tallkris3
09-22-2013, 11:08 PM
So I was poking around the loot-be-gone settings trying to set it up so it will sell all skins that don't have the nouns: hide, talon, spine.
The help file has this info:
;loot-be-gone types=<regex> Only sell items whose type matches the given regex. (does not
stop items marked as new loot from being sold or dropped)
;loot-be-gone exclude-names=<regex> Any item names matching the given regex will not be sold.
;loot-be-gone exclude-names=nil Clears the setting.
;loot-be-gone exclude-types=<regex> Any item type matching the given regex will not be sold.
Meaningful types will change as gameobj-data.xml changes, but
here's a random list: gem, skin, reagent, jewelry, magic, uncommon,
herb, food, weapon, armor, clothing, alchemy product, cursed
;loot-be-gone exclude-types=nil Clears the setting.
To me both names and types sound the same (unless I misunderstand regex). Even so I tried to set names with those skin types and it still sells the skin types, and it does the same of I set the types with the skin types listed above.
Anyone able to tell me what I'm doing wrong?
As well if I try and put anything with ;loot-be-gone types= (anything) all it does is trigger the help list.
Thanks in advance.
The help file has this info:
;loot-be-gone types=<regex> Only sell items whose type matches the given regex. (does not
stop items marked as new loot from being sold or dropped)
;loot-be-gone exclude-names=<regex> Any item names matching the given regex will not be sold.
;loot-be-gone exclude-names=nil Clears the setting.
;loot-be-gone exclude-types=<regex> Any item type matching the given regex will not be sold.
Meaningful types will change as gameobj-data.xml changes, but
here's a random list: gem, skin, reagent, jewelry, magic, uncommon,
herb, food, weapon, armor, clothing, alchemy product, cursed
;loot-be-gone exclude-types=nil Clears the setting.
To me both names and types sound the same (unless I misunderstand regex). Even so I tried to set names with those skin types and it still sells the skin types, and it does the same of I set the types with the skin types listed above.
Anyone able to tell me what I'm doing wrong?
As well if I try and put anything with ;loot-be-gone types= (anything) all it does is trigger the help list.
Thanks in advance.