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View Full Version : Multiple Enhancives Items - Thrown, Inf, Brawl, OHE



Klinor
10-24-2013, 12:07 AM
2. an emerald-set pewter ring
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the pewter ring will crumble into dust after its last enhancive charge has been expended.
Sold 500k to Overlordz


3. a drakar bastard sword
It has a bonus of +5 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The harmonics generated tell you that the sword has been infused with the power of a fire elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The sword looks to have a lot of charges remaining.
You sense that the drakar bastard sword will persist after its last enhancive charge has been expended.
MB: 1M


4. some thick spiked imflass leg greaves
The harmonics generated tell you that the greaves has been infused with the power of a lightning bolt. The magical harmonics reveal that legs are better protected when wearing the imflass leg greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have more than your average giantman could count charges remaining.
You sense that the imflass leg greaves will persist after its last enhancive charge has been expended.
MB: 2.5M


5. an archaic vultite scimitar
The harmonics generated tell you that the scimitar inflicts more fearsome wounds when it strikes.
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
The scimitar looks to have more than your average giantman could count charges remaining.
The scimitar resonates with your voice, revealing some details of its temporary enhancement:
The scimitar's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite scimitar will persist after its last enhancive charge has been expended.
MB: 1.5M


6. a scarlet kakore runestaff
The harmonics generated tell you that the runestaff has been infused with the power of a lightning bolt.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 9 to Influence.
This enhancement may not be used by adventurers who have not trained 18 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB: 500K

7. an elegant white ora estoc
The harmonics generated tell you that the estoc has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Logic.
This enhancement may not be used by adventurers who have not trained 48 times.
The estoc looks to have more than your average giantman could count charges remaining.
MB: 8m

8. a carved pink topaz crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The crown looks to have a lot of charges remaining.
You sense that the pink topaz crown will crumble into dust after its last enhancive charge has been expended.
MB: 100k

9. a razern battle axe
The harmonics generated tell you that the axe inflicts more fearsome wounds when it strikes.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 13 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The axe looks to have more than your average giantman could count charges remaining.
You sense that the razern battle axe will persist after its last enhancive charge has been expended.
MB: 500K


10. a long-cut star ruby crown.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the star ruby crown will persist after its last enhancive charge has been expended.
You sense that the star ruby crown will persist after its last magical charge has been expended.
MB: 500k

11. an opal and golden topaz crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The crown looks to have a lot of charges remaining.
You sense that the golden topaz crown will crumble into dust after its last enhancive charge has been expended.
MB: 500K


12. some blackened spiked mithril studded leather
It has a bonus of +5 from a normal leather, and the way it vibrates in tune with your voice tells you that it is rigid leather armor.
Your careful inspection of some blackened spiked mithril studded leather allows you to conclude that it is rigid leather armor that covers the torso, arms, and legs. You also notice that it is spiked.
Examining the leather closely, it looks like it is temporarily heavily padded against critical blows.
MB: 100K


13. some old imflass leg greaves
The harmonics generated tell you that the greaves has been infused with the power of a fire elemental.
MB: 200k

14. a viciously spiked palache
The bone white hilt of this blade is carved elegantly from the spine of a massive aquarian beast. The blade itself, formed from polished steel, would be beautifully crafted if not for the intermingling spikes of steel, shaped like amphibian teeth, spiking out throughout the blade's surface.
Checking out the palache, it looks like it is exceptionally weighted to inflict more critical blows than a normal weapon of its type.
After a careful inspection you determine that a viciously spiked palache requires skill in edged weapons to use effectively. It appears to be a modified broadsword.
Altered fish spine
MB:2M


15. a gold-hilted ora scimitar
It has a bonus of +10 from a normal scimitar, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 7 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The scimitar looks to have a lot of charges remaining.
You sense that the ora scimitar will persist after its last enhancive charge has been expended.
MB: 1M

16. a rune-etched dwarven broadsword
It has a bonus of +10 from a normal broadsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the broadsword inflicts more fearsome wounds when it strikes.
Checking out the broadsword, it looks like it is heavily weighted to inflict more critical blows than a normal weapon of its type.
MB: 1M

17. silver-nocked ruic light crossbow
It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
The crossbow looks to have a huge number of charges remaining.
You sense that the ruic light crossbow will persist after its last enhancive charge has been expended.
MB: 500k


18. a delicate mithril alloy ring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy ring will persist after its last enhancive charge has been expended.
You sense that the mithril alloy ring will persist after its last magical charge has been expended.
MB: 50k

neimanz1
10-24-2013, 12:12 AM
3 mil on 1

Helsfeld
10-24-2013, 08:27 PM
3.5 torc

Klinor
10-25-2013, 01:34 AM
Updated

Klinor
10-26-2013, 10:32 AM
1. an elegant pink sapphire torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The torc looks to have a lot of charges remaining.
You sense that the pink sapphire torc will crumble into dust after its last enhancive charge has been expended.
3.5M to Helsfeld once

Torc sold on buyout and delivered

franks
10-27-2013, 04:40 PM
I'll bid the MB on #3

Klinor
10-29-2013, 02:32 AM
3. a drakar bastard sword
It has a bonus of +5 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The harmonics generated tell you that the sword has been infused with the power of a fire elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The sword looks to have a lot of charges remaining.
You sense that the drakar bastard sword will persist after its last enhancive charge has been expended.
CB: 1M to franks Twice

Overlordz
11-01-2013, 07:31 AM
mb on 2

Klinor
11-03-2013, 04:38 AM
Put some more things in

8. a carved pink topaz crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The crown looks to have a lot of charges remaining.
You sense that the pink topaz crown will crumble into dust after its last enhancive charge has been expended.
MB: 100k

9. a razern battle axe
The harmonics generated tell you that the axe inflicts more fearsome wounds when it strikes.
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 13 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The axe looks to have more than your average giantman could count charges remaining.
You sense that the razern battle axe will persist after its last enhancive charge has been expended.
MB: 500K


10. a long-cut star ruby crown.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the star ruby crown will persist after its last enhancive charge has been expended.
You sense that the star ruby crown will persist after its last magical charge has been expended.
MB: 500k

11. an opal and golden topaz crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The crown looks to have a lot of charges remaining.
You sense that the golden topaz crown will crumble into dust after its last enhancive charge has been expended.
MB: 500K


12. some blackened spiked mithril studded leather
It has a bonus of +5 from a normal leather, and the way it vibrates in tune with your voice tells you that it is rigid leather armor.
Your careful inspection of some blackened spiked mithril studded leather allows you to conclude that it is rigid leather armor that covers the torso, arms, and legs. You also notice that it is spiked.
Examining the leather closely, it looks like it is temporarily heavily padded against critical blows.
MB: 100K


13. some old imflass leg greaves
The harmonics generated tell you that the greaves has been infused with the power of a fire elemental.
MB: 200k

15. a gold-hilted ora scimitar
It has a bonus of +10 from a normal scimitar, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 7 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The scimitar looks to have a lot of charges remaining.
You sense that the ora scimitar will persist after its last enhancive charge has been expended.
MB: 1M

16. a rune-etched dwarven broadsword
It has a bonus of +10 from a normal broadsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the broadsword inflicts more fearsome wounds when it strikes.
Checking out the broadsword, it looks like it is heavily weighted to inflict more critical blows than a normal weapon of its type.
MB: 1M

17. silver-nocked ruic light crossbow
It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
The crossbow looks to have a huge number of charges remaining.
You sense that the ruic light crossbow will persist after its last enhancive charge has been expended.
MB: 500k

Klinor
11-05-2013, 02:11 AM
Updated and added a +4 EMC bonus ring

Klinor
11-05-2013, 04:32 PM
Saevia has 50k on #18

Klinor
11-07-2013, 03:39 AM
#18 sold to Saevia and #2 sold to Overlordz

Klinor
11-09-2013, 06:09 AM
Bump

Klinor
11-17-2013, 02:21 AM
Bump

Klinor
11-28-2013, 02:55 AM
Last bump before most of this gets put in a locker and forgotten. If you would like to PM an offer on something, go ahead.

Klinor
12-15-2013, 05:37 AM
Bump because of locker space. Make an offer if you want something.