Dystopia
09-15-2013, 03:47 AM
ZV1: a silver-capped mesille runestaff
It has a bonus of +15 from a normal runestaff, weighs 4.
You analyze your mesille runestaff and sense that the item is free from merchant alteration restrictions.
You might be able to have a talented merchant lighten the mesille runestaff for you.
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.
MB: 1m
BO: 4m
ZV2: a sigil-etched kakore runestaff
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast. (+3 CS +5 AS acuity)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB: 1m
BO: 4m
ZV3: ancient carmiln runestaff (+6 enchant)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 250k
ZV4: A steel-capped hoarbeam runestaff, 3x acid flares, weighs 4.
The harmonics generated tell you that the runestaff has been infused with a disintegrating substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended.
MB: 250k
ZV5: an acid-pitted carmiln runestaff, +6, weighs 4
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have quite a few charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 250k
ZV5a.
a jagged razern short sword
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have quite a few charges remaining.
You sense that the razern short sword will persist after its last enhancive charge has been expended.
MB: 250k
ZV6: an engraved orase runestaff, 4x, weighs 4
MB: 50k
BO: 250k
ZV7: an acid-pitted orase runestaff, 4x, weighs 4
MB: 50k
BO: 250k
ZV8: a twisted black staff capped with a triad of eagle's talons, 4x, weighs 4
MB: 250k
BO: 1m
ZV9: a scorched rowan runestaff, 1x
The harmonics generated tell you that the runestaff helps defend the one who wields it.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
MB: 25k
BO: 500k
ZV10: a well-balanced maple runestaff, 1x
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
MB: 25k
BO: 100k
It has a bonus of +15 from a normal runestaff, weighs 4.
You analyze your mesille runestaff and sense that the item is free from merchant alteration restrictions.
You might be able to have a talented merchant lighten the mesille runestaff for you.
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.
MB: 1m
BO: 4m
ZV2: a sigil-etched kakore runestaff
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast. (+3 CS +5 AS acuity)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB: 1m
BO: 4m
ZV3: ancient carmiln runestaff (+6 enchant)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 250k
ZV4: A steel-capped hoarbeam runestaff, 3x acid flares, weighs 4.
The harmonics generated tell you that the runestaff has been infused with a disintegrating substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended.
MB: 250k
ZV5: an acid-pitted carmiln runestaff, +6, weighs 4
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have quite a few charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 250k
ZV5a.
a jagged razern short sword
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have quite a few charges remaining.
You sense that the razern short sword will persist after its last enhancive charge has been expended.
MB: 250k
ZV6: an engraved orase runestaff, 4x, weighs 4
MB: 50k
BO: 250k
ZV7: an acid-pitted orase runestaff, 4x, weighs 4
MB: 50k
BO: 250k
ZV8: a twisted black staff capped with a triad of eagle's talons, 4x, weighs 4
MB: 250k
BO: 1m
ZV9: a scorched rowan runestaff, 1x
The harmonics generated tell you that the runestaff helps defend the one who wields it.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
MB: 25k
BO: 500k
ZV10: a well-balanced maple runestaff, 1x
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
MB: 25k
BO: 100k