Wenchi976
07-16-2013, 04:06 PM
I wrote a script that keeps track of how many of my opening (tier 1) jab tier up. I've been running it against zombies (23) from 18 to 24, and thought I'd pass along the results and maybe get some feedback from other open UAC users. So each result is from at least 300 opening jabs. Aimed jabs were all to the head. I'm 1x ambushing and somewhere around 1.5x CM. I haven't been able to figure out how to capture and store the end-rolls from these jabs. If someone wants to give me a magic lich line, I'd be appreciative. Then someone who's good with the maths might be able to look a little deeper into these numbers.
20:
unaimed - 60.02%
aimed -64.42%
21:
unaimed - 60.02%
aimed - 65.28%
22:
unaimed - 70.88%
aimed - 70.29%
23:
unaimed - 70.66%
aimed - 74.44%
24:
unaimed - 80.93%
aimed - 80.00%
Some observations: I tried to pay particular attention to what happened when I had an and eye hand or arm injury. It seems minor injuries have no impact the chance to tier up. Knocking over the zombie with Force Projection (1207) also didn't seem to make any difference. As you can see, whatever mechanic controlling jabs seems to change in 5% increments. Probably the most interesting thing I noticed was that the rank 4 jab critical to the head (Minor strike to head puts the [target] momentarily off-balance) tiered up more than the rank 3 or the rank 5 critical.
Questions: Does the jab tier based merely on the end-roll or is there a level component? Why do aimed jabs tier more often, but not consistently? Would aiming at another body part tier more often?
Any ideas or impressions?
20:
unaimed - 60.02%
aimed -64.42%
21:
unaimed - 60.02%
aimed - 65.28%
22:
unaimed - 70.88%
aimed - 70.29%
23:
unaimed - 70.66%
aimed - 74.44%
24:
unaimed - 80.93%
aimed - 80.00%
Some observations: I tried to pay particular attention to what happened when I had an and eye hand or arm injury. It seems minor injuries have no impact the chance to tier up. Knocking over the zombie with Force Projection (1207) also didn't seem to make any difference. As you can see, whatever mechanic controlling jabs seems to change in 5% increments. Probably the most interesting thing I noticed was that the rank 4 jab critical to the head (Minor strike to head puts the [target] momentarily off-balance) tiered up more than the rank 3 or the rank 5 critical.
Questions: Does the jab tier based merely on the end-roll or is there a level component? Why do aimed jabs tier more often, but not consistently? Would aiming at another body part tier more often?
Any ideas or impressions?