imported_Kranar
08-27-2004, 01:18 AM
These are from the Warlock FE project.
*** Original file taken from the Elmekia front end
*** http://anime.sigfs.org/elmekia/
*** Notes added by Chris Schantz and Marshall Culpepper
*** These codes may or may not be right, believe them at your own risk
Things I have discovered about logging into the Simutronics game(s):
If you log into 198.83.208.169 [chimera-208.simutronics.com] and send the
following:
*** Substitute the IP of the game you play, for Dragonrealms it is
*** 198.83.208.176, port 4901
<key>\n
<key>\n <-- \n == newline
*** You only need to send the key once, just a plain newline for the second
*** line works fine
...turns off status strings... but...
If you log into 198.83.208.169 [chimera-208.simutronics.com] and send the
following:
<key>\n
/FE:WIZARD /VERSION:2.02 /P:WIN32\n <-- \n == newline
GOOD\n
*** You only need to send /FE:WIZARD\n
*** anything else is just to tell the game what client/platform is connecting
...this will turn on status strings to the client. Status strings consist
of a new line and then ^\GSxxxxxxxx where the x(s) can range from 6 to 11
characters.
*** Some codes can be longer than 11 characters, such as the GSm and GSl codes
Some of the strings I have figured out are:
^\GSm<string> - What is contained in your right hand.
^\GSl<string> - What is contained in your left hand.
^\GSj<string> - The string will consist of the characters A-K, where each
letter means the following:
A - North
B - Northeast
C - East
D - Southeast
E - South
F - Southwest
G - West
H - Northwest
I - Up
J - Down
K - Out
Also - this signifies the end of the items in a room, and the beginning of the "Obvious exits" section
^\GSX<number> - The amount of hit points you currently have.
- The first digit can be '-', indicating negative hit points.
*** Not used in Dragonrealms
^\GSY<number> - The number of spirit points you currently have.
*** Not used in Dragonrealms
^\GSZ<number> - The amount of mana you currently have.
- The first digit can be '-', indicating negative mana.
*** Not used in Dragonrealms
^\GSg<number> - Current stance.
<number> == 000 - Offensive Stance
<number> == 020 - Advanced Stance
<number> == 040 - Forward Stance
<number> == 060 - Neutral Stance
<number> == 080 - Guarded Stance
<number> == 100 - Defensive Stance
*** Not used in Dragonrealms
^\GSP<string> - Similar to GSj, except its for conditions:
B - ?
C - Webbed
G - Lying down
H - Sitting
GH - Kneeling
I - Stunned
K - Sleeping?
M - ?
N - Hidden
O - Bleeding?
P - Joined to someone
T - Spell RT?
U - ???Bandaged???
W - Dead
^\GSw00003 - Sequence that shows up before a death.
^\GSw00004 - Sequence that shows up after a death.
*** These 2 tell the client that anything between them is a death and should
be displayed in the deaths window
^\GSa<number sequence> - Wounds/Severity?
^\GSb<number sequence> - Scars/Severity?
^\GSt - ?
*** seems to be sent whenever the items in your hands are changed (GSl and GSm
codes)
^\GSrA - ?
^\GSQ<string>
^\GSq<string> - ? - but has a time sequence...
*** These are used to setup the times for the roundtime graphical display.
*** If a GSQ is sent, then the roundtime is initiated.
*** To get the roundtime, you take the string from the GSQ and subtract the
*** next GSq string from it, ie.
*** ^\GSQ0972325053
*** ^\GSq0972325047
*** 0972325053 - 0972325047 = a roundtime of 6 seconds
*** The GSq code also tells the wizard to display the prompt "\n>"
^\GSA<string> - ? - maybe initial setting of ^\GSq<string>...
Has been seen with, and without the game name at the end.
Only seen at login.
^\GSn<string> - Spell being prepared.
^\GSB<number><name> - Don't know what the <number> is, but <name> seems to
be the characters first name...
Only seen at login.
^GSg<number> - ? - Only seen <number> be a long string of zeroes.
Only seen at login.
^GSV<really long number> - Tons of status info, maybe? The number is really
long.
Only seen at login.
^\GSF<character><number> - Character has been seen to be B, M, and P - the
number has always been a long string of zeroes.
Only seen at login.
*** From what I have seen in Dragonrealms, the number has always been a string
*** of 10 zeroes.
*** Also, I have noticed that this code appears just before you enter a room,
*** and all 3 codes (GSFB, GSFM, GSFP) consistently appear together, in that
*** order.
*** Code GSFP is also sent when you "look" at a critter.
*** I'm thinking it is the code sent to display a picture.
^\GSL - Seen before news item (generic highlight?)
^\GSM - Seem after news item (ends generic highlight?)
^\GSC - Seen when you quit the game.
*** This tells the wizard to exit
^\GSo - ? - Seen before room title
*** I assume this is used to set the textcolor to White? I could be wrong.
*** Also used for the 'move' command in scripting
^\GSp - ? - Seen after room title
*** I assume this is used to set the textcolor back to the default, once again
*** I could be wrong.
^\GSH - ? - Seen after room title
*** This tells you that the room description is coming next
^\GSI - ? - Seen after room description (seperator between room and items?)
*** This seperates the room description and the items on the ground. However,
*** this follows the description directly, there is no newline between them.
^\GSW - ? - Seen when status changes with bleeders
*** Original file taken from the Elmekia front end
*** http://anime.sigfs.org/elmekia/
*** Notes added by Chris Schantz and Marshall Culpepper
*** These codes may or may not be right, believe them at your own risk
Things I have discovered about logging into the Simutronics game(s):
If you log into 198.83.208.169 [chimera-208.simutronics.com] and send the
following:
*** Substitute the IP of the game you play, for Dragonrealms it is
*** 198.83.208.176, port 4901
<key>\n
<key>\n <-- \n == newline
*** You only need to send the key once, just a plain newline for the second
*** line works fine
...turns off status strings... but...
If you log into 198.83.208.169 [chimera-208.simutronics.com] and send the
following:
<key>\n
/FE:WIZARD /VERSION:2.02 /P:WIN32\n <-- \n == newline
GOOD\n
*** You only need to send /FE:WIZARD\n
*** anything else is just to tell the game what client/platform is connecting
...this will turn on status strings to the client. Status strings consist
of a new line and then ^\GSxxxxxxxx where the x(s) can range from 6 to 11
characters.
*** Some codes can be longer than 11 characters, such as the GSm and GSl codes
Some of the strings I have figured out are:
^\GSm<string> - What is contained in your right hand.
^\GSl<string> - What is contained in your left hand.
^\GSj<string> - The string will consist of the characters A-K, where each
letter means the following:
A - North
B - Northeast
C - East
D - Southeast
E - South
F - Southwest
G - West
H - Northwest
I - Up
J - Down
K - Out
Also - this signifies the end of the items in a room, and the beginning of the "Obvious exits" section
^\GSX<number> - The amount of hit points you currently have.
- The first digit can be '-', indicating negative hit points.
*** Not used in Dragonrealms
^\GSY<number> - The number of spirit points you currently have.
*** Not used in Dragonrealms
^\GSZ<number> - The amount of mana you currently have.
- The first digit can be '-', indicating negative mana.
*** Not used in Dragonrealms
^\GSg<number> - Current stance.
<number> == 000 - Offensive Stance
<number> == 020 - Advanced Stance
<number> == 040 - Forward Stance
<number> == 060 - Neutral Stance
<number> == 080 - Guarded Stance
<number> == 100 - Defensive Stance
*** Not used in Dragonrealms
^\GSP<string> - Similar to GSj, except its for conditions:
B - ?
C - Webbed
G - Lying down
H - Sitting
GH - Kneeling
I - Stunned
K - Sleeping?
M - ?
N - Hidden
O - Bleeding?
P - Joined to someone
T - Spell RT?
U - ???Bandaged???
W - Dead
^\GSw00003 - Sequence that shows up before a death.
^\GSw00004 - Sequence that shows up after a death.
*** These 2 tell the client that anything between them is a death and should
be displayed in the deaths window
^\GSa<number sequence> - Wounds/Severity?
^\GSb<number sequence> - Scars/Severity?
^\GSt - ?
*** seems to be sent whenever the items in your hands are changed (GSl and GSm
codes)
^\GSrA - ?
^\GSQ<string>
^\GSq<string> - ? - but has a time sequence...
*** These are used to setup the times for the roundtime graphical display.
*** If a GSQ is sent, then the roundtime is initiated.
*** To get the roundtime, you take the string from the GSQ and subtract the
*** next GSq string from it, ie.
*** ^\GSQ0972325053
*** ^\GSq0972325047
*** 0972325053 - 0972325047 = a roundtime of 6 seconds
*** The GSq code also tells the wizard to display the prompt "\n>"
^\GSA<string> - ? - maybe initial setting of ^\GSq<string>...
Has been seen with, and without the game name at the end.
Only seen at login.
^\GSn<string> - Spell being prepared.
^\GSB<number><name> - Don't know what the <number> is, but <name> seems to
be the characters first name...
Only seen at login.
^GSg<number> - ? - Only seen <number> be a long string of zeroes.
Only seen at login.
^GSV<really long number> - Tons of status info, maybe? The number is really
long.
Only seen at login.
^\GSF<character><number> - Character has been seen to be B, M, and P - the
number has always been a long string of zeroes.
Only seen at login.
*** From what I have seen in Dragonrealms, the number has always been a string
*** of 10 zeroes.
*** Also, I have noticed that this code appears just before you enter a room,
*** and all 3 codes (GSFB, GSFM, GSFP) consistently appear together, in that
*** order.
*** Code GSFP is also sent when you "look" at a critter.
*** I'm thinking it is the code sent to display a picture.
^\GSL - Seen before news item (generic highlight?)
^\GSM - Seem after news item (ends generic highlight?)
^\GSC - Seen when you quit the game.
*** This tells the wizard to exit
^\GSo - ? - Seen before room title
*** I assume this is used to set the textcolor to White? I could be wrong.
*** Also used for the 'move' command in scripting
^\GSp - ? - Seen after room title
*** I assume this is used to set the textcolor back to the default, once again
*** I could be wrong.
^\GSH - ? - Seen after room title
*** This tells you that the room description is coming next
^\GSI - ? - Seen after room description (seperator between room and items?)
*** This seperates the room description and the items on the ground. However,
*** this follows the description directly, there is no newline between them.
^\GSW - ? - Seen when status changes with bleeders