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neimanz1
06-21-2013, 08:24 PM
1-Looking closely at the orase runestaff, you see that it will cost 200000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the orase runestaff to remove it from the inventory.

2-Looking closely at the dark indigo orb, you see that it will cost 5000000 coins.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the dark indigo orb to remove it from the inventory.

3-Looking closely at the pewter stickpin, you see that it will cost 1500000 coins.
It has 1 charges remaining.
It could be activated by rubbing it.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have a lot of charges remaining.
You can PULL the pewter stickpin to remove it from the inventory.

4-Looking closely at the pink topaz torc, you see that it will cost 4000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Aura.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The torc looks to have a lot of charges remaining.

5-Looking closely at the imflass buckle, you see that it will cost 2000000 coins.
It is a holy item.
It has 5 charges remaining.
It could be activated by tapping it.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The buckle looks to have a lot of charges remaining.

6.-Looking closely at the star emerald talisman, you see that it will cost 5000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Wisdom.
This enhancement may not be used by adventurers who have not trained 25 times.
The talisman looks to have a huge number of charges remaining.

7-Looking closely at the pewter medallion, you see that it will cost 3000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Wisdom.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The medallion looks to have a lot of charges remaining.

8-Looking closely at the peridot pendant, you see that it will cost 2000000 coins.
It is currently imbedded with the Quake spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The pendant looks to have more than your average giantman could count charges remaining.

9-Looking closely at the copper stickpin, you see that it will cost 4000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You can PULL the copper stickpin to remove it from the inventory.

10-Looking closely at the pewter earring, you see that it will cost 500000 coins.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The earring looks to have more than your average giantman could count charges remaining

11- Looking closely at the gold torc, you see that it will cost 1500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 1 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a lot of charges remaining.

12-Looking closely at the mithril crown, you see that it will cost 1000000 coins.
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 13 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a lot of charges remaining.

13-Looking closely at the vaalorn war hammer, you see that it will cost 1000000 coins.
It imparts a bonus of +18 more than usual.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 10 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 17 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have a lot of charges remaining.

14-Looking closely at the copper bracelet, you see that it will cost 1300000 coins.
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Influence.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracelet looks to have a lot of charges remaining.

15-Looking closely at the ora talisman, you see that it will cost 4500000 coins.
It is currently imbedded with the Spirit Warding I spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The talisman looks to have quite a few charges remaining.

16-Looking closely at the imflass clasp, you see that it will cost 2000000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The clasp looks to have a lot of charges remaining.

17-Looking closely at the imflass bracer, you see that it will cost 2000000 coins.
It is a holy item.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The bracer looks to have more than your average giantman could count charges remaining

18-Looking closely at the dark indigo orb, you see that it will cost 1500000 coins.
It provides a bonus of 14 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 63 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

19-Looking closely at the smoky topaz barrette, you see that it will cost 2500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The barrette looks to have a lot of charges remaining.

20-Looking closely at the white sunstone necklace, you see that it will cost 2500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining.

21-Looking closely at the fireleaf runestaff, you see that it will cost 1500000 coins.
It imparts a bonus of +22 more than usual.
It has been infused with the power of a lightning bolt.
It provides a bonus of 6 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a lot of charges remaining.

22-Looking closely at the cardinal red orb, you see that it will cost 1500000 coins.
It provides a bonus of 13 to Discipline.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

23-Looking closely at the peridot ring, you see that it will cost 3500000 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 6 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The ring looks to have quite a few charges remaining.

24-Looking closely at the orase runestaff, you see that it will cost 300000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 8 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.

25-Looking closely at the pink topaz necklace, you see that it will cost 1500000 coins.
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a lot of charges remaining.

26-Looking closely at the sunset orange orb, you see that it will cost 4000000 coins.
It provides a bonus of 8 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

27-Looking closely at the orase runestaff, you see that it will cost 5000000 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 17 to Influence.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.

28-Looking closely at the kakore runestaff, you see that it will cost 8000000 coins.
It imparts a bonus of +10 more than usual.
It provides a bonus of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.

Luftstreitkräfte
06-21-2013, 09:07 PM
holy shit dude

can you also put if they are perm/crumbly for the worn ones

neimanz1
06-21-2013, 09:18 PM
14 and down are non crumbly. there are signs at the shop. east room is crumbly the central and west room is non crumbly

Luftstreitkräfte
06-21-2013, 10:06 PM
i bought 1, 16, 21, 25, and some other runestaff. PM me about giving me a steal on 27 cuz im so sexy

edit: thanks babe

Lord Orbstar
06-22-2013, 12:17 AM
inventory raper. I would have bought...

Luftstreitkräfte
06-22-2013, 08:20 AM
the inventory shouldn't have been wearing a mini skirt

neimanz1
06-23-2013, 10:50 AM
buy more..

Daiyon
06-23-2013, 11:43 AM
The inventory told me it was over 18.

Luftstreitkräfte
06-23-2013, 07:52 PM
really loving these items. neimanz rocks. this inventory takes anal. rape it now.

neimanz1
06-26-2013, 02:42 AM
The platinum buckle contains the spell Flaming Aura, from the Arcane circle.

The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The buckle looks to have a huge number of charges remaining.

You sense that the platinum buckle will crumble into dust after its last enhancive charge has been expended.

You sense that the platinum buckle will persist after its last magical charge has been expended.

Added this for 500k
mage rechargeable flaming aura with 4 charges

SHAFT
06-26-2013, 02:54 AM
You're a horrible salesman

neimanz1
06-28-2013, 10:29 PM
You place your rowan runestaff on the counter, hoping to sell it for 100000 silvers.
>get rune
Looking closely at the rowan runestaff, you see that it will cost 100000 coins.
It imparts a bonus of +5 more than usual.
It has been infused with the power of a disintegrating substance.
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the rowan runestaff to remove it from the inventory.


added some stuff
buy something!

neimanz1
07-01-2013, 01:52 AM
Looking closely at the imflass broadsword, you see that it will cost 400000 coins.
It imparts a bonus of +12 more than usual.
It is weighted to inflict more damage.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The broadsword looks to have a huge number of charges remaining.
It has been temporarily enhanced.
It's enhancement will degrade when it scores a successful strike.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.

Looking closely at the mossbark runestaff, you see that it will cost 999999 coins.
It imparts a bonus of +15 more than usual.
It has been infused with the power of an earth elemental.
It provides a bonus of 6 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the mossbark runestaff to remove it from the inventory.



Looking closely at the beryl headband, you see that it will cost 500000 coins. (Crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 6 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The headband looks to have a lot of charges remaining.


Looking closely at the inset copper headband, you see that it will cost 6000000 coins. (crumbly )
It provides a bonus of 7 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The headband looks to have a lot of charges remaining.
You can PULL the inset copper headband to remove it from the inventory.


Added more stuff

neimanz1
07-07-2013, 03:54 PM
Looking closely at the twohanded sword, you see that it will cost 100000 coins.
It imparts a bonus of +12 more than usual.
It is somewhat weighted to inflict more critical blows.
You can PULL the twohanded sword to remove it from the inventory

cheap starter weapon

neimanz1
07-09-2013, 09:33 PM
Looking closely at the kakore runestaff, you see that it will cost 300000 coins.
It imparts a bonus of +10 more than usual.
It has been infused with the power of an ice elemental.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 9 to Influence.
This enhancement may not be used by adventurers who have not trained 18 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the kakore runestaff to remove it from the inventory.

>get greave
Looking closely at the vultite arm greaves, you see that it will cost 75000 coins.
It imparts a bonus of +20 more than usual.
It is temporarily very heavily padded against critical blows.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
You can PULL the vultite arm greaves to remove it from the inventory.

added more stuff

neimanz1
07-15-2013, 11:17 PM
Looking closely at the mesille runestaff, you see that it will cost 2500000 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the mesille runestaff to remove it from the inventory.
>

get it before its gone

neimanz1
07-29-2013, 09:39 PM
added another item

Looking closely at the mithril buckler, you see that it will cost 400000 coins.
It imparts a bonus of +5 more than usual.
It provides a bonus of 9 to Constitution.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The buckler looks to have more than your average giantman could count charges remaini