Sean
07-26-2013, 10:04 PM
Auction style format, I'll go once, twice, sold with a daily update.
1. a gleaming amethyst medallion
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
The medallion looks to have a lot of charges remaining.
You sense that the amethyst medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst medallion will disintegrate after its last magical charge has been expended.
MB 35k
CB 350k TheDude sold
2. a glittering silver alloy headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The headband looks to have a lot of charges remaining.
You sense that the silver alloy headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy headband will persist after its last magical charge has been expended.
MB 35k
CB 200k to Sav sold
3. a sapphire-set silver bracelet
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The bracelet looks to have a lot of charges remaining.
You sense that the silver bracelet will crumble into dust after its last enhancive charge has been expended.
MB 35k
CB 400k to sentral sold
4. a sparkling star sapphire stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have a lot of charges remaining.
You sense that the star sapphire stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the star sapphire stickpin will disintegrate after its last magical charge has been expended.
MB 35k
CB 350k to TheDude sold
5. a fire opal inset pewter clasp
The inset pewter clasp contains the spell Disarm Enhancement, from the Minor Elemental circle.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have more than your average giantman could count charges remaining.
You sense that the inset pewter clasp will crumble into dust after its last enhancive charge has been expended.
You sense that the inset pewter clasp will persist after its last magical charge has been expended.
MB 35k
CB
6. an emerald-set silver pendant
As you sing, you feel a faint resonating vibration from the silver pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pendant looks to have quite a few charges remaining.
You sense that the silver pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the silver pendant will persist after its last magical charge has been expended.
MB 35k
CB 350k to thedude sold
7. moss agate studded silver stickpin
The studded silver stickpin contains the spell Elemental Detection, from the Minor Elemental circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The stickpin looks to have a huge number of charges remaining.
You sense that the studded silver stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded silver stickpin will persist after its last magical charge has been expended.
MB 35k
CB
8. an embossed villswood greatshield
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The greatshield looks to have more than your average giantman could count charges remaining.
+18 shield 12lbs
MB 35k
CB
9. a scratched ora-studded cudgel +10 2lbs
The harmonics generated tell you that the cudgel inflicts more fearsome wounds when it strikes.
The harmonics generated tell you that the cudgel inflicts more fearsome wounds when it strikes.
The cudgel resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 9 times.
The cudgel looks to have more than your average giantman could count charges remaining.
The cudgel resonates with your voice, revealing some details of its temporary enhancement:
The cudgel's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the ora-studded cudgel will persist after its last enhancive charge has been expended.
MB 35k
CB
10. a burled deringo runestaff
The harmonics generated tell you that the runestaff has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have almost innumerable charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
+8 2lbs
MB 35k
CB
1. a gleaming amethyst medallion
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
The medallion looks to have a lot of charges remaining.
You sense that the amethyst medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst medallion will disintegrate after its last magical charge has been expended.
MB 35k
CB 350k TheDude sold
2. a glittering silver alloy headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The headband looks to have a lot of charges remaining.
You sense that the silver alloy headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy headband will persist after its last magical charge has been expended.
MB 35k
CB 200k to Sav sold
3. a sapphire-set silver bracelet
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The bracelet looks to have a lot of charges remaining.
You sense that the silver bracelet will crumble into dust after its last enhancive charge has been expended.
MB 35k
CB 400k to sentral sold
4. a sparkling star sapphire stickpin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have a lot of charges remaining.
You sense that the star sapphire stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the star sapphire stickpin will disintegrate after its last magical charge has been expended.
MB 35k
CB 350k to TheDude sold
5. a fire opal inset pewter clasp
The inset pewter clasp contains the spell Disarm Enhancement, from the Minor Elemental circle.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have more than your average giantman could count charges remaining.
You sense that the inset pewter clasp will crumble into dust after its last enhancive charge has been expended.
You sense that the inset pewter clasp will persist after its last magical charge has been expended.
MB 35k
CB
6. an emerald-set silver pendant
As you sing, you feel a faint resonating vibration from the silver pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pendant looks to have quite a few charges remaining.
You sense that the silver pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the silver pendant will persist after its last magical charge has been expended.
MB 35k
CB 350k to thedude sold
7. moss agate studded silver stickpin
The studded silver stickpin contains the spell Elemental Detection, from the Minor Elemental circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The stickpin looks to have a huge number of charges remaining.
You sense that the studded silver stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded silver stickpin will persist after its last magical charge has been expended.
MB 35k
CB
8. an embossed villswood greatshield
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The greatshield looks to have more than your average giantman could count charges remaining.
+18 shield 12lbs
MB 35k
CB
9. a scratched ora-studded cudgel +10 2lbs
The harmonics generated tell you that the cudgel inflicts more fearsome wounds when it strikes.
The harmonics generated tell you that the cudgel inflicts more fearsome wounds when it strikes.
The cudgel resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 9 times.
The cudgel looks to have more than your average giantman could count charges remaining.
The cudgel resonates with your voice, revealing some details of its temporary enhancement:
The cudgel's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the ora-studded cudgel will persist after its last enhancive charge has been expended.
MB 35k
CB
10. a burled deringo runestaff
The harmonics generated tell you that the runestaff has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have almost innumerable charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
+8 2lbs
MB 35k
CB