Parkbandit
09-01-2004, 09:10 PM
Faelynna softly says, "I be naked of em ."
Faelynna softly says, "Spells that is."
Faelynna put a weathered fel trunk in her green silk rucksack.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
A brilliant luminescence surrounds Faelynna.
A brilliant luminescence surrounds Faelynna.
A brilliant luminescence surrounds Faelynna.
A brilliant luminescence surrounds Faelynna.
Faelynna gently takes hold of Lyoko's hand.
Faelynna gently takes hold of Tawnyv's hand.
Faelynna traces a sign while beseeching the spirits for empowerment...
Faelynna gestures.
Faelynna draws a large sign in the air before her ...
Spirits begin to swirl around a rock ptarmigan.
CS: +171 - TD: +34 + CvA: +25 + d100: +43 == +205
Warding failed!
The spirits distract the rock ptarmigan's every action.
Spirits begin to swirl around a golden brown wolf.
CS: +171 - TD: +81 + CvA: +25 + d100: +66 == +181
Warding failed!
The spirits distract the golden brown wolf's every action.
Spirits begin to swirl around a snowshoe hare.
CS: +171 - TD: +34 + CvA: +25 + d100: +78 == +240
Warding failed!
The spirits distract the snowshoe hare's every action.
Spirits begin to swirl around Krinchat.
CS: +171 - TD: +33 + CvA: +14 + d100: +85 == +237
Warding failed!
Krinchat appears distracted.
Spirits begin to swirl around Rosemarie.
CS: +171 - TD: +67 + CvA: +15 + d100: +9 - -5 == +133
Warding failed!
Rosemarie appears distracted.
Spirits begin to swirl around Krisara.
CS: +171 - TD: +23 + CvA: +20 + d100: +63 == +231
Warding failed!
Krisara appears distracted.
Spirits begin to swirl around Gantrithon.
CS: +171 - TD: -21 + CvA: +19 + d100: +4 == +215
Warding failed!
Gantrithon appears distracted.
Spirits begin to swirl around Azazol.
CS: +171 - TD: +100 + CvA: +15 + d100: +78 - -5 == +169
Warding failed!
Azazol appears distracted.
Spirits begin to swirl around you.
CS: +171 - TD: +138 + CvA: +2 + d100: +40 == +75
Warded off!
Spirits begin to swirl around Zaadar.
CS: +171 - TD: +47 + CvA: +12 + d100: +96 - +5 == +227
Warding failed!
Zaadar appears distracted.
Faelynna whistles tunelessly to herself.
A silvery luminescence surrounds Faelynna.
A silvery luminescence surrounds Faelynna.
A silvery luminescence surrounds Faelynna.
Faelynna softly says, "It will pass really fast."
Rosemarie wistfully asks, "WHat was that?"
Faelynna softly says, "Mass interference."
Glowing specks of light red energy begin to spin around Faelynna.
Glowing specks of light red energy begin to spin around Faelynna.
Krinchat seems less distracted.
Gantrithon seems less distracted.
A snowshoe hare seems less distracted.
A golden brown wolf seems less distracted.
Krisara seems less distracted.
A rock ptarmigan seems less distracted.
Faelynna softly says, "See nae last long."
Faelynna softly says, "And when I die cuz he not taking em."
Speaking softly to Lyoko, Faelynna says, "Let me go get boiled then I take ye for a hunt."
Faelynna removes a faenor hafted red waraxe from in her velvet harness.
Faelynna removes a gleaming eonake tower shield from in her velvet harness.
Faelynna just went south.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a rock ptarmigan, a golden brown wolf, the Sithral disk and a carved ice bench with some stuff on it.
Also here: Lord Takeshi who is sitting, Krinchat, Cosradan, Lord Terrangel, Lyoko, Rosemarie, Gantrithon who is lying down, Zaadar who is kneeling
Obvious paths: north, east, south, west
****5 minutes pass****
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Faelynna.
Faelynna softly says, "Yep told ye gots boiled."
Faelynna softly says, "Lost my leg."
Faelynna nods.
You quietly say, "Good."
You see Faelynna.
She appears to be a Sylvankind of the Lassaran D'ahranal.
She appears to be very young and shorter than average. She has long-lashed innocent, marbled gold and jade eyes and alabaster skin. She has very long, wavy silver blonde hair with lighter streaks. She has a delicate face and small pointed ears.
She has a winged angel tattoo on her arm, a small rosebud tattoo on her ankle, and a tiny diamond stud in the upper ridge of her right ear.
She has a completely severed left leg, some minor cuts and bruises on her left hand, minor cuts and bruises on her back, a strange case of muscle twitching, and minor bruises about the head.
She is bleeding badly from the left leg.
She is holding a faenor hafted red waraxe in her right hand and a gleaming eonake tower shield in her left hand.
She is wearing an emerald green silk rucksack, a crystal amulet, a silver-chased green damask cloak, an onyx-inlaid brass talisman, some fitted ruby-trimmed leathers, a white velvet harness, a linked crystal rose bracelet, a side-laced pale silver bodice, an emerald green skirt with a silver embroidered hem, some delicately embroidered boots, a silver-traced clear topaz waist-chain, and a gold ring.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Faelynna disk, a rock ptarmigan, a golden brown wolf, the Sithral disk and a carved ice bench with some stuff on it.
Also here: Faelynna who is lying down, Lord Takeshi who is sitting, Krinchat, Cosradan, Lord Terrangel, Lyoko, Rosemarie, Gantrithon who is lying down, Zaadar who is kneeling
Obvious paths: north, east, south, west
Faelynna softly says, "Sitral ye want me die I can accomdate ye if you wish."
You quietly say, "Ok.. die."
Faelynna drops all defense as she moves into a battle-ready stance.
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
A flare leaves Faelynna's hand and shoots up into the sky where it hangs for a few moments before exploding into a breathtaking array of colors. The sheer brightness of the image before you lingers in your sight for several seconds after the explosion can no longer be seen.
Faelynna chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Faelynna gestures.
Faelynna hurls a stream of water at herself!
AS: +138 vs DS: +164 with AvD: +27 + d100 roll: +28 = +29
A clean miss.
You quietly say, "Come on."
Faelynna drops all defense as she moves into a battle-ready stance.
You quietly say, "Die already."
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
CS: +176 - TD: +164 + CvA: +12 + d100: +99 - -5 == +128
Warding failed!
... 20 points of damage!
Arm jerked painfully upward.
She is stunned!
You quietly say, "More."
Lyoko pokes Faelynna in the ribs.
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
CS: +176 - TD: +164 + CvA: +12 + d100: +43 - -5 == +72
Warded off!
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
CS: +176 - TD: +164 + CvA: +12 + d100: +86 - -5 == +115
Warding failed!
... 15 points of damage!
Oof! Sudden impact knocks the wind out of Faelynna.
She is stunned!
You quietly exclaim, "Come on!"
You quietly say, "At this rate, you'll never die."
Faelynna softly says, "Oh darn I cant kill myself guess you just have to help."
The voice of Vinsant asks, "What ar eyou doing faely?"
Faelynna softly says, "Sithral wants me to die."
You quietly say, "Well, you obviously can't even do that right."
Faelynna softly says, "Could kill you right if I chose to."
You see Faelynna.
She appears to be a Sylvankind of the Lassaran D'ahranal.
She appears to be very young and shorter than average. She has long-lashed innocent, marbled gold and jade eyes and alabaster skin. She has very long, wavy silver blonde hair with lighter streaks. She has a delicate face and small pointed ears.
She has a winged angel tattoo on her arm, a small rosebud tattoo on her ankle, and a tiny diamond stud in the upper ridge of her right ear.
She has some minor cuts and bruises on her left arm, a completely severed left leg, some minor cuts and bruises on her left hand, minor cuts and bruises on her chest, minor cuts and bruises on her back, a strange case of muscle twitching, and minor bruises about the head.
She is bleeding badly from the left leg.
She is holding a faenor hafted red waraxe in her right hand and a gleaming eonake tower shield in her left hand.
She is wearing an emerald green silk rucksack, a crystal amulet, a silver-chased green damask cloak, an onyx-inlaid brass talisman, some fitted ruby-trimmed leathers, a white velvet harness, a linked crystal rose bracelet, a side-laced pale silver bodice, an emerald green skirt with a silver embroidered hem, some delicately embroidered boots, a silver-traced clear topaz waist-chain, and a gold ring.
You quietly say, "Uh huh.,"
Faelynna put a faenor hafted red waraxe in her velvet harness.
Faelynna put a gleaming eonake tower shield in her velvet harness.
You quietly say, "Jump on your waraxe."
Faelynna gestures.
Nothing seems to happen.
Faelynna searches around for a moment.
You quietly say, "You can't even kill yourself correctly."
You quietly ask, "What makes you believe you can do anything right?"
You sling a despanal-set gleaming ruic yumi off from over your shoulder.
Faelynna removes some acantha leaf from on a carved ice bench.
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You chortle from the shadows.
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You quietly say, "You'll never kill yourself by eating that type of leaf."
Faelynna softly says, "Sithral least I have friends, which is more than ye can say."
You chortle from the shadows.
You quietly ask, "And you would know this how again?"
Faelynna softly says, "If ye want me to die, why dont ye come out and kill me."
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You quietly say, "Because your are merely an elf and certainly not worth the fine it would cost me."
Faelynna softly says, "Oh we can go outside the gate if ye wish."
Faelynna softly says, "No fines there."
You move into position to stalk Faelynna when she moves.
You quietly say, "I'll meet you out there."
Faelynna takes a bite of her acantha leaf.
Faelynna makes a horrible face!
Faelynna looks a little better.
You quietly say, "West gate is my favorite."
You quietly say, "But you can pick either one of the four."
Faelynna hugs Satrn, who wraps her in a warm embrace.
You hear someone chanting an arcane phrase...
You quietly say, "Ok.. west it is."
Faelynna softly says, "Satrn can ye give me a new leg."
Satrn meditates over Faelynna.
Satrn screams and falls to the ground grasping her mangled left leg!
Satrn takes Faelynna's left leg damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's head damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's left arm damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's left hand damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's chest damage.
Faelynna softly says, "Are you brave enough to come out of the shadows."
Satrn meditates over Faelynna.
Satrn takes Faelynna's back damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's nervous system damage.
The voice of Vinsant asks, "What is your problem Sithral?"
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You quietly ask, "Are we at the west gate already?"
Faelynna stands up.
Satrn asks, "What happened to yer old leg?"
Faelynna softly says, "It got boiled."
Satrn pokes Faelynna in the ribs.
Faelynna takes an emerald green silk rucksack off her back.
Faelynna offers Lyoko some acantha leaf.
Satrn murmurs a simple, mystical chant...
Satrn gestures.
Satrn's left leg looks better.
Faelynna offers Lyoko an emerald green silk rucksack.
Fhiur removes a pure potion from in his troll-skin gloves.
You open a hip-length fringed doeskin vest.
Faelynna softly says, "Hold yer brothers boxes."
Lyoko accepts Faelynna's green silk rucksack.
Fhiur drops a pure potion.
A pure potion suddenly disappears.
Vinsant joins Faelynna's group.
Faelynna softly says, "I have to go take care of some business outside the west get."
Faelynna removes a faenor hafted red waraxe from in her velvet harness.
Speaking to her green silk rucksack, Lyoko says, "I wonder how much your worth...."
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
Rosemarie nods to Faelynna.
Faelynna hugs Satrn, who wraps her in a warm embrace.
Faelynna just went west.
[Icemule Trace, West Road]
Travellers go by at a dizzying pace. It is difficult to walk by without running into one of them. Walking sideways seems to be the only way to make any progress down the road. You also see a large striped tent.
Also here: Faelynna
Obvious paths: north, east, west
Faelynna just went west.
[Icemule Trace, West Road]
Groups of boisterous and cheerful halflings pass by rapidly. Most of them seem to be heading south towards the Tavern Burrow for entertainment or refreshment. An old, drunk halfling sits in a doorway, alternating between singing at the top of his lungs and munching on a tart.
Also here: Faelynna
Obvious paths: east, south, west
Faelynna just went west.
[Icemule Trace, West Road]
The cobblestone road continues east and west between the narrow buildings. To the east the foot traffic seems to grow considerably worse. A gate is just visible at the western end of the road. You also see a cobblestone walkway.
Also here: Faelynna
Obvious paths: east, west
Your disk arrives, following you dutifully.
Faelynna just went west.
[Icemule Trace, West Road]
On the north side of the cobblestone road everything seems quiet, almost too quiet. To the south, you can hear the rowdy shouts of people in the taverns and the gaming hall. You also see a gnomish contraption with a small sign on it and a gnome barker.
Also here: Faelynna
Obvious paths: east, west
Faelynna just went west.
[Icemule Trace, West Road]
The cobblestone road ends at the large western gate here. Through the gate you see vast plains of grass about as tall as a halfling, with very few trees for cover. You also see an old beer barrel.
Also here: Faelynna
Obvious paths: north, east, south
Your disk arrives, following you dutifully.
Faelynna just went through the western town gate.
[West Barbican, Gate]
Under the massive barbican is a shadowy passageway, with sturdy stone walls on each side and overhead. Iron-barred windows provide access to this area from each of the barbican towers as well as from overhead, creating the distinct impression that someone is watching from the shadows. The sharp spikes of raised portcullises jut from the ceiling at the eastern entrance to the city and the western exit to the wilds.
Also here: Faelynna
Obvious exits: east, west
Faelynna just went west.
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see some light leather and a West Gate guard.
Also here: Faelynna
Obvious paths: north, south, west
Your disk arrives, following you dutifully.
Faelynna just went west.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate. You also see a kobold.
Also here: Faelynna
Obvious paths: east, west
Faelynna just went east.
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see the Faelynna disk, the Sithral disk, some light leather and a West Gate guard.
Also here: Faelynna
Obvious paths: north, south, west
Faelynna softly says, "Come on."
Faelynna just went west.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate. You also see a kobold.
Also here: Faelynna
Obvious paths: east, west
Your disk arrives, following you dutifully.
Faelynna traces a sign while beseeching the spirits for empowerment...
Faelynna gestures.
Faelynna draws a large sign in the air before her ...
Spirits begin to swirl around a kobold.
CS: +171 - TD: -27 + CvA: +20 + d100: +27 == +245
Warding failed!
The spirits distract the kobold's every action.
A kobold swings a short sword at Faelynna!
AS: -9 vs DS: +173 with AvD: +33 + d100 roll: +63 = -86
A clean miss.
You remove a single bright golden arrow from a bundle of bright golden arrows.
You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at Faelynna!
AS: +330 vs DS: +165 with AvD: +30 + d100 roll: +19 = +214
... and hit for 62 points of damage!
Incredible shot to the eye penetrates deep into skull!
* Faelynna drops dead at your feet!
The air about Faelynna stops shimmering.
The opalescent aura fades from around Faelynna.
The glowing specks of energy surrounding Faelynna suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Faelynna.
The brilliant aura fades away from Faelynna.
Faelynna seems hesitant.
Faelynna seems slightly different.
The very powerful look leaves Faelynna.
The white light leaves Faelynna.
The brilliant luminescence fades from around Faelynna.
A golden aura fades from Faelynna.
Faelynna seems to lose some dexterity.
Faelynna seems a bit less imposing.
Faelynna appears less confident.
A white glow rushes away from Faelynna.
The bright golden arrow sticks in Faelynna's left eye!
Roundtime: 4 sec.
* Faelynna just bit the dust!
Rosemarie just strode in.
The Faelynna disk disintegrates, dropping everything on the ground.
You quietly say, "Wow.. tough."
The ghostly voice of Faelynna softly says, "Sure anyone can shoot from the shadows."
You quietly say, "Make sure I get that arrow back."
The ghostly voice of Faelynna softly says, "Like I said chicken shit."
Satrn blinks.
You quietly say, "Uh huh."
Rosemarie's hands glow with power as she summons elemental energy to her command...
e
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see some light leather and a West Gate guard.
Also here: Lyoko
Obvious paths: north, south, west
Your disk arrives, following you dutifully.
Lyoko just went north.
Lyoko just arrived.
Lyoko just went south.
You attempt to move silently through the west gates.
[West Barbican, Gate]
Under the massive barbican is a shadowy passageway, with sturdy stone walls on each side and overhead. Iron-barred windows provide access to this area from each of the barbican towers as well as from overhead, creating the distinct impression that someone is watching from the shadows. The sharp spikes of raised portcullises jut from the ceiling at the eastern entrance to the city and the western exit to the wilds.
Obvious exits: east, west
Your disk arrives, following you dutifully.
[Icemule Trace, West Road]
The cobblestone road ends at the large western gate here. Through the gate you see vast plains of grass about as tall as a halfling, with very few trees for cover. You also see an old beer barrel.
Obvious paths: north, east, south
Roundtime: 3 sec.
Your disk arrives, following you dutifully.
[Icemule Trace, West Road]
On the north side of the cobblestone road everything seems quiet, almost too quiet. To the south, you can hear the rowdy shouts of people in the taverns and the gaming hall. You also see a gnomish contraption with a small sign on it and a gnome barker.
Obvious paths: east, west
Roundtime: 3 sec.
[Icemule Trace, West Road]
The cobblestone road continues east and west between the narrow buildings. To the east the foot traffic seems to grow considerably worse. A gate is just visible at the western end of the road. You also see a cobblestone walkway.
Obvious paths: east, west
Roundtime: 3 sec.
Icemule Trace, West Road]
Groups of boisterous and cheerful halflings pass by rapidly. Most of them seem to be heading south towards the Tavern Burrow for entertainment or refreshment. An old, drunk halfling sits in a doorway, alternating between singing at the top of his lungs and munching on a tart. You also see the Ralagar disk.
Also here: Ralagar
Obvious paths: east, south, west
Roundtime: 3 sec.
[Icemule Trace, West Road]
Travellers go by at a dizzying pace. It is difficult to walk by without running into one of them. Walking sideways seems to be the only way to make any progress down the road. You also see a large striped tent.
Obvious paths: north, east, west
Roundtime: 3 sec.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Qistra disk, a golden brown wolf and a carved ice bench with some stuff on it.
Also here: Lady Zelaima, Pheragain who is sitting, Qistra who is sitting, Cosradan who is kneeling, Macdiarmada, Krinchat who is lying down, Gantrithon who is lying down, Zaadar who is kneeling
Obvious paths: north, east, south, west
Your disk arrives, following you dutifully.
You quietly say, "I wonder if I'm going to get my arrow back."
Faelynna softly says, "Spells that is."
Faelynna put a weathered fel trunk in her green silk rucksack.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
Faelynna looks considerably more imposing.
A brilliant luminescence surrounds Faelynna.
A brilliant luminescence surrounds Faelynna.
A brilliant luminescence surrounds Faelynna.
A brilliant luminescence surrounds Faelynna.
Faelynna gently takes hold of Lyoko's hand.
Faelynna gently takes hold of Tawnyv's hand.
Faelynna traces a sign while beseeching the spirits for empowerment...
Faelynna gestures.
Faelynna draws a large sign in the air before her ...
Spirits begin to swirl around a rock ptarmigan.
CS: +171 - TD: +34 + CvA: +25 + d100: +43 == +205
Warding failed!
The spirits distract the rock ptarmigan's every action.
Spirits begin to swirl around a golden brown wolf.
CS: +171 - TD: +81 + CvA: +25 + d100: +66 == +181
Warding failed!
The spirits distract the golden brown wolf's every action.
Spirits begin to swirl around a snowshoe hare.
CS: +171 - TD: +34 + CvA: +25 + d100: +78 == +240
Warding failed!
The spirits distract the snowshoe hare's every action.
Spirits begin to swirl around Krinchat.
CS: +171 - TD: +33 + CvA: +14 + d100: +85 == +237
Warding failed!
Krinchat appears distracted.
Spirits begin to swirl around Rosemarie.
CS: +171 - TD: +67 + CvA: +15 + d100: +9 - -5 == +133
Warding failed!
Rosemarie appears distracted.
Spirits begin to swirl around Krisara.
CS: +171 - TD: +23 + CvA: +20 + d100: +63 == +231
Warding failed!
Krisara appears distracted.
Spirits begin to swirl around Gantrithon.
CS: +171 - TD: -21 + CvA: +19 + d100: +4 == +215
Warding failed!
Gantrithon appears distracted.
Spirits begin to swirl around Azazol.
CS: +171 - TD: +100 + CvA: +15 + d100: +78 - -5 == +169
Warding failed!
Azazol appears distracted.
Spirits begin to swirl around you.
CS: +171 - TD: +138 + CvA: +2 + d100: +40 == +75
Warded off!
Spirits begin to swirl around Zaadar.
CS: +171 - TD: +47 + CvA: +12 + d100: +96 - +5 == +227
Warding failed!
Zaadar appears distracted.
Faelynna whistles tunelessly to herself.
A silvery luminescence surrounds Faelynna.
A silvery luminescence surrounds Faelynna.
A silvery luminescence surrounds Faelynna.
Faelynna softly says, "It will pass really fast."
Rosemarie wistfully asks, "WHat was that?"
Faelynna softly says, "Mass interference."
Glowing specks of light red energy begin to spin around Faelynna.
Glowing specks of light red energy begin to spin around Faelynna.
Krinchat seems less distracted.
Gantrithon seems less distracted.
A snowshoe hare seems less distracted.
A golden brown wolf seems less distracted.
Krisara seems less distracted.
A rock ptarmigan seems less distracted.
Faelynna softly says, "See nae last long."
Faelynna softly says, "And when I die cuz he not taking em."
Speaking softly to Lyoko, Faelynna says, "Let me go get boiled then I take ye for a hunt."
Faelynna removes a faenor hafted red waraxe from in her velvet harness.
Faelynna removes a gleaming eonake tower shield from in her velvet harness.
Faelynna just went south.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a rock ptarmigan, a golden brown wolf, the Sithral disk and a carved ice bench with some stuff on it.
Also here: Lord Takeshi who is sitting, Krinchat, Cosradan, Lord Terrangel, Lyoko, Rosemarie, Gantrithon who is lying down, Zaadar who is kneeling
Obvious paths: north, east, south, west
****5 minutes pass****
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Faelynna.
Faelynna softly says, "Yep told ye gots boiled."
Faelynna softly says, "Lost my leg."
Faelynna nods.
You quietly say, "Good."
You see Faelynna.
She appears to be a Sylvankind of the Lassaran D'ahranal.
She appears to be very young and shorter than average. She has long-lashed innocent, marbled gold and jade eyes and alabaster skin. She has very long, wavy silver blonde hair with lighter streaks. She has a delicate face and small pointed ears.
She has a winged angel tattoo on her arm, a small rosebud tattoo on her ankle, and a tiny diamond stud in the upper ridge of her right ear.
She has a completely severed left leg, some minor cuts and bruises on her left hand, minor cuts and bruises on her back, a strange case of muscle twitching, and minor bruises about the head.
She is bleeding badly from the left leg.
She is holding a faenor hafted red waraxe in her right hand and a gleaming eonake tower shield in her left hand.
She is wearing an emerald green silk rucksack, a crystal amulet, a silver-chased green damask cloak, an onyx-inlaid brass talisman, some fitted ruby-trimmed leathers, a white velvet harness, a linked crystal rose bracelet, a side-laced pale silver bodice, an emerald green skirt with a silver embroidered hem, some delicately embroidered boots, a silver-traced clear topaz waist-chain, and a gold ring.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Faelynna disk, a rock ptarmigan, a golden brown wolf, the Sithral disk and a carved ice bench with some stuff on it.
Also here: Faelynna who is lying down, Lord Takeshi who is sitting, Krinchat, Cosradan, Lord Terrangel, Lyoko, Rosemarie, Gantrithon who is lying down, Zaadar who is kneeling
Obvious paths: north, east, south, west
Faelynna softly says, "Sitral ye want me die I can accomdate ye if you wish."
You quietly say, "Ok.. die."
Faelynna drops all defense as she moves into a battle-ready stance.
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
A flare leaves Faelynna's hand and shoots up into the sky where it hangs for a few moments before exploding into a breathtaking array of colors. The sheer brightness of the image before you lingers in your sight for several seconds after the explosion can no longer be seen.
Faelynna chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Faelynna gestures.
Faelynna hurls a stream of water at herself!
AS: +138 vs DS: +164 with AvD: +27 + d100 roll: +28 = +29
A clean miss.
You quietly say, "Come on."
Faelynna drops all defense as she moves into a battle-ready stance.
You quietly say, "Die already."
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
CS: +176 - TD: +164 + CvA: +12 + d100: +99 - -5 == +128
Warding failed!
... 20 points of damage!
Arm jerked painfully upward.
She is stunned!
You quietly say, "More."
Lyoko pokes Faelynna in the ribs.
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
CS: +176 - TD: +164 + CvA: +12 + d100: +43 - -5 == +72
Warded off!
Faelynna utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Faelynna gestures.
CS: +176 - TD: +164 + CvA: +12 + d100: +86 - -5 == +115
Warding failed!
... 15 points of damage!
Oof! Sudden impact knocks the wind out of Faelynna.
She is stunned!
You quietly exclaim, "Come on!"
You quietly say, "At this rate, you'll never die."
Faelynna softly says, "Oh darn I cant kill myself guess you just have to help."
The voice of Vinsant asks, "What ar eyou doing faely?"
Faelynna softly says, "Sithral wants me to die."
You quietly say, "Well, you obviously can't even do that right."
Faelynna softly says, "Could kill you right if I chose to."
You see Faelynna.
She appears to be a Sylvankind of the Lassaran D'ahranal.
She appears to be very young and shorter than average. She has long-lashed innocent, marbled gold and jade eyes and alabaster skin. She has very long, wavy silver blonde hair with lighter streaks. She has a delicate face and small pointed ears.
She has a winged angel tattoo on her arm, a small rosebud tattoo on her ankle, and a tiny diamond stud in the upper ridge of her right ear.
She has some minor cuts and bruises on her left arm, a completely severed left leg, some minor cuts and bruises on her left hand, minor cuts and bruises on her chest, minor cuts and bruises on her back, a strange case of muscle twitching, and minor bruises about the head.
She is bleeding badly from the left leg.
She is holding a faenor hafted red waraxe in her right hand and a gleaming eonake tower shield in her left hand.
She is wearing an emerald green silk rucksack, a crystal amulet, a silver-chased green damask cloak, an onyx-inlaid brass talisman, some fitted ruby-trimmed leathers, a white velvet harness, a linked crystal rose bracelet, a side-laced pale silver bodice, an emerald green skirt with a silver embroidered hem, some delicately embroidered boots, a silver-traced clear topaz waist-chain, and a gold ring.
You quietly say, "Uh huh.,"
Faelynna put a faenor hafted red waraxe in her velvet harness.
Faelynna put a gleaming eonake tower shield in her velvet harness.
You quietly say, "Jump on your waraxe."
Faelynna gestures.
Nothing seems to happen.
Faelynna searches around for a moment.
You quietly say, "You can't even kill yourself correctly."
You quietly ask, "What makes you believe you can do anything right?"
You sling a despanal-set gleaming ruic yumi off from over your shoulder.
Faelynna removes some acantha leaf from on a carved ice bench.
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You chortle from the shadows.
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You quietly say, "You'll never kill yourself by eating that type of leaf."
Faelynna softly says, "Sithral least I have friends, which is more than ye can say."
You chortle from the shadows.
You quietly ask, "And you would know this how again?"
Faelynna softly says, "If ye want me to die, why dont ye come out and kill me."
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You quietly say, "Because your are merely an elf and certainly not worth the fine it would cost me."
Faelynna softly says, "Oh we can go outside the gate if ye wish."
Faelynna softly says, "No fines there."
You move into position to stalk Faelynna when she moves.
You quietly say, "I'll meet you out there."
Faelynna takes a bite of her acantha leaf.
Faelynna makes a horrible face!
Faelynna looks a little better.
You quietly say, "West gate is my favorite."
You quietly say, "But you can pick either one of the four."
Faelynna hugs Satrn, who wraps her in a warm embrace.
You hear someone chanting an arcane phrase...
You quietly say, "Ok.. west it is."
Faelynna softly says, "Satrn can ye give me a new leg."
Satrn meditates over Faelynna.
Satrn screams and falls to the ground grasping her mangled left leg!
Satrn takes Faelynna's left leg damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's head damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's left arm damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's left hand damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's chest damage.
Faelynna softly says, "Are you brave enough to come out of the shadows."
Satrn meditates over Faelynna.
Satrn takes Faelynna's back damage.
Satrn meditates over Faelynna.
Satrn takes Faelynna's nervous system damage.
The voice of Vinsant asks, "What is your problem Sithral?"
Faelynna takes a bite of her acantha leaf.
Faelynna looks a little better.
You quietly ask, "Are we at the west gate already?"
Faelynna stands up.
Satrn asks, "What happened to yer old leg?"
Faelynna softly says, "It got boiled."
Satrn pokes Faelynna in the ribs.
Faelynna takes an emerald green silk rucksack off her back.
Faelynna offers Lyoko some acantha leaf.
Satrn murmurs a simple, mystical chant...
Satrn gestures.
Satrn's left leg looks better.
Faelynna offers Lyoko an emerald green silk rucksack.
Fhiur removes a pure potion from in his troll-skin gloves.
You open a hip-length fringed doeskin vest.
Faelynna softly says, "Hold yer brothers boxes."
Lyoko accepts Faelynna's green silk rucksack.
Fhiur drops a pure potion.
A pure potion suddenly disappears.
Vinsant joins Faelynna's group.
Faelynna softly says, "I have to go take care of some business outside the west get."
Faelynna removes a faenor hafted red waraxe from in her velvet harness.
Speaking to her green silk rucksack, Lyoko says, "I wonder how much your worth...."
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
Rosemarie nods to Faelynna.
Faelynna hugs Satrn, who wraps her in a warm embrace.
Faelynna just went west.
[Icemule Trace, West Road]
Travellers go by at a dizzying pace. It is difficult to walk by without running into one of them. Walking sideways seems to be the only way to make any progress down the road. You also see a large striped tent.
Also here: Faelynna
Obvious paths: north, east, west
Faelynna just went west.
[Icemule Trace, West Road]
Groups of boisterous and cheerful halflings pass by rapidly. Most of them seem to be heading south towards the Tavern Burrow for entertainment or refreshment. An old, drunk halfling sits in a doorway, alternating between singing at the top of his lungs and munching on a tart.
Also here: Faelynna
Obvious paths: east, south, west
Faelynna just went west.
[Icemule Trace, West Road]
The cobblestone road continues east and west between the narrow buildings. To the east the foot traffic seems to grow considerably worse. A gate is just visible at the western end of the road. You also see a cobblestone walkway.
Also here: Faelynna
Obvious paths: east, west
Your disk arrives, following you dutifully.
Faelynna just went west.
[Icemule Trace, West Road]
On the north side of the cobblestone road everything seems quiet, almost too quiet. To the south, you can hear the rowdy shouts of people in the taverns and the gaming hall. You also see a gnomish contraption with a small sign on it and a gnome barker.
Also here: Faelynna
Obvious paths: east, west
Faelynna just went west.
[Icemule Trace, West Road]
The cobblestone road ends at the large western gate here. Through the gate you see vast plains of grass about as tall as a halfling, with very few trees for cover. You also see an old beer barrel.
Also here: Faelynna
Obvious paths: north, east, south
Your disk arrives, following you dutifully.
Faelynna just went through the western town gate.
[West Barbican, Gate]
Under the massive barbican is a shadowy passageway, with sturdy stone walls on each side and overhead. Iron-barred windows provide access to this area from each of the barbican towers as well as from overhead, creating the distinct impression that someone is watching from the shadows. The sharp spikes of raised portcullises jut from the ceiling at the eastern entrance to the city and the western exit to the wilds.
Also here: Faelynna
Obvious exits: east, west
Faelynna just went west.
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see some light leather and a West Gate guard.
Also here: Faelynna
Obvious paths: north, south, west
Your disk arrives, following you dutifully.
Faelynna just went west.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate. You also see a kobold.
Also here: Faelynna
Obvious paths: east, west
Faelynna just went east.
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see the Faelynna disk, the Sithral disk, some light leather and a West Gate guard.
Also here: Faelynna
Obvious paths: north, south, west
Faelynna softly says, "Come on."
Faelynna just went west.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate. You also see a kobold.
Also here: Faelynna
Obvious paths: east, west
Your disk arrives, following you dutifully.
Faelynna traces a sign while beseeching the spirits for empowerment...
Faelynna gestures.
Faelynna draws a large sign in the air before her ...
Spirits begin to swirl around a kobold.
CS: +171 - TD: -27 + CvA: +20 + d100: +27 == +245
Warding failed!
The spirits distract the kobold's every action.
A kobold swings a short sword at Faelynna!
AS: -9 vs DS: +173 with AvD: +33 + d100 roll: +63 = -86
A clean miss.
You remove a single bright golden arrow from a bundle of bright golden arrows.
You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at Faelynna!
AS: +330 vs DS: +165 with AvD: +30 + d100 roll: +19 = +214
... and hit for 62 points of damage!
Incredible shot to the eye penetrates deep into skull!
* Faelynna drops dead at your feet!
The air about Faelynna stops shimmering.
The opalescent aura fades from around Faelynna.
The glowing specks of energy surrounding Faelynna suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Faelynna.
The brilliant aura fades away from Faelynna.
Faelynna seems hesitant.
Faelynna seems slightly different.
The very powerful look leaves Faelynna.
The white light leaves Faelynna.
The brilliant luminescence fades from around Faelynna.
A golden aura fades from Faelynna.
Faelynna seems to lose some dexterity.
Faelynna seems a bit less imposing.
Faelynna appears less confident.
A white glow rushes away from Faelynna.
The bright golden arrow sticks in Faelynna's left eye!
Roundtime: 4 sec.
* Faelynna just bit the dust!
Rosemarie just strode in.
The Faelynna disk disintegrates, dropping everything on the ground.
You quietly say, "Wow.. tough."
The ghostly voice of Faelynna softly says, "Sure anyone can shoot from the shadows."
You quietly say, "Make sure I get that arrow back."
The ghostly voice of Faelynna softly says, "Like I said chicken shit."
Satrn blinks.
You quietly say, "Uh huh."
Rosemarie's hands glow with power as she summons elemental energy to her command...
e
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see some light leather and a West Gate guard.
Also here: Lyoko
Obvious paths: north, south, west
Your disk arrives, following you dutifully.
Lyoko just went north.
Lyoko just arrived.
Lyoko just went south.
You attempt to move silently through the west gates.
[West Barbican, Gate]
Under the massive barbican is a shadowy passageway, with sturdy stone walls on each side and overhead. Iron-barred windows provide access to this area from each of the barbican towers as well as from overhead, creating the distinct impression that someone is watching from the shadows. The sharp spikes of raised portcullises jut from the ceiling at the eastern entrance to the city and the western exit to the wilds.
Obvious exits: east, west
Your disk arrives, following you dutifully.
[Icemule Trace, West Road]
The cobblestone road ends at the large western gate here. Through the gate you see vast plains of grass about as tall as a halfling, with very few trees for cover. You also see an old beer barrel.
Obvious paths: north, east, south
Roundtime: 3 sec.
Your disk arrives, following you dutifully.
[Icemule Trace, West Road]
On the north side of the cobblestone road everything seems quiet, almost too quiet. To the south, you can hear the rowdy shouts of people in the taverns and the gaming hall. You also see a gnomish contraption with a small sign on it and a gnome barker.
Obvious paths: east, west
Roundtime: 3 sec.
[Icemule Trace, West Road]
The cobblestone road continues east and west between the narrow buildings. To the east the foot traffic seems to grow considerably worse. A gate is just visible at the western end of the road. You also see a cobblestone walkway.
Obvious paths: east, west
Roundtime: 3 sec.
Icemule Trace, West Road]
Groups of boisterous and cheerful halflings pass by rapidly. Most of them seem to be heading south towards the Tavern Burrow for entertainment or refreshment. An old, drunk halfling sits in a doorway, alternating between singing at the top of his lungs and munching on a tart. You also see the Ralagar disk.
Also here: Ralagar
Obvious paths: east, south, west
Roundtime: 3 sec.
[Icemule Trace, West Road]
Travellers go by at a dizzying pace. It is difficult to walk by without running into one of them. Walking sideways seems to be the only way to make any progress down the road. You also see a large striped tent.
Obvious paths: north, east, west
Roundtime: 3 sec.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Qistra disk, a golden brown wolf and a carved ice bench with some stuff on it.
Also here: Lady Zelaima, Pheragain who is sitting, Qistra who is sitting, Cosradan who is kneeling, Macdiarmada, Krinchat who is lying down, Gantrithon who is lying down, Zaadar who is kneeling
Obvious paths: north, east, south, west
Your disk arrives, following you dutifully.
You quietly say, "I wonder if I'm going to get my arrow back."