View Full Version : Hunting Pressure
Morlain
05-10-2013, 02:32 AM
I stumbled on a post in the main forums talking about "Pressure". The gist of it was that as you hunt the same creatures in the same area more and more, the potential value of the treasure you find go down.
How exactly does this work and there more details known about exactly what the effect is over what kind of time span / # of kills?
Taernath
05-10-2013, 09:55 AM
Link or repost? On a macro scale that's the case, where if people continually hunt a particular area, the money/skin value goes down, but you probably won't notice it as an individual.
Manamethis
05-10-2013, 09:57 AM
It's not just you, if other people are in the area hunting, or someone has their bigshot set to one area, it will decrease the value for everyone.
celtani
05-10-2013, 11:17 AM
There are some posts on Krakiipedia about it, from which you can glean the general system.
Basically, whenever you kill a creature, the game calculates the number of that creature killed as a percentage of all the creatures killed within X levels of it, and modifies the treasure level based on that calculation. Same-named creatures in different towns count as different creatures. X is probably around 10.
So theoretically, if all you did was stay in one area and kill one creature, you'd drive the treasure down over time. In general, the normal amount of hunting a single person does is unlikely to tip the scale. Generally the specific situations people complain about are things like OTF where treasure is being pushed into another capped area or into lower level Ithzir like scouts.
thefarmer
05-10-2013, 02:08 PM
It's not just you, if other people are in the area hunting, or someone has their bigshot set to one area, it will decrease the value for everyone.
^This guy knows all about hunting pressure. And skinning issues too.
Inspire makes his living off abusing both as much as he can. Drugs aren't cheap!
Methais
05-10-2013, 02:12 PM
Level 100+ areas should be immune to hunting pressure mechanics. Or at least critters that are 100+.
What sense does it make for the highest level stuff to not have the best loot?
Tgo01
05-10-2013, 02:18 PM
I've got about two dozen characters script hunting 24/7 (okay I'm exaggerating) (slightly.) From what I have observed as long as my character is uphunting or killing like leveled critters then the value of stuff he finds stays about the same (same level tiers of gems, skin values stay about the same, etc etc.) However I have noticed that over time even uphunting/like level critters the number of treasure treasure items dramatically decreases, treasure treasure being things like weapons, armor, jewelry, etc etc. When I move a character to a new area they usually find all sorts of treasure treasure items, granted the vast majority is still junk, but still! This starts to wane after a few days.
However when underhunting you notice a dramatic difference in the tiers of gems found and the value of skins in just a few days. I don't have an exact formula or anything but I'd say if you stopped hunting an area you have been hunting the fuck out of for two weeks then the values seem to reset (as long as the area isn't being overly hunted by others.)
Fallen
05-10-2013, 02:42 PM
Level 100+ areas should be immune to hunting pressure mechanics. Or at least critters that are 100+.
What sense does it make for the highest level stuff to not have the best loot?
I'd agree that creatures 100+ should be largely free of hunting pressure. Hell, even if it is was limited to 101+ i'd be fine with that.
Methais
05-10-2013, 03:05 PM
Someone told me not long ago that all treasure resets daily at like 2am or something.
I'm guessing that's not the case, but can anyone confirm?
thefarmer
05-10-2013, 03:05 PM
Someone told me not long ago that all treasure resets daily at like 2am or something.
I'm guessing that's not the case, but can anyone confirm?
It's not daily, but the time could be about right.
Methais
05-10-2013, 03:15 PM
It's not daily, but the time could be about right.
How often is it? Any idea?
The big key point is right after a game reset, then you know it has been reset, always nice hunting then.
Also, shattered was really nice at first, you could have been the first person ever to hunt X hunting area, nice loot.
thefarmer
05-10-2013, 03:21 PM
How often is it? Any idea?
I've heard anywhere from a week to three weeks from various people that should have a rough idea, but I've honestly never paid much attention and never asked for anyone to look it up.
Androidpk
05-10-2013, 03:27 PM
How often is it? Any idea?
Whenever Jeril deflowers a new player it resets.
Tgo01
05-10-2013, 03:57 PM
Whenever Jeril deflowers a new player it resets.
Doesn't seem to reset that often.
Archigeek
05-10-2013, 04:15 PM
I think a lot of the resets are manual, and tied to some other sort of game change. IE: when there's a game reset, often times the treasure resets with it.
As for post-cap critters, I don't think it's a problem with the exception of liches. Liches have no comparable critter elsewhere, and Gnimbles and Droit used to whine about their loot all the time. I don't hunt them often enough for it to make a difference to me, but with no comparable critter, that means all hunting pressure applies to them and them only, constantly tilting the scale downward. Apparently their loot generally sucks, which seems a bit unfair for the highest level critter out there.
Morlain
05-11-2013, 05:00 PM
Got it. It sounds like it hasn't changed too much from what I remember.
Thanks for the replies.
Neovik1
05-13-2013, 07:12 AM
Doesn't seem to reset that often.
Well the key part of that statement is new player. Jeril has already deflowered everyone...
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.