View Full Version : Do real wizards wear robes?
tiggereye
05-13-2013, 01:25 PM
Discuss pros/cons, ideal armor for mid 30s and up pure mage. Robes vs leather, padding, extras, etc... Need some insight before shopping. Thanks and go! :)
BriarFox
05-13-2013, 01:28 PM
http://krakiipedia.org.
AnticorRifling
05-13-2013, 01:35 PM
I only wear them when I'm sipping courvoisier.
my hobbit wizard wears them, largely for weight.
Gelston
05-13-2013, 01:58 PM
I wear them for style and class. Get full leathers though.
Fallen
05-13-2013, 02:02 PM
Mechanically, it is best to go for fulls. You can now train away even slight maneuver penalties.
tyrant-201
05-13-2013, 02:04 PM
With Gelston and Fallen on this. For the wizard effect, Telare wears robes (altered cloaks). For defensive effect, he wears fulls.
Fallen
05-13-2013, 02:07 PM
With Gelston and Fallen on this. For the wizard effect, Telare wears robes (altered cloaks). For defensive effect, he wears fulls.
Very true. If you want the "robe" look, wear armor concealers.
Sighisoara
05-13-2013, 02:51 PM
Apparently, I'm the odd man out. My wizard wears robes, and has from inception. It began largely due to my thought that wizards should be in robes. I don't think there's all that much difference between robes and full leather protection-wise; if you get hit wearing either, it's going to hurt. My experience has been that my wizard has died from hit point attrition far more frequently than from crits.
Tisket
05-13-2013, 02:56 PM
Mechanically, it is best to go for fulls. You can now train away even slight maneuver penalties.
How many times do you have to train to remove the penalties?
Gelston
05-13-2013, 02:56 PM
My wizard does too, but it is purely for RP. Full leathers aren't a LOT better than robes, but they are better... And there are a lot more medium range full leather in existence than robes... Although some nice robes are starting to be created.
SHAFT
05-13-2013, 03:04 PM
Lbp ftw!
neimanz1
05-13-2013, 03:08 PM
Robes are great that you could add nice enhancive pieces without added spell hinderance & iron skin makes it very desirable especially for an empath and cleric who could steal iron skin with 208
Fallen
05-13-2013, 03:19 PM
Robes are great that you could add nice enhancive pieces without added spell hinderance & iron skin makes it very desirable especially for an empath and cleric who could steal iron skin with 208
Good call on enhancive armor accessories. That's a definite plus for robes over full leathers I didn't consider.
Danical
05-13-2013, 04:16 PM
my hobbit wizard wears them, largely for weight.
You may want to (re)visit the encumbrance section again. http://www.krakiipedia.org/wiki/Encumbrance#Armor_and_Encumbrance
If you're looking to increase the amount you can hold, largely a halfling or gnome problem, you should wear the armor with:
(1) the heaviest standard weight.
(2) most amount of lightening possible.
You'll then want to balance that against your spell hindrance and TPs necessary to train both the maneuver penalty and spell hindrance off.
Hope this helps.
Latrinsorm
05-13-2013, 04:28 PM
Apparently, I'm the odd man out. My wizard wears robes, and has from inception. It began largely due to my thought that wizards should be in robes. I don't think there's all that much difference between robes and full leather protection-wise; if you get hit wearing either, it's going to hurt. My experience has been that my wizard has died from hit point attrition far more frequently than from crits.In addition to the advantage in crit divisor, full leather also provides an advantage in Damage Factor over robes, which would make you less susceptible to hit point attrition.
diethx
05-13-2013, 04:37 PM
I was really disappointed when I opened this up and it was Gemstone related. The title is misleading as fuck.
NinjasLeadTheWay
05-13-2013, 04:45 PM
I was really disappointed when I opened this up and it was Gemstone related. The title is misleading as fuck.
It sucks right?
diethx
05-13-2013, 04:45 PM
Yes. Right.
Methais
05-13-2013, 05:50 PM
I normally wear fulls, but I've been wearing robes for the past few years since I found some 4x HCP ones in a box a few years ago. And bought some 3x temp MCP ones not long ago for not much.
subzero
05-13-2013, 06:26 PM
Robes are great that you could add nice enhancive pieces without added spell hinderance & iron skin makes it very desirable especially for an empath and cleric who could steal iron skin with 208
1202 is pretty common on scrolls, too, so not really out of the question for wizards.
DaCapn
05-13-2013, 07:29 PM
I just wear full leather or below based on whatever the best combo for my gear is. Right now both of my wizards are wearing light leather because I have a temp VHCP and ECP set. It'll probably last like 5 years. Your DS should do most of the work as a wizard.
And yeah, neimanz makes a good point with respect to enhancive armor accessories.
Donquix
05-13-2013, 07:29 PM
Either are perfectly viable. Fulls aren't staggeringly better than robes but, they still are. The point about armor accessories is an interesting one though. If you have a good helm/neck/leg armor accessories and don't want the extra hindrance it could very well be worth it. I think it's honestly kind of a wash, i'd wear whichever i could get the best set of and if the RP is that big of a deal get a robe armor concealer. Since it's not even full coverage armor even the cheap "locked" versions are fine so the only problem is the extra weight if you're a small race :\
How many times do you have to train to remove the penalties?
http://www.krakiipedia.org/wiki/Armor_Use already lists the action penalty for fulls as 0, not sure if that's accurate but if it is then you don't need to overtrain at all.
my hobbit wizard wears them, largely for weight.
Explain how this helps him with weight?
Ardwen
05-13-2013, 07:55 PM
clearly if real wizards wear robes, Hugh Hefner is the greatest wizard ever!
Hightower
05-13-2013, 08:54 PM
Robes allow the wearer to utilize enhancive armor accessories. They also require no training. However, full leather has better AvD (most of the time) and damage factor, as well as a slightly higher crit divisor for torso/arm hits. It's true that DS does most of the work and wizards typically don't get hit, but when you do get hit it will tend to be more serious if you're wearing robes. The difference can be fairly significant.
An example scenario to illustrate the point:
Let's say a fallen crusader swings their usual talon sword at you with spirit strike up while you're bound by a rift crawler's fear effect. This is not unusual for those who hunt plane 4. Let's assume an average roll of 50, DS of 450, and AS of 506.
Robes = +146 roll result, 16 raw damage for a rank 2-3 critical
Full leather = +141 roll result, 10 raw damage, for a rank 1-2 critical
If this were a head shot of the highest possible critical rank for the outcomes listed, the difference between the two amounts to an additional 8 points of damage and an additional 3 round stun over the same hit against full leather. You might say that 8 damage isn't a lot and you'd be right, but this is only one example and the extra few rounds spent stunned could easily result in death.
Unless you have some very nice enhancive armor pieces that you intend to use, I see no reason to rely on robes over full leather as a wizard. True. You don't get hit often. But you will definitely notice a difference when you do get hit! And if all you want is the look, well, you should be using fusion armor anyway and you should be taking it off between hunts! If that's not good enough, armor concealers are nice.
I would advise against wearing heavier than full leather. Spell hindrance is an even greater consideration for a wizard than the protective properties of the armor. Even if you have some very nicely padded LBP, I just don't think padding is worth having spells fail at critical moments. And the failure rates for elemental spells are just too high to be tolerated, in my opinion (of course, I won't tolerate even 1%, so that's not surprising!).
As far as additional properties? Enhancives first, anything else second. If you have the cash for it, padded fusion full leathers are ideal. But nothing provides more of a benefit than enhancives in this game and fusion pieces allow for massive gains. Padding may help you survive hits, but boosting your offensive/defensive stats/skills so that you rarely have to survive a hit in the first place is a better option!
~Taverkin
neimanz1
05-13-2013, 08:57 PM
Robes allow the wearer to utilize enhancive armor accessories. They also require no training. However, full leather has better AvD (most of the time) and damage factor, as well as a slightly higher crit divisor for torso/arm hits. It's true that DS does most of the work and wizards typically don't get hit, but when you do get hit it will tend to be more serious if you're wearing robes. The difference can be fairly significant.
An example scenario to illustrate the point:
Let's say a fallen crusader swings their usual talon sword at you with spirit strike up while you're bound by a rift crawler's fear effect. This is not unusual for those who hunt plane 4. Let's assume an average roll of 50, DS of 450, and AS of 506.
Robes = +146 roll result, 16 raw damage for a rank 2-3 critical
Full leather = +141 roll result, 10 raw damage, for a rank 1-2 critical
If this were a head shot of the highest possible critical rank for the outcomes listed, the difference between the two amounts to an additional 8 points of damage and an additional 3 round stun over the same hit against full leather. You might say that 8 damage isn't a lot and you'd be right, but this is only one example and the extra few rounds spent stunned could easily result in death.
Unless you have some very nice enhancive armor pieces that you intend to use, I see no reason to rely on robes over full leather as a wizard. True. You don't get hit often. But you will definitely notice a difference when you do get hit! And if all you want is the look, well, you should be using fusion armor anyway and you should be taking it off between hunts! If that's not good enough, armor concealers are nice.
I would advise against wearing heavier than full leather. Spell hindrance is an even greater consideration for a wizard than the protective properties of the armor. Even if you have some very nicely padded LBP, I just don't think padding is worth having spells fail at critical moments. And the failure rates for elemental spells are just too high to be tolerated, in my opinion (of course, I won't tolerate even 1%, so that's not surprising!).
As far as additional properties? Enhancives first, anything else second. If you have the cash for it, padded fusion full leathers are ideal. But nothing provides more of a benefit than enhancives in this game and fusion pieces allow for massive gains. Padding may help you survive hits, but boosting your offensive/defensive stats/skills so that you rarely have to survive a hit in the first place is a better option!
~Taverkin
that's why you need to take advantage of iron skin. easy to be found on scrolls and I think clerics could make 208 gems as well
Whirlin
05-13-2013, 09:09 PM
Taverkin already highlighted all of my points... That's what I get for not reviewing the forums today.
Screw fulls, I wear doubles and just deal with the spell hindrance. Honestly, 9/10 times I get hit with a CMAN, it's to the head, and I drop.
Donquix
05-13-2013, 10:48 PM
Taverkin already highlighted all of my points... That's what I get for not reviewing the forums today.
Screw fulls, I wear doubles and just deal with the spell hindrance. Honestly, 9/10 times I get hit with a CMAN, it's to the head, and I drop.
Ugh, i tried that and it drove me insane. I know your mind remembers the annoying times where you get the hindrance and ignore the times you don't but fuck...one time (anecdotal, whatever) i literally went full to OOM and didn't get a single offensive spell to resolve. this was in the 30s or 40s, i was hunting something weak to fire so i went full to out of mana on 906 without a spell resolving.
I rage switched back to fulls after that.
lordsmo
05-13-2013, 11:23 PM
Robes allow the wearer to utilize enhancive armor accessories. They also require no training. However, full leather has better AvD (most of the time) and damage factor, as well as a slightly higher crit divisor for torso/arm hits. It's true that DS does most of the work and wizards typically don't get hit, but when you do get hit it will tend to be more serious if you're wearing robes. The difference can be fairly significant.
An example scenario to illustrate the point:
Let's say a fallen crusader swings their usual talon sword at you with spirit strike up while you're bound by a rift crawler's fear effect. This is not unusual for those who hunt plane 4. Let's assume an average roll of 50, DS of 450, and AS of 506.
Robes = +146 roll result, 16 raw damage for a rank 2-3 critical
Full leather = +141 roll result, 10 raw damage, for a rank 1-2 critical
If this were a head shot of the highest possible critical rank for the outcomes listed, the difference between the two amounts to an additional 8 points of damage and an additional 3 round stun over the same hit against full leather. You might say that 8 damage isn't a lot and you'd be right, but this is only one example and the extra few rounds spent stunned could easily result in death.
Unless you have some very nice enhancive armor pieces that you intend to use, I see no reason to rely on robes over full leather as a wizard. True. You don't get hit often. But you will definitely notice a difference when you do get hit! And if all you want is the look, well, you should be using fusion armor anyway and you should be taking it off between hunts! If that's not good enough, armor concealers are nice.
I would advise against wearing heavier than full leather. Spell hindrance is an even greater consideration for a wizard than the protective properties of the armor. Even if you have some very nicely padded LBP, I just don't think padding is worth having spells fail at critical moments. And the failure rates for elemental spells are just too high to be tolerated, in my opinion (of course, I won't tolerate even 1%, so that's not surprising!).
As far as additional properties? Enhancives first, anything else second. If you have the cash for it, padded fusion full leathers are ideal. But nothing provides more of a benefit than enhancives in this game and fusion pieces allow for massive gains. Padding may help you survive hits, but boosting your offensive/defensive stats/skills so that you rarely have to survive a hit in the first place is a better option!
~Taverkin
Personally, I prefer padding over any other armor property, since it also helps with the stuff that DS does nothing against i.e. stone fist, major ewave, griffin drops, etc....
I do agree on non-zero hinderance being intolerable though.
neimanz1
05-13-2013, 11:37 PM
yea with rapid fire even 1% is horrible
Thondalar
05-13-2013, 11:48 PM
Personally, I prefer padding over any other armor property, since it also helps with the stuff that DS does nothing against i.e. stone fist, major ewave, griffin drops, etc....
I do agree on non-zero hinderance being intolerable though.
For lighter armors and pure classes, I agree with this completely.
My wiz used to wear 9x fulls, and would die sometimes to maneuvers. I switched to 10x DCP fulls and then 10x HCP fulls, and havn't died since. A charge or shield bash to the head with an end roll of 150 used to kill me, now, it'll give me a good stun, but even open rolls over 190 to the head havn't outright killed me.
Back to the OP though...fulls all the way. My wiz wears fulls with a 2-pound armor concealer that looks like robes. Max light on fulls would offset the additional weight of a concealer and then some.
-Thond
Fallen
05-14-2013, 12:43 AM
I think Neimanz has the right of it. Wear robes, get a sorcerer to infuse 3-4 scrolls with Iron Skin and get all the benefits of Fulls.
Riros
05-15-2013, 08:12 PM
Regrading Iron Skin, assuming you were post-cap with plenty of extra points and willing to have some laughs with lores...
Couldn't a Wizard put up to 180 ranks into Mental Lore Transformation and have double chain equivalent?
Or a slightly more reasonable 105 ranks and Brig...
At 20 MTP per single rank that is:
300 for Double Leather (15)
2,200 for Brigandine armor (105)
5,200 for Double Chain (180)
And the inability to use other lores
And the dependence on a scroll spell
Just a possibility for a class with restricted options for armor....
rolfard
05-15-2013, 08:18 PM
a wizard may cast 1202 (from scroll or living spell) without any lore for fulls (and wear any accessories they like with no hinderance).
a wizard may get 105 ranks transformation (with a small enhancive) and be in 'brig' coverage over all with any accessories.
a wizard may get 140 ranks with enough enhancives and be in torso chain (max for wizards with the right enhancives)
the boon (for those with the million in post cap exp) is that type of lore will not effect your ability to train in other wizard lores.
Methais
05-15-2013, 08:24 PM
a wizard may cast 1202 (from scroll or living spell) without any lore for fulls (and wear any accessories they like with no hinderance).
a wizard may get 105 ranks transformation (with a small enhancive) and be in 'brig' coverage over all with any accessories.
a wizard may get 140 ranks with enough enhancives and be in torso chain (max for wizards with the right enhancives)
the boon (for those with the million in post cap exp) is that type of lore will not effect your ability to train in other wizard lores.
http://i0.kym-cdn.com/photos/images/newsfeed/000/203/685/conspiracy-keanu.jpg?1321901003
SHAFT
05-15-2013, 08:25 PM
Wizards should be able to cast every spell from every spell circle. It's bullshit we can only use 3 spell circles. Fuck Simu
rolfard
05-15-2013, 08:26 PM
1750?
Methais
05-15-2013, 08:27 PM
Wizards should be able to cast every spell from every spell circle. It's bullshit we can only use 3 spell circles. Fuck Simu
We'll still have cast roundtime though, which is bullshit. And having to recast rapid fire instead of being able to toggle it on forever is fucking gay.
Gelston
05-15-2013, 08:43 PM
Regrading Iron Skin, assuming you were post-cap with plenty of extra points and willing to have some laughs with lores...
Couldn't a Wizard put up to 180 ranks into Mental Lore Transformation and have double chain equivalent?
Or a slightly more reasonable 105 ranks and Brig...
At 20 MTP per single rank that is:
300 for Double Leather (15)
2,200 for Brigandine armor (105)
5,200 for Double Chain (180)
And the inability to use other lores
And the dependence on a scroll spell
Just a possibility for a class with restricted options for armor....
No, wizards can only 1x mental lores, a capped wiz with a +4 enhancive could get in the brig though... Or +39 for Chain.
rolfard
05-15-2013, 08:59 PM
No, wizards can only 1x mental lores, a capped wiz with a +4 enhancive could get in the brig though... Or +39 for Chain.
1x lore can gain 102 ranks and need a +3 enhancive to get into brig or +38 for torso chain
Gelston
05-15-2013, 09:01 PM
1x lore can gain 102 ranks and need a +3 enhancive to get into brig or +38 for torso chain
101 ranks
0 / 20 101 Manipulation
rolfard
05-15-2013, 09:06 PM
ok, i stand corrected, what do sorcerers know anyway ;)
Riros
05-15-2013, 09:09 PM
Whelp, 101 + 4 from enhancives to get into brig sounds good for the class with some of the most limited armor choices.
Good fun!
SHAFT
05-15-2013, 09:55 PM
1750?
No fuck that. I want to be able to train In EVERY spell circle. Wizards > everyone else.
Tsk Tsk
05-15-2013, 10:07 PM
Real wizards wear gowns and high heels while they hunt. And pretty jackets.
Gelston
05-15-2013, 10:13 PM
Has to be literally "a pretty jacket".
subzero
05-15-2013, 10:44 PM
You guys are forgetting a rather important factor with these lore calculations. You don't get full credit for the minor mental list, so you might as well give up dreams of 1202 providing chain armor. AsG 10 is probably the best you can reasonably manage, 11 if you really stretch it.
Gelston
05-15-2013, 10:59 PM
You don't need the minor mental list. On lores plus a +4 enhancive alone you can get to brig. The other calc is for Level bonus, which is monk only.
Base: AsG 6
105 Lore: Bonus 6 to AsG
subzero
05-15-2013, 11:06 PM
You don't need the minor mental list. On lores plus a +4 enhancive alone you can get to brig. The other calc is for Level bonus, which is monk only.
Base: AsG 6
105 Lore: Bonus 6 to AsG
You get half your lore ranks applied to outside spell circles, one third to other profession lists. So, your 105 ranks is really only counting for 52. One fifth of which leaves you at 10, for a +4 AsG bonus to the base 6 = AsG 10.
Riros
05-15-2013, 11:59 PM
I never noticed that regarding MIU.
http://www.krakiipedia.org/wiki/Magic_Item_Use (Down at the bottom)
So 101 would turn into 50 ranks, or +4 AsG bonus for 10 or Cuirbouilli leather.
(Sorry to repeat you, just working it out on my own.)
+50 from enhansives would barely bump you up into Studded leather (ie not worth it)
While that may be better than the double leather equivalent, it is underwhelming.
Well you learn something new every day.
caelric
05-16-2013, 02:06 AM
I would advise against wearing heavier than full leather. Spell hindrance is an even greater consideration for a wizard than the protective properties of the armor. Even if you have some very nicely padded LBP, I just don't think padding is worth having spells fail at critical moments. And the failure rates for elemental spells are just too high to be tolerated, in my opinion (of course, I won't tolerate even 1%, so that's not surprising!).
A slight addendum to this: if you are a swinging wizard (weapon swinging hasted wizard) you might want to consider heavier armor, as the spell hindrance is not as important when your main weapon is an actual weapon. My main character is a weapon swinging sorc (yeah, a large anomaly, I know) and he runs around in 6x HCP brig. Spell hindrance is manageable if you have a paladin friend with 3 or more ranks of armor fluidity.
Gelston
05-16-2013, 03:53 AM
You get half your lore ranks applied to outside spell circles, one third to other profession lists. So, your 105 ranks is really only counting for 52. One fifth of which leaves you at 10, for a +4 AsG bonus to the base 6 = AsG 10.
Good point, actually. I hadn't thought of this. Makes sense they would try to limit the awesomeness of this spell.... Though I still would like to see someone test it.
I've mostly been trying to tell folks that the level bonus is monks only, so I didn't consider this.
rolfard
05-16-2013, 08:24 AM
You swing a closed fist at MAGE!
AS: +221 vs DS: +449 with AvD: +25 + d100 roll: +62 = -141
A clean miss.
Roundtime: 3 sec.
MAGE gestures.
MAGE's skin seems to briefly glow with a dull light that causes his complexion to take on a scaly quality.
>at rag
You swing a closed fist at MAGE!
AS: +221 vs DS: +508 with AvD: +6 + d100 roll: +27 = -254
A clean miss.
Roundtime: 3 sec.
Using 101 ranks, no +4 enhancive, works fine doesn't it.
None Leather Scale Chain Plate
1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
25 20 19 18 17 10 8 6 4 5 1 –3 –7 –5 –11 –17 –2
Fallen
05-16-2013, 08:32 AM
You swing a closed fist at MAGE!
AS: +221 vs DS: +449 with AvD: +25 + d100 roll: +62 = -141
A clean miss.
Roundtime: 3 sec.
MAGE gestures.
MAGE's skin seems to briefly glow with a dull light that causes his complexion to take on a scaly quality.
>at rag
You swing a closed fist at MAGE!
AS: +221 vs DS: +508 with AvD: +6 + d100 roll: +27 = -254
A clean miss.
Roundtime: 3 sec.
Using 101 ranks, no +4 enhancive, works fine doesn't it.
None Leather Scale Chain Plate
1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
25 20 19 18 17 10 8 6 4 5 1 –3 –7 –5 –11 –17 –2
Duration: 1200 seconds + 60 seconds per rank of Minor Mental spells; cumulative
Type: Defense
The caster transforms his skin into a thick hide that acts like armor. The caster will gain the defensive benefits of wearing armor without suffering the penalties as it is his own skin protecting him. The base effect is to create a full leather (http://www.play.net/gs4/info/armory/armorleather.asp#fullleather) equivalent (Armor Subgroup (AsG) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed (http://www.play.net/gs4/info/spells/lores.asp#Summation) 1 of one fifth the caster's ranks in Mental Lore, Transformation (http://www.play.net/gs4/info/skills.asp#mentallore). Monks also receive an innate bonus to the AsG of seed (http://www.play.net/gs4/info/spells/lores.asp#Summation) 1 of one fifth the caster's level.
For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (http://www.play.net/gs4/info/skills.asp#mentallore) (5/5 = 1, seed (http://www.play.net/gs4/info/spells/lores.asp#Summation) 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (http://www.play.net/gs4/info/armory/armorscale.asp#leatherbreastplate) (AsG 9 = 6 +2 + 1). Another example, a Savant with 105 ranks of Mental Lore, Transformation (http://www.play.net/gs4/info/skills.asp#mentallore) (105/5 = 21, seed (http://www.play.net/gs4/info/spells/lores.asp#Summation) 1 gives a bonus of 6) can cast Iron Skin to create the equivalent of brigandine armor (http://www.play.net/gs4/info/armory/armorscale.asp#brigandineleather) (AsG 12 = 6 + 6).
Wearing any armor heavier than robes (AsG 2) will completely nullify this effect!
The spell grants Full Leather equiv. without any additional training.
rolfard
05-16-2013, 08:37 AM
This is a response to Subzero saying you won't get the full amount of lore bonus, but shown here you get the full bonus of lore.
Fallen
05-16-2013, 08:38 AM
This is a response to Subzero saying you won't get the full amount of lore bonus, but shown here you get the full bonus of lore.
Ah. My mistake. Minor circles don't receive the lore penalty. Same goes for minor Elemental and Spiritual.
caelric
05-16-2013, 10:04 AM
Minor circles get no lore penalty, major circles get ranks/2 and professional circles get ranks/3
subzero
05-16-2013, 02:11 PM
This is a response to Subzero saying you won't get the full amount of lore bonus, but shown here you get the full bonus of lore.
I noticed that on the Krakii article the other night about the minor lists. Never really paid attention to it, I guess, since MnE has nothing and MnS lore benefits are pretty slim. I also wondered if it wasn't some sort of assumption maybe prior to the 1200s being implemented that MnM followed the same rules as the other two minor lists; I could see there being some argument against a lore penalty on the minor elemental and spiritual lists since they're so widely available, while the minor mental list is available to a single profession currently (with a max of two when/if savants arrive). This might work well for an empath.
Riros
05-16-2013, 07:20 PM
Then the dream is alive.
If only I had another 10M exp on my wizard.
DaCapn
05-16-2013, 08:54 PM
I noticed that on the Krakii article the other night about the minor lists. Never really paid attention to it, I guess, since MnE has nothing and MnS lore benefits are pretty slim. I also wondered if it wasn't some sort of assumption maybe prior to the 1200s being implemented that MnM followed the same rules as the other two minor lists; I could see there being some argument against a lore penalty on the minor elemental and spiritual lists since they're so widely available, while the minor mental list is available to a single profession currently (with a max of two when/if savants arrive). This might work well for an empath.
Funny all of this coming up. I added that to the MIU article earlier this week. It's based upon a saved post (by Estild) about the MnS circle. MnM should be 1:1 based on the phrasing of the original post but it was indeed before MnM was released.
http://www.krakiipedia.org/wiki/Spiritual_Lore_review_%28saved_post%29
Riros
05-16-2013, 10:25 PM
J>read scroll
It takes you a moment to focus on the silvery scroll.
On the silvery scroll you see
(1202) Iron Skin
(1202) Iron Skin
I guess I can store this for a decade or so while I wait.
rolfard
05-17-2013, 08:30 AM
I have collected nearly ten of these already. They are not uncommon by far.
Hobbitstomp
05-18-2013, 06:20 PM
I'm currently doing this with 105 ranks of transformation lore and 10x HCP robes. Being a wizard running around in 10x HCP brigandine and no spell hinderance is fun, but I'm not sure it's the most mechanically beneficial for your points. I gave up 65 ranks of dodge for it. The real limiting factor right now is that robes can't be warrior puncture resisted, which hurts big time in the temple. If I put on accessories and puncture padded them, then it would halve the crit padding, and I still wouldn't have resistance on my torso. The dream I suppose would be to get permanent resistance added to the robes. Purely for a temple hunting wizard, some vanilla full leather with 50% warrior puncture resistance is probably ideal.
For years I didn't die once from a charge in the temple with 8x HCP full leather, that can take 25% warrior puncture resistance. After getting that armor padded at ebons up to masterfully crit padded, it lowered the amount of warrior resistance it could take to 10%, and a week later I died from a charge to the face. That warrior resistance shouldn't be overlooked, depending on where you hunt and what actually kills you.
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