Dragoon
06-03-2013, 04:50 PM
I love the new shield manuevers that they released. Here are a few reasons why:
[Roll result: 221 (open d100: 70) Bonus: 26]
You feint to the left, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
Your disk arrives, following you dutifully.
R>
A siren shifts to a higher key and repeats her last verse.
>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 198 (open d100: 47) Bonus: 25]
Your bash connects!
... 20 points of damage!
Vertigo! The siren clutches stomach.
The siren is stunned!
You swing a notched scarlet steel mace at a siren!
AS: +511 vs DS: +387 with AvD: +34 + d100 roll: +15 = +173
... and hit for 95 points of damage!
Incredible smash to what used to be a stomach!
[You have 3 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
Roundtime: 5 sec.
>feint
[Roll result: 236 (open d100: 89) Bonus: 26]
You feint to the right, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 154 (open d100: 8) Bonus: 25]
Your bash connects!
... 20 points of damage!
Dizzied! The siren spins in circles.
It is knocked to the ground!
The siren is stunned!
You swing a notched scarlet steel mace at a siren!
AS: +511 vs DS: +387 with AvD: +34 + d100 roll: +33 = +191
... and hit for 119 points of damage!
A mighty hit turns the siren's insides to outsides!
[You have 2 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
Roundtime: 5 sec.
A siren appears to slow down and become less nimble.
>
A siren tries to ensnare you!
AS: +443 vs DS: +740 with AvD: +38 + d100 roll: +38 = -221
A clean miss.
>off
You are now in an offensive stance.
>feint
[Roll result: 201 (open d100: 57) Bonus: 26]
You feint low, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 93 (open d100: -50) Bonus: 25]
Your bash connects!
The siren is unaffected by your futile bash!
You swing a notched scarlet steel mace at a siren!
AS: +521 vs DS: +452 with AvD: +34 + d100 roll: +96 = +199
... and hit for 73 points of damage!
Left arm ripped from socket at the elbow!
The siren's scallop shell shield falls to the ground.
The siren is stunned!
Roundtime: 5 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 223 (open d100: 70) Bonus: 35]
Your bash connects!
... 20 points of damage!
Vertigo! The siren clutches stomach.
You swing a notched scarlet steel mace at a siren!
AS: +521 vs DS: +377 with AvD: +34 + d100 roll: +20 = +198
... and hit for 122 points of damage!
A mighty hit turns the siren's insides to outsides!
[You have completed this portion of your Adventurer's Guild task.]
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
The silvery luminescence fades from around a siren.
Roundtime: 5 sec.
Now I just need to fully 2x in combat manuevers to smack the crap out of the rest of Nelemar. Hehe
[Roll result: 221 (open d100: 70) Bonus: 26]
You feint to the left, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
Your disk arrives, following you dutifully.
R>
A siren shifts to a higher key and repeats her last verse.
>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 198 (open d100: 47) Bonus: 25]
Your bash connects!
... 20 points of damage!
Vertigo! The siren clutches stomach.
The siren is stunned!
You swing a notched scarlet steel mace at a siren!
AS: +511 vs DS: +387 with AvD: +34 + d100 roll: +15 = +173
... and hit for 95 points of damage!
Incredible smash to what used to be a stomach!
[You have 3 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
Roundtime: 5 sec.
>feint
[Roll result: 236 (open d100: 89) Bonus: 26]
You feint to the right, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 154 (open d100: 8) Bonus: 25]
Your bash connects!
... 20 points of damage!
Dizzied! The siren spins in circles.
It is knocked to the ground!
The siren is stunned!
You swing a notched scarlet steel mace at a siren!
AS: +511 vs DS: +387 with AvD: +34 + d100 roll: +33 = +191
... and hit for 119 points of damage!
A mighty hit turns the siren's insides to outsides!
[You have 2 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
Roundtime: 5 sec.
A siren appears to slow down and become less nimble.
>
A siren tries to ensnare you!
AS: +443 vs DS: +740 with AvD: +38 + d100 roll: +38 = -221
A clean miss.
>off
You are now in an offensive stance.
>feint
[Roll result: 201 (open d100: 57) Bonus: 26]
You feint low, the siren buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 93 (open d100: -50) Bonus: 25]
Your bash connects!
The siren is unaffected by your futile bash!
You swing a notched scarlet steel mace at a siren!
AS: +521 vs DS: +452 with AvD: +34 + d100 roll: +96 = +199
... and hit for 73 points of damage!
Left arm ripped from socket at the elbow!
The siren's scallop shell shield falls to the ground.
The siren is stunned!
Roundtime: 5 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>strike
You launch a quick bash with your rolaren tower shield at a siren!
[Roll result: 223 (open d100: 70) Bonus: 35]
Your bash connects!
... 20 points of damage!
Vertigo! The siren clutches stomach.
You swing a notched scarlet steel mace at a siren!
AS: +521 vs DS: +377 with AvD: +34 + d100 roll: +20 = +198
... and hit for 122 points of damage!
A mighty hit turns the siren's insides to outsides!
[You have completed this portion of your Adventurer's Guild task.]
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
The silvery luminescence fades from around a siren.
Roundtime: 5 sec.
Now I just need to fully 2x in combat manuevers to smack the crap out of the rest of Nelemar. Hehe