shad0ws0ngs
09-05-2013, 12:55 AM
an ivory-inlaid garnet earcuff
As you sing, you feel a faint resonating vibration from the garnet earcuff in your hand, and you learn something about it...
You sense a faint aura of magic around the garnet earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The earcuff looks to have a lot of charges remaining.
You sense that the garnet earcuff will persist after its last enhancive charge has been expended.
You sense that the garnet earcuff will persist after its last magical charge has been expended.
MB: 750k CB: 2m to Jarvan and sold
As you sing, you feel a faint resonating vibration from the garnet earcuff in your hand, and you learn something about it...
You sense a faint aura of magic around the garnet earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The earcuff looks to have a lot of charges remaining.
You sense that the garnet earcuff will persist after its last enhancive charge has been expended.
You sense that the garnet earcuff will persist after its last magical charge has been expended.
MB: 750k CB: 2m to Jarvan and sold