Drew
08-28-2004, 09:01 AM
Hmm, to preface this log, Chiv has an extreme hatred of krolvins and therefore half-krolvins, and he doesn't like dark elves all that much, but he'll tolerate them. He would more likely kill a krolvin than speak to them. There were two really young half-krols in TC and I told them to beat it, and they were like nope.
----------
You say, "Stop speaking."
>sym of sleep cetieYou draw a glowing pattern in the air before Cetie.
CS: +86 - TD: -24 + CvA: +18 + d100: +34 == +162
Warding failed!
Cetie's eyes roll up into his head as he slumps to the ground.
>standYou stand back up.
>drag cetie sYou grab Cetie and drag him south with you...
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a Silvermule courier.
Also here: Cetie who is sleeping
Obvious paths: north, south, west
n[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a rose-marrow potion and a carved ice bench with some stuff on it.
Also here: Norgugg, Bennjamin who is sitting, Karthoon who is sitting, Lady Ilanistrea who is kneeling
Obvious paths: north, east, south, west
>sitYou sit down.
"He's lucky I didn't kill him."
>Norgugg nods.
>You say, "He sounded stupid even for a krolvin."
nodYou nod.
>l norYou see Norgugg.
He appears to be a Half-Krolvin.
He appears to be very young and tall. He has deep-set dark blue eyes and ashen skin. He has a bald head. He has a square-jawed face, a broad nose and a small goatee.
He is in good shape.
He is wearing a black doeskin scabbard, a crystal amulet, a fang-fringed bronze leather pouch, some polar leather, a steel-bossed parma, a midnight blue eel skin pack, and some slouched black half-boots.
You groan.
>Norgugg belches.
You ask, "Where are you krolvins coming from?"
>sym of sleep norgYou draw a glowing pattern in the air before Norgugg.
d100 == 1 FUMBLE!
Norgugg is unaffected by your Symbol of Sleep.
>sym of sleep norgYou draw a glowing pattern in the air before Norgugg.
CS: +86 - TD: -12 + CvA: +18 + d100: +41 == +157
Warding failed!
Norgugg's eyes roll up into his head as he slumps to the ground.
>standYou stand back up.
>drag norg sYou grab Norgugg and drag him south with you...
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a Silvermule courier.
Also here: Norgugg who is sleeping, Cetie who is sleeping
Obvious paths: north, south, west
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a Silvermule courier, a rose-marrow potion and a carved ice bench with some stuff on it.
Also here: Bennjamin who is sitting, Karthoon who is sitting
Obvious paths: north, east, south, west
Insert about two minutes of peering south and seeing them both asleep here
You say, "Ahh, they've awoken."
>You remove a spiked-head vultite maul from in your knight's surcoat.
>You glance at a spiked-head vultite maul.
>You rub your chin thoughtfully.
>Karthoon asks, "Ya would have to drag em outa town to kill em right?"
>You say, "I could kill them here."
>You say, "The deputy would come."
>You shrug
>Karthoon says, "Well i guess."
Karthoon says, "Sounds like more trouble then they worth."
You grin wryly.
>You say, "A race that killed my father is always worth the trouble."
You say, "I have some respect for my fellow citizens, that's the only reason I stayed my hand."
>You say, "Well looks like they are staying put."
>You say, "Smarter than I thought."
About five minutes passes
>You say, "Suppose I should go hunt."
>You say, "Do me a favour, if you see them, tell them I said to beat it."
>You say, "Or they will regret it."
>peer sYou peer south and see ...
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a Silvermule courier and a soft grey penguin feather.
Also here: Zellerron, Cetie
Obvious paths: north, south, west
>Karthoon nods.
>Zellerron's group just arrived.
You say, "Thank you."
l zellYou see Zellerron the Necromancer.
He appears to be a Dark Elf.
He appears to be in the prime of life and taller than average. He has sparkling silver eyes and dark skin. He has long, silky silver hair worn in a ponytail. He has an angular face, a pointed nose and sharply-curved pointed ears.
He has a glossy black ebonwood pipe clenched between his teeth.
He is in good shape.
He is holding a plain black runestaff in his right hand.
He is wearing a strong leather gag, a red viper skin satchel, a crystal amulet, a pair of cloth gloves, a silk-laced black finger tab, a tiny black glaes spider, a warlock's pin, a bat-embossed ebony scroll tube, a dusty black wide-brimmed hat, a slim pebbled leather wand belt, a plain black vest, a black Sheru symbol, a tiny priest pin, a pair of black blood stained boots, a gruesome squirrel skull fetish, a monk's leather brandy satchel, a frumpy snake skin pack, some elegant black spidersilk pants trimmed with gleaming golvern thread, some ornate jewelled pewter finger-armor, a deep black sash, some barbed leather armor, a wild black rose, a basket-woven leather weapons harness, and a gold ring.
>Karthoon smiles.
>l cetieYou see Cetie.
He appears to be a Half-Krolvin.
He appears to be very young and tall. He has close-set emerald eyes and golden brown skin. He has short, tied back red hair streaked with silver. He has a thin nose and a pronounced jawline.
He is in good shape.
He is wearing a leather sheath, a reinforced shield, a crystal amulet, a fur-trimmed canvas pouch, a hardened leather backpack, some sinew-laced boots, a pair of wolfskin pants, a tall fox fur hat, and some reinforced sealskin leathers.
Speaking to Cetie, you ask, "Back again?"
>Cetie says, "Yeps."
>Karthoon says, "Not good."
Zellerron blinks.
>You ask, "Call in backup?"
>You remove a bleached white skull from in your knight's surcoat.
>Zellerron serenely asks, "Whats wrong with that?"
>show skull to zeller
You show Zellerron your bleached white skull.
>l skull
Carved roughly in Common into the forehead of the skull are the words, Dead Dhe'nar tell no tales.
Speaking to Zellerron, you say, "Quiet now."
Zellerron draws a glowing pattern in the air before you.
CS: +258 - TD: +71 + CvA: +2 + d100: +19 == +208
Warding failed!
Your thoughts drift off to a battle field where a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.
>Zellerron serenely says, "Sure."
Zellerron grabs you and drags you south.
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a soft grey penguin feather.
Also here: Cetie, Zellerron
Obvious paths: north, south, west
Zellerron serenely says, "Like for like biggot."
----------
It actually led to some good RPing after this. It was a fun conflict, and I didn't actually kill anyone, which I like.
I also like how I showed him my dhe'nar skull and then immediately afterwards got owned.
Oh yeah, to show that I'm not any better, here's my unedited reaction, that I took out of the first log, to him sleeping me.
Zellerron draws a glowing pattern in the air before you.
CS: +258 - TD: +71 + CvA: +2 + d100: +19 == +208
Warding failed!
Your thoughts drift off to a battle field where a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.
>Zellerron serenely says, "Sure."
>Zellerron is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Zellerron grabs you and drags you south.
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a soft grey penguin feather.
Also here: Cetie, Zellerron
Obvious paths: north, south, west
Zellerron serenely says, "Like for like biggot."
befriend listThat is impossible to do while unconscious!
-----------------------------------
Edited to fix some bold tags
[Edited on 8-28-2004 by Drew]
[Edited on 8-28-2004 by Drew]
----------
You say, "Stop speaking."
>sym of sleep cetieYou draw a glowing pattern in the air before Cetie.
CS: +86 - TD: -24 + CvA: +18 + d100: +34 == +162
Warding failed!
Cetie's eyes roll up into his head as he slumps to the ground.
>standYou stand back up.
>drag cetie sYou grab Cetie and drag him south with you...
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a Silvermule courier.
Also here: Cetie who is sleeping
Obvious paths: north, south, west
n[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a rose-marrow potion and a carved ice bench with some stuff on it.
Also here: Norgugg, Bennjamin who is sitting, Karthoon who is sitting, Lady Ilanistrea who is kneeling
Obvious paths: north, east, south, west
>sitYou sit down.
"He's lucky I didn't kill him."
>Norgugg nods.
>You say, "He sounded stupid even for a krolvin."
nodYou nod.
>l norYou see Norgugg.
He appears to be a Half-Krolvin.
He appears to be very young and tall. He has deep-set dark blue eyes and ashen skin. He has a bald head. He has a square-jawed face, a broad nose and a small goatee.
He is in good shape.
He is wearing a black doeskin scabbard, a crystal amulet, a fang-fringed bronze leather pouch, some polar leather, a steel-bossed parma, a midnight blue eel skin pack, and some slouched black half-boots.
You groan.
>Norgugg belches.
You ask, "Where are you krolvins coming from?"
>sym of sleep norgYou draw a glowing pattern in the air before Norgugg.
d100 == 1 FUMBLE!
Norgugg is unaffected by your Symbol of Sleep.
>sym of sleep norgYou draw a glowing pattern in the air before Norgugg.
CS: +86 - TD: -12 + CvA: +18 + d100: +41 == +157
Warding failed!
Norgugg's eyes roll up into his head as he slumps to the ground.
>standYou stand back up.
>drag norg sYou grab Norgugg and drag him south with you...
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a Silvermule courier.
Also here: Norgugg who is sleeping, Cetie who is sleeping
Obvious paths: north, south, west
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a Silvermule courier, a rose-marrow potion and a carved ice bench with some stuff on it.
Also here: Bennjamin who is sitting, Karthoon who is sitting
Obvious paths: north, east, south, west
Insert about two minutes of peering south and seeing them both asleep here
You say, "Ahh, they've awoken."
>You remove a spiked-head vultite maul from in your knight's surcoat.
>You glance at a spiked-head vultite maul.
>You rub your chin thoughtfully.
>Karthoon asks, "Ya would have to drag em outa town to kill em right?"
>You say, "I could kill them here."
>You say, "The deputy would come."
>You shrug
>Karthoon says, "Well i guess."
Karthoon says, "Sounds like more trouble then they worth."
You grin wryly.
>You say, "A race that killed my father is always worth the trouble."
You say, "I have some respect for my fellow citizens, that's the only reason I stayed my hand."
>You say, "Well looks like they are staying put."
>You say, "Smarter than I thought."
About five minutes passes
>You say, "Suppose I should go hunt."
>You say, "Do me a favour, if you see them, tell them I said to beat it."
>You say, "Or they will regret it."
>peer sYou peer south and see ...
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a Silvermule courier and a soft grey penguin feather.
Also here: Zellerron, Cetie
Obvious paths: north, south, west
>Karthoon nods.
>Zellerron's group just arrived.
You say, "Thank you."
l zellYou see Zellerron the Necromancer.
He appears to be a Dark Elf.
He appears to be in the prime of life and taller than average. He has sparkling silver eyes and dark skin. He has long, silky silver hair worn in a ponytail. He has an angular face, a pointed nose and sharply-curved pointed ears.
He has a glossy black ebonwood pipe clenched between his teeth.
He is in good shape.
He is holding a plain black runestaff in his right hand.
He is wearing a strong leather gag, a red viper skin satchel, a crystal amulet, a pair of cloth gloves, a silk-laced black finger tab, a tiny black glaes spider, a warlock's pin, a bat-embossed ebony scroll tube, a dusty black wide-brimmed hat, a slim pebbled leather wand belt, a plain black vest, a black Sheru symbol, a tiny priest pin, a pair of black blood stained boots, a gruesome squirrel skull fetish, a monk's leather brandy satchel, a frumpy snake skin pack, some elegant black spidersilk pants trimmed with gleaming golvern thread, some ornate jewelled pewter finger-armor, a deep black sash, some barbed leather armor, a wild black rose, a basket-woven leather weapons harness, and a gold ring.
>Karthoon smiles.
>l cetieYou see Cetie.
He appears to be a Half-Krolvin.
He appears to be very young and tall. He has close-set emerald eyes and golden brown skin. He has short, tied back red hair streaked with silver. He has a thin nose and a pronounced jawline.
He is in good shape.
He is wearing a leather sheath, a reinforced shield, a crystal amulet, a fur-trimmed canvas pouch, a hardened leather backpack, some sinew-laced boots, a pair of wolfskin pants, a tall fox fur hat, and some reinforced sealskin leathers.
Speaking to Cetie, you ask, "Back again?"
>Cetie says, "Yeps."
>Karthoon says, "Not good."
Zellerron blinks.
>You ask, "Call in backup?"
>You remove a bleached white skull from in your knight's surcoat.
>Zellerron serenely asks, "Whats wrong with that?"
>show skull to zeller
You show Zellerron your bleached white skull.
>l skull
Carved roughly in Common into the forehead of the skull are the words, Dead Dhe'nar tell no tales.
Speaking to Zellerron, you say, "Quiet now."
Zellerron draws a glowing pattern in the air before you.
CS: +258 - TD: +71 + CvA: +2 + d100: +19 == +208
Warding failed!
Your thoughts drift off to a battle field where a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.
>Zellerron serenely says, "Sure."
Zellerron grabs you and drags you south.
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a soft grey penguin feather.
Also here: Cetie, Zellerron
Obvious paths: north, south, west
Zellerron serenely says, "Like for like biggot."
----------
It actually led to some good RPing after this. It was a fun conflict, and I didn't actually kill anyone, which I like.
I also like how I showed him my dhe'nar skull and then immediately afterwards got owned.
Oh yeah, to show that I'm not any better, here's my unedited reaction, that I took out of the first log, to him sleeping me.
Zellerron draws a glowing pattern in the air before you.
CS: +258 - TD: +71 + CvA: +2 + d100: +19 == +208
Warding failed!
Your thoughts drift off to a battle field where a lone figure, bedecked in battle worn armor, sends wave after wave of undead to a more peaceful eternity.
>Zellerron serenely says, "Sure."
>Zellerron is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Zellerron grabs you and drags you south.
[Icemule Trace, South Road]
A silvery sheen from something up north catches your eye over the heads of the crowds. No matter the time of day or night, this stretch of road always seems busy. A young halfling girl, dressed in the livery of the Silvermule Gaming Hall, rushes past you to deliver a message. You also see a soft grey penguin feather.
Also here: Cetie, Zellerron
Obvious paths: north, south, west
Zellerron serenely says, "Like for like biggot."
befriend listThat is impossible to do while unconscious!
-----------------------------------
Edited to fix some bold tags
[Edited on 8-28-2004 by Drew]
[Edited on 8-28-2004 by Drew]