View Full Version : Ensorcell flares don't seem to get more frequent at higher tiers
The release post said they did, but I can't find any real evidence of it.
temp: 14.2% in 2409 successful casts
t2: 14.6% in 3000 successful casts
The .4% increase is very much within the margin of error: 12.8%-15.6% at 95% confidence at temp sorcell, 13.3%-15.9% at 95% confidence at tier 2.
If there is actually a bonus, it's almost certainly not more than 1% per tier, and even that seems unlikely. I wonder if Coase neglected to implement the flare frequency increase. I guess it's also possible I tracked things incorrectly. I welcome anyone else to track these stats for themselves.
I will run another 3000+ trials once I'm at t5 to check this out.
Allereli
06-17-2013, 01:23 AM
def post this on the officials
I was thinking I'd wait til I tried with t5. If someone will let me borrow a t5 runestaff (and better yet, be a mana mule), we could get a better sense.
Edit: I could also send someone my script, but it needs some explanation, and is more convenient to work with if you're willing to change a line in lich.rbw.
Allereli
06-17-2013, 09:00 AM
I think bringing it to their attention asap, even though many GMs do read here, seeing as you've already done over 5000 casts, I think you have enough to merit a look at the code. I've had stuff looked at with a lot less.
Whirlin
06-17-2013, 09:35 AM
I didn't think their frequency was meant to increase, just their potency at higher tiers.
Fallen
06-17-2013, 10:05 AM
I didn't think their frequency was meant to increase, just their potency at higher tiers.
Had to track down the release document, but no, they're supposed to increase in frequency.
Permanent ensorcellment grants more widespread bonuses. There are 5 tiers of permanent ensorcellment. Shields and armor that are permanently ensorcelled provide the bearer with an +2 bonus to CvA (http://www.krakiipedia.org/wiki/CvA). Weapons and runestaves that are permanently ensorcelled gain permanent life channelling flares (which, unlike the temporary flares, can also be used by non-sorcerers). The strength and frequency of the life channeling flares increase based on the tier of the ensorcellment (+5 AS or +3 CS per tier on the next attack within 30 seconds, with sorcerers gaining a free bonus tier). Training in Sorcerer Lore, Necromancy (http://www.krakiipedia.org/wiki/Sorcerous_Lore,_Necromancy) allows the sorcerer to retain this bonus for one extra attack at 90 ranks or two extra attacks at 180 ranks.
Allereli
06-17-2013, 10:30 AM
Does Slit-Eye have any T4 numbers? Draithe any T5?
Wheelerm
06-17-2013, 10:55 AM
I looked at an extremely small sample size by comparison, and I calculated 14.2% over 162 successful casts for my Tier 1 runestaff.
whiteflash
06-18-2013, 11:35 AM
Does Slit-Eye have any T4 numbers? Draithe any T5?
I can try looking at T5 rates. Things are a bit complicated by tainted bond, since I suck at code I'll be more or less counting manually. I definitely feel like it procs more than 15%, perhaps that's just hope though.
Tainted bond is just for attacks, right? Flares go off more frequently for swings than casts.
whiteflash
06-18-2013, 02:42 PM
Tainted bond is just for attacks, right? Flares go off more frequently for swings than casts.
Ah, true story. The t5 I have is on a weapon, all my rune staves are fusion.
Tenlaar
06-18-2013, 03:15 PM
The strength and frequency of the life channeling flares increase based on the tier of the ensorcellment
That just means that as the tiers go up you are more likely to get the least useful flare to a caster - working as intended!
That just means that as the tiers go up you are more likely to get the least useful flare to a caster - working as intended!
Life channeling is the general term for an ensorcell flare.
Tenlaar
06-19-2013, 04:04 AM
I'm just going to start using [sarcasm] tags.
It looks like no flare will go off while you have the acuity bonus active, including the cast on which it wears off. (At least, I haven't seen one). I haven't been controlling for this in my tests -- I did some tests while always missing health/mana/spirit, some tests while just missing mana, some tests with <90 necro ranks, some tests with >=90 necro ranks.
If that is true (that you can't reflare), the only worthwhile test is one where I'm missing health, mana, and spirit for every cast. I'll gather some temp ensorcell stats under those conditions (against rabid squirrels or whatever), and will be able to compare it against t4 pretty soon. Hopefully something will fall out of that.
still no answer on this huh?
I haven't posted on the officials. I keep starting a project to collect t5 data without acuity flares but then I mess it up somewhere along the line and set it aside for a week. For what it's worth, the false starts also vaguely suggest that there really isn't a frequency difference between tiers.
has anyone compiled a table of flare efficiency (mana/health/stamina returned) per tier?
nindon
08-11-2013, 09:42 AM
has anyone compiled a table of flare efficiency (mana/health/stamina returned) per tier?
Goat's guide (http://gsguide.wikia.com/wiki/Ensorcell) has it for health and mana.
ahh so a sorcerer at a theoretical t6 would get between 11 and 22 health/mana back per flare. It'd be nice of spirit increased to 2 for t6, just for us.
No, 10-20 health/mana for us at t5 ("t6"). 5-10 for temp, and +1/+2 for each tier beyond. I expect 9-18 health/mana (or stamina) for non-sorcs with t5.
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