View Full Version : RCTF made me a warmage... using an impure coraesine THW
Lord Orbstar
09-08-2013, 03:44 PM
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Combat Maneuvers...................| 168 68
Two-Handed Weapons.................| 168 68
Physical Fitness...................| 168 68
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Harness Power......................| 166 66
Elemental Mana Control.............| 102 24
Elemental Lore - Air...............| 102 24
Elemental Lore - Earth.............| 45 9
Perception.........................| 150 50
Climbing...........................| 74 16
Swimming...........................| 50 10
Spell Lists
Major Elemental....................| 40
Spell Lists
Minor Elemental....................| 70
Spell Lists
Wizard.............................| 40
Training Points: 29 Phy 0 Mnt (606 Phy converted to Mnt)
============
Thym, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Combat Movement cmovement 2
Feint feint 5
Cunning Defense cdefense 1
========================
This is the training path i am on with my new warmage. I just fixskilled to take advantage of the Coraesine Greatsword I won at RCTF. Besides, "fuck you orbstar for winning that", what do you think? pretty much i am only going ot focus on spells and 1x'ing CM, THW, PT, HP, and dabbles in other skills. I am wearing 10x DCW full leather, so that is why i didnt move to LBP. I am flat ass broke so buying anything else is out of the question.
I plan on fully bonding the Coraesine then becoming a bolter again one day (or immolator)
Lord Orbstar
09-08-2013, 03:45 PM
oh, I will have self spells and my major win was a Bravery spell recharger, so that is +15 AS to help
I am CoL.
I am also a weak ass dark elf.
Velfi
09-08-2013, 03:51 PM
Looks pretty good to me. Props on your win, and I'm glad you'll be putting it to good use.
My only advice might be with your cmans, as a pure the point cost is huge but you can (at cap) manage to do 5 disarm/4 feint/1 cdef, or 4 disarm/5 feint/1 cdef, those would be my 2 recommendations. I leveled using 5 feint but I've switched to 5 disarm since capping for slightly better weapon defense, as those things I can feint with it mastered, I can feint just as well with 4 ranks.
Methais
09-08-2013, 03:51 PM
Post some clips.
Lord Orbstar
09-08-2013, 04:04 PM
Can they disarm me with a coraesine? i didnt do that because I thought it was safe.
Thondalar
09-08-2013, 04:05 PM
Good luck with the bonding process.
Velfi
09-08-2013, 05:11 PM
Can they disarm me with a coraesine? i didnt do that because I thought it was safe.
Herp derp. I'm dumb.
Whirlin
09-08-2013, 05:51 PM
Going over your training in MnE doesn't actually add anything... 425 and 430 both cap at level, just 5 DS loss from not putting those ranks into Wizard circle at your level.
Lord Orbstar
09-10-2013, 11:03 AM
ya that was a mistake. I am glad it is only 2 levels of spells, so it isnt a huge deal.
sentral
09-10-2013, 11:10 AM
I won one of the impure coraesine weapons at Run 1 and in my opinion is that, it doesnt flare enough. I think it should double strike flare as often as a normally flared weaon, it also air flares very infrequently. I often forgo using it, and use my 7x perfect super bubble flaring tetsubo instead. Maybe it all depends on my influence? It took me awhile to bond with, expect to be killed multiple times by it when it takes off your head with a backlash. But it is a still a decent weapon.
Methais
09-10-2013, 11:15 AM
I won one of the impure coraesine weapons at Run 1 and in my opinion is that, it doesnt flare enough. I think it should double strike flare as often as a normally flared weaon, it also air flares very infrequently. I often forgo using it, and use my 7x perfect super bubble flaring tetsubo instead. Maybe it all depends on my influence? It took me awhile to bond with, expect to be killed multiple times by it when it takes off your head with a backlash. But it is a still a decent weapon.
Super bubble flares are awesome. I put them on a 6x runestaff at the 2nd run, and it's pretty much active all the time, especially when I'm using rapid fire 901. Seems to work on all attacks too, not just physical/bolt attacks.
Lord Orbstar
09-10-2013, 11:19 AM
i need to look into what makes it tick. The GM told me it doesnt matter what I kill to bond as long as you can learn from it. In other words, you can under-hunt 9 levels below you and be fine. He didnt mention anything about stats playing into it and we had a good conversation about it. I was always of the mind that stats were critical, but I may have been mixing up magic items in my head and thinking about Sorrow. It would be nice if Air Lore made it flare more/stronger. Also, using haste the appearance of the flares should be decent. I am just guessing since i havent started yet, and you have. I defer to your experience, but hope mine is better. Also, one other tidbit of info that should go on Krakiipedia is the bonding process doesnt start until you actually swing the sword in combat. so you can carry it around without it getting pissed off at you until you fight once with it. At that point, it starts the clock and you have to work on bonding or it will get mad at you and kill you more. This is from the GM that made it.
Aluvius
09-10-2013, 03:19 PM
Stats were critical on the old style coraesine for minimizing/removing backlash chance.
Lord Orbstar
09-11-2013, 07:49 AM
This was my first hunt with the sword. It was very not so powerful. heh. I had to kill most things with elemental strike and my paladin using judgment saved my ass twice. I have put the bad things in and saved three successful hits at the end. On it's first hunt, Koarsbane did not flare or do anything beneficial. It was quite mad at me to start. I am level 66, ogres are 60, boars are younger and I still had my hands full. This will be quite a journey I have a feeling. my mind wasnt even up to bec numb before i had to pull out.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
Suddenly, a whirling lash of air bursts forth from the blade and abruptly turns on you!
... 15 points of damage!
Nasty blow to your back!
You are stunned for 1 round!
Roundtime: 5 sec.
Roundtime changed to 1 second.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
Suddenly, a whirling lash of air bursts forth from the blade and abruptly turns on you!
... 10 points of damage!
Light strike to your abdomen.
Roundtime: 5 sec.
Roundtime changed to 1 second.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime: 7 secs.
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
Suddenly, a whirling lash of air bursts forth from the blade and abruptly turns on you!
... 10 points of damage!
Light blow to your back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
==========Finally I ended the hunt due to injuries like this============
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +123 with AvD: +38 + d100 roll: +14 = +204
... and hit for 77 points of damage!
Feint left spins the black boar around!
Jagged slash to lower back.
Roundtime: 5 sec.
Roundtime changed to 1 second.
!R>
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +115 with AvD: +38 + d100 roll: +73 = +271
... and hit for 126 points of damage!
Awesome slash severs the black boar's left arm!
A jagged stump is all that remains!
The black boar squeals loudly as he cradles his wounded left foreleg.
The black boar lets out a final agonized squeal and dies.
Roundtime: 5 sec.
Roundtime changed to 1 second.
Lord Orbstar
09-11-2013, 08:03 AM
Okay, so i took off spell 913 since i had that running...and went out to see my AS. I have not used my Bravery spell yet. Second (hort) hunt I actually got an air flare!
A black forest ogre swings a rust-covered dhara at Methous!
In the nick of time, Methous interposes his mithril wall shield between himself and the attack!
>
Feint what?
>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +250 with AvD: +38 + d100 roll: +31 = +94
A clean miss.
Roundtime: 5 sec.
R>
A black forest ogre swings a rust-covered dhara at Methous!
In the nick of time, Methous interposes his mithril wall shield between himself and the attack!
R>
...wait 5 seconds.
R>
...wait 5 seconds.
R>
Methous swings a silvery white vultite star at a black forest ogre!
AS: +346 vs DS: +250 with AvD: +28 + d100 roll: +20 = +144
... and hits for 23 points of damage!
Blow to back cracks several vertebrae.
R>
...wait 1 seconds.
R>
[Roll result: 112 (open d100: 24) Penalties: 7]
You feint to the right, the black forest ogre buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +250 with AvD: +38 + d100 roll: +3 = +66
A clean miss.
Roundtime: 5 sec.
R>
[LNet]-GSIV:Gweneivia: "I know you want to make sure everyone has a chance to see your pp"
A black forest ogre lumbers in, growling.
>
A black forest ogre swings a rust-covered dhara at you!
By amazing chance, you evade the attack!
>
You intone a phrase of elemental power while raising your hands, invoking Sleep...
Your spell is ready.
You gesture at a black forest ogre.
CS: +350 - TD: +253 + CvA: +8 + d100: +23 == +128
Warding failed!
A black forest ogre's eyes roll up into his head as he slumps to the ground.
Cast Roundtime 3 Seconds.
>
Wait 3 seconds.
>
Wait 2 seconds.
>
[LNet]-GSIV:Avalbane: "anyone else lagging?"
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
You gesture at a black forest ogre.
A black forest ogre is awakened by your attack!
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
A black forest ogre loses his balance and falls over.
>
A black forest ogre stands up with a grunt.
>
You feel at full magical power again.
You feel fully energetic again.
>
A massive black boar barrels in!
>
A black forest ogre stands up with a grunt.
>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +250 with AvD: +38 + d100 roll: +94 = +157
... and hit for 39 points of damage!
Right elbow smashed into a thousand pieces.
The black forest ogre is stunned!
Roundtime: 5 sec.
R>
The ground begins to shake violently, making it hard to stand.
A massive black boar loses his balance and falls over.
A black forest ogre loses his balance and falls over.
A black forest ogre loses his balance and falls over.
>
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:07, 0:01:07 remaining. ]
Wait 1 seconds.
>
A massive black boar grunts as he scrambles to his feet!
>
A black forest ogre stands up with a grunt.
>
[LNet]-GSIV:Fealoke: "maybe he'll give you special deal for buying both pp"
Methous swings a silvery white vultite star at a black forest ogre!
AS: +346 vs DS: +200 with AvD: +28 + d100 roll: +64 = +238
... and hits for 59 points of damage!
Well aimed strike shatters bone in left arm!
>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +186 with AvD: +38 + d100 roll: +45 = +172
... and hit for 51 points of damage!
Slash to the black forest ogre's chest!
Breathe deep, it'll feel better in a minute.
The black forest ogre is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +180 with AvD: +38 + d100 roll: +3 = +136
... and hit for 23 points of damage!
Slash to the black forest ogre's right leg hits high!
Kinda makes your knees weak, huh?
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +177 with AvD: +38 + d100 roll: +23 = +159
... and hit for 38 points of damage!
Glancing slash to the black forest ogre's shield arm!
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
The ground begins to shake violently, making it hard to stand.
A massive black boar loses his balance and falls over.
A black forest ogre loses his balance and falls over.
The ground stops shaking as quickly as it started.
>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +172 with AvD: +38 + d100 roll: +3 = +144
... and hit for 37 points of damage!
Slash to the black forest ogre's chest!
Breathe deep, it'll feel better in a minute.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
...wait 1 seconds.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +172 with AvD: +38 + d100 roll: +84 = +225
... and hit for 123 points of damage!
Incredible smash to what used to be a stomach!
A black forest ogre twitches one last time and dies.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
...wait 1 seconds.
R>
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +150 with AvD: +38 + d100 roll: +25 = +188
... and hit for 61 points of damage!
Deep, bloody slash to the black boar's right thigh!
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
...wait 1 seconds.
R>
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +120 with AvD: +38 + d100 roll: +53 = +246
... and hit for 93 points of damage!
Crushing blow to head closes that eye for good.
*** A vicious burst of air explodes from a dark misty grey coraesine greatsword with a half-melted golden crown crossguard! ***
... 25 points of damage!
Stubs left hand finger.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
...wait 1 seconds.
R>
A massive black boar grunts as he scrambles to his feet!
>
A black forest ogre stands up with a grunt.
>
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +169 with AvD: +38 + d100 roll: +84 = +228
... and hit for 89 points of damage!
Hard slash to the black boar's side!
Right arm no longer available for use.
The black boar squeals loudly as he slumps to the ground and cradles his wounded right foreleg.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
...wait 1 seconds.
R>
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +110 with AvD: +38 + d100 roll: +29 = +232
... and hit for 86 points of damage!
Hard hit shatters shield arm.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a massive black boar!
AS: +275 vs DS: +104 with AvD: +38 + d100 roll: +6 = +215
... and hit for 68 points of damage!
Blast to hand reduces it to pulp!
The black boar lets out a final agonized squeal and dies.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +234 with AvD: +38 + d100 roll: +52 = +131
... and hit for 21 points of damage!
Neck vertebrae snap.
The black forest ogre is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
R>
...wait 2 seconds.
R>
...wait 1 seconds.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +214 with AvD: +38 + d100 roll: +13 = +112
... and hit for 6 points of damage!
Hard blow, but deflected.
Not much damage.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +234 with AvD: +38 + d100 roll: +97 = +176
... and hit for 58 points of damage!
Quick, powerful slash to the black forest ogre's left knee!
The black forest ogre is knocked to the ground!
The black forest ogre is stunned!
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +165 with AvD: +38 + d100 roll: +54 = +202
... and hit for 61 points of damage!
Rapped the black forest ogre's knuckles hard!
Right hand sounds broken.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
The greatsword suddenly pulls back and simply *stops* you from swinging altogether, and you feel an angry resistance coursing along its blade.
Roundtime changed to 3 seconds.
Roundtime: 7 secs.
R>
...wait 3 seconds.
R>
...wait 2 seconds.
R>
...wait 1 seconds.
R>
Methous swings a silvery white vultite star at a black forest ogre!
AS: +346 vs DS: +165 with AvD: +28 + d100 roll: +57 = +266
... and hits for 60 points of damage!
Right elbow smashed into a thousand pieces.
>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +160 with AvD: +38 + d100 roll: +5 = +158
... and hit for 34 points of damage!
Slice to the black forest ogre's left fingers.
Nice move.
Roundtime: 5 sec.
Roundtime changed to 1 second.
R>
You swing a dark misty grey coraesine greatsword at a black forest ogre!
AS: +275 vs DS: +153 with AvD: +38 + d100 roll: +98 = +258
... and hit for 144 points of damage!
Slash to the black forest ogre's ribs opens a sucking chest wound!
A black forest ogre twitches one last time and dies.
Roundtime: 5 sec.
Roundtime changed to 1 second.
Jarvan
09-11-2013, 08:04 AM
Yeah...
My advice. Reroll Thym as a swinger. Not fixskill, Re-fucking-roll.
In all honestly, a 1 sec rt Coraesine THW really isnt any better then a 1 sec RT Claid. Infact, the claid is much more likely to kill the critter. In this case, all the coraesine is for you is a big old fuck you to real swingers.
This weapon will end up being lockered within a few months.
Whirlin
09-11-2013, 08:58 AM
Okay, so i took off spell 913 since i had that running...and went out to see my AS. I have not used my Bravery spell yet. Second (hort) hunt I actually got an air flare!
Was that a typo on which spell you removed, or did you derp?
Buckwheet
09-11-2013, 09:33 AM
I would just figure out if there is anything wrong with your build before doing something like a re-roll. It looks like you were group hunting so I disagree with switching to a claid because you may not want to get all the kill shots yourself. If that is you MAing, then I would agree with switching to the claid for bigger damage shots and having the other person ambush would be a better tactic.
Methais
09-11-2013, 09:37 AM
Was that a typo on which spell you removed, or did you derp?
Pretty sure he meant 513.
If not, then yes, reroll.
Buckwheet
09-11-2013, 09:39 AM
I dunno his AS didn't go up between the logs and so I think he derped when removing the spell. I am pretty sure with a 5x maul my 50ish halfling warmage was over 300AS. So hopefully he doesn't have a neg strength modifier.
Ceyrin
09-11-2013, 09:52 AM
This looks like a waste of a coraesine weapon.
You should just sell this character before you get in over your head.
Jarvan
09-11-2013, 10:08 AM
This looks like a waste of a coraesine weapon.
You should just sell this character before you get in over your head.
But.. She is the Ur-Daemon Queen!! Didn't you read that in the Simu offical docs?
Methais
09-11-2013, 10:43 AM
This looks like a waste of a coraesine weapon.
You should just sell this character before you get in over your head.
Would that somehow make it less of a waste of a coraesine weapon?
Jarvan
09-11-2013, 10:47 AM
Would that somehow make it less of a waste of a coraesine weapon?
Well, it may. The new owner may decide to roll them up as a warrior. or Rogue. Tho then they would look at the weapon base and cringe.
Methais
09-11-2013, 10:52 AM
Well, it may. The new owner may decide to roll them up as a warrior. or Rogue. Tho then they would look at the weapon base and cringe.
I'm guessing this means you can reroll the character without losing the weapon?
The more you know...
Buckwheet
09-11-2013, 10:59 AM
You have to hand it off first I believe. But I don't know why anyone would cringe? You were limited in what you could make so between that or a flamberge I don't know what I would have picked. Honestly, but not allowing them to be handaxes(like the pure handaxe they made before) they really gimped the weapon choice. That goes for greataxe too.
Whirlin
09-11-2013, 10:59 AM
I tried to recommend awl-pike via ;chat :(
Buckwheet
09-11-2013, 11:05 AM
Maybe that I guess.
Jace Solo
09-11-2013, 11:23 AM
Yeah...
My advice. Reroll Thym as a swinger. Not fixskill, Re-fucking-roll.
In all honestly, a 1 sec rt Coraesine THW really isnt any better then a 1 sec RT Claid. Infact, the claid is much more likely to kill the critter. In this case, all the coraesine is for you is a big old fuck you to real swingers.
This weapon will end up being lockered within a few months.
I have to agree...you pretty much fucked anyone that actually swings weapons on a regular basis. It might as well have gone to the Sorc. Very few wizards stay warmage at cap, the temptation of real power is just too much for them. But hey, everytime a square dies you can offer to prop them up on your Coraesine dildo. Coraesine raffles should be restricted to semis and squares only. End of rant.
Falchion would have been the best OHE base. Maybe shortsword depending on your hunting style. Two hand base is hard to tell. Split the middle and take bastard sword if you have to.
As far as re-rolling, you keep everything in the locker, so locker all your stuff, re-roll, chalk it up to stupidity and make a character that will actually benefit from the usage. At least that shows the dedication to the weapon that a swinger would have given it.
Buckwheet
09-11-2013, 11:31 AM
I disagree with most things mentioned in regards to choice of weapon. If you want to get a coraesine weapon to mimic what Gob did in OTF you should be able to do that. Just because few people do it doesn't mean that everyone should be banned from doing it. There is a sorc at a stupid high level that uses a claid or whatever.
If a bard wanted to get a weapon I would have picked shortsword for TWC I think.
Wrathbringer
09-11-2013, 11:38 AM
what a bunch of whiners. Almost as much whining as when that one guy won a coraesine handaxe and didn't want it. Get over it.
Whirlin
09-11-2013, 11:40 AM
I have to agree...you pretty much fucked anyone that actually swings weapons on a regular basis. It might as well have gone to the Sorc. Very few wizards stay warmage at cap, the temptation of real power is just too much for them. But hey, everytime a square dies you can offer to prop them up on your Coraesine dildo. Coraesine raffles should be restricted to semis and squares only. End of rant.
Falchion would have been the best OHE base. Maybe shortsword depending on your hunting style. Two hand base is hard to tell. Split the middle and take bastard sword if you have to.
There are a lot of things wrong with the distribution of loot at festivals, and more items should likely be bound to characters than actually are. That's a much bigger rant.
I'm not sure the base bonus of Coraesine as far as enchant goes... but I disagree about the claid comment. Especially for a warmage where your AS already suffers. Far too many people have hardons for claids when a 4x perfect greataxe would be just as, if not incredibly more, effective.
Buckwheet
09-11-2013, 11:49 AM
They started at 6x unless you chose a naginata which was 2x. Personally, I prefer a 7x perfect lance or maul.
Lord Orbstar
09-11-2013, 12:05 PM
ya it was a mistake. My AS is 310 with bravery and signs up. Defense is pretty rough ..I am getting hit by creatures 6-8 levels below me. I am using 10x DCP full leather too.
As for re-rolling...from a level 66? That would kill me especially since i would still be a dark elf(I think). I have never re-rolled. I also have a rapture cloak so what would happen to it and the sword? it would take me at least a year to get back to level 66 or longer. I do not use scripts or anything to hunt.
Ceyrin
09-11-2013, 12:31 PM
I don't think there's anything wrong with being a haste mage and using this weapon. I just think that at 66, your AS is terrible and I think it's because your stats are gimped towards using a weapon effectively.
For some perspective, my level 77 warmage's AS with a 5x weapon, self-spelled +bravery and CoL signs is 390. 11 more levels worth of AS at your current state is what, 20 more points, give or take a point?
Even with the ability to tremors/e-wave everything, you're going to find that your AS is going to have a hard time keeping up. Basically, the further you go down the road you are on, the more untenable it will become and the more frustrated you'll end up with it. Which means you need to make a real decision, and you need to do it sooner rather than later, so you prevent wasting your own time.
Buckwheet
09-11-2013, 12:37 PM
If I were you, I would figure out a way to fix your stats and spell tank even more. There is no reason, in my mind, why your DS should be that horrible with 10x leathers. Consider switching from a spirit based system(COL) to GOS for the weighting and mana/stamina burn or get some spirit enhancives/recovery.
Then start maxing out your THW enhancives.
Ceyrin
09-11-2013, 12:42 PM
Oh yeah, I forgot about fixstats, because I'm bad at life. Just buy one of those. This should solve most of your problems.
Lord Orbstar
09-11-2013, 12:44 PM
that is pretty good advice I think. I use no enhancives nor do I own any. Did not even think about it until you brought it up! derp...
The problem with fixing my stats is it is so goddam expensive. 200 or more dollars is insane. The +6 str bonus I am suffering under is horrible though.
Name: Thym Mistrell Race: Dark Elf Profession: Wizard (shown as: Adept)
Gender: Female Age: 578 Expr: 4047543 Level: 66
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 63 (6) ... 63 (6)
Constitution (CON): 91 (15) ... 91 (15)
Dexterity (DEX): 94 (32) ... 94 (32)
Agility (AGI): 91 (25) ... 91 (25)
Discipline (DIS): 95 (12) ... 95 (12)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 87 (18) ... 87 (18)
Intuition (INT): 89 (24) ... 89 (24)
Wisdom (WIS): 91 (25) ... 91 (25)
Influence (INF): 76 (8) ... 76 (8)
Mana: 125 Silver: 1494
>
>
Level 0 Stats for Thym, Dark Elf Wizard
Strength (STR): 50
Constitution (CON): 80
Dexterity (DEX): 62
Agility (AGI): 73
Discipline (DIS): 79
Aura (AUR): 71
Logic (LOG): 60
Intuition (INT): 62
Wisdom (WIS): 73
Influence (INF): 50
Also, since i am not using fusion anything, that limits my ability to put in a few orbs to help. Maybe I should sell/trade my fulls for some fusion padded leather
Lord Orbstar
09-11-2013, 12:55 PM
Fuck it. I just went to the simucoin store. since i was premie, they gave +10% coins and they have a +30% package at 99 bucks. BLUF: I bought a fixstat for about 170 bucks and have 2000 simucoins left over. Now to do the stat cruncher stuff. Gah. I have to leave for another mission at 0300, so i really need to just sleep.
audioserf
09-11-2013, 12:59 PM
While everyone else is busy being a jerk to the guy about having coraesine on a mage I would like to ask: why aren't you casting ewave. Spell 410. It knocks things over. It is a recommended strategy to hit things when your AS is simply rubbish.
FixStats prices are in the absolute toilet nowadays. You can probably get one for way under $200.
Lord Orbstar
09-11-2013, 01:23 PM
I was playing around with tremors, call wind and having my paladin use Judgement. I used elemental wave a bit too. I wish I had the damn points for M Strike. I am less focusing on efficiency of the hunt right now as just messing around and trying to bond it asap. I also have Feint 5 which i used once.
Natso
09-11-2013, 01:32 PM
I'd also be keeping 919 up. I'm able to do it on my 45 war mage, so at 66 you should have no problem doing it.
Whirlin
09-11-2013, 01:47 PM
Tremors kinda sucks as a disabler... unless it's been changed. While it does continue to function for a while, it doesn't incur the RT the same way Call Wind and eWave will... Thus basically sticking critters in RT, and potentially keeping them from casting... but not so much for keeping them on the ground. Different kind of disablement.
MStrike is a terrible idea. MStrike removes haste. I also don't think you'd end up swinging any faster if you were mStriking compared to the 1s normal attack speed.
I got a negative rep, "Wrong" reply to the 513/913 question on Page 2... I assume that was from you?
Pretty sure you're getting your spells horribly confused. 913 is a straight DS boost. That would explain why you're perceiving DS issues. 513 reduces melee AS for bolt AS, which you appear not to be running in either of the Page 2 logs, based on my AS calculations for you... So I'm not sure why you would go ahead and remove 913... especially when subsequent logs show no change in AS.
168 AS from Weapon Training
34 from CMAN
45 AS from 425
17 AS from 509 (+2 from the earth lore)
=254
+STR Mod (6)
+Coraesine Weapon Enchant (3x)
=275
Things I didn't see:
+COL Signs (35)
+Zealot from Paladin (30)
=340
513's penalty: -40
Unless there's some sort of unbound Coraesine anti-bonus that I'm not aware of?
So... you were not running any societal bonuses, or utilizing your paladin for Zealot. You should be running with at least a 340 AS with a pally in your group... I don't care if it's COL, Voln, or GoS... but you're derping harder than mistaking 513 for 913 not to be using ANY societal bonuses, and then complaining about AS (and DS) issues.
Warmages are a completely viable build, they only begin to slow down in the later 70s... as I highlight in my guide... but they can be perfectly acceptable through cap (Allereli would be proud). But they're harder than pure mages to play, and play very differently. You need to utilize all of the tools available to you in order to excel to be on par with other classes. What I'm seeing here is not really a deficiency in the build, weapon, stats, etc... it's all about proper utilization of all the tools at your disposal.
audioserf
09-11-2013, 01:49 PM
I think you'll find that Tremors actually owns. I used it as a warmage a couple of years ago. You get four or five knockdowns for the price of one and they stand up, quickly, in offensive stance, instead of being in defensive on the ground for 20 seconds.
audioserf
09-11-2013, 01:50 PM
Call Wind, however, is just terrible until you have a lot of ranks of the 900s and/or air lore later in the game.
Whirlin
09-11-2013, 01:52 PM
Call wind forces a stancedown and RT. Ewave has the most RT, but no stancedown.
Sorry... for clarification, not saying it's a bad disabler... It's just different...
Whirlin
09-11-2013, 01:53 PM
It becomes the comparison of which is more of a DS loss for the critter... the -50 from lying down, or the difference between offensive and defensive...
Simply waiting til they swing and hitting with an ewave is a good alternative to get them knocked on the ground in offensive.
Tgo01
09-11-2013, 01:53 PM
Call wind then ewave then slow then sleep then hand of tonis then you can begin your 1 second RT hasted destruction.
Buckwheet
09-11-2013, 02:00 PM
The coraesine weapons were 6x.
Creation of a +30 bladed weapon to the winner's specifications, crafted from impure coraesine.
Wrathbringer
09-11-2013, 02:04 PM
The coraesine weapons were 6x.
Creation of a +30 bladed weapon to the winner's specifications, crafted from impure coraesine.
yet, oddly, handaxes and battleaxes weren't on the allowed list.
Buckwheet
09-11-2013, 02:05 PM
yet, oddly, handaxes and battleaxes weren't on the allowed list.
Yeah it was the dumbest change to them ever. I got a falchion and wish to god it was a handaxe.
Buckwheet
09-11-2013, 02:10 PM
310 with bravery and signs is 5 less than it would be without 513 running.
Ceyrin
09-11-2013, 02:59 PM
I think you'll find that Tremors actually owns. I used it as a warmage a couple of years ago. You get four or five knockdowns for the price of one and they stand up, quickly, in offensive stance, instead of being in defensive on the ground for 20 seconds.
I was going to comment on Whirlin's dissing Tremors, but this sums it up nicely. Tremors is awesome. This is why. My favorite is to just tremors, wait for eveything to stand, then e-wave, and then cut all the shit up like so much cocaine and baking soda.
Jarvan
09-11-2013, 03:50 PM
Just got to ask...
If you spent like almost 200 bucks, and are going to change your stats to be a swinger. Does that mean if/when you locker the weapon and go back to casting I can laugh at you even more?
Thondalar
09-11-2013, 04:20 PM
yet, oddly, handaxes and battleaxes weren't on the allowed list.
Apparently those kinds of blades don't make sense with some of the ambient messaging.
I really think the main issue here is that Coraesine just isn't good for a warmage. All of the successful ones that I know use either ranged or mauls/claids. Stick it in your locker as a reminder of all the fun you had at RtCF and be a real wizard, instead of trying to gimp yourself just to use it. I know you feel bad for entering a raffle that's useless to you, and probably screwed some other guy in the process, but it's really not going to be that effective for you.
On the topic of coraesine in general though, I've been doing a little testing on the bonding process. I won a coraesine as well, and chose a katar to use with my twc katar warrior. At the same time, I obtained a new weapon for my primary hand...so i'm basically bonding to the coraesine in my off hand while also warrior bonding to the weapon in my primary hand. This is good to measure because I rarely crit kill with one hit, so the two weapons will bond at a very even rate...I can't really measure the coraesine bonding but I can the warrior bond.
At present, i'm rank 3 with the warrior bond, and the coraesine still kills me sometimes...although I've noticed it becoming much less frequent. It has yet to double-strike flare, but I've been getting a good amount of air flares. At level 26:
As you attack, your weapon shifts your strike slightly upward to take advantage of an opening in your foe's defenses!
You punch with a perfect mithglin katar at a cyclops!
AS: +302 vs DS: +160 with AvD: +39 + d100 roll: +32 = +213
... and hit for 44 points of damage!
Strike pierces calf!
The cyclops is knocked to the ground!
The cyclops is stunned!
** As you hit, the edge of your mithglin katar seems to fold inward upon itself drawing everything it touches along with it! **
... 25 points of damage!
Back snaps as ribs and vertebrae separate!
You punch with a long-bladed misty coraesine katar at a cyclops!
AS: +295 vs DS: +102 with AvD: +36 + d100 roll: +97 = +326
... and hit for 76 points of damage!
Vicious strike punctures intestines!
*** A vicious burst of air explodes from a long-bladed misty coraesine katar! ***
... 25 points of damage!
Blow to right eye destroys it!
The cyclops rolls over and dies.
Roundtime: 5 sec.
I look forward to the time when i'm fully bonded to both, and have air/void and double strike flares in both hands.
sentral
09-11-2013, 04:27 PM
Apparently those kinds of blades don't make sense with some of the ambient messaging.
I really think the main issue here is that Coraesine just isn't good for a warmage. All of the successful ones that I know use either ranged or mauls/claids. Stick it in your locker as a reminder of all the fun you had at RtCF and be a real wizard, instead of trying to gimp yourself just to use it. I know you feel bad for entering a raffle that's useless to you, and probably screwed some other guy in the process, but it's really not going to be that effective for you.
On the topic of coraesine in general though, I've been doing a little testing on the bonding process. I won a coraesine as well, and chose a katar to use with my twc katar warrior. At the same time, I obtained a new weapon for my primary hand...so i'm basically bonding to the coraesine in my off hand while also warrior bonding to the weapon in my primary hand. This is good to measure because I rarely crit kill with one hit, so the two weapons will bond at a very even rate...I can't really measure the coraesine bonding but I can the warrior bond.
At present, i'm rank 3 with the warrior bond, and the coraesine still kills me sometimes...although I've noticed it becoming much less frequent. It has yet to double-strike flare, but I've been getting a good amount of air flares. At level 26:
As you attack, your weapon shifts your strike slightly upward to take advantage of an opening in your foe's defenses!
You punch with a perfect mithglin katar at a cyclops!
AS: +302 vs DS: +160 with AvD: +39 + d100 roll: +32 = +213
... and hit for 44 points of damage!
Strike pierces calf!
The cyclops is knocked to the ground!
The cyclops is stunned!
** As you hit, the edge of your mithglin katar seems to fold inward upon itself drawing everything it touches along with it! **
... 25 points of damage!
Back snaps as ribs and vertebrae separate!
You punch with a long-bladed misty coraesine katar at a cyclops!
AS: +295 vs DS: +102 with AvD: +36 + d100 roll: +97 = +326
... and hit for 76 points of damage!
Vicious strike punctures intestines!
*** A vicious burst of air explodes from a long-bladed misty coraesine katar! ***
... 25 points of damage!
Blow to right eye destroys it!
The cyclops rolls over and dies.
Roundtime: 5 sec.
I look forward to the time when i'm fully bonded to both, and have air/void and double strike flares in both hands.
Thond you won an impure coraesine? so it air flares often? On the topic of impure coraesine for a warmage, I myself am a warmage and i do still use the impure coraesine no-dachi i won at the first run of RTCF. As i said i do wish it would double flare more often. its probably once ever 10 to 12 swings, which just doesnt seem that high. Maybe it is becuase i'am hasted of course and i'am biased.
wizgem3
09-11-2013, 04:55 PM
Even fully bonded, the pure coraesine double strike does not happen alot. Its neat with all the zest and the few abilities it has but mechanically not as good as other weapons.
Jarvan
09-11-2013, 06:46 PM
Even fully bonded, the pure coraesine double strike does not happen alot. Its neat with all the zest and the few abilities it has but mechanically not as good as other weapons.
It's a lot more about the style then anything else. A 7x perfect weapon with t5 ensorcelling and a good flare is actually better then Coraesine. For those that actually wanted the weapon, and not just enter a raffle cause it was cheap and they could, it isn't the mechanical benefit as much as the style of what they are going for.
Aluvius
09-11-2013, 07:17 PM
When you reroll you put all of your items in your locker, be sure to withdraw all of your money into notes and put them in your locker as well. Then you check in and retire the character, then rename it with the same first name. You'll keep all of your items in your locker and be able to use items that are bonded to the old character (like the old spider charms and such). I'm fairly certain the rapture cloak and coraesine weapon would work the same way.
When you reroll you can change everything, race, class, stats, etc. You start again at level 1 in your chosen race/class just like rolling up a brand new character. You then get the usual new character 30 day benefits of instant migration and 4 (or 5?) fixstats, the fixstats have to be used within the 30 days of course. After the 30 days you are left with 1 fixskill.
I've done it a lot, hell I thought about rerolling my 54 wizard just to force myself into playing a single character but ... I have too many things to enchant. :)
Thondalar
09-11-2013, 07:18 PM
It's a lot more about the style then anything else. A 7x perfect weapon with t5 ensorcelling and a good flare is actually better then Coraesine. For those that actually wanted the weapon, and not just enter a raffle cause it was cheap and they could, it isn't the mechanical benefit as much as the style of what they are going for.
This.
I just thought it would be perfect as an off-hand weapon for my warrior.
Jarvan
09-11-2013, 07:39 PM
When you reroll you put all of your items in your locker, be sure to withdraw all of your money into notes and put them in your locker as well. Then you check in and retire the character, then rename it with the same first name. You'll keep all of your items in your locker and be able to use items that are bonded to the old character (like the old spider charms and such). I'm fairly certain the rapture cloak and coraesine weapon would work the same way.
When you reroll you can change everything, race, class, stats, etc. You start again at level 1 in your chosen race/class just like rolling up a brand new character. You then get the usual new character 30 day benefits of instant migration and 4 (or 5?) fixstats, the fixstats have to be used within the 30 days of course. After the 30 days you are left with 1 fixskill.
I've done it a lot, hell I thought about rerolling my 54 wizard just to force myself into playing a single character but ... I have too many things to enchant. :)
Yes to all.. except...
can't take off a rapture cloak.
Or, technically, no one has yet been able to do so, even though the GM's claim it is possible.
Wrathbringer
09-11-2013, 09:29 PM
Yes to all.. except...
can't take off a rapture cloak.
Or, technically, no one has yet been able to do so, even though the GM's claim it is possible.
That's pretty cool. Didn't know that.
senorgordoburro
09-11-2013, 09:58 PM
I have a feeling this has been tried, but can you take it off in your locker? I know if you have a black ora item stuck in your hand and no access to a pure potion or a cleric you can just go into your locker and put it away with no issues.
Also, you may be able to sell this char to someone that wants to reroll it and have a character with that weapon or play with a warmage...
Jarvan
09-11-2013, 10:45 PM
I have a feeling this has been tried, but can you take it off in your locker? I know if you have a black ora item stuck in your hand and no access to a pure potion or a cleric you can just go into your locker and put it away with no issues.
Also, you may be able to sell this char to someone that wants to reroll it and have a character with that weapon or play with a warmage...
It has been stated by GM's that the cloaks can come off, but no one knows how. Which it me sounds like a red herring. There current is no known way to remove it, hell, last I heard if you died back when items dropped on death, it still didn't come off.
Correction.. it WAS removed when the player entered DM. But thats the only time I have ever heard it not being worn.
Velfi
09-12-2013, 12:02 AM
Blah blah blah... Coraesine raffles should be restricted to semis and squares only. More blah blah blah.
Cool story, bro.
Donquix
09-12-2013, 01:34 AM
Warmages are a completely viable build, they only begin to slow down in the later 70s... as I highlight in my guide... but they can be perfectly acceptable through cap (Allereli would be proud). But they're harder than pure mages to play, and play very differently. You need to utilize all of the tools available to you in order to excel to be on par with other classes. What I'm seeing here is not really a deficiency in the build, weapon, stats, etc... it's all about proper utilization of all the tools at your disposal.
just QFT. My shattered character was a gnome warmage so yeah....basically worst case scenario (yes! my RT is EVEN MORE NEGATIVE) and I had no issues using a 0x claid or an ebladed lance/naginata in (maybe?) 4x armor. Stats were placed for growth so, likely a little better but -15 str bonus. Don't think i ever bothered to finish col, maybe I did. Never got any fun shattered gear :( Hunted the exact area you're in now and it was easy pickins. There's no reason you shouldn't be doing better.
Like others have said, keep up wizard shield. You have nothing else to use your mana on other then that, haste, and knockdowns. I would usually call wind or ewave, if the room had multiple things coming and going i'd start a tremors and not even rely on it, was basically just like "oh that thing fell down again when i wasn't expecting it to, cool", it's an adjustment.
I have no problems with any class winning these as long as they use them, but it does kind of suck that you're basically like "i've always hated this playstyle and don't want to do it, this doesn't fit my character at all...hey let me enter this raffle anyway". That's kind of a dick move, but...props for trying to make it work i guess?
Lord Orbstar
09-12-2013, 06:53 AM
Just got to ask...
If you spent like almost 200 bucks, and are going to change your stats to be a swinger. Does that mean if/when you locker the weapon and go back to casting I can laugh at you even more?
You are the arbiter of what is funny to you. So, sure! My stats were not set for a level 100 character. I would have needed a fixstat either way. With this fixstat, I will get 100 str by level 94. my CON will be in the 90s and my INF will be 88. That is perfect. The only thing I could do would be to raise INF a little, but I would rather have the few extra points I had in my TP generating stat (aura) and STR. I will not locker the sword, but when (if) this character gets sufficiently over-capped, I will be an immolater and sword swinger for flavor/fun. Obviously that is far down the road at level 66 and with my prime focus being war-magery until that sweet spot is possible. Eventually the greatsword will be a toy, but that is not for a long time.
Lord Orbstar
09-12-2013, 02:25 PM
Level 0 Stats for Thym, Dark Elf Wizard
Strength (STR): 89
Constitution (CON): 70
Dexterity (DEX): 49
Agility (AGI): 75
Discipline (DIS): 78
Aura (AUR): 52
Logic (LOG): 62
Intuition (INT): 62
Wisdom (WIS): 73
Influence (INF): 50
>
Name: Thym Mistrell Race: Dark Elf Profession: Wizard (shown as: Adept)
Gender: Female Age: 578 Expr: 4048032 Level: 66
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 97 (23) ... 97 (23)
Constitution (CON): 83 (11) ... 83 (11)
Dexterity (DEX): 88 (29) ... 88 (29)
Agility (AGI): 93 (26) ... 93 (26)
Discipline (DIS): 94 (12) ... 94 (12)
Aura (AUR): 89 (29) ... 89 (29)
Logic (LOG): 89 (19) ... 89 (19)
Intuition (INT): 89 (24) ... 89 (24)
Wisdom (WIS): 91 (25) ... 91 (25)
Influence (INF): 76 (8) ... 76 (8)
Mana: 203 Silver: 1584
Ceyrin
09-12-2013, 02:28 PM
That looks much more reasonable.
Good luck with your new character.
Lord Orbstar
03-16-2015, 04:59 PM
.
JackWhisper
03-16-2015, 05:00 PM
.
The necro! IT BURNS!
AnticorRifling
03-16-2015, 05:57 PM
I'd still do more armor but that's because I was a big fan of LBP (35 ranks right?). I went with pole arms, personal preference, and I used a black ora lance and/or godendag depending on what I was fighting.
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