Vagabondbard
10-22-2013, 07:28 PM
All items are in my FW shop. lich room 12268 faded beach outpost with a sun-bleached reed roof.
All prices are Buy outs if you have an offer that is lower PM me. If you want to buy an item and can't make it to FW PM me.
Entrance room
Chest
All gems in the chest are in jars of 5 and Max Value. If they are diamonds or emeralds they are NOT orbs. Individual gems are Max value and non orbed if diamonds or emeralds.
gem (10): an uncut diamond (5), an uncut emerald (5)
12500 each Appraise at 10k without trading.
Counter
1. lapis-inlaid gold earring 350k
+5 to Elemental Mana control bonus 15 trainings
+8 to First aid bonus 24 trainings
+5 to trading bonus 10 trainings
more charges than a giantman can count CRUMBLY
2. peridot studded pewter buckle 350k
403 Mage Rechargeable Persists
+2 Blessing bonus 5 trainings
More charges than a giantman can count PERSISTS
3. square-cut garnet crown, 50k
It is a holy item.
It is a magical item which could be imbedded with a spell. Blank Mage Rechargeablel
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have quite a few charges remaining.
4. malachite-set ora crown 1 million
It is a holy item.
It is currently imbedded with the Spirit Barrier spell.
It has several charges remaining.
It could be activated by rubbing it.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The crown looks to have a huge number of charges remaining. PERSISTS
5. enruned imflass necklace, 1 million
It is a magical item which could be imbedded with a spell. NON Rechargeable
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The necklace looks to have a lot of charges remaining. PERSISTS
6. turquoise inset ora pin 350k
It is a holy item.
It is a magical item which could be imbedded with a spell. Blank Mage Rechargeable Persists
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 38 times.
It provides a bonus of 2 to Intuition.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a fair amount of charges remaining. CRUMBLY
East room
Case.
1. some mithglin augmented chain. 23pounds +15 40k
2. some etched mithril chain mail, +5, 22 pounds, perm crit fairly crit padded temp moderate resistance to lightning great amount of uses. 250k
3. blackened vultite chain hauberk +20, 22 pounds 50k
4. spiked leather breastplate +10, 12 pounds, spiked, temp very heavy damage padding incredible amount of uses 150k
5. some old spiked imflass double chain +12, 13 pounds, temp heavy damage added 100k
6. polished glaes shield +15, 12 pounds 75k.
It provides a bonus of 11 to Influence.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The shield looks to have a huge number of charges remaining.
7. gleaming vultite buckler +20, +3 to TD perm, 5 pounds 100k
8. polished ora buckler +10, 6 pounds, 150k
It protects against magical attack (temp) +4 to TD
It provides a bonus of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckler looks to have more than your average giantman could count charges remaining.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
9. old golvern aegis, 500k.
It imparts a bonus of +25 more than usual.
10. thick rolaren shield 150k
It imparts a bonus of +20 more than usual.
It has been infused with the power of an ice elemental.
Counter
1. kelyn trident +10 ice elemental flares, 11 pounds, 50k
+10 to Max Mana 33 trainings,
2 Pole Weapons ranks 6 trainings
a lot of charges
2. white ora twohanded sword +10, 10 pounds, Plasma Flaring and Sancted, 100k
+3 to Religion lore 21 trainings,
+2 to Mana Recovery 6 trainings
a lot of charges remainings
3. burgundy ruic composite bow +20, 3 pounds 35k
4. a mithglin war mattock: +15, 7 pounds, 50k
+4 to INT bonus 14 trainings,
+3 to Armor bonus 6 trainings
more than your average giantman can count
5. vaalorn bastard sword +18, 8 pounds, Acid Flares, 50k
+2 to Elemental Air Ranks 10 trainings
huge number of charges
6. imflass-edged razorpaw +12 under a pound 2.5 million
+5 DIS bonus 33 trainings
+4 STR bonus 28 trainings
+4 Brawling bonus 6 trainings
a lot of charges remaining
7. a glistening ruic light crossbow: +20, 6 pounds, 100k
+6 to Health Recovery 42 trainings,
+3 to armor use ranks 21 trainings,
+7 to max stamina 17 trainings
a lot of charges remaining
8. an acid-pitted mithglin Hammer of Kai: +15, 8 pounds, 100k
+11 to Dodging Bonus 40 trainings
more than the average giantman can count charges
9. ora quoit, 500k
It imparts a bonus of +10 more than usual.
It provides a bonus of 5 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 7 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
The quoit looks to have a lot of charges remaining.
10. invar-edged black ora broadsword +10, 100k
It is weighted to inflict more critical blows. TEMP Very Heavy Crit Weighted
It has been temporarily enhanced.
It's enhancement will degrade when it scores a successful strike.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
12. mossbark runestaff 100k
It imparts a bonus of +15 more than usual.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining.
I will be editing this frequently as I add to it.
GBB
All prices are Buy outs if you have an offer that is lower PM me. If you want to buy an item and can't make it to FW PM me.
Entrance room
Chest
All gems in the chest are in jars of 5 and Max Value. If they are diamonds or emeralds they are NOT orbs. Individual gems are Max value and non orbed if diamonds or emeralds.
gem (10): an uncut diamond (5), an uncut emerald (5)
12500 each Appraise at 10k without trading.
Counter
1. lapis-inlaid gold earring 350k
+5 to Elemental Mana control bonus 15 trainings
+8 to First aid bonus 24 trainings
+5 to trading bonus 10 trainings
more charges than a giantman can count CRUMBLY
2. peridot studded pewter buckle 350k
403 Mage Rechargeable Persists
+2 Blessing bonus 5 trainings
More charges than a giantman can count PERSISTS
3. square-cut garnet crown, 50k
It is a holy item.
It is a magical item which could be imbedded with a spell. Blank Mage Rechargeablel
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have quite a few charges remaining.
4. malachite-set ora crown 1 million
It is a holy item.
It is currently imbedded with the Spirit Barrier spell.
It has several charges remaining.
It could be activated by rubbing it.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The crown looks to have a huge number of charges remaining. PERSISTS
5. enruned imflass necklace, 1 million
It is a magical item which could be imbedded with a spell. NON Rechargeable
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The necklace looks to have a lot of charges remaining. PERSISTS
6. turquoise inset ora pin 350k
It is a holy item.
It is a magical item which could be imbedded with a spell. Blank Mage Rechargeable Persists
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 38 times.
It provides a bonus of 2 to Intuition.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a fair amount of charges remaining. CRUMBLY
East room
Case.
1. some mithglin augmented chain. 23pounds +15 40k
2. some etched mithril chain mail, +5, 22 pounds, perm crit fairly crit padded temp moderate resistance to lightning great amount of uses. 250k
3. blackened vultite chain hauberk +20, 22 pounds 50k
4. spiked leather breastplate +10, 12 pounds, spiked, temp very heavy damage padding incredible amount of uses 150k
5. some old spiked imflass double chain +12, 13 pounds, temp heavy damage added 100k
6. polished glaes shield +15, 12 pounds 75k.
It provides a bonus of 11 to Influence.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The shield looks to have a huge number of charges remaining.
7. gleaming vultite buckler +20, +3 to TD perm, 5 pounds 100k
8. polished ora buckler +10, 6 pounds, 150k
It protects against magical attack (temp) +4 to TD
It provides a bonus of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckler looks to have more than your average giantman could count charges remaining.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
9. old golvern aegis, 500k.
It imparts a bonus of +25 more than usual.
10. thick rolaren shield 150k
It imparts a bonus of +20 more than usual.
It has been infused with the power of an ice elemental.
Counter
1. kelyn trident +10 ice elemental flares, 11 pounds, 50k
+10 to Max Mana 33 trainings,
2 Pole Weapons ranks 6 trainings
a lot of charges
2. white ora twohanded sword +10, 10 pounds, Plasma Flaring and Sancted, 100k
+3 to Religion lore 21 trainings,
+2 to Mana Recovery 6 trainings
a lot of charges remainings
3. burgundy ruic composite bow +20, 3 pounds 35k
4. a mithglin war mattock: +15, 7 pounds, 50k
+4 to INT bonus 14 trainings,
+3 to Armor bonus 6 trainings
more than your average giantman can count
5. vaalorn bastard sword +18, 8 pounds, Acid Flares, 50k
+2 to Elemental Air Ranks 10 trainings
huge number of charges
6. imflass-edged razorpaw +12 under a pound 2.5 million
+5 DIS bonus 33 trainings
+4 STR bonus 28 trainings
+4 Brawling bonus 6 trainings
a lot of charges remaining
7. a glistening ruic light crossbow: +20, 6 pounds, 100k
+6 to Health Recovery 42 trainings,
+3 to armor use ranks 21 trainings,
+7 to max stamina 17 trainings
a lot of charges remaining
8. an acid-pitted mithglin Hammer of Kai: +15, 8 pounds, 100k
+11 to Dodging Bonus 40 trainings
more than the average giantman can count charges
9. ora quoit, 500k
It imparts a bonus of +10 more than usual.
It provides a bonus of 5 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 7 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
The quoit looks to have a lot of charges remaining.
10. invar-edged black ora broadsword +10, 100k
It is weighted to inflict more critical blows. TEMP Very Heavy Crit Weighted
It has been temporarily enhanced.
It's enhancement will degrade when it scores a successful strike.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
12. mossbark runestaff 100k
It imparts a bonus of +15 more than usual.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining.
I will be editing this frequently as I add to it.
GBB