Sadrael
07-19-2013, 07:34 PM
a filigreed silver alloy pin
You sense a faint aura of magic around the silver alloy pin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the silver alloy pin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy pin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy pin will persist after its last magical charge has been expended.
MB 50k
CB 500k Jeril SOLD
You sense a faint aura of magic around the silver alloy pin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the silver alloy pin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy pin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy pin will persist after its last magical charge has been expended.
MB 50k
CB 500k Jeril SOLD