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thefarmer
05-07-2013, 06:36 PM
Randomly looking at the play.net page and came across this:



GemStone IV (Launch, November 2003) Credits



Core Game Systems:
SGM Warden GemStone IV Game Systems Design; Combat; Weapons/Armor/Shields changes; Staves; Experience Changes
FGM Uska Creature Conversions and Modifications
FGM Uliq New Spells: Bone Shatter, Holy Receptacle, Spirit Dispel; Revised Spells: Spirit Protection I, Spirit Protection II, Wall of Force, Living Rune, Spell Shield, Blind, Resurrection, Elemental Dispel, Empathic Focus, Herb Production, Strength of Will, Intensity; Lore skill adjustments to: 110, 111, 120, 125, 203, 210, 211, 215, 219, 302, 303, 304, 305, 306, 311, 1101-1105, 1110-1115, and 1108; Commands: BLESS, CONVERT, MEDITATE
AGM Stealth Combat Maneuvers development
AGM Dimigor New Spell: Wall of Thorns; Combat Maneuvers development
FGM Cyr Wall of Thorns; Resist Nature; Foraging Changes; Swimming Changes; general Ranger changes
AGM Thanthyl Friend or Foe Design
FGM Nilven Cloak of Shadows Retribution, Eye Spy Updates, Limb Disruption Bug Fixes, Spirit Servants, Minor Summoning, Empathic Link, Assorted Lore Updates
AGM Solli Damage and Repair Development; Lore Skill Adjustments to: Vibration Chant, Song of Purification, Kai's Song, Sonic Shield, Sonic Weapon, Sonic Armor, Song of Depression, Song of Rage, Song of Disruption; New Spell: Song of Tonis
AGM Elnath Combat Maneuvers Development; Teleportation Upgrade
AGM Coase Combat Maneuver List, Combat Maneuver System, and Stamina; P&C script conversions.
AGM Remnick Combat Maneuvers Development
AGM Nitid New Spells: Hurl Boulder, Ice Patch, Immolation, Sandstorm, Stone Skin, Scroll Infusion; Lore Skill Adjustments to: Limb Disruption, Pain Infliction, Torment, Elemental Blade, Elemental Strike, Major Elemental Wave, Slow, Haste, Strength, Weapon Fire, Boil Earth; Updated: Corrupt Essence, Enchant; Added Messaging For: Thurfel's Ward, Prismatic Guard; New Commands: RUNE, ATTUNE; New System: Runestones
AGM Dirkay Trainee; Climbing/Swimming Obstacle upgrades
AGM Imjee Trainee; Climbing/Swimming Obstacle upgrades
AGM Kitrina This GM was the one who decided we needed a BELCH command; Releases Liaison,
FGM Despil Updated the demeanor & befriend systems; updated a dozen commands to use demeanor: AGREE, CLUTCH, HOLD, HUM, KICK, KNOCK, MOCK, PROD, PUNCH, REST, SLAP, POKE; created new commands: MOCK, PRAISE, CLUTCH, REST, BELCH; implemented the five new races; enhanced the spell system to be more robust; consolidated all banks into one master system, including moving River's Rest to it's own bank system.
FGM Taelrand Rewrote movement; created new movement verbs; revamped dragging system; rewrote core game verbs; guild redesign; enhancive item system; creature conversions and modifications; spell modifications; PROFILE system; new weapon types and enhancements; new stealing system; lock mastery, Red Rot disease design and implementation; skill checks for level compression; Assisted with: combat system redesign, combat maneuvers, room conversions, BNPC, and more.


The Most Massive Upgrade of GemStone So Far
The development of GemStone IV involved upgrading many fundamental systems in the game (the engine itself, the addition of Point & Click, and more), as well as improving a number of game systems (experience, level progression, combat, creatures, etc.) As a result, since development of GemStone IV began, over 10,000 scripts in the game have been modified (that's over 2/3rds of the game's code.) Over half of those were modified three or four times, for various conversions, upgrades and improvements.

New Features
In addition to the modifications to existing systems, many new features and system expansions required the creation of an additional 1,700 scripts.



P&C Quality Control and Histories:
SGM Lyredaen Room Conversions, Typo Corrections, Bug Fixes; Aelotoi Guru: History, Bonuses, Features, Cultural Groups; Elven Documentation; Timeline Updates
FGM Ozias Icemule Trace Guru; Room Conversions, Typo Corrections, Bug Fixes; Gnome Guru: History, Bonuses, Features, Cultural Groups; Clovertooth Hall, Phase I Expansion; Input on: Citizenship, Justice, Demon Summoning; World Expansion QC (Jails, Citizenship Offices, etc.), Staff Training (QC, P&C)
AGM Pandoreh Room Conversions, Typo Corrections, Bug Fixes; Half-Krolvin Guru: History, Bonuses, Features, Cultural Groups
AGM Jacien Room Conversions, Typo Corrections, Bug Fixes; Erithian Guru: History, Bonuses, Features, Cultural Groups
AGM Aiza Trainee; Room Conversions, Typo Corrections, Bug Fixes
AGM Tolli Room Conversions, Typo Corrections, Bug Fixes; Half-Krolvin Guru: History, Bonuses, Features, Cultural Groups
FGM Aelsidhe Room Conversions, Typo Corrections, Bug Fixes; Erithian Guru: History, Bonuses, Features, Cultural Groups


Converting Elanthia to Point and Click:
The process to convert all rooms in GemStone to the new Point & Click system was begun with a program which ran through each room in the game and performed an "auto-conversion" on any room it deemed suitable. When it was done, however, it reported over 10,000 rooms which would need to be manually converted by the GameMaster staff.

Once these adjustments were made, Alpha testers reported over 4,500 problems with Point & Click in room text. 1,656 of these reports were determined to be duplicates, leaving over 1,650 rooms that had to be adjusted.

Typos:
In addition to the modifications to Point & Click, the QC team was reponsible for a couple thousand general typos. The tie for most reported typo: "sideburnshq" and incorrectly reported spell lists in the Character Manager.



Roleplaying and Town Systems:
SGM Mitra Meeting Hall System; Food and Drink; Sprite Quests; Racial Foods for new characters; Racially-appropriate new character clothing items; Ta'Vaalor Locker Annex
SGM Brauden Character Manager, Raging Thrak and New User Tour Exp Modifications, Host Tool Modifications
FGM Claw Converted over 1100 NPCs manually to our new base NPC system. This conversion will allow for future NPC expansion.
FGM Sleken Teras Isle Guru; Citizenship system; Created the new Base NPC system
AGM Alyias New Justice System, assisted with Citizenship, adjustments to the SAY command.
AGM Valissan Raging Thrak Updates, Shop Conversions; "ThunderMage" - the highlight converter from Wizard to StormFront
AGM Ildran Justice - Community Service system; CHE improvements; Registrar Update; Sprite Quests; Inn Table improvements; Various command improvements (GLANCE, SHAKE, SWAP, and POINT), Ventriloquism, Imitation
AGM Bernt Trainee; converted well over a hundred shops to the new shop system
AGM Tilmont Trainee; Shop conversions; Sprite Quest assistance; Ta'Vaalor Locker Annex P&C Conversions


How Big Is a GemStone System?
The community service system (part of the Justice system) includes over 15,000 lines of code (before P&C additions were added.) Of those, the basic system mechanics are 1,700 lines of code, while the task-specific mechanics are 13,300 lines. The longest tasks (Icemule Penguin Cleaning and Solhaven Public Laundry) are 1,200 lines each. While the shortest tasks (Landing Garden Weeding and Kharam Dzu Statue Cleaning) are 350 lines each.

Shop and NPC Conversions:
NPC and shop conversions, some of which are still ongoing, included nearly 200 shops, and nearly 500 NPCs.



War of Nations:
SGM Carraig Roleplaying Events Manager; Manager "Red Rot" Theme
FGM Voraviel Manager "Griffon Sword Saga" Event; Assistance "Baron Hochstib" Theme
FGM Bradach River's Rest Guru; Manager "Krolvin Incursion" Theme
FGM Mikos Sol Haven Guru; Manager "Baron Hochstib" Theme
AGM Lothwyn Assistance "Troll Pathfinder" Theme; Assisted with Minor Summoning; Assistant: "Griffin Sword Saga" Event
AGM Jharra Manager: "V'Reen Advent" Theme; Assistance "Troll Migration" Theme; War of Nations News Updates; wrote convert-based messaging for Blind (311); "Elven Crests and Heraldry" documents; River's Rest Alchemist updates; River's Rest Zelian Shrine; Assistant: "Griffin Sword Saga" Event
AGM Talairi Assistance "Red Rot" Theme
AGM Vogue Manager "Troll Pathfinder" Theme


Events and Referals:
Since development of GemStone IV began in September, GMs reported running almost 2,000 events: from invasions, to merchant visits, to NPCs. Some were single events. Some were part of a greater event such as the War of Nations storylines. At the same time, GMs answered over 2,600 referals.

Items:
During GemStone IV's development, GMs created over 10,000 items in GemStone IV ALONE. (We have not run this report on the items created in GSIV.) Some of these items may have been parts of areas, treasure, costumes, but many of them would have been items placed in ezshops for merchant sales. (Of course, items sold in ezshops would be copied repeatedly as they sold.)

GMs modified items 78,200+ times during this period. Many of these modifications would have been made to the same item, as GMs may modify an item over a dozen times before they are done with it. However, this does not include the 14,500+ times that GMs modified the "SHOW" of items, or the 2,000+ times GMs modified the "READ" of items.



Customer Service:
SGM Isten Hiring and Training Supervisor
SGM Mindra Festivals and Events Manager
FGM Tigermist Premium
AGM Kabosh Premium
AGM Elowen Premium, Trainee
FGM Khaladon Platinum
AGM Hunterleigh Platinum, Rewrote the Merchant Document
AGM Illusion Platinum
AGM Talisker Platinum
FGM Krash Assistance "Red Rot" theme of War of Nations.
AGM Mahegh Guild Events
FGM Andraste Weddings
AGM Brennwyn Weddings
FGM Modrian Events and Training
AGM Soraya PRO / CHE
FGM Kyalia Player Run Events
AGM Roxia Mentors, Trainee
FGM Kennesaw Trainer
AGM Siani Host Manager
AGM Elbrion Host Instructor
AGM Zyllah Host Instructor, Rewrote the New Player Document
AGM Faradeh QC, Assisted with Minor Summoning
AGM Agro QC, Assistant "Krolvin Incursion" Storyline
AGM Sirina QC, Trainee
FGM Mignon Forums Manager
AGM Ysbail Contributed to Spirit Servant Messaging
In-House GemStone Team:


David Whatley: President & CEO, StormFront Lead Design
Neil Harris: Executive Vice-President and Marketing

Melissa Meyer: GemStone IV Producer
Mike Paddock: Technical Producer

Bryan Files: Senior Client Programmer (StormFront)
Mike Anderson: Client Programmer (StormFront)

Greg Allen: Senior Game Engine Programmer
Johnny Waitt: Game Engine Programmer

Jeff Gatlin: Web-based Character Manager
Steph Shaver: Web Master
Elonka Dunin: General Community Management

Josh Bouscher: Developer
Chris Larsen: Developer
Matt Meyer: Developer
Aaron Standridge: Developer

Andy Finkenstadt: Oracle Developer and Database Administrator
Russ Whiteman: Billing Database Developer and Administrator
Jim Miller: Network Administrator
Liz Brown: Network Administrator

Tamma Speraneo: Office Manager
Chris Moore: Production Assistant, Database Programmer

Tracy Butler: Artist
Candy Palmer: Artist
Mike Bishop: Skin Artist

Chris Metzener: Customer Service Manager
Gary Roff: Billing Representative
Beth Paddock: Billing Supervisor
Michael Niemeyer: Billing Representative
Brian Arbuthnot: Billing Representative
Joe Lafata: Billing Representative

Moral Support:
Thomas & Susan Zelinski, Eric Slick, Eric Latham

Special Thanks:


Tsoran:

...for the support with his "Trainer," a spreadsheet created (and continually updated) to help users reallocate their GemStone III characters into GemStone IV.

Elfarran:

Whom Tsoran credits with the original concept and creation of the Trainer.

Nilandia:

For her helpful website: Nilandia's GemStone IV News Repository. Thanks as well to many other webmasters like her. While we may not know of them specifically, we realize many out there compile information for the use of others.

ALAE:

For support by developing many new areas for GemStone IV.

The GemStone Hosts:

For their countless hours of work and testing, for providing invaluable creative input, for doing their absolute best to stay up on the latest information so that they can answer dozens of questions a day about the GemStone IV changes ...

Darqest Genorah
Kedrik
Sirath
Diogenes Gervis
Khana
Strathspey
Eliryan Hadlir
Orleandra
Valeir
Elowen Indri
Quabu
Vincenzo
Emeradan Jobsen
Rosalynn
Zilana
Faru Kaeori
Roxia
Xintin
New User Usability Testers:

Sara Bowling
Rebecca Brown-Gregory
Denise Orr
Jason Brown-Gregory
Ann Larson
Alpha Testers:
(Listed by Account)

aeryus drizzt-12
kilthal
rcetlin
aquamarine duguayk1
kinggem3
ren
armyjen dunaways
l7xbass
rhys
ashby dwgem
ladymystra
roxana
asmodea economidesm
lairdgeoff
rwnmayfair
athdara elforiamoon
ldysowan
schippj
baileydr1 encar
lordroelet
shylore
barefootng etherin
lordstrike
sidake
batesb fenix825
lrdllorrin
sidnny
bbrownell fhwsheep
macgugank
silverphoenix21
beaversr flooley
magicaljayson1
siwas
belzedar framos
magruderc1
skywalker
bigdog2178 furrowfoot
maloneya
spaewife
boyerbk fyre-elph
mara
stoddardr
brakian gazeroth
marshm1
stretch
brandtjrt gdshyu1
masterdtwin
sybryna
bsorensen gespry
mazeikis
tartellb
bulrabye goldstrohmk1
mcshanem
tedkpark
bushw1 grypes
mersteel
teralioszen
butrflynet harman1
miloro
terrastar
carabele hazyblue
minque
tigger
castellan herpurpleness
mistavelly
torkosj5
castelr hewward
moongirl
tr99
catalyst hobo1
mythion
tralkain
celgar insink
narsyl
tsoran
celsit insomnia
neonseraph
tuckers
cepheus irish16pride
nephrenia
tukka
cheri creukir
neuberte
vagrant11
cmcgee jaldaren
niccolo
valiria
corruptedmind211 jca18
niesem
voodookitten
crabtreep jezbelle
omega10
wampas
dalamat jianne
opengang
wannerr
dangd1 jodelkaj
prestius
warrior3374
darkmage kandor
qiuj
whitec
dibianos karaina
quietpatrick
whitewolf027
dodesa1 kerruishr
qujo
woodslass
doggydaddi khillian
ranger97
wyvoren
dracoblood killz
raxi
yarxt
dreamrain
And to all of our loyal customers for their patience and for providing excellent feedback, with a special thanks to everyone who Beta Tested.

^
http://www.play.net/gs4/news/features/credits.asp

Latrinsorm
05-07-2013, 08:19 PM
I see no mention of Virilneus???

Warriorbird
05-07-2013, 08:23 PM
Is Lohlem's damn account name on there at least?