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View Full Version : 1630 kneeling RT?



lordsmo
07-07-2013, 10:17 PM
The forced kneeling from 1615 seems to always inflict a large amount of RT on the creatures when it occurs, but I've noticed many instances where the same kneeling status inflicted by 1630 causes little or no RT, and the mobs just instantly stand back up. I just reactivated my Paladin a couple months ago, but I remember this used to never happen, and the kneeling status caused by both these spells always inflicted about 10 seconds of RT. Has something changed recently? Has anyone else noticed this?

thefarmer
07-08-2013, 12:43 AM
The forced kneeling from 1615 seems to always inflict a large amount of RT on the creatures when it occurs, but I've noticed many instances where the same kneeling status inflicted by 1630 causes little or no RT, and the mobs just instantly stand back up. I just reactivated my Paladin a couple months ago, but I remember this used to never happen, and the kneeling status caused by both these spells always inflicted about 10 seconds of RT. Has something changed recently? Has anyone else noticed this?

This has never been true. At least, certainly not 10 seconds worth of RT. RT has always been variable in my experience. I've never paid enough attention to note if the duration is based on CS endroll or what, but there's never been a standard RT from what I've seen. You simply might be lucky to have mostly casted at the target at the right time and stacked the (minimal, if any) RT Divine Strike/Judgement gives with the RT that the creature has.

lordsmo
07-08-2013, 07:48 PM
Subjectively, it still seems like the kneeling that occurs with 1615 it is always accompanied by significant RT. The RT seems fairly consistent in length, although pinning down the exact amount for critters is difficult due to the slight variability in individual critter RT and the way critter RT differs from player RT (i.e. they don't stand up the second the inflicted RT wears off, they stand up the next time they "tick" after the RT wears off.) Testing in a controlled environment will be awkward since my only other char is a capped wizard and my paladin cannot ward him under any circumstances.

As an example though:

Banshees normally "tick" every 5-6 seconds. If you just attack normally they will frequently decay before you're out of RT and able to search them. However, my routine against them is: cast 1615 (3 seconds), after they kneel I focused mstrike once (6 seconds) and attack once (5 seconds) killing them. Sometimes I can search them, sometimes they decay about 1-2 seconds before I can search them, but never any earlier. Meaning they are consistently going 12-14 seconds without "ticking" after they are forced to kneel by 1615.


It's possible at this point that the times I've noticed 1630 failing to inflict RT when causing the kneel status were actually just misidentified by me during the screen scroll (i.e. maybe the critters that stood right up were just knocked down instead of forced to their knees and I didn't notice).

Or maybe the RT from kneeling is variable enough to sometimes be close to 0 and coincidence has caused me to only observe this when casting 1630 and not 1615.

Or maybe the two spells actually inflict different amounts of RT when forcing creatures to kneel.

Hard to say, and I probably won't get around to any legitimate testing for a while. Anyone else want to weigh in?

Dragoon
07-09-2013, 06:09 PM
It definitely depends on the endroll. I've been hit (just barely) by Illoke Jarls and Triton radicals with divine strike and it usually causes 3-6 RT from the attack. I don't have any saved incidents of it. But if I do get hit by it I'll be sure to post it here. I suppose you could test it out on someone. Have them be hit by it with no spells etc and record the RT incurred by it.