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View Full Version : Enhancives, +Lockpicking, Pickpocketing, Influence



Haldrik
08-12-2013, 06:38 PM
1. +10 thick full leather - PERSISTS

It provides a bonus of 5 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 12 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The leather looks to have a lot of charges remaining.

MB: 100k
CB: 0

2. a fine ruby pin - CRUMBLY

The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The pin looks to have more than your average dwarf could count charges remaining

MB: 100k
CB: 0

JackWhisper
08-12-2013, 06:53 PM
What's the ruby pin look like? Or is it just 'ruby pin'?

Haldrik
08-12-2013, 06:55 PM
What's the ruby pin look like? Or is it just 'ruby pin'?

Whoops! Sorry. Here it is.


a fine ruby pin

Haldrik
08-13-2013, 04:45 AM
bump

Haldrik
08-13-2013, 01:41 PM
bump

Haldrik
08-13-2013, 07:30 PM
Pawnshop soon.