Darcthundar
06-23-2013, 04:45 PM
I have been hoarding this critter found weapons for some time. Buyouts will be entertained.
Thanks for looking
Cleffknoat
1) a bone-handled black ora-studded maul Allereli SOLD AND DELIVERED
2) a mithglin military pick
It has a bonus of +15 from a normal pick, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons
to use effectively. The harmonics generated tell you that the pick has been infused with the power of a lightning bolt.
The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pick looks to have a huge number of charges remaining.
You sense that the military pick will persist after its last enhancive charge has been expended.
MB: 50k
3) a bent fireleaf runestaff
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded
weapons to use effectively.
4) an orange razern short sword
It has a bonus of +10 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
You sense that the razern short sword will persist after its last enhancive charge has been expended.
MB: 350k
CB 350k Solfar SOLD PM Sent!!!
5) an ora-tipped imflass trident
It has a bonus of +17 from a normal trident, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The harmonics generated tell you that the trident has been infused with a corrosive substance.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 4 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The trident looks to have a lot of charges remaining.
You sense that the imflass trident will persist after its last enhancive charge has been expended.
MB 1Mil
6) an onyx-hafted glaes trident
It has a bonus of +15 from a normal trident, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The trident looks to have a huge number of charges remaining.
You sense that the glaes trident will persist after its last enhancive charge has been expended.
MB 200k
7) imflass awl-pike
It has a bonus of +12 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The harmonics generated tell you that the awl-pike has been infused with a disrupting substance.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 11 times.
The awl-pike looks to have a lot of charges remaining.
You sense that the imflass awl-pike will persist after its last enhancive charge has been expended.
MB 200k
8) a chipped mesille short bow
It has a bonus of +15 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively. The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Influence.
This enhancement may not be used by adventurers who have not trained 11 times.
The bow looks to have a lot of charges remaining.
You sense that the mesille short bow will persist after its last enhancive charge has been expended.
MB 250k
9) imflass military flail
It has a bonus of +12 from a normal flail, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the flail has been infused with a disrupting substance.
MB 50k
10) a bone-pommeled vultite flamberge
It has a bonus of +20 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 59 times.
The flamberge looks to have a lot of charges remaining.
You sense that the vultite flamberge will persist after its last enhancive charge has been expended.
MB 100k
11) a kelyn-edged ora jeddart-axe
It has a bonus of +10 from a normal jeddart-axe, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The jeddart-axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The jeddart-axe looks to have a huge number of charges remaining.
You sense that the ora jeddart-axe will persist after its last enhancive charge has been expended.
MB 150k
12) a murky grey ora katana
It has a bonus of +10 from a normal katana, and the way it vibrates in tune with your voice tells you that it requires skill in two-handed and one-handed edged weapons to use effectively. The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes.
The katana resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 7 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The katana looks to have a lot of charges remaining.
You sense that the ora katana will persist after its last enhancive charge has been expended.
MB 250k
13) a faenor-tipped vultite butcher knife KneeCapper SOLD AND DELIVERED
14) a corroded ora-studded maul
It has a bonus of +10 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the maul helps defend the one who wields it.
MB 35k
15) Sygil81 SOLD AND DELIVERED
16) a carved white rowan runestaff capped with a white crystal orb
It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the runestaff has been infused with a flaming substance.
MB 50k
CB 250K Theatrix SOLD PM Sent
17) a chalk white mesille runestaff
It has a bonus of +15 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the mesille runestaff will persist after its last enhancive charge has been expended.
MB 50k
18) a razor-sharp zorchar short sword
It has a bonus of +5 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the sword has been infused with the power of a lightning bolt.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The sword looks to have more than your average dwarf could count charges remaining.
You sense that the zorchar short sword will persist after its last enhancive charge has been expended.
MB 150k
19) a glaes-tipped imflass bastard sword
It has a bonus of +27 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the sword has been infused with the power of a fire elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have a lot of charges remaining.
You sense that the imflass bastard sword will persist after its last enhancive charge has been expended.
MB 2mil
20) a scorched vultite glaive
It has a bonus of +20 from a normal glaive, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.The harmonics generated tell you that the glaive has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB 50k
21) a kelyn-hilted invar claidhmore
It has a bonus of +2 from a normal claidhmore, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.
MB 50k
22) an invar-tipped imflass halberd
It has a bonus of +12 from a normal halberd, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The harmonics generated tell you that the halberd has been infused with the power of an ice elemental.
The halberd resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 1 times.
The halberd looks to have a lot of charges remaining.
You sense that the imflass halberd will persist after its last enhancive charge has been expended.
MB 2mil
CB 3mil Wizgem3 SOLD PM Sent
23) a glaes-tipped ora naginata
It has a bonus of +10 from a normal naginata, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
MB 100k
24) a veil iron military pick
It has a bonus of +25 from a normal pick, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB 150k
CB 150k Stormcrow SOLD PM Sent
25) a sigil-etched orase runestaff
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
MB 400k
CB 500k Sjoldamn SOLD PM Sent
26) an exquisite razern scimitar
It has a bonus of +10 from a normal scimitar, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the scimitar inflicts more fearsome wounds when it strikes.
MB 50k
Thanks for looking
Cleffknoat
1) a bone-handled black ora-studded maul Allereli SOLD AND DELIVERED
2) a mithglin military pick
It has a bonus of +15 from a normal pick, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons
to use effectively. The harmonics generated tell you that the pick has been infused with the power of a lightning bolt.
The pick resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The pick looks to have a huge number of charges remaining.
You sense that the military pick will persist after its last enhancive charge has been expended.
MB: 50k
3) a bent fireleaf runestaff
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded
weapons to use effectively.
4) an orange razern short sword
It has a bonus of +10 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
You sense that the razern short sword will persist after its last enhancive charge has been expended.
MB: 350k
CB 350k Solfar SOLD PM Sent!!!
5) an ora-tipped imflass trident
It has a bonus of +17 from a normal trident, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The harmonics generated tell you that the trident has been infused with a corrosive substance.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 4 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The trident looks to have a lot of charges remaining.
You sense that the imflass trident will persist after its last enhancive charge has been expended.
MB 1Mil
6) an onyx-hafted glaes trident
It has a bonus of +15 from a normal trident, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The trident looks to have a huge number of charges remaining.
You sense that the glaes trident will persist after its last enhancive charge has been expended.
MB 200k
7) imflass awl-pike
It has a bonus of +12 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The harmonics generated tell you that the awl-pike has been infused with a disrupting substance.
The awl-pike resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 11 times.
The awl-pike looks to have a lot of charges remaining.
You sense that the imflass awl-pike will persist after its last enhancive charge has been expended.
MB 200k
8) a chipped mesille short bow
It has a bonus of +15 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively. The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Influence.
This enhancement may not be used by adventurers who have not trained 11 times.
The bow looks to have a lot of charges remaining.
You sense that the mesille short bow will persist after its last enhancive charge has been expended.
MB 250k
9) imflass military flail
It has a bonus of +12 from a normal flail, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the flail has been infused with a disrupting substance.
MB 50k
10) a bone-pommeled vultite flamberge
It has a bonus of +20 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 59 times.
The flamberge looks to have a lot of charges remaining.
You sense that the vultite flamberge will persist after its last enhancive charge has been expended.
MB 100k
11) a kelyn-edged ora jeddart-axe
It has a bonus of +10 from a normal jeddart-axe, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The jeddart-axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The jeddart-axe looks to have a huge number of charges remaining.
You sense that the ora jeddart-axe will persist after its last enhancive charge has been expended.
MB 150k
12) a murky grey ora katana
It has a bonus of +10 from a normal katana, and the way it vibrates in tune with your voice tells you that it requires skill in two-handed and one-handed edged weapons to use effectively. The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes.
The katana resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 7 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The katana looks to have a lot of charges remaining.
You sense that the ora katana will persist after its last enhancive charge has been expended.
MB 250k
13) a faenor-tipped vultite butcher knife KneeCapper SOLD AND DELIVERED
14) a corroded ora-studded maul
It has a bonus of +10 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the maul helps defend the one who wields it.
MB 35k
15) Sygil81 SOLD AND DELIVERED
16) a carved white rowan runestaff capped with a white crystal orb
It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the runestaff has been infused with a flaming substance.
MB 50k
CB 250K Theatrix SOLD PM Sent
17) a chalk white mesille runestaff
It has a bonus of +15 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the mesille runestaff will persist after its last enhancive charge has been expended.
MB 50k
18) a razor-sharp zorchar short sword
It has a bonus of +5 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the sword has been infused with the power of a lightning bolt.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The sword looks to have more than your average dwarf could count charges remaining.
You sense that the zorchar short sword will persist after its last enhancive charge has been expended.
MB 150k
19) a glaes-tipped imflass bastard sword
It has a bonus of +27 from a normal sword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the sword has been infused with the power of a fire elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have a lot of charges remaining.
You sense that the imflass bastard sword will persist after its last enhancive charge has been expended.
MB 2mil
20) a scorched vultite glaive
It has a bonus of +20 from a normal glaive, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.The harmonics generated tell you that the glaive has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB 50k
21) a kelyn-hilted invar claidhmore
It has a bonus of +2 from a normal claidhmore, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes.
MB 50k
22) an invar-tipped imflass halberd
It has a bonus of +12 from a normal halberd, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The harmonics generated tell you that the halberd has been infused with the power of an ice elemental.
The halberd resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 1 times.
The halberd looks to have a lot of charges remaining.
You sense that the imflass halberd will persist after its last enhancive charge has been expended.
MB 2mil
CB 3mil Wizgem3 SOLD PM Sent
23) a glaes-tipped ora naginata
It has a bonus of +10 from a normal naginata, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
MB 100k
24) a veil iron military pick
It has a bonus of +25 from a normal pick, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
MB 150k
CB 150k Stormcrow SOLD PM Sent
25) a sigil-etched orase runestaff
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
MB 400k
CB 500k Sjoldamn SOLD PM Sent
26) an exquisite razern scimitar
It has a bonus of +10 from a normal scimitar, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. The harmonics generated tell you that the scimitar inflicts more fearsome wounds when it strikes.
MB 50k