neimanz1
06-21-2013, 08:24 PM
1-Looking closely at the orase runestaff, you see that it will cost 200000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the orase runestaff to remove it from the inventory.
2-Looking closely at the dark indigo orb, you see that it will cost 5000000 coins.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
3-Looking closely at the pewter stickpin, you see that it will cost 1500000 coins.
It has 1 charges remaining.
It could be activated by rubbing it.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have a lot of charges remaining.
You can PULL the pewter stickpin to remove it from the inventory.
4-Looking closely at the pink topaz torc, you see that it will cost 4000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Aura.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The torc looks to have a lot of charges remaining.
5-Looking closely at the imflass buckle, you see that it will cost 2000000 coins.
It is a holy item.
It has 5 charges remaining.
It could be activated by tapping it.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The buckle looks to have a lot of charges remaining.
6.-Looking closely at the star emerald talisman, you see that it will cost 5000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Wisdom.
This enhancement may not be used by adventurers who have not trained 25 times.
The talisman looks to have a huge number of charges remaining.
7-Looking closely at the pewter medallion, you see that it will cost 3000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Wisdom.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The medallion looks to have a lot of charges remaining.
8-Looking closely at the peridot pendant, you see that it will cost 2000000 coins.
It is currently imbedded with the Quake spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pendant looks to have more than your average giantman could count charges remaining.
9-Looking closely at the copper stickpin, you see that it will cost 4000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You can PULL the copper stickpin to remove it from the inventory.
10-Looking closely at the pewter earring, you see that it will cost 500000 coins.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The earring looks to have more than your average giantman could count charges remaining
11- Looking closely at the gold torc, you see that it will cost 1500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 1 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a lot of charges remaining.
12-Looking closely at the mithril crown, you see that it will cost 1000000 coins.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 13 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.
13-Looking closely at the vaalorn war hammer, you see that it will cost 1000000 coins.
It imparts a bonus of +18 more than usual.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 10 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 17 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have a lot of charges remaining.
14-Looking closely at the copper bracelet, you see that it will cost 1300000 coins.
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Influence.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracelet looks to have a lot of charges remaining.
15-Looking closely at the ora talisman, you see that it will cost 4500000 coins.
It is currently imbedded with the Spirit Warding I spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The talisman looks to have quite a few charges remaining.
16-Looking closely at the imflass clasp, you see that it will cost 2000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The clasp looks to have a lot of charges remaining.
17-Looking closely at the imflass bracer, you see that it will cost 2000000 coins.
It is a holy item.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The bracer looks to have more than your average giantman could count charges remaining
18-Looking closely at the dark indigo orb, you see that it will cost 1500000 coins.
It provides a bonus of 14 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 63 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
19-Looking closely at the smoky topaz barrette, you see that it will cost 2500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The barrette looks to have a lot of charges remaining.
20-Looking closely at the white sunstone necklace, you see that it will cost 2500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining.
21-Looking closely at the fireleaf runestaff, you see that it will cost 1500000 coins.
It imparts a bonus of +22 more than usual.
It has been infused with the power of a lightning bolt.
It provides a bonus of 6 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a lot of charges remaining.
22-Looking closely at the cardinal red orb, you see that it will cost 1500000 coins.
It provides a bonus of 13 to Discipline.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
23-Looking closely at the peridot ring, you see that it will cost 3500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 6 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The ring looks to have quite a few charges remaining.
24-Looking closely at the orase runestaff, you see that it will cost 300000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 8 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
25-Looking closely at the pink topaz necklace, you see that it will cost 1500000 coins.
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
26-Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 8 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
27-Looking closely at the orase runestaff, you see that it will cost 5000000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 17 to Influence.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
28-Looking closely at the kakore runestaff, you see that it will cost 8000000 coins.
It imparts a bonus of +10 more than usual.
It provides a bonus of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.
It imparts a bonus of +20 more than usual.
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the orase runestaff to remove it from the inventory.
2-Looking closely at the dark indigo orb, you see that it will cost 5000000 coins.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.
3-Looking closely at the pewter stickpin, you see that it will cost 1500000 coins.
It has 1 charges remaining.
It could be activated by rubbing it.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have a lot of charges remaining.
You can PULL the pewter stickpin to remove it from the inventory.
4-Looking closely at the pink topaz torc, you see that it will cost 4000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Aura.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The torc looks to have a lot of charges remaining.
5-Looking closely at the imflass buckle, you see that it will cost 2000000 coins.
It is a holy item.
It has 5 charges remaining.
It could be activated by tapping it.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The buckle looks to have a lot of charges remaining.
6.-Looking closely at the star emerald talisman, you see that it will cost 5000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Wisdom.
This enhancement may not be used by adventurers who have not trained 25 times.
The talisman looks to have a huge number of charges remaining.
7-Looking closely at the pewter medallion, you see that it will cost 3000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Wisdom.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The medallion looks to have a lot of charges remaining.
8-Looking closely at the peridot pendant, you see that it will cost 2000000 coins.
It is currently imbedded with the Quake spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pendant looks to have more than your average giantman could count charges remaining.
9-Looking closely at the copper stickpin, you see that it will cost 4000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You can PULL the copper stickpin to remove it from the inventory.
10-Looking closely at the pewter earring, you see that it will cost 500000 coins.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The earring looks to have more than your average giantman could count charges remaining
11- Looking closely at the gold torc, you see that it will cost 1500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 1 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a lot of charges remaining.
12-Looking closely at the mithril crown, you see that it will cost 1000000 coins.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 13 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.
13-Looking closely at the vaalorn war hammer, you see that it will cost 1000000 coins.
It imparts a bonus of +18 more than usual.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 10 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 17 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have a lot of charges remaining.
14-Looking closely at the copper bracelet, you see that it will cost 1300000 coins.
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Influence.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracelet looks to have a lot of charges remaining.
15-Looking closely at the ora talisman, you see that it will cost 4500000 coins.
It is currently imbedded with the Spirit Warding I spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The talisman looks to have quite a few charges remaining.
16-Looking closely at the imflass clasp, you see that it will cost 2000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The clasp looks to have a lot of charges remaining.
17-Looking closely at the imflass bracer, you see that it will cost 2000000 coins.
It is a holy item.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The bracer looks to have more than your average giantman could count charges remaining
18-Looking closely at the dark indigo orb, you see that it will cost 1500000 coins.
It provides a bonus of 14 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 63 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
19-Looking closely at the smoky topaz barrette, you see that it will cost 2500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The barrette looks to have a lot of charges remaining.
20-Looking closely at the white sunstone necklace, you see that it will cost 2500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining.
21-Looking closely at the fireleaf runestaff, you see that it will cost 1500000 coins.
It imparts a bonus of +22 more than usual.
It has been infused with the power of a lightning bolt.
It provides a bonus of 6 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a lot of charges remaining.
22-Looking closely at the cardinal red orb, you see that it will cost 1500000 coins.
It provides a bonus of 13 to Discipline.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
23-Looking closely at the peridot ring, you see that it will cost 3500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 6 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The ring looks to have quite a few charges remaining.
24-Looking closely at the orase runestaff, you see that it will cost 300000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 8 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
25-Looking closely at the pink topaz necklace, you see that it will cost 1500000 coins.
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.
26-Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 8 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
27-Looking closely at the orase runestaff, you see that it will cost 5000000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 17 to Influence.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
28-Looking closely at the kakore runestaff, you see that it will cost 8000000 coins.
It imparts a bonus of +10 more than usual.
It provides a bonus of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.