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JustDan
10-09-2013, 02:25 PM
I'm currently sitting at 202 picking ranks, and I get a rep on both audience and challenging boxes around -945, give or take a little bit. I'm at the point, though, where I'm going to start sending TPs into picking and disarm. Is that going to raise the required difficulty of the box, for LFM purposes? Or is it based on level, rather than skill?

eulogia
10-09-2013, 11:52 PM
I believe it is based on skill.

Increasing your pick/disarm ranks will mean you'll need harder boxes to earn reps.

Velfi
10-09-2013, 11:58 PM
I believe it is based on skill.

Increasing your pick/disarm ranks will mean you'll need harder boxes to earn reps.

Not necessarily. Your max lock size will go up, but the percentage needed of that max will decrease much more than if you're just at 2x picking.

Your disarm ranks don't matter to LFM at all.

DaCapn
10-10-2013, 12:14 AM
Velfi's comment is accurate as far as I know (more picking ranks reduces the percentage of your max lock needed to get a rep).

This is what I used in my picking script to compute my rep threshold. Seemed to work okay for 2x picking. Could be worth trying as a criteria:

# Set rep lock values. The deviations from 2x picking is an estimate based on pure speculation
picktraining = Skills.pickinglocks.to_f / (Char.level+1)
maxlock = ((Skills.to_bonus(Skills.pickinglocks) + Stats.dex[1]) * 2.50).floor
audrep = ((2.0 / picktraining)*(2.0/3)*maxlock).round
pickrep = ((2.0 / picktraining)*(2.0/3)*maxlock).round

eulogia
10-10-2013, 12:19 AM
Thanks for clarifying.

I laud you on your bravery for proceeding with LFM.

Riltus
10-10-2013, 05:18 PM
While it's true that the percentage of your max lock required for a rep decreases with increased skill, the overall net effect is an increase in lock difficulty. The %difference between 2x and 3x increases with level.

Percentage of max lock for tough box reps at 2x is ~75% and ~67% at 3x. Max lock is calculated with the lockpick mod used in the attempt. Lore (403) will increase your max lock and, therefore, also increase the minimum lock difficulty required for a rep.

Example I (Lev 100):

1. Level 100, 300 skill (2x train), Dex bonus 30, Vaalin (2.5 mod).

Max lock: -(300 + 30) * 2.5 = -825
Min lock (tough box) difficulty: (-825 * 0.75) = -619 (2x)

2. Level 100, 400 skill (3x train), Dex bonus 30, Vaalin (2.5 mod).

Max lock: -(400 + 30) * 2.5 = -1075
Min lock (tough box) difficulty: (-1075 * 0.667) = -721 (3x)

Compare level 30 with level 100.

Example II (Lev 30):

1. Level 30, 160 skill (2x), Dex bonus 30, Vaalin (2.5 mod)

Max lock: -(160 + 30) * 2.5 = -475
Min (tough box) difficulty: (-475 * 0.75) = -357 (2x)

2. Level 30, 190 skill (3x), Dex bonus 30, Vaalin (2.5 mod)

Max lock: -(190 + 30) * 2.5 = -550
Min (tough box) difficulty: (-550 * .67) = -369 (3x)

Percentages are lower for audience reps (decent challenge). 2x is ~67% and IIRC 3x is ~58.3% of max lock.

Mark