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View Full Version : 7 Aura Stat runestaves, ignore Rift sphere spirit loss



GTG
08-19-2013, 01:59 PM
Selling these two staves. I would hold them in my hands while dropping into the Rift to get my spirit up to 13. So when I put them away I was immediately ready to hunt without the annoying AS/DS loss from spirit loss. I had both of them altered as well. Can buy them to use as I did or orb them, up to you.

a gnarled white mossbark runestaff

The polished mossbark has been painted over with a layer of off-white and carved with grooves and ridges so that the whole piece resembles a long, skeletal arm. At the end, the wood is thicker and carved to look like a clenched fist, adorned with a pointing lich finger bone.

It has a bonus of +15 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Aura.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have a fair amount of charges remaining.

You sense that the white mossbark runestaff will persist after its last enhancive charge has been expended.

MB:1 million
BO: 3 million

a twisted black carmiln runestaff

Carved from end to end from carmiln and dyed a deep black, the runestaff is twisted in places and gently curved in others. The surface of the wood is inlaid with shards of obsidian and onyx, the dark gems polished to a dull gleam that looks like a black slime along its length. The overall effect of both slime and twisting makes the runestaff resemble a cerebralite's tentacle.

It has a bonus of +6 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

As you sing, you feel a faint resonating vibration from the black carmiln runestaff in your hand...

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 7 to Aura.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have a lot of charges remaining.

You sense that the black carmiln runestaff will persist after its last enhancive charge has been expended.

MB:1 million
BO:3 million


BO for both at the same damn time: 5 million

GTG
08-19-2013, 02:00 PM
Added buyouts and BO for both.

Methais
08-19-2013, 02:14 PM
You'll still drop to 7 spirit on the way in won't you? I was running in with 11 or 12 spirit when I was using aura enhancives and I'm pretty sure it still dropped me to 7.

GTG
08-19-2013, 02:29 PM
You need 13

whiteflash
08-19-2013, 02:29 PM
You'll still drop to 7 spirit on the way in won't you? I was running in with 11 or 12 spirit when I was using aura enhancives and I'm pretty sure it still dropped me to 7.

The drops go as thus: 7/10, 7/11, 8/12, 9/13. What you do is you enhance your spirit up to 12 or 13 with these staves, drop, you won't go below 8 or 9, depending on how high your aura is. Put the runestaves away, you are now 8 out of 10/11 or 9 out of 11/12 and ready to hunt.

GTG
08-19-2013, 02:31 PM
What my bro said.

GTG
08-21-2013, 03:18 PM
Bump

GTG
08-28-2013, 08:23 AM
prices lowered

GTG
09-01-2013, 12:46 AM
Pulled, PM if you are interested.