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View Full Version : Level 50 Wiz back after a decade. Advice?



Sjoldamn
05-19-2013, 05:34 PM
Name: Sjoldamm Hondesdall Race: Human Profession: Wizard (shown as: Firestormer)
Gender: Male Age: 54 Expr: 2566715 Level: 50
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 62 (11) ... 62 (11)
Constitution (CON): 64 (7) ... 61 (5)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 81 (15) ... 81 (15)
Discipline (DIS): 96 (23) ... 96 (23)
Aura (AUR): 100 (25) ... 105 (27)
Logic (LOG): 100 (30) ... 105 (32)
Intuition (INT): 77 (18) ... 77 (18)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 64 (7) ... 64 (7)

Health: 157
Mana: 217
Spirit: 11
Stamina: 57

Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Multi Opponent Combat..............| 20 4
Physical Fitness...................| 108 26
Arcane Symbols.....................| 166 66
Magic Item Use.....................| 166 66
Spell Aiming.......................| 204 104
Harness Power......................| 205 105
Elemental Mana Control.............| 161 61
Elemental Lore - Earth.............| 128 34
Elemental Lore - Fire..............| 128 34
Survival...........................| 82 18
Perception.........................| 128 34
Climbing...........................| 82 18
Swimming...........................| 58 12

Spell Lists
Major Elemental....................| 40
Spell Lists
Minor Elemental....................| 40
Spell Lists
Wizard.............................| 29

You are a member of the Wizard Guild.
You are current with your dues and must check in again sometime in the next 84 days.
You currently have 16 ranks out of a possible 229 for your training.

Master of CoL.

Built to be a pure spellcaster, with an emphasis on fire. Trolls have been my favorite prey since first seeing a forest troll flare up from 906. Currently hunting inside Marsh Keep (River's Rest) for Flesh Golems(50u), Tomb Trolls(52), and Tomb Troll Necromancers(54).

I do the Adventurer's Guild bounties during my normal hunts. I haven't tried to enchant, recharge, or imbed since returning. I'll usually skill alchemy while my mind is fried.

Any advice on training, hunting, etc, would be greatly appreciated.

DaCapn
05-20-2013, 12:13 AM
Your build is a little funny in my opinion. I'd 1x PF, drop survival and perception, drop earth lore, and pull back on harness power (max 1.5x). Get MnE and MjE up to 1x and dump the rest into wizard base. You're missing out on something like 15-20 MjE CS. Dump some extra TPs into fire if you like (max 50). Fire lore generates more splash targets on average than MOC does per training point spent. I wouldn't take more than 2 ranks in it, personally (I don't take any myself).

You should give guardians of sunfist (newer society) some serious consideration. Especially if you love trolls and fire.

SHAFT
05-20-2013, 12:35 AM
Dacapn painted a picture. Read whirlin's guide for a few more paintings. Wizards are quite possibly the most diverse profession in GS these days. The pure way isn't the only way.

Riros
05-20-2013, 07:42 PM
I've been finding 1X HP around that level to be plenty. I was using 2X until 25, then let it drop down to 1X as I leveled. As a pure, my CS has been high enough to drain mana well to get a fry and then some.

You should consider getting 24 Ranks of air lore. Tonis bolt, extra disk room, and improved haste are all nice for the cost.

If you invest into MIU/AS, you should be able to enchant well enough. You may want to look into it before fixskill'ing.

Oh, there are some nice staves for sale at Solhaven right now. 1.5M for 4x/4x acuity flares, or 750K for 4X mana flares.
(Check here: http://forum.gsplayers.com/showthread.php?81168-Free-Festival-in-Solhaven-May-19-25).

And good luck with Alchemy...

Askip
06-01-2013, 06:41 PM
I was always a little oddball with my build, but I did 1x first aid (and survival after it was rolled in) for skinning and did not botch many pelts (including stone hearts with a broadsword back in the day). :D

P.S. Welcome back, I still plan on rejoining the fun eventually too.


Your build is a little funny in my opinion. I'd 1x PF, drop survival and perception, drop earth lore, and pull back on harness power (max 1.5x). Get MnE and MjE up to 1x and dump the rest into wizard base. You're missing out on something like 15-20 MjE CS. Dump some extra TPs into fire if you like (max 50). Fire lore generates more splash targets on average than MOC does per training point spent. I wouldn't take more than 2 ranks in it, personally (I don't take any myself).

You should give guardians of sunfist (newer society) some serious consideration. Especially if you love trolls and fire.