DaCapn
04-18-2013, 03:54 AM
I'm just wondering what exactly has changed that causes go2 to behave weird in those odd unmapped rooms in the Rift? When run from those locations, go2 used to have odd failures (which I janked my way around one way or another with my scripts) but now it peers around and sets descriptions on and other odd things. It has a tendency to lag (I'm assuming things are being hidden by hooks and so on) and, according to others, idle in rooms with voids at times.
First: What's weird about those rooms? Do the descriptions change? I never have descriptions on so I wouldn't know. Second: Is there a better way to handle these rooms? Third: Is there anything I can do towards them being handled better?
Just as a preemptive point if the room descriptions change: Isn't there some unique (Simu-generated) room identifier that gets passed through the stream for each room? Would it be possible to use that in the map database? Is that too much of an overhaul? Or is that identifier not what I think it is?
This is an example of the behavior on plane 1. I just did unhide followed by go2 to move past some of those unmapped rooms.
>unhide
You do not believe anyone noticed you slip out of hiding.
>--- Lich: go2 active.
[go2: ETA: 0:00:01 (5 rooms to move through)]
[go2]>east
[go2]>east
[The Rift - 2594]
Obvious exits: east, west
>[go2]>east
[(script unknown)]>set description on
[(script unknown)]>peer east
[uberbarwiz]>set description on
[uberbarwiz]>peer east
[narost]>set description on
[narost]>peer east
[go2: reducing typeahead setting...]
[go2]>set description on
[go2]>peer east
[The Rift - 2596]
Obvious exits: east, west
>[(script unknown)]>set description on
[(script unknown)]>peer east
[uberbarwiz]>set description on
[narost]>set description on
[uberbarwiz]>peer east
[narost]>peer east
[go2]>set description on
[go2]>peer east
[The Rift - 2597]
Obvious exits: east, west
p>You will now see room descriptions.
p>[go2]>set description on
[(script unknown)]>set description on
[uberbarwiz]>set description on
[narost]>set description on
[go2]>peer east
[(script unknown)]>peer east
[uberbarwiz]>peer east
[narost]>peer east
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>Sorry, you may only type ahead 2 commands.
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>[go2: restarting script...]
[go2: ETA: 0:00:00 (2 rooms to move through)]
[go2]>east
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>[go2]>east
[The Rift - 2598]
Despair and desolation hang heavy in the air over the small plain before you. Off in the distance, near the coast, what was once a small city lies smouldering in ruins. The thick, black smoke from the razed hamlet lies heavy near the building tops, as if the weight of the carnage held it fast. A huge stack of bodies is piled near the western gate, some of which almost look familiar.
Obvious paths: southeast, west
p>[go2: travel time: 0:00:10]
--- Lich: go2 has exited.
First: What's weird about those rooms? Do the descriptions change? I never have descriptions on so I wouldn't know. Second: Is there a better way to handle these rooms? Third: Is there anything I can do towards them being handled better?
Just as a preemptive point if the room descriptions change: Isn't there some unique (Simu-generated) room identifier that gets passed through the stream for each room? Would it be possible to use that in the map database? Is that too much of an overhaul? Or is that identifier not what I think it is?
This is an example of the behavior on plane 1. I just did unhide followed by go2 to move past some of those unmapped rooms.
>unhide
You do not believe anyone noticed you slip out of hiding.
>--- Lich: go2 active.
[go2: ETA: 0:00:01 (5 rooms to move through)]
[go2]>east
[go2]>east
[The Rift - 2594]
Obvious exits: east, west
>[go2]>east
[(script unknown)]>set description on
[(script unknown)]>peer east
[uberbarwiz]>set description on
[uberbarwiz]>peer east
[narost]>set description on
[narost]>peer east
[go2: reducing typeahead setting...]
[go2]>set description on
[go2]>peer east
[The Rift - 2596]
Obvious exits: east, west
>[(script unknown)]>set description on
[(script unknown)]>peer east
[uberbarwiz]>set description on
[narost]>set description on
[uberbarwiz]>peer east
[narost]>peer east
[go2]>set description on
[go2]>peer east
[The Rift - 2597]
Obvious exits: east, west
p>You will now see room descriptions.
p>[go2]>set description on
[(script unknown)]>set description on
[uberbarwiz]>set description on
[narost]>set description on
[go2]>peer east
[(script unknown)]>peer east
[uberbarwiz]>peer east
[narost]>peer east
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You will now see room descriptions.
p>Sorry, you may only type ahead 2 commands.
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You will now see room descriptions.
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>You peer east and see ...
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>[go2: restarting script...]
[go2: ETA: 0:00:00 (2 rooms to move through)]
[go2]>east
[The Rift - 2597]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a sturdy wooden door.
Obvious paths: east, west
p>[go2]>east
[The Rift - 2598]
Despair and desolation hang heavy in the air over the small plain before you. Off in the distance, near the coast, what was once a small city lies smouldering in ruins. The thick, black smoke from the razed hamlet lies heavy near the building tops, as if the weight of the carnage held it fast. A huge stack of bodies is piled near the western gate, some of which almost look familiar.
Obvious paths: southeast, west
p>[go2: travel time: 0:00:10]
--- Lich: go2 has exited.