Goat
04-30-2013, 11:39 PM
Sold a t1. It took 3 tries, so I don't have the juice to do another til next week.
unensorcelled->t1, 1.2 M
t1->t2, 1.8 M
t2->t3, 2.4 M
I am not capped, though for level 65 I'm fairly well trained for it. I know I can't do 10x HCP, and I know I can do 7x vanilla and 6x with flares very easily (for t1). See here (http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items) for more info on what I can handle, but know that I've gained a few levels and about 10 sorcerer spell ranks since then.
I won't take your job unless I have pretty good odds of getting it on the first try. Regardless, I'll keep casting until I get it right - failures just drain me of a little necrojuice but never damage the item.
Runestaff - health, mana, and spirit flares (6-8 health or 6 mana at t1). If you are already filled up on what it's wants to give you, you get +3 CS/+5 AS on next attack instead.
Weapons - health, stamina, and stamina flares (6-8 health or 4-8 stamina at t1). If you are already filled up on what it's flaring, you get +3 CS/+5 AS on next attack instead.
Flares come up on successful CS attacks one time in seven, on average. Can't speak for weapons or bolt spells with certainty.
Ensorcelled armor/shield - 2 CvA bonus per tier. With an ensorcelled shield, you can use the new shield cmans that require ensorcellment or anti-magic material.
unensorcelled->t1, 1.2 M
t1->t2, 1.8 M
t2->t3, 2.4 M
I am not capped, though for level 65 I'm fairly well trained for it. I know I can't do 10x HCP, and I know I can do 7x vanilla and 6x with flares very easily (for t1). See here (http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items) for more info on what I can handle, but know that I've gained a few levels and about 10 sorcerer spell ranks since then.
I won't take your job unless I have pretty good odds of getting it on the first try. Regardless, I'll keep casting until I get it right - failures just drain me of a little necrojuice but never damage the item.
Runestaff - health, mana, and spirit flares (6-8 health or 6 mana at t1). If you are already filled up on what it's wants to give you, you get +3 CS/+5 AS on next attack instead.
Weapons - health, stamina, and stamina flares (6-8 health or 4-8 stamina at t1). If you are already filled up on what it's flaring, you get +3 CS/+5 AS on next attack instead.
Flares come up on successful CS attacks one time in seven, on average. Can't speak for weapons or bolt spells with certainty.
Ensorcelled armor/shield - 2 CvA bonus per tier. With an ensorcelled shield, you can use the new shield cmans that require ensorcellment or anti-magic material.