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View Full Version : Never failed an enchant ... until now.



Traelin
10-01-2013, 08:28 AM
You gesture at a perfect massive vultite maul with a perfectly straight reinforced handle.
Slender wisps of essence form around the massive vultite maul, but quickly take on a dark, greenish-black hue. The wisps twist about each other, writhing in discordant response to your chant. Suddenly, the tendrils coalesce around the maul, forming a shell of black, crackling energy. With a burst of static, the maul falls from your hands and the roiling energy sinks into the maul, leaving their surface blackened.
Roundtime: 60 sec.
Cast Roundtime 3 Seconds.

Enchant: 3rd cast on a 6x-7x enchant.

Item: a perfect massive vultite maul with a perfectly straight reinforced handle.

Material: Vultite

Location: [Wizard Guild, Workshop - 17721]

Familiar: a long-tailed small bat

Level: 100

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 302 202
Elemental Mana Control.............| 201 101

Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 100 (30) ... 100 (30)
Intuition (INT): 100 (35) ... 100 (35)

Major Elemental....................| 99
Minor Elemental....................| 75
Wizard.............................| 73

Full mana, spirit, non-encumbered, no death's sting, wounds or scars.

Pray it never happens to you!

~Zodin

Whirlin
10-01-2013, 09:19 AM
something to note though... You didn't get the "You feel rather something go horribly wrong" message... unless it was before the cast... That's indicative of the random 3% failure rate, versus a roll-based failure...

Either way... skills are definitely beyond the necessary threshold for a vanilla 7x cast... Dunno what happened.

masterdtwin
10-01-2013, 09:24 AM
That is indeed very very unfortunate. However statistically speaking it makes perfect sense.

Remember - Every cast still has a static 3% failure rate regardless of your actual success chances.

~Athias

Edit:

Just saw this

Enchant: 3rd cast on a 6x-7x enchant.

That is not a 3% failure rate - I'm willing to bet you attempted to enchant something who's temper was not done. Remember, 405 is your friend.

Traelin
10-01-2013, 12:35 PM
I did cast 405, and I was sure it was ready. Unfortunately I cannot check for sure because my log was not running in the FE I was using. Oh well. I could have sworn I received the appropriate message though.

DaCapn
10-01-2013, 12:40 PM
That is indeed very very unfortunate. However statistically speaking it makes perfect sense.

Remember - Every cast still has a static 3% failure rate regardless of your actual success chances.

~Athias

Edit:

Just saw this


That is not a 3% failure rate - I'm willing to bet you attempted to enchant something who's temper was not done. Remember, 405 is your friend.

The 3% failure is only the final cast of the enchantment. Otherwise you'd have a 20% chance of ruining any given 7x project regardless of your training.

masterdtwin
10-01-2013, 01:22 PM
The 3% failure is only the final cast of the enchantment. Otherwise you'd have a 20% chance of ruining any given 7x project regardless of your training.

21%, just to correct your math - And that's why I edited it to explain what happened (you know, the addendum you quoted). I was referring to the 3% failure rate on the final cast (which I originally thought is what happened). After going back and re-reading his post to see if I could help out - I found the answer and clarified. My apologies if you didn't understand that.

Whirlin
10-01-2013, 01:34 PM
Entertainingly... You're both wrong. DaCapn was closer though

97%^7 yields 80.798% chance of overall success. A verification using =BINOMDIST(7,7,0.97,0) verifies approximately an 81% chance of success at 3% failure per cast.

You know... statistics.

DaCapn
10-01-2013, 03:00 PM
21%, just to correct your math - And that's why I edited it to explain what happened (you know, the addendum you quoted). I was referring to the 3% failure rate on the final cast (which I originally thought is what happened). After going back and re-reading his post to see if I could help out - I found the answer and clarified. My apologies if you didn't understand that.

You might direct your energy towards making your posts as clear as possible and minimize the number of possible interpretations. This is, after all, a place for people to seek knowledge and advice. Some people don't know quite as much as you do.


Remember - Every cast still has a static 3% failure rate regardless of your actual success chances.

masterdtwin
10-01-2013, 03:32 PM
You might direct your energy towards making your posts as clear as possible and minimize the number of possible interpretations. This is, after all, a place for people to seek knowledge and advice. Some people don't know quite as much as you do.

You chose to point out there error, Fine. But you also stated absolutely nothing about the perfectly valid information (you know, my correction of my statement), thus forcing anyone interested in the answer to sift through unnecessary information trying to figure out what's right and what isn't.

Summary:

There is a 3% failure chance on the final cast of an enchant.

On any cast prior to that causing a failure, there are likely extreme conditions that caused it to fail. In this particular case, since encumberance, spirit, wounds, and many others were eliminated, the most likely cause of the failure was attempting to enchant it before the temper was complete. LSS - Use 405 before every temper, and get a highlight of the tempered and ready to be enchanted line.

BriarFox
10-01-2013, 03:45 PM
You can fail on any cast. It's only the final cast that you have the chance to blow it up, though.

Traelin
10-01-2013, 08:30 PM
That actually makes me feel a little better, if Briarfox is right.

mrjrd222
10-01-2013, 10:55 PM
Doesn't make me feel any better. I'd rather not blacken this fusion armor I'm enchanting unless it's some 3%er on the final cast!

Suppressed Poet
10-01-2013, 11:07 PM
You can fail on any cast. It's only the final cast that you have the chance to blow it up, though.

In the meantime you can blacken the item in any cast and really that's just equally as bad minus the potential need for resurrection.

A more relevant point, the final cast has a hard 3% chance for failure as inherit risk, beyond the normal checks that can be trained away / prevented.

wandererjs
10-15-2013, 05:50 PM
The fumble messaging always has the "Something didn't seem right..." between the cast and the result.

Assuming that's a straight cut and paste, then it wasn't a fumble. That was skill / not tempered yet. I don't see how skill can be a factor, so assuming not tempered yet.

How close to the estimated temper time were you? Once... a very long time ago, when this new version was first released, I was enchanting a batch of 4x items done at the same time. Some were ready, some weren't, and I noticed that one of them gave alternating results for 405: not ready, ready, not ready. I think 405 is an estimate... a very close estimate, but not to the minute.

Kadishmal.

kutter
02-02-2014, 12:59 PM
Ok, this thread is very interesting since a friend was just finishing the last cast on a 4-5 and got this messaging, she checked for temper, in fact it was probably several days past what was needed, she was unencumbered, in a workshop with a familiar, on top of that has completed a bunch of 4-5 projects already and this is the 2nd final failure she has gotten in a row on the final cast of a 4-5, here is the log:

You gesture at a gnarled witchwood crosier.

The layers of essence permeating the witchwood crosier unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. It is currently tempered and ready to be enchanted. It is on the final step of the enchanting process. You recognize the muted green aura surrounding it as indicating a moderate level of enchantment.

Cast Roundtime 3 Seconds.

(Forcing stance down to guarded)



>cast crosier

You gesture at a gnarled witchwood crosier.

Slender wisps of essence form around the witchwood crosier, but quickly take on a dark, greenish-black hue. The wisps twist about each other, writhing in discordant response to your chant. Suddenly, the tendrils coalesce around the crosier, forming a shell of black, crackling energy. With a burst of static, the crosier falls from your hands and the roiling energy sinks into the crosier, leaving their surface blackened.

Roundtime: 20 sec.

Cast Roundtime 3 Seconds.

And here are her stats and skills:

Name: XXXXXXX Race: Elf Profession: Wizard (not shown)
Gender: Female Age: 55 Expr: 1035142 Level: 30
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 65 (7) ... 65 (7)
Constitution (CON): 65 (7) ... 65 (7)
Dexterity (DEX): 93 (26) ... 93 (26)
Agility (AGI): 77 (28) ... 77 (28)
Discipline (DIS): 67 (-7) ... 67 (-7)
Aura (AUR): 100 (30) ... 100 (30)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 60 (5) ... 60 (5)
Wisdom (WIS): 87 (18) ... 87 (18)
Influence (INF): 56 (13) ... 56 (13)
Mana: 90 Silver: 0
s>skil
XXXXXX (at level 30), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 105 25
Arcane Symbols.....................| 120 30
Magic Item Use.....................| 141 41
Spell Aiming.......................| 161 61
Harness Power......................| 120 30
Elemental Mana Control.............| 120 30
Elemental Lore - Earth.............| 122 31
Perception.........................| 70 15
Climbing...........................| 70 15
Swimming...........................| 25 5

Spell Lists
Major Elemental....................| 24

Spell Lists
Minor Elemental....................| 28

Spell Lists
Wizard.............................| 30

So what I what was wondering is if something had changed and we are not aware yet since she previously had completed several 5X with no issues and now 2 in a row fail.

BriarFox
02-02-2014, 01:51 PM
Looks like she did everything right, but her skills are pretty minimal. It's no surprise she's failing a good portion of the time.

Whirlin
02-02-2014, 03:27 PM
Encumbrance? Wounds? Spirit? Familiar?

RSR
02-02-2014, 03:38 PM
Just putting it out there, but elemental runestaves are player enchantable.


>l runest
This strong, straight shaft of glowbark bears only one blemish; a large knot at the top of the staff has been hollowed out. Floating within the hole is a brilliant crimson blazestar that slowly rotates laterally. About a third of the length down the shaft is wrapped a worn leather grip. You also notice a small enchanter's glyph.
>prep 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
>cast runest
You gesture at an ancient glowbark runestaff.
The underlying patterns of essence within the glowbark runestaff indicate that it has been enchanted, and you notice your own enchanter's mark on it. You recognize the muted indigo aura surrounding it as indicating a strong level of enchantment.
Cast Roundtime 3 Seconds.

MrMortimur
02-02-2014, 04:33 PM
Encumbrance? Wounds? Spirit? Familiar?

Workshop? 925 is a great script to run in the background for any enchanting wizard as a good backup to simply paying attention. At level 30 though, failures can and will happen. One thought comes to mind, does witchwood have any inherent enchanting penalties like 'wood' gear?

thefarmer
02-02-2014, 11:14 PM
Workshop? 925 is a great script to run in the background for any enchanting wizard as a good backup to simply paying attention. At level 30 though, failures can and will happen. One thought comes to mind, does witchwood have any inherent enchanting penalties like 'wood' gear?

The 'wood gear' issue only comes into play with things not designed to be wood. Which means armor and weapons (not runestaves, which are designed to be made of wood).

edit: Most of the penalty, from my experience, consists of the item being 2x already (for enchanting purposes) so the max it can be done (minus the special ET potions) is 5x.

masterdtwin
02-03-2014, 08:15 AM
You gesture at a gnarled witchwood crosier.

Okay, let me make this very simple for you.

Witchwood is pure EVIL. Seriously, your problem has absolutely nothing to do with anything other than the simple fact that you are enchanting WITCHWOOD.

Try ANYTHING (that isn't outright unenchantable) else, and I can almost guarantee you will get different results.

Bottom line - Do not ever enchant witchwood, it's just not worth it.

masterdtwin
02-03-2014, 11:48 AM
The 'wood gear' issue only comes into play with things not designed to be wood. Which means armor and weapons (not runestaves, which are designed to be made of wood).

edit: Most of the penalty, from my experience, consists of the item being 2x already (for enchanting purposes) so the max it can be done (minus the special ET potions) is 5x.

Also to clarify, everything has a base material. Depending on the material it has a bonus or detriment to enchanting. The vast majority do not differ very much from one another, and certainly not enough to be quantifiable by us. I believe it was sometime in the past couple years that simu mentioned something about changing mithril to make it easier to be enchanted compared to what it previously was.

But, as I said - and many others in the past have experienced it as well. Witchwood is pure evil, whatever stats the enchanter had were obviously not enough to make up for the inherent evilness that is witchwood.

kutter
02-05-2014, 05:28 PM
Well I cannot help but think something is going on, now my wizard failed a final cast on a 4-5X on a maoral staff he was working on, here are his stats:

(at level 38), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 138 39
Arcane Symbols.....................| 168 68
Magic Item Use.....................| 168 68
Spell Aiming.......................| 180 80
Harness Power......................| 140 40
Elemental Mana Control.............| 138 39
Elemental Lore - Air...............| 102 24
Perception.........................| 136 38
Climbing...........................| 90 20
Swimming...........................| 86 19

Spell Lists
Major Elemental....................| 26

Spell Lists
Minor Elemental....................| 30

Spell Lists
Wizard.............................| 39

>inf
Race: Half-Elf Profession: Wizard (shown as: Airweaver)
Gender: Male Age: 0 Expr: 1640708 Level: 38
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 91 (20) ... 91 (20)
Constitution (CON): 89 (19) ... 89 (19)
Dexterity (DEX): 77 (18) ... 77 (18)
Agility (AGI): 87 (28) ... 87 (28)
Discipline (DIS): 86 (13) ... 86 (13)
Aura (AUR): 77 (13) ... 80 (15)
Logic (LOG): 79 (14) ... 79 (14)
Intuition (INT): 79 (14) ... 79 (14)
Wisdom (WIS): 82 (16) ... 82 (16)
Influence (INF): 56 (8) ... 56 (8)
Mana: 108 Silver: 0
>

I checked temper multiple times and it was ready. I was unencumbered, full spirit, in a workshop with my familiar present. He has completed 6X with no issues. I did not get any messaging about something going horribly wrong, sorry I did not save the log, I had such a case of the screaming red ass that I just logged out and went to bed.

masterdtwin
02-07-2014, 10:53 AM
Well I cannot help but think something is going on, now my wizard failed a final cast on a 4-5X on a maoral staff he was working on, here are his stats:

...


I checked temper multiple times and it was ready. I was unencumbered, full spirit, in a workshop with my familiar present. He has completed 6X with no issues. I did not get any messaging about something going horribly wrong, sorry I did not save the log, I had such a case of the screaming red ass that I just logged out and went to bed.

Unfortunately, my only thought is - Need more information. Your major goal when enchanting is to have enough stats to push you up to the 97% success rate. While we can add up all your numbers and make conjecture, we do not know the formula. It is entirely possible that you had a 97% success rate for a 5x project, it's also possible that you succeeded with a 5% success rate on a 6x project.

What do I see? Doing a 4-5x project, I would expect that someone with your stats would be close to a 97% success rate. Without exact information about what happened on every step of the process, I can only guess it was one of two things... One, You just happen to be horribly unlucky (3% failure); Two, Somewhere along the line you did something wrong that reduced your success rate.

Whirlin
02-07-2014, 03:19 PM
3% failure rate has specific messaging... "Something seems to go wrong" or something upon the 925 cast. So those 3% failures are easy to isolate.

But, agreed... there are so many factors, you may have just gotten lucky with that previously performed 6x cast for all we can tell!

Latrinsorm
02-07-2014, 03:57 PM
Write your own catastrophic failure messaging.

masterdtwin
02-07-2014, 10:17 PM
3% failure rate has specific messaging... "Something seems to go wrong" or something upon the 925 cast. So those 3% failures are easy to isolate.

This is good information, if we could locate this and get the message out it would be great. I know I'm certainly interested in it.

Whirlin
02-08-2014, 01:22 AM
This is good information, if we could locate this and get the message out it would be great. I know I'm certainly interested in it.

Krakii:

Failed Casts With Messaging
Unfortunately, not all enchantments are successful. Failures range from nearly benign to utterly catastrophic.
Random 3% Failure
There is a random 3% failure which only applies to the final cast of a project; Something doesn't seem right... will be the first thing you see on this fumbled cast..
This failure is unavoidable irrespective of the enchanter's skill. The outcome from this 3% failure is also random and can range from minor to catastrophic.
Recovery: Depends on the failure severity.
Messaging:
>pre 925
You trace a series of glowing runes while chanting the phrase for Enchant Item...
Your spell is ready.
>cast my shield
You gesture at a target shield.

Something doesn't seem right...

A steady glow encompasses the target shield as you begin your chant, but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the shield.

Roundtime: 20 sec.

kutter
02-08-2014, 06:53 AM
This whole thing makes me want to pull may hair out. I thought I was beginning to get a handle on what was what, oh well, he is a very good hunter which is what I really care about, so I will not risk anything I cannot afford to lose in trying for anything over 5 for now. This was my first failure that I do not know why, had one other but it was my fault as I forgot to dump silver and forgot to check it. Perhaps it was a random 3% one and I did not notice the messaging, it is entirely possible.

masterdtwin
02-08-2014, 10:58 AM
This whole thing makes me want to pull may hair out. I thought I was beginning to get a handle on what was what, oh well, he is a very good hunter which is what I really care about, so I will not risk anything I cannot afford to lose in trying for anything over 5 for now. This was my first failure that I do not know why, had one other but it was my fault as I forgot to dump silver and forgot to check it. Perhaps it was a random 3% one and I did not notice the messaging, it is entirely possible.

This is why keeping logs are important. I myself have found that out the hard way many times.

On the plus side, I finished an 8x enchant the other day.


>cast at my short
You gesture at a perfect vultite short-sword with a white dreamstone set in its hilt.
The underlying patterns of essence within the vultite short-sword indicate that it has been enchanted, and you notice your own enchanter's mark on it. You recognize the vibrant copper aura surrounding it as indicating an exceptional level of enchantment.
Cast Roundtime 3 Seconds.

Here's my stats in case anyone's keeping numbers. I'll be doing another 8x after I finish the 7x I'm on, then I'll be doing a 9x. I'll keep you posted on the results if people are interested.

Stat | Normal (Bonus) | Enhanced (Bonus)
Strength (STR): | 73 (11) | 73 (11)
Constitution (CON): | 72 (11) | 72 (11)
Dexterity (DEX): | 98 (34) | 103 (36)
Agility (AGI): | 96 (28) | 96 (28)
Discipline (DIS): | 98 (19) | 98 (19)
Aura (AUR): | 100 (30) | 100 (30)
Logic (LOG): | 100 (25) | 100 (25)
Intuition (INT): | 100 (25) | 100 (25)
Wisdom (WIS): | 96 (23) | 96 (23)
Influence (INF): | 75 (12) | 75 (12)


Level 86 | Current Bonus | Current Ranks
Physical Fitness | 150 | 50
Arcane Symbols | 200 | 100
Magic Item Use | 200 | 100
Spell Aiming | 282 | 182
Harness Power | 236 | 136
Elemental Mana Control | 150 | 50
Perception | 150 | 50
Climbing | 150 | 50
Swimming | 150 | 50
Spell Lists | - | -
Major Elemental | - | 86
Minor Elemental | - | 80
Wizard | - | 80

Whirlin
02-08-2014, 11:12 AM
I will not risk anything I cannot afford to lose in trying for anything over 5 for now.

That's a general good rule. If you want to replace your current gear, get a copy of it and enchant it up, and swap over, then work on the original piece...

I was so paranoid about failures for my 7x fusion cast that I fixskilled pure before working on it.