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View Full Version : RTCF Forearm Guard



Hobbitstomp
09-28-2013, 10:13 AM
an embossed leather forearm guard

You analyze your leather forearm guard and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

This item can be altered, keeping in mind parts of the show description are part of the script and cannot be changed. This also supports having both a long and a show description.

Usage Instructions:

The leather forearm guard can be loaded with certain ammo, such as lockmastery trap components, smooth stones, poison vials, sneezing vials, and brimstone gems. It can also discreetly store a small metal-bladed weapon. If the user is not very dexterous, they can jam the ammo while loading it. It will then need to be unloaded. The user can also unload a loaded guard at any time, but it will result in destroying any ammo. No ammo can be recovered once loaded, included jammed ammo.

Once loaded, the guard can be pointed at a target to fire the ammo at it. The user will undergo a series of checks to perception and dexterity, as well as the target creature's level and user's stance. If successful, the target will be damaged. Failure will result in the guard misfiring and/or backfiring. All ammo is destroyed after usage and cannot be recovered.

Each type of ammo will cause the guard to overheat at different levels. If the guard isn't used for an hour and hasn't overheated, it will cool down. But once it overheats, the user will need to wait an hour before fixing it. Occasionally, the firing pin will break, requiring a steel spring to fix it.

To fire the guard, it will require an empty hand. It can switch which forearm it is worn on by turning it. A highly perceptive user will have much better success when using the guard, as well as being able to aim a lot better. It also has a narrow slit at the base of the guard where a small metal-bladed weapon can be stored. By prodding and snapping the bracer, its handler can quickly access this weapon.

StormFront users will have a drop down menu on the guard for all commands.

You get no sense of whether or not the guard may be further lightened.


You point your open left hand at a jungle troll and pull down on a small lever on the side of your leather forearm guard. With a roar, an uncut emerald comes firing out of the guard and hits the jungle troll in the left leg! The emerald explodes on contact.
... 25 points of damage!
Minor burns to left leg. That hurts a bit.
The jungle troll grimaces as the flames boil his skin making him writhe in pain!
... 30 points of damage!
Burst of flames to left arm burns skin bright red.

The leather forearm guard begins to overheat.
Roundtime: 4 sec.


MB SOLD

Delivery to Teras and FWI.
Going Once, Twice, Sold
Thanks for looking!

Hobbitstomp
10-02-2013, 04:25 PM
Sold

shad0ws0ngs
10-02-2013, 04:50 PM
what was the BO if you don't mind me asking?