08-28-2004, 12:31 PM
You notice Larstone reach into your pockets and remove 60 silvers.
You turn quickly and grab Larstone's wrist, causing him to drop your silvers back in your pocket!
>
Telecifier just arrived.
>
Telecifier just went through the town gates.
>706 lar
*** TypoHelp: Converted "706 lar" to PREP 706 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +2 - -5 == +244
Warding failed!
His eyes flash with a searing jolt of light!
He is badly stunned!
Cast Roundtime 3 Seconds.
>stance o
You are now in an offensive stance.
>715 lar
*** TypoHelp: Converted "715 lar" to PREP 715 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +23 - -5 == +265
Warding failed!
A thread of pure black magic issues forth from your hand toward Larstone. It coils itself around him, whirling malevolently before disappearing within his body.
Larstone begins to move erratically and looks extremely clumsy!
Cast Roundtime 3 Seconds.
>look
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: a stunned Larstone
Obvious paths: south
>
Archales just came through the town gates.
>
An animated broadsword glides in.
>
Archales just went south.
>
Lord Zenedar just came through the town gates.
>look
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see an animated broadsword and a wooden barrel.
Also here: Lord Zenedar, a stunned Larstone
Obvious paths: south
>stance d
>
You are now in a defensive stance.
>
An animated broadsword glides off.
>look lar
You see Larstone Rebros.
He appears to be a Half-Elf.
He appears to be young. He has dark eyes and dark skin. He has short, braided black hair.
He has old battle scars on his left arm.
He is holding a twohanded sword in his right hand.
He is wearing a pitch black cloak, a dark leather locksmith's toolkit, some silver scaled black brigandine with a brilliant orange fireball etched on the right shoulder, some simple black boots, a gold ring, and a crystal amulet.
>
Great Lord Boranth just arrived.
>
Larstone suddenly trips and falls down!
He is injured in the fall!
... 2 points of damage!
Larstone's left leg jerks momentarily.
>
Ravier just arrived.
>
Larstone appears too clumsy to get up!
>
Ravier just went through the town gates.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +27 - -5 == +269
Warding failed!
A ragged wound rips open Larstone's jugular, which begins spurting blood.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Trystia just came through the town gates.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +40 - -5 == +282
Warding failed!
Blood gushes from Larstone's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.
>
Trystia just went south.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +21 - -5 == +263
Warding failed!
Blood gushes from Larstone's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.
>
Larstone just left.
While I was posting this....
>
Larstone just arrived.
>
Dragonfaze just went through the town gates.
>
Koch just tiptoed in.
>
Larstone still looks very uncoordinated.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +94 - -5 == +336
Warding failed!
Blood gushes from Larstone's neck!
Cast Roundtime 3 Seconds.
>
Larstone just left.
- Arkans
You turn quickly and grab Larstone's wrist, causing him to drop your silvers back in your pocket!
>
Telecifier just arrived.
>
Telecifier just went through the town gates.
>706 lar
*** TypoHelp: Converted "706 lar" to PREP 706 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +2 - -5 == +244
Warding failed!
His eyes flash with a searing jolt of light!
He is badly stunned!
Cast Roundtime 3 Seconds.
>stance o
You are now in an offensive stance.
>715 lar
*** TypoHelp: Converted "715 lar" to PREP 715 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +23 - -5 == +265
Warding failed!
A thread of pure black magic issues forth from your hand toward Larstone. It coils itself around him, whirling malevolently before disappearing within his body.
Larstone begins to move erratically and looks extremely clumsy!
Cast Roundtime 3 Seconds.
>look
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: a stunned Larstone
Obvious paths: south
>
Archales just came through the town gates.
>
An animated broadsword glides in.
>
Archales just went south.
>
Lord Zenedar just came through the town gates.
>look
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see an animated broadsword and a wooden barrel.
Also here: Lord Zenedar, a stunned Larstone
Obvious paths: south
>stance d
>
You are now in a defensive stance.
>
An animated broadsword glides off.
>look lar
You see Larstone Rebros.
He appears to be a Half-Elf.
He appears to be young. He has dark eyes and dark skin. He has short, braided black hair.
He has old battle scars on his left arm.
He is holding a twohanded sword in his right hand.
He is wearing a pitch black cloak, a dark leather locksmith's toolkit, some silver scaled black brigandine with a brilliant orange fireball etched on the right shoulder, some simple black boots, a gold ring, and a crystal amulet.
>
Great Lord Boranth just arrived.
>
Larstone suddenly trips and falls down!
He is injured in the fall!
... 2 points of damage!
Larstone's left leg jerks momentarily.
>
Ravier just arrived.
>
Larstone appears too clumsy to get up!
>
Ravier just went through the town gates.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +27 - -5 == +269
Warding failed!
A ragged wound rips open Larstone's jugular, which begins spurting blood.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Trystia just came through the town gates.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +40 - -5 == +282
Warding failed!
Blood gushes from Larstone's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.
>
Trystia just went south.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +21 - -5 == +263
Warding failed!
Blood gushes from Larstone's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.
>
Larstone just left.
While I was posting this....
>
Larstone just arrived.
>
Dragonfaze just went through the town gates.
>
Koch just tiptoed in.
>
Larstone still looks very uncoordinated.
>701 lar
*** TypoHelp: Converted "701 lar" to PREP 701 and CAST AT lar
You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Larstone.
CS: +358 - TD: +123 + CvA: +2 + d100: +94 - -5 == +336
Warding failed!
Blood gushes from Larstone's neck!
Cast Roundtime 3 Seconds.
>
Larstone just left.
- Arkans