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View Full Version : A barbed veil iron dagger - +27 MCW dagger the "Ripper"



ravashaak
08-24-2013, 08:45 PM
This dagger was sold at the last grand auction. Stats are as follows:

- 6x (+27)
- MCW
- veil iron

Description:
Forged from pure veil iron, the natural deep blue flecks of the metal give the surface of the dagger's blade an appearance reminiscent of an eerily darkened night sky. A deep blood groove runs down the center of the dagger's veil iron blade, leading to its razor-sharp point. Clusters of curved barbs trace the edge of the blade, each pointing backwards towards the hilt, lending the weapon a decidedly wicked appearance. Etched into the blood groove in tiny silver script is the word, "Ripper." You also notice a small enchanter's glyph.


Not too many smaller blades like this come up for sale, so there's less upon which to base price. Had an offer of 60m a couple months ago when I wasn't ready to sell. However, we'll start off considerably lower than that and see where it goes.

MB: 45m
BO: 65m (Sold on buyout)

Also accepting cash at $13 per

- Rav

thefarmer
08-24-2013, 09:04 PM
Should add that it works for the CMans needing an anti-magic weapon. No need for any (high level sorc needed) ensorcelling.

ravashaak
08-24-2013, 09:17 PM
I hadn't even considered that! Give that man another gm-wife!

Sav
08-25-2013, 12:32 AM
Not all veil iron applies to the anti-magic stuff with the cmans... especially stuff that isn't the natural enchant... And that particular dagger could easily be taken up a teir or two with a good sorc. I'd definitely check out which side of the fence it falls... Great item for "make-a-returner" service

Archigeek
08-25-2013, 01:02 AM
If the cmans can be used that would otherwise require an ensorcelled weapon, then it probably can't be ensorcelled. Definitely worth checking.

Wrathbringer
08-25-2013, 05:59 AM
Great item.

ravashaak
08-25-2013, 02:09 PM
Item sold on buyout, pending payment and pickup. Thanks for looking!

Haldrik
08-26-2013, 03:31 PM
I don't see the appeal here. Anyone care to explain why this is worth 65m?

Donquix
08-26-2013, 03:34 PM
how many other masterfully+ weighted daggers (for minimum ambush time) do you know about? how many of them have sold recently? how many of them are also ~6x or higher?

Haldrik
08-26-2013, 03:53 PM
how many other masterfully+ weighted daggers (for minimum ambush time) do you know about? how many of them have sold recently? how many of them are also ~6x or higher?

ooo I thought it was "medium or moderate". I see masterful is 20-24 points, not bad.

But it's still a dagger, I wonder how it performs against a short sword with like 10 points of weighting.

Buckwheet
08-26-2013, 04:02 PM
With ambush push down it works just fine.

Haldrik
08-26-2013, 04:19 PM
With ambush push down it works just fine.

Well with ambush pushdown why would you even need crit weighting?

Ardwen
08-26-2013, 04:20 PM
arent more then 4 mcw daggers I know of and a couple of those are gone to boot

Buckwheet
08-26-2013, 04:21 PM
Well with ambush pushdown why would you even need crit weighting?

Heavy padded foes for one thing.

Ardwen
08-26-2013, 04:23 PM
heavier armored foes as well you'd do better with weighting then without

eulogia
08-26-2013, 04:49 PM
I wonder how it performs against a short sword with like 10 points of weighting.

It performs faster, and if you are ambushing, is just as deadly.

eulogia
08-26-2013, 04:50 PM
Well with ambush pushdown why would you even need crit weighting?

I got my 10x perfect dagger HCW'd at RtCF in Plat, and have noticed a nice difference with Grimswarm, bandits in plate, and Vvrael destroyers in the Rift. Well worth it. I had Stovel flares on it before and do not regret the change.

But I would take a plain 10x dagger over, say, a 2x MCP one.

Gizmo
08-26-2013, 04:54 PM
You'll definitely notice a difference against plate type armors, otherwise I was never a large fan of weighting for daggers. While it's nice, most professions who are using daggers typically don't need a gob of weighting to kill.

Like Eul mentioned, I'd too take a 10x perfect dagger over a weighted one to a degree.

Sav
08-26-2013, 05:49 PM
They put chronomage flares on weighted daggers?

Buckwheet
08-26-2013, 05:57 PM
It is just a script. So you can enchant them or whatever normally after the script has been applied. Don't see why they wouldn't do a weighted dagger. They just said it couldn't be higher than 6x.

m444w
08-26-2013, 07:56 PM
I'd rather have the weighting, so I don't even need to hide.

Weighting also factors into hamstring, one of my favorite openers.

Luftstreitkräfte
08-26-2013, 09:08 PM
My 7x perfect with T5 ensorc works like a charm. Question - is it possible to make that into a returner? if so, does it still have ambush pushdown if done from hiding?

Archigeek
08-26-2013, 09:50 PM
The push down does not come into play when hurling from hiding. But it's still dang cool if you're good enough to do it and stay hidden.

Donquix
08-26-2013, 10:00 PM
So you have what, 3 viable uses for this?

1) ambushing
do you NEED the crit? no, but you don't need anything more 1x gear really if you're not doing some funky training path, it just makes things easier. Versus plate, it will help a lot even with the massive pushdown. And what other combat-feature would you get? Flares won't help much. The MCW can make getting into the guaranteed kill crit range with pierce on an eye ambush a lot easier (two full crit ranks lower, basically)if you get a slash crit it's even more helpful since you need a higher crit there (can't guarantee)

2) TwC w/ mstrike
probably not using a dagger but you could, the MCW will still be god damn nice to have. MUCH more RELIABLE damage and disables compared to flares at the loss of the random crit kills on bad endrolls, etc. I prefer flares over heavy or lower weighting (especially on heavy armor when it's a LOT harder to get a guaranteed rank 1 crit from the open on plate, etc.) but at masterful? damn nice.

3) for get returning/chronomage/etc. added for hurling
you want the mwc still

so while it may be overkill a lot of the time, it's god damn nice to have when need it most for a dagger's overall best use case (ambushing on tanky shit), and it's RARE.

Damn, damn nice weapon.

Jeril
08-26-2013, 10:04 PM
Thrown weapons don't get the phantom weighting from ambush, they do get the forced stance but I am pretty sure that returners don't as the script forces you from hiding. I'm too lazy but someone said gsguide.net had pretty good info on the services offered at RtCF, if daggers are one of the qualified weapons I don't see why you dagger wouldn't be eligible.

Archigeek
08-26-2013, 10:33 PM
You'd want to do the chronomage script on it. You can stay hidden with that, because you are essentially stopping time to make your strike, whereas the standard returning script looks like this:


With a quick flick of your wrist, you deftly send a black glaes throwing axe into flight.
You throw a black glaes throwing axe at a glistening cerebralite!
A translucent shell appears around the cerebralite, absorbing most of the blow.
AS: +585 vs DS: +380 with AvD: +32 + d100 roll: +77 = +314
... and hit for 78 points of damage!
Skull cracks in several places.
The glistening cerebralite is stunned!
A dark shadowy tendril rises up from a glistening cerebralite, writhes its way up a black glaes throwing axe towards you and lashes out malevolently...
CS: +415 - TD: +438 + CvA: -26 + d100: +48 == -1
Warded off!
Nothing happens.

Your glaes throwing axe spins rapidly through the air, the blade whooshing audibly with each revolution. As it completes its arc, it reverses direction and lands solidly in your right hand, ready to throw again.

Roundtime: 4 sec.

It doesn't make sense for you to stay hidden with that script.