lmaren gestures.
Her eyes begin to shine with an inner strength.
>
Lochlaen says, "Make ya feel better about life on the turnip farm."
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
The black cat yawns.
HR>
Davena softly says, "No she isn't going to kill you."
HR>
Zipity smirks.
H>
Lochlaen says, "Go ahead."
H>
Senja says, "I dont wanna kill you."
H>
Lmaren chuckles.
H>cman smas
You focus your mind on the shadows and gird your body for stealth.
H>
Corlith just arrived.
H>sneak w
[Town Square, Garden Niche]
This small niche between two buildings has been neatly landscaped into a tiny garden, its careful mosaic of flagstones interspersed with patches of trimmed grass. A low stone bench rests along one vine-covered wall, and a patch of colorful violets surrounds a painted wooden barrel in one corner.
Also here: Amalexia who is sitting, Lady Myl, Kastor who is sitting
Obvious paths: east
Roundtime: 1 sec.
HR>stow le
You come out of hiding.
You put a pure potion in your black leather backsack.
>
* Blysse just bit the dust!
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>get blue cry
You remove a blue crystal from in your black leather backsack.
H>rub blue cry
You rub a blue crystal.
An invisible force guides you.
Cast Roundtime 3 Seconds.
H>sneak e
[Town Square, Small Park]
A small, shady park fills an old vacant lot behind a row of buildings, the bustling sounds of the square filtering through the passage to the north to animate the area despite its appearance of peace and serenity. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Lmaren disk, the brown Adeous disk, the Zipity disk, a gypsy fortuneteller and a black cat that is sitting.
Also here: Lady Lmaren, Lord Dorge, Martaine, Great Lord Reyek, Lord Adeous who is kneeling, Lord Zipity, Lochlaen, Lady Maelynne who is kneeling, Tippin, Scyrin, Davena, Senja, Grymer, Glitten, Remzi who is sitting, Lord Akari
Obvious paths: north, south, west
Roundtime: 1 sec.
HR>
Tippin merrily says, "I am about to kill myself."
H>stance off
Corlith just arrived.
H>
You are now in an offensive stance.
H>
Corlith just went north.
H>.att
[Script att is running, Esc to cancel, Shift-Esc to pause]
>sign of swords
>sign of striking
Repeating the sign has no effect!
H>sign of smiting
[script done]
Repeating the sign has no effect!
H>
Repeating the sign has no effect!
H>
Davena points at Lochlaen.
H>
Dorge says, "Can I get some silveries and brights please."
H>
Jersea just arrived.
H>
Tippin falls over.
H>
Jersea just went south.
H>sign of madness
You are filled with berserk rage! Attack! Attack! Attack!
H>
Reyek chants a reverent litany and clasps his hands while tightly focusing his thoughts...
H>
Jersea just arrived.
H>
Tippin rolls around on the ground.
H>
Senja sighs.
H>aim right eye
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
H>
Lochlaen says, "No rules against talking."
H>
Reyek gestures into the air.
Nothing happens.
H>amb rey
You feel fully energetic again.
H>
The gypsy fortuneteller goes west.
H>
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Reyek!
AS: +455 vs DS: +211 with AvD: +29 + d100 roll: +47 = +320
... and hit for 136 points of damage!
Massive blow smashes through ribs and drives Reyek's heart out the back.
* Reyek drops dead at your feet!
The dim aura fades from around Reyek.
The light blue glow leaves Reyek.
A white glow rushes away from Reyek.
The air calms down around Reyek.
The brilliant luminescence fades from around Reyek.
The powerful look leaves Reyek.
The white light leaves Reyek.
The very powerful look leaves Reyek.
Reyek returns to normal color.
The opalescent aura fades from around Reyek.
The guiding force leaves you.
A voice from the crowd echoes, "Murder! Murder! Someone call for the town constable!"
Roundtime: 6 sec.
R>
(Grymer makes himself scarce)
R>
* Reyek just bit the dust!
R>
Jersea just went west.
R>hide
...wait 4 seconds.
R>hide
...wait 2 seconds.
R>
You notice Grymer slip into a hiding place.
R>hide
...wait 2 seconds.
R>hide
Lady Myl just arrived.
R>
...wait 1 seconds.
R>hide
...wait 1 seconds.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Lmaren gasps.
HR>
Zipity's jaw drops.
HR>
Zipity confidently says, "Wow."
H>amb zip
Your SIGN OF MADNESS is no longer effective.
You feel drained!
H>
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Zipity!
AS: +274 vs DS: +160 with AvD: +29 + d100 roll: +14 = +157
... and hit for 47 points of damage!
Slash to head destroys Zipity's right eye!
Doesn't do his brain any good either.
* Zipity drops dead at your feet!
The glowing specks of energy surrounding Zipity suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Zipity.
Zipity seems a bit less imposing.
Zipity returns to normal color.
The brilliant luminescence fades from around Zipity.
The silvery luminescence fades from around Zipity.
Zipity becomes solid again.
A nearby goodwife screams, "Murder!"
Roundtime: 6 sec.
R>
* Zipity just bit the dust!
R>hide
...wait 4 seconds.
R>
Davena softly says, "Holy cow."
R>
The Zipity disk disintegrates, dropping everything on the ground.
R>
Jersea just arrived.
R>
Corlith just arrived.
R>hide
...wait 1 seconds.
R>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
K.
Kuyuk
09-06-2004, 06:19 PM
You ask, "Are you ready to end this Reyek?"
H>
Reyek laughs!
<a few seconds>
ou ask, "Tell ya what Reyek, Ye stop tryin to cast at me, and locating me, and I'll stop hackin you into bits, aye?"
HJ>
Demietria gestures.
Her body is surrounded by a dim dancing aura.
HJ>
You hear very soft footsteps.
HJ>
Reyek asks, "Want to meet outside the gate?"
HJ>'Sure
You say, "Sure."
HJ>
Barely paying attention, Lmaren noodles through a lightweight improvisation on her harp, capriciously using random chord-progressions and simple melodic lines.
HJ>
Aquata's spirit appears to be lifted by the singing.
Aquata renews her songs.
HJ>
Reyek says, "North gate then."
HJ>
Lord Squigums just arrived.
HJ>
Nitergen just arrived.
HJ>
Lord Squigums just went north.
HJ>
Nitergen just went south.
HJ>
Lord Iorwerth just went north.
HJ>
Narqui just went south.
HJ>
Demietria holds up her hand, palm facing up, and concentrates on its central point. Inky black lines appear in the air hovering over her hand and you feel a distinct pull of air towards this point. A faint ripping sound echoes out from Demietria's palm as a black void slowly opens. Before the void becomes whole, an errant black tendril causes the entire thing to unravel before your very eyes.
HJ>
Your body relaxes as your thoughts stray from the shadows.
HJ>
The field mouse suddenly pauses, listening to something intently.
HJ>
Khamule seems a bit less imposing.
HJ>
Demietria holds up her hand, palm facing up, and concentrates on its central point. Inky black lines appear in the air hovering over her hand and you feel a distinct pull of air towards this point. A faint ripping sound echoes out from Demietria's palm as a black void slowly opens. Before the void becomes whole, an errant black tendril causes the entire thing to unravel before your very eyes.
HJ>
Lmaren plucks one harp string, pauses, then plucks another, then produces a sprinkling of cascading notes like sparkling droplets falling in a pond.
HJ>
Demietria holds up her hand, palm facing up, and concentrates on its central point. Inky black lines appear in the air hovering over her hand and you feel a distinct pull of air towards this point. However, after a moment, the illusion begins to break apart and disperses into inky black lines that slither away.
HJ>
Navaro just arrived.
HJ>
Demietria holds up her hand, palm facing up, and concentrates on its central point. Inky black lines appear in the air hovering over her hand and you feel a istinct pull of air towards this point. The sound of reality and time being torn echoes out from her palm as a rippling black void slowly opens. The miniature fissure begins to feed on the air around you.
HJ>
Noshiro stands up.
HJ>
Demietria just left.
HJ>
Noshiro just went north.
HJ>
Gordd stands up.
HJ>'Waiting on you
Using moving fifths and inverted chord structures under an unknown melodic line, Lmaren creates a musical potpourri, using whimsy as her guide.
HJ>
You say, "Waiting on you."
HJ>
Gordd just went south.
HJ>
Great Lord Reyek just went north.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see some light leather, a wooden shield, a wooden shield and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Great Lord Reyek
Obvious paths: north, northeast, east, south, west
HJ>
Great Lord Reyek just went west.
[Wehnimer's, Sindar Lane]
A welter of discordant sounds fills the air here, in sudden contrast to the relative calm of the surrounding streets. The clanging of metal striking metal, the hissing of air and the roaring of the forge, and the gruff voice of the proprietor bellowing out orders make it all too clear that this is the entrance to Aznell's Armory. A metal sign hangs above the doorway. You also see an animated falchion.
Also here: Great Lord Reyek
Obvious paths: east, west
HJ>
Great Lord Reyek just went west.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. A whiff of the scents of the marketplace rises from a narrow lane to the east. You also see a dark ladder leaning against a large iron-plated tower, a brick pathway leading to an ornate silver gate and a dusty wooden sign.
Also here: Great Lord Reyek, Noshiro
Obvious paths: north, east, southeast
HJ>
Noshiro just went north.
HJ>
Great Lord Reyek just went north.
[Wehnimer's, West Ring Rd.]
Traffic is light on this portion of West Ring Road. Most people seem to be using the busier roads that lie to the north and south, leading to the square. A few warehouses and smaller shops line the way here. You also see a placid monk, a dark ladder leaning against a large iron-plated tower and a large wooden gate.
Also here: Great Lord Reyek, Noshiro
Obvious paths: north, south
HJ>
Great Lord Reyek just went north.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. Pedestrians and carts laden down with cargo make their way along the road. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a bonny young tutor.
Also here: Great Lord Reyek, Fidelity
Obvious paths: north, east, south
HJ>get blue cry
You remove a blue crystal from in your black leather backsack.
HJ>
Great Lord Reyek just went east.
[Wehnimer's, Winter St.]
A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a rotting fel chest.
Also here: Great Lord Reyek
Obvious paths: east, west
HJ>stance off
You are now in an offensive stance.
HJ>
Great Lord Reyek just went east.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a grizzled old warrior and some light leather.
Also here: Great Lord Reyek, Bingdob, Tippin
Obvious paths: north, east, south, west
HJ>.att
[Script att is running, Esc to cancel, Shift-Esc to pause]
>sign of swords
>sign of striking
You grip your faenor-edged hatchet with renewed vigor!
HJ>sign of smiting
[script done]
You grip your faenor-edged hatchet with renewed vigor!
HJ>
You grip your faenor-edged hatchet with renewed vigor!
HJ>
Bingdob just went east.
HJ>
Gordd just arrived.
HJ>
Tippin just left.
HJ>
Great Lord Reyek just went south.
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see some light leather, a wooden shield, a wooden shield and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Great Lord Reyek
Obvious paths: north, northeast, east, south, west
HJ>
Great Lord Reyek just went east.
[Town Square, Southeast]
Foot and wagon traffic swarms off in all directions here, some going to the large intersection with South Ring Road, others crisscrossing the square via the bazaar. Men and women carrying neatly tied parcels or sacks and coils of rope slung over their arms emerge from the wooden facade of the old general store. You also see a shabby hovel.
Also here: Great Lord Reyek
Obvious paths: north, south, west, northwest
HJ>
You notice Reyek slip into a hiding place.
H>rub blue cry
You rub a blue crystal.
An invisible force guides you.
Cast Roundtime 3 Seconds.
H>
You notice Reyek try to tiptoe silently away.
<waiting outside gate>
>sneak gate
You attempt to move silently through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Lady Nitezor, Lochlaen
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
HR>sneak n
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Great Lord Reyek
Obvious paths: north, south
Roundtime: 1 sec.
HR>stance off
You are now in an offensive stance.
H>.att
[Script att is running, Esc to cancel, Shift-Esc to pause]
>sign of swords
>sign of striking
>sign of smiting
[script done]
Great Lord Reyek just went south.
H>
Repeating the sign has no effect!
H>
Repeating the sign has no effect!
H>
Repeating the sign has no effect!
H>sneak s
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Great Lord Reyek, Lady Nitezor, Lochlaen
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
HR>
A kobold swings a short sword at Reyek!
Reyek parries the attack with his runestaff!
H>
Great Lord Reyek just went east.
H>
Gerbh just arrived.
H>
Gerbh just went east.
H>amb rey left arm
What were you referring to?
H>
Great Lord Reyek just arrived.
H>amb rey left arm
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Reyek!
AS: +405 vs DS: +194 with AvD: +29 + d100 roll: +50 = +290
... and hit for 117 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
He is stunned!
The guiding force leaves you.
**Drops of oily residue fly from your faenor-edged hatchet, drenching Reyek! **
**Reyek claws at his eyes!**
Some murky oil drips from your hatchet.
Roundtime: 6 sec.
R>hide
...wait 2 seconds.
R>hide
...wait 1 seconds.
R>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
A kobold bares her fangs as she approaches!
A kobold swings a short sword at Reyek!
AS: +6 vs DS: +245 with AvD: +33 + d100 roll: +29 = -177
A clean miss.
H>
Reyek just left.
Fuckin loser... But wait, it gets better. (I'm waiting outside gate for him to log back in)
>report I'd like to report Reyek for leaving the game while in a confrontation he agreed to
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
H>
A kobold blinks at Gerbh and says, "You look kinna like my sister! 'Cept she purtier."
H>
Your body relaxes as your thoughts stray from the shadows.
H>
A kobold swings a short sword at Lochlaen!
Lochlaen evades the attack!
H>
Great Lord Dredroberts just went north.
H>
Dryan just arrived.
H>
Dryan just went through the wooden gates.
H>
Great Lady Necoley just came through the wooden gates.
H>
Necoley searches around for a moment.
Necoley has spotted you!
H>
A kobold swings a short sword at Lochlaen!
AS: +6 vs DS: +163 with AvD: +24 + d100 roll: +25 = -108
A clean miss.
H>
A desert foxhound saunters in.
H>
Necoley points at you, ruining your hiding place.
>
* Suprie just bit the dust!
>look nec
You see Great Lady Necoley Duplay the Locksmith.
She appears to be a Giant.
She appears to be mature and shorter than average. She has tilted amber eyes and bronze skin. She has shoulder length, wavy golden brown hair. She has an oval face, a thin nose and a dimpled chin.
She is in good shape.
She is holding a razor-sharp black vultite hatchet in her right hand and a rolaren banded vultite buckler in her left hand.
She is wearing a heart-shaped ice crystal ring, a copper and blue starstone neckchain, a spiral-inset black leather pack, a heart-shaped ruby clasp, a salt-stained dark suede lootsack, a pair of watered silk gloves, a ruby-dusted golvern hairpin, a tapered vaalin clasp lockpick, a flat mithril thigh-strapped case, a myklian-scale locksmith's toolkit, a glittering crystal heart bracelet, a ruby-joined crystal ring bracelet, a pair of tall black leather boots, an ora threaded eonake mesh greatcloak, a braided black spidersilk harness, a spiral-linked black vultite hauberk with a pair of crossed daggers emblazoned on the left shoulder, an elegant satin bodice, a crystal amulet, and a gold ring.
>
* Michaelous just bit the dust!
>hide
You haven't had enough time to find another hiding spot yet!
>'Yes?
You ask, "Yes?"
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a desert foxhound, a kobold, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Great Lady Necoley, Lady Nitezor, Lochlaen
Obvious paths: north, east, southwest, northwest
>
Necoley swings a razor-sharp black vultite hatchet at you!
AS: +158 vs DS: +237 with AvD: +32 + d100 roll: +77 = +30
A clean miss.
>def
A kobold swings a short sword at you!
AS: +6 vs DS: +237 with AvD: +24 + d100 roll: +67 = -140
A clean miss.
>
You are now in a defensive stance.
>
Lyssalea just came through the wooden gates.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Lyssalea just entered a Wayside Inn.
HR>profile neco
...wait 1 seconds.
HR>
Necoley swings a razor-sharp black vultite hatchet at a kobold!
AS: +316 vs DS: +24 with AvD: +32 + d100 roll: +6 = +330
... and hits for 139 points of damage!
Massive blow punches a hole through the kobold's chest!
The kobold crumples to a heap on the ground and dies.
H>
Then she hides and logs off.
wtf? Never seen her before. I can only guess....
Now she's here and keeps searching for me.. heh
K.
Kuyuk
09-06-2004, 06:28 PM
Sorry for unediting.
>
Necoley comes out of hiding.
H>
* Mirius just bit the dust!
H>l
Necoley searches around for a moment.
Necoley has spotted you!
H>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Great Lady Necoley
Obvious paths: north, east, southwest, northwest
H>amb neco right eye
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Necoley!
AS: +405 vs DS: +249 with AvD: +29 + d100 roll: +96 = +281
... and hit for 28 points of damage!
Finger ripped away from left hand.
The guiding force leaves you.
Roundtime: 6 sec.
R>hide
...wait 4 seconds.
R>hide
...wait 3 seconds.
R>hide
...wait 2 seconds.
R>
* Vallron just bit the dust!
R>hide
...wait 1 seconds.
R>
Necoley leaps from hiding to attack!
Necoley swings a razor-sharp black vultite hatchet at you!
AS: +316 vs DS: +274 with AvD: +32 + d100 roll: +10 = +84
A clean miss.
R>hide
...wait 1 seconds.
R>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>rub blue cry
Dayer just came through the wooden gates.
HR>
Amerith's group just came through the wooden gates.
HR>
Amerith's group just went southwest.
HR>
Vonka just arrived.
H>
You rub a blue crystal.
An invisible force guides you.
Cast Roundtime 3 Seconds.
H>amb neco right eye
Wait 1 seconds.
H>
Dayer just entered a Wayside Inn.
H>
Vonka just went through the wooden gates.
H>amb neco right eye
What were you referring to?
H>
Lord Ryaden's group just came through the wooden gates.
H>
Lord Ryaden's group just entered a Wayside Inn.
H>
Starna's group just came through the wooden gates.
H>
Starna's group just went southwest.
H>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
H>
Endole just arrived.
H>
Endole just went through the wooden gates.
H>
Brathuangau just arrived.
H>
You feel less confident.
H>'Hope you enjoyed that
Brathuangau just went through the wooden gates.
H>
You say, "Hope you enjoyed that."
H>def
You are now in a defensive stance.
H>
Beldorf just came through the wooden gates.
H>
Beldorf just went southwest.
H>
Great Lady Rochaelina just arrived.
H>stow le
>hide
You come out of hiding.
You put a blue crystal in your black leather backsack.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>get potion
H>
You remove a pure potion from in your black leather backsack.
H>
Amandora just came through the wooden gates.
H>
Great Lady Rochaelina just went northwest.
H>drink potion
>drink potion
>drink potion
You come out of hiding.
You take a drink from your pure potion.
YUCK! That stuff tastes horrible!
You feel more confident.
You only have one quaff left.
>
You take a drink from your pure potion.
YUCK! That stuff tastes horrible!
You already feel very confident.
That was the last drop.
The delicate bottle shatters into twinkling dust.
>
But you are not holding a pure potion.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Amandora just went southwest.
HR>
Lord Ryaden's group just arrived.
H>l
Your body relaxes as your thoughts stray from the shadows.
H>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Fossilona, Lord Ryaden
Obvious paths: north, east, southwest, northwest
H>
Lord Ryaden's group just went through the wooden gates.
H>remove shield
You sling a glossy black kite shield off from over your shoulder.
H>cman smas
You focus your mind on the shadows and gird your body for stealth.
H>
Mashiek just came through the wooden gates.
H>
Mashiek just went southwest.
H>
Isalyna just came through the wooden gates.
H>
Isalyna just went southwest.
H>
Great Lady Necoley just arrived.
H>watch neco
You begin to watch Necoley intently out of the corner of your eyes, while trying not to be too obvious about it.
H>l
Lady Eldawin just came through the wooden gates.
H>
Great Lady Rochaelina just arrived.
H>
Lady Eldawin just went east.
H>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Great Lady Rochaelina, Great Lady Necoley
Obvious paths: north, east, southwest, northwest
H>
Great Lady Necoley just went north.
H>
Great Lady Rochaelina just went north.
H>sneak n
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Great Lady Necoley
Obvious paths: north, south
Roundtime: 1 sec.
HR>
Great Lady Necoley just went south.
H>
The guiding force leaves you.
H>sneak s
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Great Lady Necoley
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
HR>
Orome just arrived.
HR>
Orome just went through the wooden gates.
H>
You notice Necoley slip into a hiding place.
H>point nec
You come out of hiding.
You point at Necoley, ruining her hiding place.
Roundtime: 2 sec.
R>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>stance off
You are now in an offensive stance.
H>sweep neco
You feel fully energetic again.
H>
You come out of hiding.
[Roll result: -28 (open d100: 56) Penalties: 1]
You crouch and sweep a leg at Necoley, but miss!
Roundtime: 5 sec.
R>grin
You grin.
R>def
Great Lady Rochaelina just arrived.
>
You are now in a defensive stance.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
* Grunteley is off to a rough start! He just bit the dust!
HR>
Elanech just came through the wooden gates.
HR>l
Sasalemi just came through the wooden gates.
H>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Sasalemi, Elanech, Great Lady Rochaelina, Great Lady Necoley
Obvious paths: north, east, southwest, northwest
H>
Great Lady Rochaelina just went southwest.
H>
Guarrin just came through the wooden gates.
H>
Guarrin just entered a Wayside Inn.
H>
You notice Necoley slip into a hiding place.
H>stance off
You are now in an offensive stance.
H>
Brahms just arrived.
H>point neco
You come out of hiding.
You point at Necoley, ruining her hiding place.
Roundtime: 2 sec.
R>
Elanech just went northwest.
>sweep neco
[Roll result: 15 (open d100: 74) Penalties: 1]
You crouch, sweep a leg at Necoley and connect!
You whack Necoley's legs futilely! Ow! You fail to regain your footing.
Roundtime: 5 sec.
KR>
Brahms just went through the wooden gates.
KR>
Pemix just arrived.
KR>
Guarrin just arrived.
KR>
Guarrin just went through the wooden gates.
KR>
Pemix removes a rune staff from in his boarhide pack.
KR>
Great Lady Rochaelina just arrived.
KR>
Pemix just went southwest.
KR>
Lady Eldawin just arrived.
KR>stand
K>
You stand back up.
>hide
Lady Eldawin just went through the wooden gates.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Great Lady Rochaelina just went through the wooden gates.
H>def
H>
You are now in a defensive stance.
H>
Tamaros's group just came through the wooden gates.
H>
Tamaros's group just went southwest.
H>
Your SIGN OF WARDING is no longer effective.
H>
Remnar just arrived.
H>
Remnar just went through the wooden gates.
H>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Sasalemi, Great Lady Necoley
Obvious paths: north, east, southwest, northwest
H>
Brathuangau just came through the wooden gates.
H>stow le
You notice Necoley slip into a hiding place.
H>
You come out of hiding.
You put a glossy black kite shield in your black leather backsack.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Brathuangau just went northwest.
HR>point neco
You come out of hiding.
You point at Necoley, ruining her hiding place.
Roundtime: 2 sec.
R>hide
...wait 1 seconds.
R>hide
...wait 1 seconds.
>
Your SIGN OF DEFENDING is no longer effective.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>get blue cry
You remove a blue crystal from in your black leather backsack.
H>
Your SIGN OF SMITING is no longer effective.
H>
Gerbh just came through the wooden gates.
H>rub blue cry
You rub a blue crystal.
An invisible force guides you.
Cast Roundtime 3 Seconds.
H>
Gerbh just went east.
H>stance off
You are now in an offensive stance.
H>amb neco neck
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Necoley!
AS: +395 vs DS: +246 with AvD: +29 + d100 roll: +91 = +269
... and hit for 32 points of damage!
Throat nearly crushed. Necoley makes gurgling noises.
She is stunned!
The guiding force leaves you.
Roundtime: 6 sec.
R>get blue cry
...wait 2 seconds.
R>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
R>get blue cry
A kobold just arrived!
R>
...wait 1 seconds.
R>get blue cry
You already have that.
>
Your SIGN OF STRIKING is no longer effective.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Bradly just arrived.
HR>
Bradly just went through the wooden gates.
HR>rub blue cry
You rub a blue crystal.
An invisible force guides you.
Cast Roundtime 3 Seconds.
H>amb neco neck
Wait 1 seconds.
H>amb neco neck
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Necoley!
AS: +390 vs DS: +265 with AvD: +29 + d100 roll: +27 = +181
... and hit for 18 points of damage!
Slash to Necoley's chest!
That heart's not broken, it's only scratched.
The guiding force leaves you.
Roundtime: 6 sec.
R>hide
A kobold swings a short sword at Sasalemi!
Sasalemi evades the attack!
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
H>rub blue cry
You rub a blue crystal.
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
H>
* Kodie just bit the dust!
H>amb neco neck
Wait 2 seconds.
H>amb neco neck
H>
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Necoley!
AS: +370 vs DS: +251 with AvD: +29 + d100 roll: +74 = +222
... and hit for 28 points of damage!
Blow to chest causes Necoley's heart to skip a beat.
The guiding force leaves you.
Roundtime: 6 sec.
R>grumble
You grumble.
R>
Necoley swings a razor-sharp black vultite hatchet at you!
AS: +158 vs DS: +240 with AvD: +32 + d100 roll: +65 = +15
A clean miss.
R>hide
...wait 3 seconds.
R>
Vuitton just arrived.
R>
Lady Lissa's group just arrived.
R>
Lady Lissa's group just went through the wooden gates.
R>hide
...wait 1 seconds.
R>hide
...wait 1 seconds.
R>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Vuitton traces a series of glowing runes while chanting an arcane phrase...
HR>
Vuitton gestures.
Multicolored rays shoot out of Vuitton's body and flow into a shimmering sphere around her.
H>
A kobold swings a short sword at Vuitton!
Vuitton evades the attack!
H>get blue cry
You remove a blue crystal from in your black leather backsack.
H>
Vuitton just went southwest.
H>rub blue cry
You notice Necoley slip into a hiding place.
H>
You rub a blue crystal.
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
H>
Gerbh just arrived.
H>
Dayer just arrived.
H>remove shield
Groglei's group just came through the wooden gates.
H>
You aren't wearing that.
H>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Draynur, Groglei, Dayer, Gerbh, Sasalemi, Great Lady Necoley who is hiding
Obvious paths: north, east, southwest, northwest
H>
Gerbh just went northwest.
H>
Dayer just went through the wooden gates.
H>
Sasalemi thrusts with a trident at a kobold!
AS: +39 vs DS: +24 with AvD: +31 + d100 roll: +97 = +143
... and hits for 28 points of damage!
Well aimed shot, punctures calf!
The kobold is stunned!
H>
Groglei blinks.
H>
Sasalemi thrusts with a trident at a kobold!
AS: +39 vs DS: +4 with AvD: +31 + d100 roll: +29 = +95
A clean miss.
H>get my shield
Wulfhen just arrived.
H>
You remove a glossy black kite shield from in your black leather backsack.
H>
Wulfhen just went through the wooden gates.
H>
A kobold bares her fangs as she approaches!
A kobold swings a short sword at Sasalemi!
AS: +18 vs DS: +85 with AvD: +34 + d100 roll: +5 = -28
A clean miss.
H>amb neco right eye
What were you referring to?
H>
Groglei glances at a kobold.
H>
Sasalemi says, "Yer kiddin."
H>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, a short sword, a wooden shield, some light leather, a kobold skin, a kobold skin, a massive wheeled tower and a Wayside Inn.
Also here: Draynur, Groglei, Sasalemi, Great Lady Necoley who is hiding
Obvious paths: north, east, southwest, northwest
H>point neco
Gerbh just arrived.
H>
You come out of hiding.
You point at Necoley, ruining her hiding place.
Roundtime: 2 sec.
R>hide
...wait 1 seconds.
R>hide
Sasalemi says, "Go ahaed."
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>hide
...wait 1 seconds.
HR>
Necoley looks around for a moment before sighing disappointedly.
HR>
Chanari's group just arrived.
H>
Gerbh just went through the wooden gates.
H>
Chanari's group just went through the wooden gates.
H>amb neco right eye
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Necoley!
AS: +370 vs DS: +265 with AvD: +29 + d100 roll: +77 = +211
... and hit for 19 points of damage!
Smack to the eye bursts blood vessels.
She is stunned!
The guiding force leaves you.
**A spray of a noxious toxin flies from your faenor-edged hatchet bathing Necoley in a vile substance!**
Some murky oil drips from your hatchet.
Roundtime: 6 sec.
R>
Sasalemi just went southwest.
R>
Groglei's group just went east.
R>
Musema just arrived.
R>
Musema just went through the wooden gates.
R>stow le
...wait 2 seconds.
R>
A kobold swings a short sword at Necoley!
Necoley blocks the attack with her buckler!
R>
Lord Eridal just arrived.
R>stow le
...wait 1 seconds.
R>
Lord Eridal just went through the wooden gates.
>stow le
You put a glossy black kite shield in your black leather backsack.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Aldoril just came through the wooden gates.
HR>
Aldoril just went southwest.
HR>get blue cry
You remove a blue crystal from in your black leather backsack.
H>rub blue cry
You rub a blue crystal.
Feels smooth!
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
H>
Your body relaxes as your thoughts stray from the shadows.
H>
You feel less drained.
You feel fully energetic again.
H>amb neco right eye
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Necoley!
AS: +370 vs DS: +214 with AvD: +29 + d100 roll: +67 = +252
... and hit for 24 points of damage!
Smack to the eye bursts blood vessels.
The guiding force leaves you.
Roundtime: 6 sec.
R>hide
...wait 3 seconds.
R>
Great Lady Necoley just went through the wooden gates.
R>hide
...wait 2 seconds.
R>hide
...wait 1 seconds.
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
A kobold shifts its beady little eyes back and forth, searching.
A kobold limps southwest.
HR>
Lady Reshil just arrived.
HR>sneak gate
...wait 1 seconds.
HR>
Lady Reshil just entered a Wayside Inn.
HR>sneak gate
...wait 1 seconds.
HR>sneak gate
You attempt to move silently through the wooden gates.
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Journeywoman Zafyra
Obvious paths: south
Roundtime: 3 sec.
HR>
Lord Shonison just arrived.
HR>sneak s
...wait 2 seconds.
HR>
* Skydzia just bit the dust!
HR>
Lord Fairboune just arrived.
HR>
Lord Shonison just went through the town gates.
H>cman smas
You focus your mind on the shadows and gird your body for stealth.
H>
Having left the area where you were watching Necoley makes it extremely difficult to continue doing so.
H>
Fairboune just left.
H>
You hear someone chuckling.
H>
Bradly just arrived.
H>
Bradly just went through the town gates.
H>'Like that?
You ask, "Like that?"
H>
Groglei's group just came through the town gates.
H>
Groglei's group just went south.
H>
Jackameonn just came through the town gates.
H>
Jackameonn just went south.
H>
Lord Squigums just came through the town gates.
H>
Lord Squigums just went south.
H>
Elanech just came through the town gates.
H>
Elanech just went south.
H>
Great Lord Ashatric just arrived.
H>
Amandora just came through the town gates.
H>
Amandora just went south.
H>
Leowuff just came through the town gates.
H>
You feel fully energetic again.
H>
Great Lord Ashatric just went through the town gates.
H>
Leowuff just entered the east tower.
H>s
>w
>s
>s
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see a small bird.
Also here: Artorias
Obvious paths: north, east, west
Roundtime: 1 sec.
HR>
...wait 1 seconds.
HR>
...wait 1 seconds.
HR>
...wait 1 seconds.
HR>unh
You do not believe anyone noticed you slip out of hiding.
>s
You can't go there.
>w
You tiptoe west.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>s
You tiptoe south.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Denrit, Kiriane
Obvious paths: north, south
>s
You tiptoe south.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Obvious paths: north, east, southeast, south
>
Elehnor just arrived.
>se
You tiptoe southeast.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some manna bread, a short sword, a large acorn, some aloeas stem, a large acorn and some stone benches with some stuff on it.
Also here: Amadina, Lord Seravadon, Amandora, Thelena who is sitting, Great Lady Necoley, Lord Squigums, Great Lord Satsume who is sitting, Dwie, Lord Bandaor who is sitting, Aleas, Ranque who is sitting, Araquisa who is kneeling, Astralin, Hectomaner, Lady Emmajade who is sitting, Gemidlet who is lying down, Ana who is kneeling, Journeyman Jaspre who is sitting, Aerain who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Emmajade meditates over Amandora.
Emmajade takes Amandora's back damage.
>hold nec
>w
>w
Necoley pulls her hand away from you.
>w
You tiptoe west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a tiny kitten and some light leather.
Also here: Remnar
Obvious paths: north, east, south, west
>
You tiptoe west.
[Wehnimer's, Winter St.]
A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a rotting fel chest.
Obvious paths: east, west
>
You tiptoe west.
[Wehnimer's, West Ring Rd.]
The lane to the east leads into the heart of town and the main square. Pedestrians and carts laden down with cargo make their way along the road. The back wall of the grocer's shop borders the road, its wide door surrounded by piles of rough gunny sacks and stacks of wooden crates, some empty, others still to be unpacked. You also see a bonny young tutor.
Obvious paths: north, east, south
>e
>e
>e
You tiptoe east.
[Wehnimer's, Winter St.]
A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a rotting fel chest.
Obvious paths: east, west
>
You tiptoe east.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a tiny kitten and some light leather.
Also here: Remnar
Obvious paths: north, east, south, west
>
You tiptoe east.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some manna bread, a short sword, a large acorn, some aloeas stem, a large acorn and some stone benches with some stuff on it.
Also here: Amadina, Lord Seravadon, Amandora, Thelena who is sitting, Great Lady Necoley, Lord Squigums, Great Lord Satsume who is sitting, Dwie, Lord Bandaor who is sitting, Aleas, Ranque who is sitting, Araquisa who is kneeling, Astralin, Hectomaner, Lady Emmajade who is sitting, Gemidlet who is lying down, Ana who is kneeling, Journeyman Jaspre who is sitting, Aerain who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Jaspre murmurs a simple, mystical chant...
>
Amandora just handed Emmajade some coins.
>
Jaspre concentrates.
Jaspre looks a little better.
>
Jackameonn just arrived.
>
Amandora gives Emmajade a friendly hug.
>
Amadina strides away moving northwest.
>w
You tiptoe west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a tiny kitten and some light leather.
Also here: Remnar
Obvious paths: north, east, south, west
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>sneak e
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some manna bread, a short sword, a large acorn, some aloeas stem, a large acorn and some stone benches with some stuff on it.
Also here: Jackameonn, Lord Seravadon, Amandora, Thelena who is sitting, Great Lady Necoley, Lord Squigums, Great Lord Satsume who is sitting, Dwie, Lord Bandaor who is sitting, Aleas, Ranque who is sitting, Araquisa who is kneeling, Astralin, Hectomaner, Lady Emmajade who is sitting, Gemidlet who is lying down, Ana who is kneeling, Journeyman Jaspre who is sitting, Aerain who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest
Roundtime: 1 sec.
HR>watch neco
Jaspre meditates over Necoley.
Jaspre takes some of Necoley's blood loss.
H>
You begin to watch Necoley intently out of the corner of your eyes, while trying not to be too obvious about it.
H>
Jackameonn says, "Healing plese."
H>stalk neco
You move into position to stalk Necoley when she moves.
HJ>
Jaspre murmurs a simple, mystical chant...
HJ>
Aleas removes a diamond hilted stiletto from in his heavy backpack.
Aleas slings a reinforced shield off from over his shoulder.
HJ>
Jaspre concentrates.
Jaspre looks a little better.
HJ>
Aleas just went east.
HJ>
Jackameonn says, "Please."
HJ>
Araquisa nods to Jackameonn.
HJ>
Amberjak just arrived.
HJ>look in my back
Necoley just left.
H>
In the black leather backsack you see a glossy black kite shield, an aged scroll, a pure potion, a dagger, a feras dagger, some acantha leaf, some acantha leaf, a white flask, a crystal amulet, a black crystal, some ephlox moss, a silvery blue potion, a black crystal, a tincture of acantha, a white flask, some ephlox moss, a black crystal, a white flask, a blue crystal, a crystal clear potion vial, a crystal amulet, a rainbow crystal vial, some acantha leaf, a crystal amulet and a pale emerald glass phial.
H>
The person you were watching no longer appears to be anywhere nearby.
H>
Jaspre murmurs a simple, mystical chant...
H>
Jaspre concentrates.
Jaspre looks a little better.
H>
Amandora says, "Thank you."
H>
Amberjak just went west.
H>
Amandora just went west.
H>
Jackameonn nods to Araquisa.
H>
Dwie just went over to an old well.
H>
Ranque traces a series of glowing runes while chanting an arcane phrase...
H>
Jaspre quietly asks, "Can anyone cure poison?"
H>
Ranque gestures.
Multicolored rays shoot out of Ranque's body and flow into a shimmering sphere around him.
H>
Jaspre murmurs a simple, mystical chant...
H>
Jaspre concentrates.
Jaspre looks a little better.
H>
Emmajade murmurs a simple, mystical chant...
H>
Emmajade gestures.
Emmajade's nervous system looks better.
H>
Ranque stands up.
H>
Speaking in Guildspeak, Araquisa says something you don't understand.
H>
Narqui just arrived.
H>
Araquisa sighs.
H>
Narqui just went southwest.
H>
Lord Andrath just arrived.
H>
Lord Andrath just went west.
H>
You do not feel drained anymore.
H>
Emmajade nods to Araquisa.
H>
Emmajade meditates over Jackameonn.
Emmajade takes Jackameonn's back damage.
H>
Emmajade meditates over Jackameonn.
Emmajade takes Jackameonn's right eye damage.
H>
Aerain struggles to stand, but fails.
H>
Emmajade meditates over Jackameonn.
Emmajade takes all of Jackameonn's blood loss.
H>
Ranque winks at Aerain.
H>
Davison just arrived.
H>
Jaspre murmurs a simple, mystical chant...
H>
Aerain murmurs a simple, mystical chant...
H>
Ranque slides a gold ring off his finger.
H>
Ranque slides an intricate gold and brass ring on his finger.
Suddenly Ranque vanishes!
H>
Jaspre gestures.
Jaspre's chest looks better.
H>
Aerain gestures.
Aerain springs upright with amazing agility!
H>
Araquisa smiles.
H>
Aerain just went west.
H>
Jackameonn bows to Emmajade.
H>nw
>n
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Obvious paths: north, east, southeast, south
Roundtime: 1 sec.
HR>n
...wait 1 seconds.
HR>
...wait 1 seconds.
HR>
Itaachi just arrived.
H>n
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
Roundtime: 1 sec.
HR>n
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Obvious paths: east, south, southwest
Roundtime: 1 sec.
HR>e
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see a small bird.
Also here: Artorias
Obvious paths: north, east, west
Roundtime: 1 sec.
HR>n
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Aerain, Kiriane, Denrit, Journeywoman Zafyra
Obvious paths: south
Roundtime: 1 sec.
HR>
Aerain just entered the east tower.
HR>go gate
...wait 1 seconds.
HR>go gate
You come out of hiding.
You attempt to tiptoe stealthily through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the earth brown Merikas disk, a massive wheeled tower and a Wayside Inn.
Also here: Great Lady Rochaelina, Great Lord Reyek, Ithiliel, Great Lady Demietria, Merikas
Obvious paths: north, east, southwest, northwest
>
Demietria makes a quick gesture while calling upon the powers of the elements...
>
Merikas just entered a Wayside Inn.
>
The air calms down around Demietria.
>hide
Demietria gestures.
A silvery luminescence surrounds Demietria.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>stance off
You are now in an offensive stance.
H>amb rey neck
You leap from hiding to attack!
You swing a battle-worn faenor-edged hatchet at Reyek!
AS: +295 vs DS: +184 with AvD: +29 + d100 roll: +79 = +219
... and hit for 81 points of damage!
Powerful slash leaves Reyek without a left leg!
Reyek screams and falls to the ground grasping his mangled left leg!
He is stunned!
Roundtime: 6 sec.
R>
Ithiliel just went southwest.
R>
Demietria makes a quick gesture while calling upon the powers of the elements...
R>
* Zenton just bit the dust!
R>amb rey neck
...wait 2 seconds.
R>
Reyek just left.
R>
Ithiliel just arrived.
R>
Demietria gestures.
A silvery luminescence surrounds Demietria.
R>
Reyek just arrived.
R>amb rey neck
Michaelous just arrived.
>
You swing a battle-worn faenor-edged hatchet at Reyek!
Reyek parries your attack with his runestaff!
Roundtime: 6 sec.
R>
Michaelous just went through the wooden gates.
R>
Jackameonn just came through the wooden gates.
R>hide
...wait 4 seconds.
R>
Jackameonn just went southwest.
R>
Ithiliel frowns.
R>hide
...wait 3 seconds.
R>
* Reyek drops dead at your feet!
The brilliant luminescence fades from around Reyek.
The air calms down around Reyek.
The powerful look leaves Reyek.
The very powerful look leaves Reyek.
The white light leaves Reyek.
Reyek becomes solid again.
A white glow rushes away from Reyek.
R>
* Reyek just bit the dust!
R>
Demietria blinks.
R>laugh
You laugh out loud!
>
Lady Reshil just arrived.
>'Little bitch
You say, "Little bitch."
>
Rochaelina blinks.
>
* Riens just bit the dust!
>kick reyek
You kick Reyek hard in the shin!
>
Trico just came through the wooden gates.
>
Trico just went southwest.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Reyek just left.
HR>
Lady Reshil just went through the wooden gates.
HR>
Reyek just arrived.
HR>
SEND[Zilana] Please watch your language.
H>
Masaccio just arrived.
H>
You feel at full magical power again.
H>
Masaccio just went through the wooden gates.
H>
Meffridus just came through the wooden gates.
H>
Reyek's body decays into compost.
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