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Suppressed Poet
08-03-2013, 12:01 AM
All items flat priced

Will deliver to WL, IMT, Solhaven, of FWI




1. Some studded brigandine armor – 4x brig, 25lbs – 50k Sold to Luntz

The first thing that strikes you about the armor is the weight, which is about 25 pounds. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the brigandine armor.
It has a bonus of +20 from a normal armor, and the way it vibrates in tune with your voice tells you that it is rigid leather armor.

2. A moonstone inset eonake pin – blank imbed, mage rechargeable – pulled

You sense a faint aura of magic around the inset eonake pin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose.
From the rapid vibrations of the inset eonake pin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.

3. A carved dragonfire opal pin - +2 ranks to air lore, crumbly – 200k sold and delivered

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The pin looks to have more than your average dwarf could count charges remaining.

You sense that the dragonfire opal pin will crumble into dust after its last enhancive charge has been expended.

You sense that the dragonfire opal pin will disintegrate after its last magical charge has been expended.

4. A sapphire set gold-bracelet – blank imbed, mage rechargeable - pulled

As you sing, you feel a faint resonating vibration from the gold bracelet in your hand, and you learn something about it...

You sense a faint aura of magic around the gold bracelet. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the bracelet is to cast a spell or perform some magical purpose.

From the rapid vibrations of the gold bracelet, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.

5. An oak-hafted vaalorn spear – orb fodder +12 cman bonus – pulled

The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The spear looks to have more than your average dwarf could count charges remaining.

6. Mithglin Troll Claw, orb fodder, + 16 influence – pulled

The troll-claw resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 16 to Influence.
This enhancement may not be used by adventurers who have not trained 55 times.
The troll-claw looks to have a lot of charges remaining.

You sense that the mithglin troll-claw will persist after its last enhancive charge has been expended.

7. Imflass military pick – orb fodder - +7 agility bonus – pulled

The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 62 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The pick looks to have a lot of charges remaining.

You sense that the military pick will persist after its last enhancive charge has been expended.

8. Vaalorn Mace- Sanctified, +17, enhancive – pulled

The harmonics generated tell you that the mace has been sanctified for use by a Cleric or Paladin in the fight against the undead.

The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The mace looks to have more than your average dwarf could count charges remaining.

You sense that the vaalorn mace will persist after its last enhancive charge has been expended.

9. Gornar Hammer - +7 mana recovery orb fodder - pulled

The harmonics generated tell you that the hammer has been infused with the power of an earth elemental.

The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 5 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The hammer looks to have a lot of charges remaining.

You sense that the gornar war hammer will persist after its last enhancive charge has been expended.

10. A vultite shield – 4x, earth flares, little bit enhancive, 6lbs, medium – pulled

It has a bonus of +20 from a normal shield, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the shield has been infused with the power of an earth elemental. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The shield looks to have a huge number of charges remaining.

You sense that the vultite shield will persist after its last enhancive charge has been expended.

11. A white opal inset pewter bracer – wrist worn, enhancive, crumbly – pulled

The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracer looks to have a huge number of charges remaining.

You sense that the inset silver bracer will crumble into dust after its last enhancive charge has been expended.

12. A filigreed gold earring - +5 mana recovery, ear worn, crumbly – pulled

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 50 times.
The earring looks to have more than your average dwarf could count charges remaining.

You sense that the gold earring will crumble into dust after its last enhancive charge has been expended.

13. An emerald-set gold alloy necklace - +2 shield ranks, mage rechargeable, blank imbed, persists, neck worn - pulled

You sense a faint aura of magic around the gold alloy necklace. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.

You sense that the gold alloy necklace will persist after its last enhancive charge has been expended.

You sense that the gold alloy necklace will persist after its last magical charge has been expended.

Suppressed Poet
08-03-2013, 11:16 AM
And bump.

Suppressed Poet
08-04-2013, 03:32 PM
Bump

Suppressed Poet
08-04-2013, 03:44 PM
Forgot to say - lowered pricing on most items. This will be the only price drop. I am open to trade offers. No cash please - just silvers. Thanks for looking!

Suppressed Poet
08-05-2013, 11:10 PM
Bump

Suppressed Poet
08-05-2013, 11:11 PM
TTT

Luntz
08-12-2013, 07:45 PM
I will take the 4x brig for 50k

Suppressed Poet
08-12-2013, 09:47 PM
Sold - sent a PM.

Updated and pulled the rest except one thing that was sold and delivered. Pulled the rest as I am going to orb most of the stuff and no longer in need of the coins. If you find you want something from here though, send me a PM.