PDA

View Full Version : I'm Happy



crb
06-08-2013, 10:40 AM
As you sing, you feel a faint resonating vibration from the myklian scale armor in your hand...

The harmonics generated tell you that the armor serves to reduce the severity of inflicted wounds. (+30 points padding, Expertly)
The myklian scale armor resonates with your voice, indicating that it has been enchanted by Emelyn.
The armor resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 2 to Spirit Recovery.
It provides a bonus of 15 to Dexterity.
This enhancement may not be used by adventurers who have not trained 72 times.
The armor seems to be out of charges.

As your song penetrates the myklian scale armor, you determine that it is slightly resistant to slashing attacks, slightly resistant to puncturing attacks, and very resistant to shocking attacks.

You sense that the myklian scale armor will persist after its last enhancive charge has been expended.

Armor is pretty much done, I can't fathom I'll ever have the opportunity to upgrade this in any way ever again, unless they did a fusion slot adding service I guess (and then I might be disqualified as too uber).

Mtenda
06-08-2013, 10:45 AM
MB

Menos
06-21-2013, 03:01 PM
I'm curious, why the lore bonus over something like agility or wisdom?

Also, excellent armor.

Methais
06-21-2013, 03:07 PM
It provides a bonus of 2 to Spirit Recovery.

Never thought to ask, but does this mean you get an extra 2 spirit back per spirit pulse? Or is it percentage based or something?

Buckwheet
06-21-2013, 03:15 PM
Each race has a certain amount per few minutes they get back. +Spirit Regen moves you up a tier. There are three tiers above halfling.

A DE with +3 spirit regen gains as much spirit as a regular halfling would. There is an article on KP about it.

crb
06-21-2013, 03:15 PM
I'm curious, why the lore bonus over something like agility or wisdom?

Also, excellent armor.

White people problem: Agility and Wisdom are already capped (as is aura, spell aiming, dex)

Tgo01
06-21-2013, 03:18 PM
1%er!

Methais
06-21-2013, 03:19 PM
Each race has a certain amount per few minutes they get back. +Spirit Regen moves you up a tier. There are three tiers above halfling.

A DE with +3 spirit regen gains as much spirit as a regular halfling would. There is an article on KP about it.

Nice. I need to grab some of these for my cleric. I'm assuming they're pretty ridiculous in price?

crb
06-21-2013, 03:23 PM
Nice. I need to grab some of these for my cleric. I'm assuming they're pretty ridiculous in price?

Spirit regen enhancives are probably the most expensive single type of enhancive. But there are multiple orbs for sale right now in pshops starting at 5m (http://www.virilneus.com/shops/index.php?itemname=a+radiant+dark+indigo+orb).

But those are orbs, it gets expensive in a worn item. In the last year I sold a wrist worn +1 spirit recovery item for 20m. I also have an uber helm with +1 spirit recovery for sale now for 35m

http://www.virilneus.com/shops/index.php?itemname=an+old+vultite+helm

Venrid
06-21-2013, 04:24 PM
Call me lazy, but how many points is expertly padding(ed)??

Fallen
06-21-2013, 04:26 PM
Call me lazy, but how many points is expertly padding(ed)??

30-34

Candor
06-21-2013, 04:29 PM
Call me lazy, but how many points is expertly padding(ed)??

30-34. And you're lazy.

crb
09-08-2013, 11:24 PM
Got the stick finished. 4 slot fusion, t5 ensorcell, 10x acuity. Took out the +15 dodge, put in +11 necro, +15 spell aim, +15 dex, +14 agility, thus maxing out my necro with +50 in enhancive, and fixskilled to this (enhanced ratio)

Sorcerous Lore - Demonology........| 212 112
Sorcerous Lore - Necromancy........| 280 180

For.... 3 ensorcell flares per activation. So roughly what? 3/7 casts I'll have +30/18, and 1/7 casts I'll have +50/30, when they combine I'll have +80/48.

Jeril
09-08-2013, 11:29 PM
That is pretty spiffy.

Tgo01
09-08-2013, 11:44 PM
That's pretty awesome. Grats.

crb
09-09-2013, 10:43 AM
double flare

You gesture at an Ithzir seer.
Your illthorn staff glows intensely with a verdant light!
CS: +609 - TD: +424 + CvA: +19 + d100: +46 == +250
Warding failed!
... and hits for 29 points of damage!
An Ithzir seer is suddenly engulfed in flames of pure essence!
... 70 points of damage!
Fire completely surrounds an Ithzir seer. Blood boils and heart stops.
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
You feel 7 mana surge into you!
Cast Roundtime 3 Seconds.

crb
09-09-2013, 10:49 AM
..and actually it looks like 735 has a bug. I'm not getting triple flares at 180 ranks as I should.

crb
09-11-2013, 12:16 PM
bug seems to have been fixed

Allereli
09-11-2013, 12:17 PM
bug seems to have been fixed

great to hear, post more fun logs please :)

crb
09-11-2013, 02:02 PM
I need to somehow make the stars align so I can get a log of 735, acuity, 117, 307, all flaring at the same type while under sign of madness. Might be able to touch 800 AS if joined to a bard.

caelric
09-11-2013, 11:29 PM
On a semi related note, my weapon swinging sorc has a 7x, perfect forged, HCW, blink T5 ensorcelled greatsword. Fun to see the necro flare and the blink flare (719) hit at the same time, and regain mana from the 719 and stamina from the ensorcell flare.