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View Full Version : Custom Dhyne Scripts



Tylec
08-05-2013, 01:53 AM
I managed to win one of the Dhyne script packages at RtCF this weekend. Right now I'm leaning toward keeping them for my armor, but figured I'd put it out there in case someone wants to make a offer on it. I'm still waiting for the GM to email me so I don't have the specific instructions yet.

Since I have to get with the GM this would need to close rather quickly. PM offers to me and if it sways me from using them myself we'll have a deal.

Example:
http://forum.gsplayers.com/showthread.php?77669-32-Dhyne-scripted-Disruption-flaring-runestaff-with-custom-clench-command&highlight=dhyne

Info:
The creator has also provided the following information:

This item contains mood messaging depending on flare type, and only has *a chance* to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares. This item is currently dormant and won't do ambient messaging. You may PROD to make it react again.When getting the custom settings altered, it works just like getting an EzScript done. You write the 1st and 3rd person messaging. The custom abilities are like cantrips or illusions. They do not cause permanent things to happen. They shouldn't cause forced actions or emotions to others either.

Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic. If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate. Padding, weighting, sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient.

If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc. Wave messaging is the same for both 1st and 3rd person.