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View Full Version : Curious about forging. Thoughts?



JackWhisper
09-30-2013, 10:18 AM
Okay, this has been on my mind a bit lately, I was sincerely interested in why this can/can't be possible.

Perfect weapons give a + to AvD and DF. 1/1% 2/2% 3/3% respectively for Elegant, Superior, Perfect forging.

When Forging was introduced, weapons that weren't forged became sub-optimal. Sure, they were awesome, some were amazing, but Perfects became projects to supply diehard players with NEW projects. New business, as it were.

Why can't they add, into Forging, Armor crafting?

Perfect armors could give a + to Both/Either/Or AvD/CvA boost and DF reduction. 1/1% 2/2% 3/3% respectively for Elegant, Superior, Perfect forging.
Specifically: Your perfectly forged full leathers give you a +3 AvD And/or CvA bonus, and a 3% reduction in incoming DF against you.

For leathers, they could expand on Cobbling if forging wasn't quite 'correct' enough for them. So Cobbling could be expanded into Leatherworking to include soft and rigid leather. Forging could be expanded into chain/plate. Or all of it could be included in Forging, I donno.

I'd like some feedback as to what people think. I mean, the Forging release made people start from scratch, to make amazing weapons. All for +3 AvD and +3 DF. I'm just saying, that's miniscule when you weigh it against how much work people put in JUST for that reason alone. Armor crafting would be just as much, if not more, or a huge project. And with fusion being in armor now, it could be even MORE of huge projects!


Thoughts?

kutter
09-30-2013, 10:30 AM
Jack, I have been thinking the exact same thing for a while now, it seems to be the logical next step. I just wonder if anyone at Simu is thinking it.

Donquix
09-30-2013, 02:58 PM
It's taken them what, 8 years now since they started working on mining / the forging review with little to no info as to what the direction is, and at least what...2, 3? different GMs in charge of the project.

Typical simu development cycle.

Thondalar
09-30-2013, 03:11 PM
It's been discussed a few different times. One issue is the actual process of it...if they made it realistic, we wouldn't forge two halves of a chain mail shirt and then try to put them together. How many steps would full plate take? There is a lot to work out there.

Quite frankly, it would be a difficult process that none of the devs currently see as being worth the effort. I wouldn't expect smelting or armor making for quite some time, indeed if ever.

JackWhisper
09-30-2013, 04:38 PM
Forging took forever, and it completely made people drop non-forged 10x in favor of perfect-forged 4x to project up to 10x for 3% DF. I'd say that's worth the effort to do armorsmithing somehow. Since it's the same thing as weaponsmithing.

The actual process of a chain mail shirt would simply be a very long RT involving the sealing together of miniature iron links using pliers. That's all a chain mail shirt is. So depending on the metal, it could look awesome,
A set of full plate? Would be a bit more difficult because the problem with full plate is it's one molded cuirass for your chest with pieces wrapped around it to create full plate's mobility. It's not just one piece. But the cuirass could be 1 step *for elegant/superior/perfect's purposes*, the bindings, and such. More thought would have to be put into it, yes, but I think it's doable.

I mean they ran into this problem with weapons. Their answer? Give everything a haft and a head and change the head for the weapon type. They made specific glyphs for weapons.

Donquix
09-30-2013, 05:05 PM
It's cool but, jesus christ the forging system sucks. (i say as a master forger of all weapon types)

30 minutes of hard RT, in an isolated room, for honestly marginal benefit. Absolute best case scenario (a lance on an unarmored opponent) it's a half enchant and an extra 4.5 raw damage per 100 endroll (which, if you need help with a lance on unarmored you're doing something wrong). Dramatically less on more robust armors and smaller weapons. God forbid you go afk during that hard rt where you can't do anything, because clearly you're AFK scripting if you do that. They kind of rescinded that policy / informed GMs the message spam from the forge is all from a single command several minutes ago but good god. It shouldn't be that hard to shoehorn it into the current system with a little bit of creative license for the forging process, but i'd honestly rather see them at least make the current system less fucking obnoxious with that dev time rather than expand it. Clearly, they could (and should) do both, but priority wise. Not to mention implementing similar mechanics for leather armors, bows, runestaves, etc.

I don't think people flocked to perfects because they're so much better, just that they're better in general and if you're going to min/max why the hell not?

Shaps
09-30-2013, 05:22 PM
They could simplify the process.. You don't have to forge the full set of armor.. you could just forge items that can be added to the armor. IE. The BSC items that gave health/stam regen. That would alleviate huge coding issues I would think since a process is already in place.

Whirlin
09-30-2013, 06:25 PM
Forging took forever, and it completely made people drop non-forged 10x in favor of perfect-forged 4x to project up to 10x for 3% DF. I'd say that's worth the effort to do armorsmithing somehow. Since it's the same thing as weaponsmithing.


6% DF... +3 AvD

JackWhisper
09-30-2013, 08:32 PM
I thought it was 3% DF? Imagine that. Still, it's miniscule. People dropped 10x weighted weapons without forging bonus, just to start over at 4x with the bonus.

Aramyr
10-03-2013, 09:44 AM
Well, some folks have enough silver that it's not exactly an issue for them to rebuild around a perfect. For me, I consider it gravy, but then I don't have the coin that the wealthier folks do. When it comes to chain mail, it's really not as simple as you think, especially some of the more intricate patterns for better protection. Takes FOREVER. I do like the idea of being able to make separate pieces and then either sticking with, say, greaves and vambraces, or continuing to craft more bits and being able to combine things into a full set. Whole issue with armor is it's really a lot more work than making a blade or a hammer etc. On the realism side, heavier armor really needs to be fitted to the individual as well. Makes me think of possibly having racial armor; they already have put out some pieces after all. I'm sure it could be simplified, just a few random thoughts of my own.