neimanz1
08-09-2013, 12:46 AM
1-Veil iron eye guard- ( glyph enhancive from first Coraesine fields ) (non crumbly but glyphs will go away if you use up all the charges. But should have a warning message )
Looking closely at the veil iron eye guard
It provides a bonus of 4 to Dexterity.
The guard looks to have more than your average giantman could count charges remaining.
look at guard
You see a glyph-like mark on the veil iron eye guard:
--. .--
\/
) /\ (
{ (==) }
)(
||
"Wellness" is written below the mark in small, light writing.
2. Looking closely at the garnet pin, (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pin looks to have more than your average giantman could count charges remaining
3.Looking closely at the garnet pin. (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pin looks to have more than your average giantman could count charges remaining.
4 MIL each
Looking closely at the veil iron eye guard
It provides a bonus of 4 to Dexterity.
The guard looks to have more than your average giantman could count charges remaining.
look at guard
You see a glyph-like mark on the veil iron eye guard:
--. .--
\/
) /\ (
{ (==) }
)(
||
"Wellness" is written below the mark in small, light writing.
2. Looking closely at the garnet pin, (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pin looks to have more than your average giantman could count charges remaining
3.Looking closely at the garnet pin. (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pin looks to have more than your average giantman could count charges remaining.
4 MIL each