Bobmuhthol
08-10-2004, 09:52 PM
Pretty self explanatory, unedited.
>
Littlespell's hands glow with power as he summons elemental energy to his command...
>sneak out
Littlespell gestures.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Voldermort is knocked over by the wind!
Jara is knocked over by the wind!
The wind then subsides.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a chipped brick, a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
>
Yunsoshoi just came through the wooden gates.
>
* Michalie just bit the dust!
>
Yunsoshoi just went southwest.
>sneak inn
You attempt to move silently into a Wayside Inn.
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see some inviting tables and a steep stair.
Also here: Voldermort who is lying down, Littlespell, Lord Jara who is lying down, Lord Shadowzblade
Obvious exits: south, out
Roundtime: 1 sec.
>get short bow
>
Littlespell furrows his brow.
>
You remove a short bow from in your bunny backsack.
>aim right hand
Littlespell tries to pull Voldermort to his feet, but he is too heavy.
>
You're now aiming at the right hand of your target when using a ranged weapon, or while ambushing.
>q
Littlespell tries to pull Voldermort to his feet, but he is too heavy.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You hear someone snicker.
>fire litt
>
Shadowzblade pulls Voldermort to his feet.
>
You nock a wooden arrow in your short bow.
You fire a wooden arrow at Littlespell!
AS: +327 vs DS: +55 with AvD: +26 + d100 roll: +32 = +330
... and hit for 82 points of damage!
Incredible shot clean through the throat severs the spine!
* Littlespell drops dead at your feet!
A nearby goodwife screams, "Murder!"
The wooden arrow sticks in Littlespell's neck!
Roundtime: 5 sec.
>
* Littlespell just bit the dust!
>
Voldermort says, "Umm."
>
Shadowzblade exclaims, "OH no!"
>
Rivalyn comes out of hiding.
Rivalyn stands up.
>
You notice Rivalyn slip into a hiding place.
>
The ghostly laughter of Littlespell echoes through the room, sending a shiver down your spine.
>
Kukashi just arrived.
>
Shadowzblade says, "You did that to thw wrong person."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Kukashi heads over to the Crimson Crocus Table.
>
Shadowzblade shudders.
>
A shadowy figure leaps from hiding to attack!
The figure swings a battle-worn faenor-edged hatchet at Shadowzblade!
AS: +319 vs DS: +152 with AvD: +32 + d100 roll: +75 = +274
... and hits for 56 points of damage!
Left leg mangled horribly.
He is knocked to the ground!
He is stunned!
The figure quickly disappears from view.
>search
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Benj.
>
You come out of hiding.
You notice Rivalyn who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.
>hide
Benj raises a hand while murmuring a soft orison...
>nod
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Given your current unseen status, I think that would be pretty pointless.
>
Kukashi just arrived.
>sneak out
Benj gestures at Littlespell.
A luminescent web briefly forms around Littlespell, then fades into the body.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
>
A rolton trots in!
>
Kukashi just arrived.
>think to rigiletto Kobolds
Kukashi just went through the wooden gates.
>
You focus your mind on Rigiletto and think: "Kobolds"
Roundtime: 5 sec.
>
Ajaxx just came through the wooden gates.
>
Drabbo just arrived.
>
Ajaxx just went southwest.
>
* Jarrex just bit the dust!
>
Lady Beulapa just arrived.
>
Lady Beulapa just went through the wooden gates.
>
The sickly pallor seems to fade from Drabbo.
>put bow in back
You come out of hiding.
You put a short bow in your bunny backsack.
>get sword
You remove a short sword from in your scored leather cloak.
>rem shi
You sling a wooden shield off from over your shoulder.
>
Seiv's group just came through the wooden gates.
>
Seiv's group just went southwest.
>stance def
You are now in a defensive stance.
>
A rolton trots southwest.
>
A white owl appears overhead, circling.
>
A rolton tries to bite Drabbo!
Drabbo evades the attack!
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a white owl that is flying around, a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Great Lord Drabbo who is lying down
Obvious paths: north, east, southwest, northwest
>405 owl
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
>
You gesture at a white owl.
You determine that the white owl is a familiar and belongs to Rigiletto.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
The owl takes a look around.
There is a twinkle in a white owl's eyes for a moment.
>
Suddenly Veres appears in the room holding onto a ring he has just placed on his finger.
>
The white owl descends to the ground and lands nearby.
>stance def
>
You are now in a defensive stance.
>
Drabbo works his way out of some sky blue leather.
>
Brahms just came through the wooden gates.
>
Brahms just went southwest.
>
Drabbo removes a large sack from in his blue cloak.
>
A rolton trots in!
>
A rolton trots north.
>
Drabbo put some sky blue leather in his large sack.
>
Ardwen's group just arrived.
>
Fremie chuckles.
>
Ardwen's group just went southwest.
>sign dissip
Magic flows towards you, but does not reach you.
>set fame on
Lord Douglaos just arrived.
>
A rolton trots northwest.
>
You will now be included in the fame lists.
>fame rigil
Veres just entered a Wayside Inn.
>
A rolton trots in!
>
I could not find what you were referring to.
>
Lord Douglaos just went through the wooden gates.
>set fame off
Drabbo stands up.
>
You will no longer be included in the fame lists.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Great Lord Drabbo
Obvious paths: north, east, southwest, northwest
>
Telavor just arrived.
>
Your body relaxes as your thoughts stray from the shadows.
>
* Shadowzblade just bit the dust!
>
Great Lord Drabbo just went southwest.
>
Telavor just went southwest.
>
Frumpous just came through the wooden gates.
>
Koleph's group just arrived.
>
Reishin's group just arrived.
>
Reishin's group just entered a Wayside Inn.
>
Koleph's group just entered a Wayside Inn.
>
A rolton trots in!
>
Reishin's group just arrived.
>
Reishin's group just went through the wooden gates.
>
A rolton bleats anxiously!
A rolton trots north.
>
Kyralia's group just came through the wooden gates.
>
Kyralia's group just went southwest.
>
Limoj just arrived.
>
Frumpous says, "Steal sumthin from me."
>l
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Limoj, Frumpous
Obvious paths: north, east, southwest, northwest
>
Rillak just arrived.
>
[Roll result: -226 (open d100: 42)]
Frumpous hurls himself at you, but he sails by and lands in a heap on the ground.
>
Rillak just went east.
>drop swo
Limoj laughs at Frumpous!
>
You drop a short sword.
>drop shi
You drop a wooden shield.
>
Limoj drops a reinforced shield.
>
A rolton tries to bite you!
You evade the attack!
>
A rolton trots in!
>get yum
>
Get what?
>q
You remove a single wooden arrow from a bundle of wooden arrows.
>stance off
You are now in an offensive stance.
>
A rolton trots in!
>rem bow
Remove what?
>get bow
You remove a short bow from in your bunny backsack.
>
Frumpous stands up.
>fire frum
You nock a wooden arrow in your short bow.
You fire a wooden arrow at Frumpous!
AS: +327 vs DS: +252 with AvD: +19 + d100 roll: +48 = +142
... and hit for 6 points of damage!
Strikes a fingernail.
Bet he'll lose it now.
The scintillating blue light surrounding the arrow fades some.
The wooden arrow is deflected to one side, sailing to the ground.
Roundtime: 4 sec.
>
Limoj says, "Almost."
>
Limoj nods to Frumpous.
>snicker
You snicker.
>
A rolton trots in!
>stance def
...wait 1 seconds.
>stance def
>
You are now in a defensive stance.
>
Synclaere just came through the wooden gates.
>
A rolton tries to bite Limoj!
Limoj evades the attack!
>
A rolton tries to bite Limoj!
Limoj evades the attack!
>
Synclaere just went southwest.
>put bow in harn
A rolton trots southwest.
>
You will have to take the harness out of the backsack to do that.
>
Limoj put a silver-edged deep black moon axe in his spidersilk cloak.
>put bow in back
You put a short bow in your bunny backsack.
>
Frumpous asks, "Why you steal from someone so young?"
>get harn
You remove a fine-threaded dusky runestaff harness from in your bunny backsack.
>wear harn
>l
You sling a fine-threaded dusky runestaff harness over your shoulder.
>
Fatimia just strode purposefully through the wooden gates.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a wooden arrow, a rolton, a reinforced shield, a wooden shield, a short sword, a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Fatimia, Limoj, Frumpous
Obvious paths: north, east, southwest, northwest
>
Fatimia strides away moving southwest.
>l frum
A rolton tries to bite you!
You evade the attack!
>
You see Frumpous Spilled the Marauder.
He appears to be a Giant of the T'Kirem Clan.
He appears to be mature and very tall. He has ale-brown eyes and tanned skin. He has long, unruly dark brown hair with a black streak running through it.
He has a slobbering goblin face tattoo on his neck, a frothing troll king tattoo on his ankle, and a wavy bladed dagger tattoo on his ear.
He is in good shape.
He is holding a tarnished rolaren longsword in his right hand and a glistening sea-blue buckler in his left hand.
He is wearing some dark spidersilk breeches, a silver-link moon opal bracelet, a heavy roa'ter skin satchel, a cobra skin belt, a black leather backpack fastened with a raven clasp, a crystal amulet, a raven-black vruul skin cloak, a flat black chain hauberk with a howling wolf emblazoned on the left shoulder, an agate inset silver clasp, a veniom threaded harness, a small invar lockpick case, a tiny claidhmore pin, a dead mouse on a string, a tightly woven spidersilk sack, some imflass leg guards, some grey onyx-studded bracers, a twisting cobra earcuff, a tiny diamond stud earring, some knee-high myklian scale boots, a silver studded leather wrist-sheath, a blackened myklian scale eyepatch, a moccasin skin ankle sheath, an imflass metal aventail, a midnight blue glaesine orb, a silver chrysalis, some black onyx-studded gloves, a gleaming onyx nose ring, a frumpy blue bandana, a frothing troll king pin, a Warrior Guild member pin, a mithril juggernaut pin, a small silver snowflake pin, a drunken reiver pin, a onyx-inlaid black leather scabbard, and a silver gilded vultite sallet.
>
Aydan just came through the wooden gates.
>
A rolton tries to bite Aydan!
AS: +36 vs DS: +72 with AvD: +32 + d100 roll: +19 = +15
A clean miss.
>
A rolton tries to bite Aydan!
AS: +36 vs DS: +72 with AvD: +32 + d100 roll: +77 = +73
A clean miss.
>
Aydan just went north.
>'What are you talking about?
A rolton trots in!
>
You ask, "What are you talking about?"
>cman smas
Lord Tharken just came through the wooden gates.
>
You focus your mind on the shadows and gird your body for stealth.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
* Niqk just bit the dust!
>
Lord Tharken just went southwest.
>
Lady Lorissia just arrived.
>get cross
You remove a silver-inlaid yew heavy crossbow from in your dusky runestaff harness.
>
Aydan just arrived.
>
Lorissia removes a sapphire-set rolaren warblade from in her snowcat pelt sheath.
>rgam stealth kneel
Lorissia slings a beautifully etched rolaren shield off from over her shoulder.
>
You manage to move to a kneeling position while keeping your location hidden.
Roundtime: 2 sec.
>sign of striking
sign of smiting
Aydan just went through the wooden gates.
>...wait 1 seconds.
...wait 1 seconds.
>sign of striking
sign of smiting
You flex your muscles with renewed vigor!
>You flex your muscles with renewed vigor!
>sign of swords
>
You flex your muscles with renewed vigor!
>
Lady Lorissia just went southwest.
>aim left eye
A rolton sniffs the air anxiously.
A rolton glances around, sure she has missed something...
>
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>get blue cry
>
A rolton tries to bite Frumpous!
Frumpous parries the attack with his longsword!
>
A rolton sniffs the air anxiously.
A rolton glances around, sure he has missed something...
>
You remove a blue crystal from in your scored leather cloak.
>rub cry
You rub a blue crystal.
Feels smooth!
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
>stance off
You are now in an offensive stance.
>fire frum
A rolton trots north.
>
Wait 1 seconds.
>fire frum
You fire an inky black heavy crossbow bolt at Frumpous!
AS: +474 vs DS: +176 with AvD: +34 + d100 roll: +5 = +337
... and hit for 54 points of damage!
Well placed strike to back shatters vertebrae!
He is knocked to the ground!
He is stunned!
The guiding force leaves you.
The scintillating light surrounding the bolt fades away.
The heavy crossbow bolt sticks in Frumpous's back!
Roundtime: 4 sec.
>
Limoj cackles!
>put cross in harn
>
You come out of hiding.
You put a silver-inlaid yew heavy crossbow in your dusky runestaff harness.
>
Frumpous just left.
>
Perilschild's group just came through the wooden gates.
>stand
Auriia laughs!
>
You stand back up.
>
Great Lord Cruush just came through the wooden gates.
>
Perilschild's group just went northwest.
>
A rolton trots southwest.
>
Great Lord Cruush just went southwest.
>
A rolton trots east.
>
A rolton tries to bite you!
You evade the attack!
>
Shay just appeared.
You feel yourself being pulled away...
[Consultation Lounge]
The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
Obvious exits: none
>
You feel at full magical power again.
You feel fully energetic again.
>
* Bumples just bit the dust!
>
* Rvio just bit the dust!
>
* Ponclast just bit the dust!
>
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Sirina is standing in its place.
>
Sirina says, "Hello."
>'Hi
>
You say, "Hi."
>
Your body relaxes as your thoughts stray from the shadows.
>
Sirina says, "I'd like to hear about what happened with Littlespell."
>profile litt
* Dalgor just bit the dust!
>
Name: Littlespell
Profession: War Mage
Race: Halfling Gender: Male
Clan: Paradis
He appears to be an adult.
He has crystal blue eyes and fair skin.
He has long, blonde hair with a red streak running through it.
Strongest foe vanquished: an Illoke shaman
Quote: "Magic, Magic, Must Have Magic!"
>'He cast call wind
>
You say, "He cast call wind."
>'So I was going to shoot him the leg
>'But missed
You say, "So I was going to shoot him the leg."
>
You say, "But missed."
>'And accidentally killed him
You say, "And accidentally killed him."
>'Actually, the hand
stare
You say, "Actually, the hand."
>You stare at nothing in particular.
>
Sirina asks, "Did you let him know it was an accident?"
>'No, I left, I didn't say anything.
You say, "No, I left, I didn't say anything."
>
Sirina asks, "You shoot from hiding?"
>'Yeah
You say, "Yeah."
>
* Gershon just bit the dust!
>
* Fremie just bit the dust!
>
Sirina asks, "Do you know Rivalyn?"
>'Yes, I do
You say, "Yes, I do."
>
Sirina asks, "Is that another account that you control?"
>'No.
You say, "No."
>'And frankly, I've been asked that question far too many times.
>
You say, "And frankly, I've been asked that question far too many times."
>
Sirina shrugs.
>'Not necessarily for Rivalyn, but others.
>
You say, "Not necessarily for Rivalyn, but others."
>
Sirina says, "Just a question."
>
Sirina says, "Because now Littlespell thinks that Rivalyn is the one who killed him, since you snuck out without saying anything."
>
* Xannes just bit the dust!
>
Sirina says, "And they're starting a big feud over it."
>stare
You stare at nothing in particular.
>
Sirina says, "For something you did."
>
Sirina says, "So at least if it was another of your characters, it'd be moderately justified, which is why I asked."
>'Hrm. If it were one of my characters, it would be wildly unjustified, really
You say, "Hrm. If it were one of my characters, it would be wildly unjustified, really."
>
* Ostara just bit the dust!
>'Taking things to a personal level isn't a good idea
You say, "Taking things to a personal level isn't a good idea."
>
* Durtok just bit the dust!
>
Sirina says, "But it'd be more justified than killing someone unrelated for no reason at all, was my point."
>'Casting call wind is a reason. It's an attack.
You say, "Casting call wind is a reason. It's an attack."
>
* Linea just bit the dust!
>
Sirina says, "You're missing the point."
>
Sirina says, "I'll be back in a minute."
>'All right
You say, "All right."
>
Sirina gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs her. When the light recedes Sirina is no longer there.
>
Your SIGN OF DISSIPATION is no longer effective.
You feel drained!
>
You do not feel drained anymore.
>
Your SIGN OF SMITING is no longer effective.
>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
>
Your SIGN OF STRIKING is no longer effective.
>
* Heavenmoon just bit the dust!
>
You do not feel drained anymore.
>
* Xstealth just bit the dust!
>
* Chamer just bit the dust!
>
* Jakezil just bit the dust!
>
* Mordior just bit the dust!
>
* Thandaeus just bit the dust!
>
* Klathius just bit the dust!
>
* Abztract just bit the dust!
>
* Xandalf just bit the dust!
>
* Teeoncy just bit the dust!
>
* Myrdakai just bit the dust!
>
* Darkeyez just bit the dust!
>
* Edaarin just bit the dust!
>
* Makeius just bit the dust!
>
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Sirina is standing in its place.
>
Sirina says, "Ok."
>
* Coinner just bit the dust!
>
* Elidan just bit the dust!
>
Sirina says, "I chatted with Littlespell."
>
* Prophete just bit the dust!
>
Sirina says, "He has no idea who killed him, just that it was someone in the shadows. He had 3 names, none of which were yours."
>chu
You chuckle.
>
Sirina says, "I didn't enlighten him, because sniping from the shadows is a legitimate tactic."
>
Sirina says, "However."
>
Sirina says, "Littlespell didn't cast that spell offensively, from his side of the story."
>rai eye
You give your eyebrow a little workout.
>
Sirina says, "Some guy was dragging him around town, and he cast it to slow the guy down. Obviously, this affects everyone in the room, and I explained to him that he should be aware that there are other people to consider."
>
* Kelfyr just bit the dust!
>
Sirina says, "And that call wind could certainly look like a prelude to violence."
>'That makes no sense
>
You say, "That makes no sense."
>'He was in Wayside Inn, at a table, with Shadowzblade, for about 10 minutes.
You say, "He was in Wayside Inn, at a table, with Shadowzblade, for about 10 minutes."
>'He was in the Dining Room for the remaining time, with Shadowzblade still, until he cast call wind and was shot
>
You say, "He was in the Dining Room for the remaining time, with Shadowzblade still, until he cast call wind and was shot."
>
Sirina says, "Let me tell you my point of view here."
>
Sirina says, "I didn't see the incident. So I can only take his word. By the same token, I can only take your word that you did not intend to kill him with your shot from the shadows after which you slunk out like a coward leaving someone else to take the blame."
>
* Krince just bit the dust!
>
* Rendolan is off to a rough start! He just bit the dust!
>
Sirina says, "To me this looks like a misunderstanding all around."
>
Sirina says, "I don't want it to turn into something more."
>
* Darkeyez just bit the dust!
>gaze
You gaze in wonder at your surroundings.
>
Sirina says, "He has given me his word he won't go after the 3 he thought might be responsible, and since I told him none of them were, and he doesn't know your name, there's really no way for him to continue this conflict."
>
Sirina says, "I would like for you also not to continue this conflict."
>'I slunk out like a coward.. if you want, I can tell everybody in that room where I am and assassinate them all. Otherwise, I was no coward, do not call me such, and read a log. He lied to you.
You say, "I slunk out like a coward.. if you want, I can tell everybody in that room where I am and assassinate them all. Otherwise, I was no coward, do not call me such, and read a log. He lied to you."
>
Sirina rolls her eyes.
>
Sirina asks, "Are you not listening? Or do you just want to argue for no reason?"
>'While I'm here, I may as well file a complaint of my own
You say, "While I'm here, I may as well file a complaint of my own."
>'No, I'm listening just fine
You say, "No, I'm listening just fine."
>
Sirina says, "I can't wait."
>'When I left Wayside Inn, I was immediately confronted by Frumpous
>
* Siken just bit the dust!
>
You say, "When I left Wayside Inn, I was immediately confronted by Frumpous."
>'Who, by the way, I have never seen in my life
You say, "Who, by the way, I have never seen in my life."
>'He tackled me, and complained about stealing
You say, "He tackled me, and complained about stealing."
>'I hid and shot him with a crossbow
You say, "I hid and shot him with a crossbow."
>'He left the game to avoid death
You say, "He left the game to avoid death."
>'And then you pulled me
>
You say, "And then you pulled me."
>'Letting him get away with mechanics abuse
You say, "Letting him get away with mechanics abuse."
>
* Geovi just bit the dust!
>
Sirina says, "My pulling you or not wouldn't have effected whether he logged, since he already did it."
>
Sirina asks, "What does my pulling you have to do with that?"
>'I'm aware of that
You say, "I'm aware of that."
>'I'm giving a chronological order of events.
You say, "I'm giving a chronological order of events."
>
Sirina says, "You just said my pulling you allowed him to get away with mechanics abuse. I'm trying to see the connection."
>'No part of that affects anything
You say, "No part of that affects anything."
>'Except he abused mechanics
You say, "Except he abused mechanics."
>
* Parapaa just bit the dust!
>'Well, I could have killed him if I were there.
You say, "Well, I could have killed him if I were there."
>'But mainly, you pulled me instead of him
You say, "But mainly, you pulled me instead of him."
>'And therefore, he wins
You say, "And therefore, he wins."
>
* Bekke just bit the dust!
>
Sirina says, "You said he logged out."
>'Correct
You say, "Correct."
>
* Lithvagis just bit the dust!
>
Sirina says, "You couldn't have killed him when he wasn't there."
>'He came back within two minutes
You say, "He came back within two minutes."
>
* Elasta just bit the dust!
>
* Kheldarin just bit the dust!
>
* Tarpeth just bit the dust!
>
* Maisri just bit the dust!
>
Sirina says, "So you want to report that Frumpous abused game mechanics by logging to avoid death."
>'Indeed I do
You say, "Indeed I do."
>
Sirina says, "So noted."
>'Excellent
You say, "Excellent."
>
Sirina asks, "Is the thing with Littlespell over?"
>'It was over before it started, as far as I'm concerned
You say, "It was over before it started, as far as I'm concerned."
>
Sirina says, "Good, that's all I wanted to hear."
>
Sirina says, "I'll send you back unless you have something else."
>
* Lewk just bit the dust!
>
* Rlinde just bit the dust!
>'Nothing else
You say, "Nothing else."
>
Sirina says, "Have a good night."
>'You, to
You say, "You, to."
>'Too
cough
You say, "Too."
>You cough.
>
The world grows blurry and indistinct. After a moment everything becomes clear again. Looking about, you see...
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a wooden shield, a Wayside Inn and a massive wheeled tower.
Also here: Durtok
Obvious paths: north, east, southwest, northwest
>
>
Littlespell's hands glow with power as he summons elemental energy to his command...
>sneak out
Littlespell gestures.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Voldermort is knocked over by the wind!
Jara is knocked over by the wind!
The wind then subsides.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a chipped brick, a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
>
Yunsoshoi just came through the wooden gates.
>
* Michalie just bit the dust!
>
Yunsoshoi just went southwest.
>sneak inn
You attempt to move silently into a Wayside Inn.
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see some inviting tables and a steep stair.
Also here: Voldermort who is lying down, Littlespell, Lord Jara who is lying down, Lord Shadowzblade
Obvious exits: south, out
Roundtime: 1 sec.
>get short bow
>
Littlespell furrows his brow.
>
You remove a short bow from in your bunny backsack.
>aim right hand
Littlespell tries to pull Voldermort to his feet, but he is too heavy.
>
You're now aiming at the right hand of your target when using a ranged weapon, or while ambushing.
>q
Littlespell tries to pull Voldermort to his feet, but he is too heavy.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You hear someone snicker.
>fire litt
>
Shadowzblade pulls Voldermort to his feet.
>
You nock a wooden arrow in your short bow.
You fire a wooden arrow at Littlespell!
AS: +327 vs DS: +55 with AvD: +26 + d100 roll: +32 = +330
... and hit for 82 points of damage!
Incredible shot clean through the throat severs the spine!
* Littlespell drops dead at your feet!
A nearby goodwife screams, "Murder!"
The wooden arrow sticks in Littlespell's neck!
Roundtime: 5 sec.
>
* Littlespell just bit the dust!
>
Voldermort says, "Umm."
>
Shadowzblade exclaims, "OH no!"
>
Rivalyn comes out of hiding.
Rivalyn stands up.
>
You notice Rivalyn slip into a hiding place.
>
The ghostly laughter of Littlespell echoes through the room, sending a shiver down your spine.
>
Kukashi just arrived.
>
Shadowzblade says, "You did that to thw wrong person."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Kukashi heads over to the Crimson Crocus Table.
>
Shadowzblade shudders.
>
A shadowy figure leaps from hiding to attack!
The figure swings a battle-worn faenor-edged hatchet at Shadowzblade!
AS: +319 vs DS: +152 with AvD: +32 + d100 roll: +75 = +274
... and hits for 56 points of damage!
Left leg mangled horribly.
He is knocked to the ground!
He is stunned!
The figure quickly disappears from view.
>search
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Benj.
>
You come out of hiding.
You notice Rivalyn who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.
>hide
Benj raises a hand while murmuring a soft orison...
>nod
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Given your current unseen status, I think that would be pretty pointless.
>
Kukashi just arrived.
>sneak out
Benj gestures at Littlespell.
A luminescent web briefly forms around Littlespell, then fades into the body.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
Roundtime: 1 sec.
>
A rolton trots in!
>
Kukashi just arrived.
>think to rigiletto Kobolds
Kukashi just went through the wooden gates.
>
You focus your mind on Rigiletto and think: "Kobolds"
Roundtime: 5 sec.
>
Ajaxx just came through the wooden gates.
>
Drabbo just arrived.
>
Ajaxx just went southwest.
>
* Jarrex just bit the dust!
>
Lady Beulapa just arrived.
>
Lady Beulapa just went through the wooden gates.
>
The sickly pallor seems to fade from Drabbo.
>put bow in back
You come out of hiding.
You put a short bow in your bunny backsack.
>get sword
You remove a short sword from in your scored leather cloak.
>rem shi
You sling a wooden shield off from over your shoulder.
>
Seiv's group just came through the wooden gates.
>
Seiv's group just went southwest.
>stance def
You are now in a defensive stance.
>
A rolton trots southwest.
>
A white owl appears overhead, circling.
>
A rolton tries to bite Drabbo!
Drabbo evades the attack!
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a white owl that is flying around, a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Great Lord Drabbo who is lying down
Obvious paths: north, east, southwest, northwest
>405 owl
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
>
You gesture at a white owl.
You determine that the white owl is a familiar and belongs to Rigiletto.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
The owl takes a look around.
There is a twinkle in a white owl's eyes for a moment.
>
Suddenly Veres appears in the room holding onto a ring he has just placed on his finger.
>
The white owl descends to the ground and lands nearby.
>stance def
>
You are now in a defensive stance.
>
Drabbo works his way out of some sky blue leather.
>
Brahms just came through the wooden gates.
>
Brahms just went southwest.
>
Drabbo removes a large sack from in his blue cloak.
>
A rolton trots in!
>
A rolton trots north.
>
Drabbo put some sky blue leather in his large sack.
>
Ardwen's group just arrived.
>
Fremie chuckles.
>
Ardwen's group just went southwest.
>sign dissip
Magic flows towards you, but does not reach you.
>set fame on
Lord Douglaos just arrived.
>
A rolton trots northwest.
>
You will now be included in the fame lists.
>fame rigil
Veres just entered a Wayside Inn.
>
A rolton trots in!
>
I could not find what you were referring to.
>
Lord Douglaos just went through the wooden gates.
>set fame off
Drabbo stands up.
>
You will no longer be included in the fame lists.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Great Lord Drabbo
Obvious paths: north, east, southwest, northwest
>
Telavor just arrived.
>
Your body relaxes as your thoughts stray from the shadows.
>
* Shadowzblade just bit the dust!
>
Great Lord Drabbo just went southwest.
>
Telavor just went southwest.
>
Frumpous just came through the wooden gates.
>
Koleph's group just arrived.
>
Reishin's group just arrived.
>
Reishin's group just entered a Wayside Inn.
>
Koleph's group just entered a Wayside Inn.
>
A rolton trots in!
>
Reishin's group just arrived.
>
Reishin's group just went through the wooden gates.
>
A rolton bleats anxiously!
A rolton trots north.
>
Kyralia's group just came through the wooden gates.
>
Kyralia's group just went southwest.
>
Limoj just arrived.
>
Frumpous says, "Steal sumthin from me."
>l
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Limoj, Frumpous
Obvious paths: north, east, southwest, northwest
>
Rillak just arrived.
>
[Roll result: -226 (open d100: 42)]
Frumpous hurls himself at you, but he sails by and lands in a heap on the ground.
>
Rillak just went east.
>drop swo
Limoj laughs at Frumpous!
>
You drop a short sword.
>drop shi
You drop a wooden shield.
>
Limoj drops a reinforced shield.
>
A rolton tries to bite you!
You evade the attack!
>
A rolton trots in!
>get yum
>
Get what?
>q
You remove a single wooden arrow from a bundle of wooden arrows.
>stance off
You are now in an offensive stance.
>
A rolton trots in!
>rem bow
Remove what?
>get bow
You remove a short bow from in your bunny backsack.
>
Frumpous stands up.
>fire frum
You nock a wooden arrow in your short bow.
You fire a wooden arrow at Frumpous!
AS: +327 vs DS: +252 with AvD: +19 + d100 roll: +48 = +142
... and hit for 6 points of damage!
Strikes a fingernail.
Bet he'll lose it now.
The scintillating blue light surrounding the arrow fades some.
The wooden arrow is deflected to one side, sailing to the ground.
Roundtime: 4 sec.
>
Limoj says, "Almost."
>
Limoj nods to Frumpous.
>snicker
You snicker.
>
A rolton trots in!
>stance def
...wait 1 seconds.
>stance def
>
You are now in a defensive stance.
>
Synclaere just came through the wooden gates.
>
A rolton tries to bite Limoj!
Limoj evades the attack!
>
A rolton tries to bite Limoj!
Limoj evades the attack!
>
Synclaere just went southwest.
>put bow in harn
A rolton trots southwest.
>
You will have to take the harness out of the backsack to do that.
>
Limoj put a silver-edged deep black moon axe in his spidersilk cloak.
>put bow in back
You put a short bow in your bunny backsack.
>
Frumpous asks, "Why you steal from someone so young?"
>get harn
You remove a fine-threaded dusky runestaff harness from in your bunny backsack.
>wear harn
>l
You sling a fine-threaded dusky runestaff harness over your shoulder.
>
Fatimia just strode purposefully through the wooden gates.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a wooden arrow, a rolton, a reinforced shield, a wooden shield, a short sword, a rolton, a chipped brick, a Wayside Inn and a massive wheeled tower.
Also here: Fatimia, Limoj, Frumpous
Obvious paths: north, east, southwest, northwest
>
Fatimia strides away moving southwest.
>l frum
A rolton tries to bite you!
You evade the attack!
>
You see Frumpous Spilled the Marauder.
He appears to be a Giant of the T'Kirem Clan.
He appears to be mature and very tall. He has ale-brown eyes and tanned skin. He has long, unruly dark brown hair with a black streak running through it.
He has a slobbering goblin face tattoo on his neck, a frothing troll king tattoo on his ankle, and a wavy bladed dagger tattoo on his ear.
He is in good shape.
He is holding a tarnished rolaren longsword in his right hand and a glistening sea-blue buckler in his left hand.
He is wearing some dark spidersilk breeches, a silver-link moon opal bracelet, a heavy roa'ter skin satchel, a cobra skin belt, a black leather backpack fastened with a raven clasp, a crystal amulet, a raven-black vruul skin cloak, a flat black chain hauberk with a howling wolf emblazoned on the left shoulder, an agate inset silver clasp, a veniom threaded harness, a small invar lockpick case, a tiny claidhmore pin, a dead mouse on a string, a tightly woven spidersilk sack, some imflass leg guards, some grey onyx-studded bracers, a twisting cobra earcuff, a tiny diamond stud earring, some knee-high myklian scale boots, a silver studded leather wrist-sheath, a blackened myklian scale eyepatch, a moccasin skin ankle sheath, an imflass metal aventail, a midnight blue glaesine orb, a silver chrysalis, some black onyx-studded gloves, a gleaming onyx nose ring, a frumpy blue bandana, a frothing troll king pin, a Warrior Guild member pin, a mithril juggernaut pin, a small silver snowflake pin, a drunken reiver pin, a onyx-inlaid black leather scabbard, and a silver gilded vultite sallet.
>
Aydan just came through the wooden gates.
>
A rolton tries to bite Aydan!
AS: +36 vs DS: +72 with AvD: +32 + d100 roll: +19 = +15
A clean miss.
>
A rolton tries to bite Aydan!
AS: +36 vs DS: +72 with AvD: +32 + d100 roll: +77 = +73
A clean miss.
>
Aydan just went north.
>'What are you talking about?
A rolton trots in!
>
You ask, "What are you talking about?"
>cman smas
Lord Tharken just came through the wooden gates.
>
You focus your mind on the shadows and gird your body for stealth.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
* Niqk just bit the dust!
>
Lord Tharken just went southwest.
>
Lady Lorissia just arrived.
>get cross
You remove a silver-inlaid yew heavy crossbow from in your dusky runestaff harness.
>
Aydan just arrived.
>
Lorissia removes a sapphire-set rolaren warblade from in her snowcat pelt sheath.
>rgam stealth kneel
Lorissia slings a beautifully etched rolaren shield off from over her shoulder.
>
You manage to move to a kneeling position while keeping your location hidden.
Roundtime: 2 sec.
>sign of striking
sign of smiting
Aydan just went through the wooden gates.
>...wait 1 seconds.
...wait 1 seconds.
>sign of striking
sign of smiting
You flex your muscles with renewed vigor!
>You flex your muscles with renewed vigor!
>sign of swords
>
You flex your muscles with renewed vigor!
>
Lady Lorissia just went southwest.
>aim left eye
A rolton sniffs the air anxiously.
A rolton glances around, sure she has missed something...
>
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>get blue cry
>
A rolton tries to bite Frumpous!
Frumpous parries the attack with his longsword!
>
A rolton sniffs the air anxiously.
A rolton glances around, sure he has missed something...
>
You remove a blue crystal from in your scored leather cloak.
>rub cry
You rub a blue crystal.
Feels smooth!
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
>stance off
You are now in an offensive stance.
>fire frum
A rolton trots north.
>
Wait 1 seconds.
>fire frum
You fire an inky black heavy crossbow bolt at Frumpous!
AS: +474 vs DS: +176 with AvD: +34 + d100 roll: +5 = +337
... and hit for 54 points of damage!
Well placed strike to back shatters vertebrae!
He is knocked to the ground!
He is stunned!
The guiding force leaves you.
The scintillating light surrounding the bolt fades away.
The heavy crossbow bolt sticks in Frumpous's back!
Roundtime: 4 sec.
>
Limoj cackles!
>put cross in harn
>
You come out of hiding.
You put a silver-inlaid yew heavy crossbow in your dusky runestaff harness.
>
Frumpous just left.
>
Perilschild's group just came through the wooden gates.
>stand
Auriia laughs!
>
You stand back up.
>
Great Lord Cruush just came through the wooden gates.
>
Perilschild's group just went northwest.
>
A rolton trots southwest.
>
Great Lord Cruush just went southwest.
>
A rolton trots east.
>
A rolton tries to bite you!
You evade the attack!
>
Shay just appeared.
You feel yourself being pulled away...
[Consultation Lounge]
The cozy surroundings of this simple conference room provide a much-welcomed respite from the chaos just outside its walls. You notice several plush chairs arranged casually around the room in a comfortable grouping.
Obvious exits: none
>
You feel at full magical power again.
You feel fully energetic again.
>
* Bumples just bit the dust!
>
* Rvio just bit the dust!
>
* Ponclast just bit the dust!
>
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Sirina is standing in its place.
>
Sirina says, "Hello."
>'Hi
>
You say, "Hi."
>
Your body relaxes as your thoughts stray from the shadows.
>
Sirina says, "I'd like to hear about what happened with Littlespell."
>profile litt
* Dalgor just bit the dust!
>
Name: Littlespell
Profession: War Mage
Race: Halfling Gender: Male
Clan: Paradis
He appears to be an adult.
He has crystal blue eyes and fair skin.
He has long, blonde hair with a red streak running through it.
Strongest foe vanquished: an Illoke shaman
Quote: "Magic, Magic, Must Have Magic!"
>'He cast call wind
>
You say, "He cast call wind."
>'So I was going to shoot him the leg
>'But missed
You say, "So I was going to shoot him the leg."
>
You say, "But missed."
>'And accidentally killed him
You say, "And accidentally killed him."
>'Actually, the hand
stare
You say, "Actually, the hand."
>You stare at nothing in particular.
>
Sirina asks, "Did you let him know it was an accident?"
>'No, I left, I didn't say anything.
You say, "No, I left, I didn't say anything."
>
Sirina asks, "You shoot from hiding?"
>'Yeah
You say, "Yeah."
>
* Gershon just bit the dust!
>
* Fremie just bit the dust!
>
Sirina asks, "Do you know Rivalyn?"
>'Yes, I do
You say, "Yes, I do."
>
Sirina asks, "Is that another account that you control?"
>'No.
You say, "No."
>'And frankly, I've been asked that question far too many times.
>
You say, "And frankly, I've been asked that question far too many times."
>
Sirina shrugs.
>'Not necessarily for Rivalyn, but others.
>
You say, "Not necessarily for Rivalyn, but others."
>
Sirina says, "Just a question."
>
Sirina says, "Because now Littlespell thinks that Rivalyn is the one who killed him, since you snuck out without saying anything."
>
* Xannes just bit the dust!
>
Sirina says, "And they're starting a big feud over it."
>stare
You stare at nothing in particular.
>
Sirina says, "For something you did."
>
Sirina says, "So at least if it was another of your characters, it'd be moderately justified, which is why I asked."
>'Hrm. If it were one of my characters, it would be wildly unjustified, really
You say, "Hrm. If it were one of my characters, it would be wildly unjustified, really."
>
* Ostara just bit the dust!
>'Taking things to a personal level isn't a good idea
You say, "Taking things to a personal level isn't a good idea."
>
* Durtok just bit the dust!
>
Sirina says, "But it'd be more justified than killing someone unrelated for no reason at all, was my point."
>'Casting call wind is a reason. It's an attack.
You say, "Casting call wind is a reason. It's an attack."
>
* Linea just bit the dust!
>
Sirina says, "You're missing the point."
>
Sirina says, "I'll be back in a minute."
>'All right
You say, "All right."
>
Sirina gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs her. When the light recedes Sirina is no longer there.
>
Your SIGN OF DISSIPATION is no longer effective.
You feel drained!
>
You do not feel drained anymore.
>
Your SIGN OF SMITING is no longer effective.
>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
>
Your SIGN OF STRIKING is no longer effective.
>
* Heavenmoon just bit the dust!
>
You do not feel drained anymore.
>
* Xstealth just bit the dust!
>
* Chamer just bit the dust!
>
* Jakezil just bit the dust!
>
* Mordior just bit the dust!
>
* Thandaeus just bit the dust!
>
* Klathius just bit the dust!
>
* Abztract just bit the dust!
>
* Xandalf just bit the dust!
>
* Teeoncy just bit the dust!
>
* Myrdakai just bit the dust!
>
* Darkeyez just bit the dust!
>
* Edaarin just bit the dust!
>
* Makeius just bit the dust!
>
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Sirina is standing in its place.
>
Sirina says, "Ok."
>
* Coinner just bit the dust!
>
* Elidan just bit the dust!
>
Sirina says, "I chatted with Littlespell."
>
* Prophete just bit the dust!
>
Sirina says, "He has no idea who killed him, just that it was someone in the shadows. He had 3 names, none of which were yours."
>chu
You chuckle.
>
Sirina says, "I didn't enlighten him, because sniping from the shadows is a legitimate tactic."
>
Sirina says, "However."
>
Sirina says, "Littlespell didn't cast that spell offensively, from his side of the story."
>rai eye
You give your eyebrow a little workout.
>
Sirina says, "Some guy was dragging him around town, and he cast it to slow the guy down. Obviously, this affects everyone in the room, and I explained to him that he should be aware that there are other people to consider."
>
* Kelfyr just bit the dust!
>
Sirina says, "And that call wind could certainly look like a prelude to violence."
>'That makes no sense
>
You say, "That makes no sense."
>'He was in Wayside Inn, at a table, with Shadowzblade, for about 10 minutes.
You say, "He was in Wayside Inn, at a table, with Shadowzblade, for about 10 minutes."
>'He was in the Dining Room for the remaining time, with Shadowzblade still, until he cast call wind and was shot
>
You say, "He was in the Dining Room for the remaining time, with Shadowzblade still, until he cast call wind and was shot."
>
Sirina says, "Let me tell you my point of view here."
>
Sirina says, "I didn't see the incident. So I can only take his word. By the same token, I can only take your word that you did not intend to kill him with your shot from the shadows after which you slunk out like a coward leaving someone else to take the blame."
>
* Krince just bit the dust!
>
* Rendolan is off to a rough start! He just bit the dust!
>
Sirina says, "To me this looks like a misunderstanding all around."
>
Sirina says, "I don't want it to turn into something more."
>
* Darkeyez just bit the dust!
>gaze
You gaze in wonder at your surroundings.
>
Sirina says, "He has given me his word he won't go after the 3 he thought might be responsible, and since I told him none of them were, and he doesn't know your name, there's really no way for him to continue this conflict."
>
Sirina says, "I would like for you also not to continue this conflict."
>'I slunk out like a coward.. if you want, I can tell everybody in that room where I am and assassinate them all. Otherwise, I was no coward, do not call me such, and read a log. He lied to you.
You say, "I slunk out like a coward.. if you want, I can tell everybody in that room where I am and assassinate them all. Otherwise, I was no coward, do not call me such, and read a log. He lied to you."
>
Sirina rolls her eyes.
>
Sirina asks, "Are you not listening? Or do you just want to argue for no reason?"
>'While I'm here, I may as well file a complaint of my own
You say, "While I'm here, I may as well file a complaint of my own."
>'No, I'm listening just fine
You say, "No, I'm listening just fine."
>
Sirina says, "I can't wait."
>'When I left Wayside Inn, I was immediately confronted by Frumpous
>
* Siken just bit the dust!
>
You say, "When I left Wayside Inn, I was immediately confronted by Frumpous."
>'Who, by the way, I have never seen in my life
You say, "Who, by the way, I have never seen in my life."
>'He tackled me, and complained about stealing
You say, "He tackled me, and complained about stealing."
>'I hid and shot him with a crossbow
You say, "I hid and shot him with a crossbow."
>'He left the game to avoid death
You say, "He left the game to avoid death."
>'And then you pulled me
>
You say, "And then you pulled me."
>'Letting him get away with mechanics abuse
You say, "Letting him get away with mechanics abuse."
>
* Geovi just bit the dust!
>
Sirina says, "My pulling you or not wouldn't have effected whether he logged, since he already did it."
>
Sirina asks, "What does my pulling you have to do with that?"
>'I'm aware of that
You say, "I'm aware of that."
>'I'm giving a chronological order of events.
You say, "I'm giving a chronological order of events."
>
Sirina says, "You just said my pulling you allowed him to get away with mechanics abuse. I'm trying to see the connection."
>'No part of that affects anything
You say, "No part of that affects anything."
>'Except he abused mechanics
You say, "Except he abused mechanics."
>
* Parapaa just bit the dust!
>'Well, I could have killed him if I were there.
You say, "Well, I could have killed him if I were there."
>'But mainly, you pulled me instead of him
You say, "But mainly, you pulled me instead of him."
>'And therefore, he wins
You say, "And therefore, he wins."
>
* Bekke just bit the dust!
>
Sirina says, "You said he logged out."
>'Correct
You say, "Correct."
>
* Lithvagis just bit the dust!
>
Sirina says, "You couldn't have killed him when he wasn't there."
>'He came back within two minutes
You say, "He came back within two minutes."
>
* Elasta just bit the dust!
>
* Kheldarin just bit the dust!
>
* Tarpeth just bit the dust!
>
* Maisri just bit the dust!
>
Sirina says, "So you want to report that Frumpous abused game mechanics by logging to avoid death."
>'Indeed I do
You say, "Indeed I do."
>
Sirina says, "So noted."
>'Excellent
You say, "Excellent."
>
Sirina asks, "Is the thing with Littlespell over?"
>'It was over before it started, as far as I'm concerned
You say, "It was over before it started, as far as I'm concerned."
>
Sirina says, "Good, that's all I wanted to hear."
>
Sirina says, "I'll send you back unless you have something else."
>
* Lewk just bit the dust!
>
* Rlinde just bit the dust!
>'Nothing else
You say, "Nothing else."
>
Sirina says, "Have a good night."
>'You, to
You say, "You, to."
>'Too
cough
You say, "Too."
>You cough.
>
The world grows blurry and indistinct. After a moment everything becomes clear again. Looking about, you see...
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a wooden shield, a Wayside Inn and a massive wheeled tower.
Also here: Durtok
Obvious paths: north, east, southwest, northwest
>