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View Full Version : I checked t1 ensorcell difficulty on a few items



Goat
04-06-2013, 04:00 AM
Once I got enough energy for a t1, I wanted to take advantage of having access to a difficulty check before channeling for real. Here's what I got:

My relevant numbers:
Level 61/62, 63 sorcery spells
Arcane Symbols.....................| 236 136
Magic Item Use.....................| 195 95
Elemental Mana Control.............| 162 62
Spirit Mana Control................| 144 44
Sorcerous Lore - Necromancy........| 191 91

Intuition (INT): 88 (24) ... 94 (27)
Wisdom (WIS): 100 (30) ... 121 (40) <-- usually cast with +37 WIS, though

Not in a workshop:

+0|naginata|you can only fail if you are horribly unlucky
+17|HCP FGB|you should be able to ensorcell it easily enough, barring bad luck.
+20|orb-less fusion armor|disrupts the power of your spell!
+20|skinning knife|you can only fail if you are horribly unlucky.
+20|ice-flare handwrap|you can only fail if you are horribly unlucky
+20|mechanical flares|you can only fail if you are horribly unlucky
+20|sword, vibe flare, with EG wrap|resists my magic
+20|steam flares machete|only if horribly unlucky
+20|flares runestaff (forget which flares)|only if horribly unlucky
+20|wand-holding, cold-flaring runestaff|you can only fail if you are horribly unlucky.
+20|Fully unlocked hidden blade with acid flares|you will likely need a miracle to complete this ensorcellment.
+20|perfect maul (was blessed at the time)|disrupts the power of your spell!
+20|bubble flare francisca (handaxe base) (while short 1 spirit)|very difficult
+24|short bow (wyrwood I think)|disrupts the power of your spell
+25|runestaff with scroll charms|you can only fail if you are horribly unlucky
+25|SWCP spiked, ranger fire resist, double leather|odds are on your side to successfully complete the ensorcellment. *I think an injury made this hard. Later attempt was 'horribly unlucky'*
+30|vanilla runestaff (fireleaf)|you can only fail if you are horribly unlucky.
+30|vanilla brig|you can only fail if you are horribly unlucky.
+30|vanilla tower shield|you can only fail if you are horribly unlucky.
+30|perfect mithglin longsword|you can only fail if you are horribly unlucky.
+30|armor w/disruption flares|you can only fail if you are horribly unlucky.
+30|acid flaring max light full plate|you can only fail if you are horribly unlucky.
+35|plain maul|you can only fail if you are horribly unlucky.
+35|plain runestaff|you can only fail if you are horribly unlucky.

In a workshop:
+0|new-style claid|this ensorcellment is completely beyond your abilities.
+0| ebladed naginata|completely beyond your abilities.
+17|HCP FGB|you can only fail if you are horribly unlucky.
+20|bubble flare francisca (handaxe base)|difficult, but possible
+20|Fully unlocked hidden blade with acid flares|you will likely need a miracle to complete this ensorcellment.
+25|SWCP spiked, ranger fire resist, double leather|you can only fail if you are horribly unlucky.
+50|HCP AsG 6|this ensorcellment is completely beyond your abilities.

I skipped workshop checks when it was super easy in the open, and in-the-open checks when it was beyond me even in a workshop.

The one in bold is what I actually ensorcelled. I made an "excellent" attempt in a workshop and it was a success.

Goat
04-06-2013, 05:27 AM
merged this post with OP

crb
04-06-2013, 08:35 AM
the timer is definitely keyed to lumnis, it didn't reset immediately, it took my killing 1 critter, but it did reset.

Fallen
04-06-2013, 09:39 AM
What's your level, Goat? Number of sorcery spells?

whiteflash
04-06-2013, 09:48 AM
Thanks for the info you two. So you need to channel 735 at the item twice and it lets you know the likelyhood of success? Seems great. I'll let you all know how a 10x hcw perfect lance looks soon enough with my mediocre skills.

rolfard
04-06-2013, 03:08 PM
- ALL stats 100 (x influence)
- 162 sorcerer spell ranks
- 2x MIU, AS, SMC, 1.5x EMC
- Tested at a Public workshop
- Variable encumberance, no wounds

10x EDP full plate, rolaren, pauldron - You sense that the plate has not yet been permanently ensorcelled and that you will likely need a miracle to complete this ensorcellment. (tested in public AND sorcerer guild workshop)

flaring arm greaves (no spikes) - You sense that the arm greaves has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

8x MDP, vultite, pauldrons, spiked - Your plate resists your spell! - (temp) Necrotic energy materializes around your plate before being disrupted and fading away.

10x HCP robes, veniom - You sense that the shirt has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

8x MCP leather - You sense that the leather has not yet been permanently ensorcelled and that you will likely need a miracle to complete this ensorcellment.

+5 claid weighted battleaxe - You sense that the axe has not yet been permanently ensorcelled and that this ensorcellment is completely beyond your abilities.

9x shield - You sense that the shield has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

8x fusion staff with mana flares (no potion) - You channel at a staff.
You sense a strange aura of power from within the diminutive staff that disrupts the power of your spell!
You gesture at a staff.
Necrotic energy materializes around your staff and sinks onto it like an ethereal film.

crb
04-06-2013, 03:17 PM
looks like padding really matters. If those pauldrons are snakestone pauldrons they won't play well with many things (ranger resistance for instance).

Whirlin
04-06-2013, 03:46 PM
Geeze.... not gonna lie, making me second guess getting my armor further padded at RtCF now if it'll result in them essentially be unsorcellable.

rolfard
04-06-2013, 04:06 PM
As your song penetrates the brown leather, you determine that it is incredibly resistant to puncturing attacks and incredibly resistant to fiery attacks.
4x full leather, ranger resist and warrior punct resistance

You sense that the brown leather has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

TheEschaton
04-06-2013, 04:08 PM
10x HCP robes, veniom - You sense that the shirt has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

8x MCP leather - You sense that the leather has not yet been permanently ensorcelled and that you will likely need a miracle to complete this ensorcellment.

Looks like AsG is more important? Unless MCP refers to magnificently and not medium?

rolfard
04-06-2013, 04:14 PM
Masterfully

AND...

In Gardenia Commons, (non workshop)

2x immolation fist-scythe - You sense that the fist-scythe has not yet been permanently ensorcelled and that this ensorcellment is completely beyond your abilities.

0x masterfully crit weighted fist-scythe - You sense that the fist-scythe has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.

8x VHCP brig - You sense that the brigandine has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

5x hurling returning axe - You sense that the axe has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

The mist armor is too insubstantial to do that. Find something else to amuse yourself with.

6x DCW pitchfork, returning on disarm - easy

+7 adamantine greatshield - take a miracle

10x HDP full plate, imflass, for 'small races' - You sense that the imflass fieldplate has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

8x HCP - You sense that the battle armor has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

You channel at a feather-carved ruic long bow with a taut catgut string.
You sense that the ruic long bow has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

>insp my shi
You carefully inspect your krodera wall shield.

It looks like this item has been mainly crafted out of krodera.
You channel at a krodera wall shield emblazoned with a crossed sword and hammer.
You sense that the krodera wall shield has not yet been permanently ensorcelled and that this ensorcellment is completely beyond your abilities.

Fallen
04-06-2013, 04:35 PM
I'd like to see some Very heavy and Exceptional checks to really pin down the limit of what is possible.

crb
04-06-2013, 04:37 PM
Geeze.... not gonna lie, making me second guess getting my armor further padded at RtCF now if it'll result in them essentially be unsorcellable.

just get it ensorcelled before ccf, wyrom said it wouldn't affect anything.

rolfard
04-06-2013, 05:14 PM
R>pun
You attempt to punch a jungle troll!
You have excellent positioning against a jungle troll.
UAF: 95 vs UDF: 157 = 0.605 * MM: 99 + d100: 64 = 123
... and hit for 33 points of damage!
Well executed strike to the jungle troll's left leg fractures the fibula.
The jungle troll is knocked to the ground!

** Necrotic energy from your red suede hand-wraps overflows into you! **

You feel energized!
The scintillating white light surrounding the hand-wraps fades some.
Roundtime: 3 sec.
R>pun
A jungle troll snarls menacingly as she advances!

A jungle troll swings a bamboo-hilted machete at you!
AS: +209 vs DS: +471 with AvD: +28 + d100 roll: +27 = -207
A clean miss.
>
You attempt to punch a jungle troll!
You have excellent positioning against a jungle troll.
UAF: 100 vs UDF: 145 = 0.689 * MM: 108 + d100: 96 = 170
... and hit for 50 points of damage!
Descending fist shatters left arm at the elbow! Only scraps of flesh remain.

** As you hit, your hand-wraps sucks away the air! **

... 20 points of damage!
Chest heaves as air rushes away from it!
The scintillating white light surrounding the hand-wraps fades some.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 3 sec.

msconstrew
04-06-2013, 05:15 PM
AWESOME. That's what I was wondering about for UAC. Thanks, Rolfard.

Darcthundar
04-06-2013, 06:19 PM
You channel at a xxxxxxxxx shield.
You sense that the xxxxxx shield has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.


10X shield


That is all

Goat
04-06-2013, 06:21 PM
the timer is definitely keyed to lumnis, it didn't reset immediately, it took my killing 1 critter, but it did reset.

To confirm, I had an identical experience just now.

rolfard
04-06-2013, 06:45 PM
10x, 15 point padded rolaren full plate with Snakestone pauldrons take 2!

Normal (Bonus) ... Enhanced (Bonus)
Intuition (INT): 100 (30) ... 138 (49)
Wisdom (WIS): 100 (30) ... 123 (41)

Rolfard (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 315 215
Harness Power......................| 302 202
Elemental Mana Control.............| 250 150
Mental Mana Control................| 10 2
Spirit Mana Control................| 302 202
Sorcerous Lore - Necromancy........| 114 28

Spell Lists
Sorcerer...........................| 162
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>ch my plat
You channel at some plate.
You sense that the plate has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.

Well I can push it down to 'nearly impossible', that's a start!

PS wearing my enchant gear at a sorcerer guild is;
8x VHCP - You sense that the leathers has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

Fallen
04-06-2013, 06:49 PM
You only lose 5% of your total pool on a failure. If you were to start at the beginning of a fresh week making attempt after attempt it may be worthwhile to hope for that high endroll. Maybe not in this specific situation, but should a sorcerer have a particular piece of stubborn gear they want to work on.

crb
04-06-2013, 06:50 PM
I think it is safe to say both "miracle" and "nearly impossible" still mean possible. What roll is needed? 80 or 90? Respectively? If we can divine 10 marginal difficulty labels I think it'll be safe to assume they progress at every 10 points of endroll.

crb
04-06-2013, 06:57 PM
horribly unlucky (failure on a fumble)
barring bad luck (1-10)
. (11-20)
. (21-30)
. (31-40) odds are on your side
. (41-50) you are more likely than not to succeed on your cast, but you will need some luck
. (51-60)
difficult, but possible (61-70)
very difficult (71-80)
nearly impossible (81-90)
need a miracle (91-100)
beyond your abilities

Archigeek
04-06-2013, 08:11 PM
Wouldn't you put "odds are on your side" at 60? And intuitively I would think that it's not quite so perfect, simply because linguistically I don't equate "need a miracle with a 10% chance. 5% perhaps, but who knows? I like that you're making a list, I'm sure you guys will figure it out.

Fallen
04-06-2013, 09:34 PM
Wouldn't you put "odds are on your side" at 60? And intuitively I would think that it's not quite so perfect, simply because linguistically I don't equate "need a miracle with a 10% chance. 5% perhaps, but who knows? I like that you're making a list, I'm sure you guys will figure it out.

Are we sure it is a D100 role, or are we just using a 100 point scale for simplicity's sake?

PS
did you mean 40 for Odd on your side?

crb
04-06-2013, 09:37 PM
Changed formatting to make it more clear

I too wouldn't put "miracle" and "nearly impossible" at 90 and 80, but I doubt they made qualifiers for 95 or 98 or things like that.

What we need is someone who finds an item they get a middle rating on, then expand it out back and forth by removing enhances or changing training or leaving a workshop etc. To see if they can fill out the rest

Goat
04-07-2013, 02:05 AM
What we need is someone who finds an item they get a middle rating on, then expand it out back and forth by removing enhances or changing training or leaving a workshop etc. To see if they can fill out the rest

I have an 'odds on your side' one I can take a look at tomorrow. My enhancive range isn't huge, but it isn't minimal either.

Edit: It seems it was only 'odds on my side' while I was injured; now it's super easy again.

Kastrel
04-07-2013, 02:56 AM
If "horribly unlucky" is indicating a fumble failure, perhaps "take a miracle" would indicate an open roll success? Just a thought.

crb
04-07-2013, 08:29 AM
Possibly, but I would guess no, because I don't think it is an open roll, and if it is, there is a realm of difficulty above miracle, and open rolls have no upper limit. I've seen an open roll over over 700 before. Ridiculously rare, but it can happen. It is possible they use it for numbers between 100-150 or something and leave beyond your abilities to anything higher, which wouldn't technically be beyond your abilities, if it were an open roll.

Moonwitch
04-07-2013, 09:09 AM
Hey Goat that +24 bow, was it wyrwood by chance? That may be why you can't ensorcell it.

Goat
04-07-2013, 02:18 PM
It was a fancy wood. I think you're right that it was wyrwood.

Kastrel
04-07-2013, 02:23 PM
Possibly, but I would guess no, because I don't think it is an open roll, and if it is, there is a realm of difficulty above miracle, and open rolls have no upper limit. I've seen an open roll over over 700 before. Ridiculously rare, but it can happen. It is possible they use it for numbers between 100-150 or something and leave beyond your abilities to anything higher, which wouldn't technically be beyond your abilities, if it were an open roll.

Isn't there a the possibility to create a "one additional roll only" open roll? I think it was spike thorn that could roll a -100 up to a 200, and no more in either direction.

But you are probably right. As I thought about it, the horribly unlucky seems to indicate that even the most trained sorcerer could botch the easiest attempt with bad luck (which indicates a fumble, rather than a limited open roll), but that there is a "completely beyond your abilities", which does not favor open rolls. So its probably just 0-100 with some % being fumbles.

rolfard
04-07-2013, 10:47 PM
very difficult falls below nearly impossible

Archigeek
04-07-2013, 10:59 PM
did you mean 40 for Odd on your side?

Oops. Yes. It stands to reason that your chances in that case are better than 50/50, so a 40% chance of failure seems a reasonably likely spot on the chart.

whiteflash
04-08-2013, 12:04 PM
Relevant skills:

Draithe (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 201 101
Harness Power......................| 295 195
Elemental Mana Control.............| 122 31
Spirit Mana Control................| 167 67
Sorcerous Lore - Necromancy........| 45 9

Spell Lists
Sorcerer...........................| 162
(Use SKILLS BASE to display unmodified ranks and goals)

>info
Name: Draithe Race: Dark Elf Profession: Sorcerer (shown as: Apostate)
Gender: Male Age: 0 Expr: 13865299 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 100 (20) ... 100 (20)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 78 (9) ... 78 (9)
Mana: 400 Silver: 4

0x MCW, non workshop

>channel fist
You channel at a golvern fist-scythe.
You sense that the golvern fist-scythe has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the golvern fist-scythe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Workshop:

>channel my fist
You channel at a golvern fist-scythe.
You sense that the golvern fist-scythe has not yet been permanently ensorcelled and that this ensorcellment will be difficult, but possible.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the golvern fist-scythe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

With max wisdom

>channel my fist
You channel at a golvern fist-scythe.
You sense that the golvern fist-scythe has not yet been permanently ensorcelled and that this ensorcellment will be difficult, but possible.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the golvern fist-scythe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Few others I tried were 7x HCP plate, 6x? ECP doubles, spell up runestaff, 4x wand bow: all only with horrid luck would I fail. These were all at a workshop.

I think I can pin down some of the skill range with that 0x MCW fist, I'll gather some training points and enhancives and see if I can't get a closer idea of the skill jump required to make things easier. If I decide to fixskill I'll likely just gain 10 skill per attempt to really peg down what type of skill is required to go from very difficult to however easy I can make it.

-Draithe

BriarFox
04-08-2013, 12:06 PM
Nice, Draithe.

Has anyone confirmed whether material is playing a significant part in casting Ensorcell? Padding over heavy, and especially over exceptional, seems to be a major factor.

Archigeek
04-08-2013, 12:41 PM
For now you could try taking off your wisdom enhancives one at a time, to see where the shift from difficult to very difficult occurs.

Archigeek
04-08-2013, 12:44 PM
Has anyone confirmed whether material is playing a significant part in casting Ensorcell? Padding over heavy, and especially over exceptional, seems to be a major factor.

Some materials are making a very big difference, probably far more than padding etc. Someone tried to do a shield that inspected as silver for example and it was a no-go. It seems that materials that are difficult to impossible to enchant are also currently difficult to impossible to ensorcell. On the plus side though, as a whole ensorcell seems to be a heck of a lot easier than enchant, and without that pesky "artifact goes boom" risk. I don't think there's much to complain about... unless you're a wizard looking at the green grass on the other side of the fence.

Fallen
04-08-2013, 01:06 PM
Some materials are making a very big difference, probably far more than padding etc. Someone tried to do a shield that inspected as silver for example and it was a no-go. It seems that materials that are difficult to impossible to enchant are also currently difficult to impossible to ensorcell. On the plus side though, as a whole ensorcell seems to be a heck of a lot easier than enchant, and without that pesky "artifact goes boom" risk. I don't think there's much to complain about... unless you're a wizard looking at the green grass on the other side of the fence.

The biggest downside would be if that Spellburst problem is a feature and not a bug. Hell, an extra 35 mana spell might pop more than a few pures, let alone squares or semi's.

Archigeek
04-08-2013, 02:15 PM
The biggest downside would be if that Spellburst problem is a feature and not a bug. Hell, an extra 35 mana spell might pop more than a few pures, let alone squares or semi's.

Except that there are how many places in the game that use spell burst mechanics? Two?

I guess my approach is more that the real value is in armor and shields, but that's just me, but regardless of what's being ensorcelled, it's nice to be able to see all these test results without anyone having to take any actual risk to their items.

Dyin' is easy. You get over it. Losing your vorpal sword of doom to a failed enchant? Woe is you.

Moonwitch
04-08-2013, 03:28 PM
Does anyone know when silver became hard to enchant? I enchanted two bows that appraise as silver from 0 to 4xs, and when I was having one of them altered the GM wanted to 'fix' a few things (including the material) and I declined. She told me not to try to enchant it further from the current 4xs because it was silver.

Moonwitch
04-08-2013, 03:30 PM
It was a fancy wood. I think you're right that it was wyrwood.

I'm not sure how difficult wrywood is to enchant, but it is the only wood I know that is naturally +24. It might be the wood itself that made it impossible to ensorcell.

Goat
04-09-2013, 01:19 AM
horribly unlucky (failure on a fumble)
barring bad luck (1-10)
. (11-20)
. (21-30)
. (31-40)
. (41-50) odds are on your side
. (51-60)
difficult, but possible (61-70)
very difficult (71-80)
nearly impossible (81-90)
need a miracle (91-100)
beyond your abilities

"difficult, but possible" gets a success on an "excellent" attempt.

Goat
04-09-2013, 01:58 AM
Going from moderate to no encumbrance had no effect on difficulty messaging.

Zelas
04-09-2013, 02:07 PM
So noob question. How do you check difficulty? Channel at the item and not channel a second time?

Edit - got my answer.

Klinor
04-11-2013, 02:37 PM
Capped sorcerer

| Bonus Ranks

Arcane Symbols.....................| 201 101
Magic Item Use.....................| 201 101
Harness Power......................| 205 105
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101
Spiritual Lore - Summoning.........| 150 50
Sorcerous Lore - Demonology........| 157 57
Sorcerous Lore - Necromancy........| 155 55

Spell Lists
Minor Elemental....................| 75

Spell Lists
Minor Spiritual....................| 45

Spell Lists
Sorcerer...........................| 121



7x handaxe hcw bandit bane splitting weapon
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel axe
You channel at a notch-bladed black rolaren boarding axe with a shortened driftwood haft.
You sense that the boarding axe has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the boarding axe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.



6x fullplate hcp resistance to puncture slash crush
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel armor
You channel at some whorled tempest grey armor veined with blue-black mithglin.
You sense that the tempest grey armor has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the tempest grey armor within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

msconstrew
04-11-2013, 02:42 PM
Were you in a workshop when you tried these?

Klinor
04-11-2013, 02:50 PM
Were you in a workshop when you tried these?

It wasn't.

msconstrew
04-11-2013, 02:52 PM
You might want to see what result you get when you're in a workshop on the splitting axe.

Klinor
04-11-2013, 06:16 PM
Same sorcerer as earlier.

In a workshop with no enhancives
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel axe
You channel at a notch-bladed black rolaren boarding axe with a shortened driftwood haft.
You sense that the boarding axe has not yet been permanently ensorcelled and that this ensorcellment will be difficult, but possible.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the boarding axe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

and in a workshop with wisdom enhancives

Wisdom (WIS): 100 (25) ... 120 (35)

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel axe
You channel at a notch-bladed black rolaren boarding axe with a shortened driftwood haft.
You sense that the boarding axe has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the boarding axe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Archigeek
04-11-2013, 07:13 PM
That last message is pretty ambiguous. More likely than not to succeed, but you will need some luck? Seems like better than 50% on the one hand, but "you will need some luck" implies less so. I'm guessing that this one is very slightly better than a 50/50 chance, closer than "odds are in your favor" which I'm now thinking is maybe 2:1?

sprklstr
04-12-2013, 12:09 AM
Did some testing on a 5x Exceptionally crit weighted OHE

Level 100
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)

Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101
Sorcerer...........................| 121

Arcane Symbols.....................| 201 101
Magic Item Use.....................| 201 101

NOT IN A WORKSHOP:

You channel at a veniom-etched rolaren sabre.
You sense that the rolaren sabre has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.


IN A CHE WORKSHOP
>channel sabre
You channel at a veniom-etched rolaren sabre.
You sense that the rolaren sabre has not yet been permanently ensorcelled and that the odds are on your side to successfully complete the ensorcellment.

Added enhancives:

Intuition (INT): 100 (25) ... 119 (34)
Wisdom (WIS): 100 (25) ... 137 (43)

NOT IN A WORKSHOP:

>channel sabre
You channel at a veniom-etched rolaren sabre.
You sense that the rolaren sabre has not yet been permanently ensorcelled and that the odds are on your side to successfully complete the ensorcellment.

IN A CHE WORKSHOP:

>channel sabre
You channel at a veniom-etched rolaren sabre.
You sense that the rolaren sabre has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

rolfard
04-12-2013, 09:29 AM
Looks like on the sabre you somehow made a decent jump and skipped the "barring bad luck" message?

sprklstr
04-12-2013, 10:05 AM
Looks like on the sabre you somehow made a decent jump and skipped the "barring bad luck" message?

While still in the workshop, I removed some of the wisdom enhancives checking as I went. After removing +17 WIS, I went from "only fail if you are horribly unlucky" to the "barring bad luck" messaging.

Jace Solo
04-12-2013, 10:38 AM
It kind of feels like ASG plays a roll in it too. I don't think that was mention in the officials but I wonder if each variable acts like a multiplier against success. For example:

Padding being each point might add .01 multiplier to the needed roll (HCP=10x.01) plus
ASG, per point, might add a .01 plus
Enchant, per AS/DS adding .01 (vultite 20x.01) plus
Materials given a specific hidden multiplier (perhaps this is true in enchanting as well)
And so on.

Have we determined if any weapon base is harder to enchant where as DF might play into the formula as well?
Perhaps that would explain why 0x MCP plate is easily within your abilities but 5x HCP Brig might not be.

Or is this something we've already locked down that I missed in my reading?

It also seems anything scripted causes a huge problem. Could that be the slot this assumes?
If an EG wrap makes something un-ensorc-able that's a horrible design flaw.

rolfard
04-12-2013, 11:33 AM
Spiked items will auto fail. Sancted and fusion require undiscovered potions. Claid weighting is not within my 'ability'.

My chance on 10x HDP full plate and 10x HCP robes were the the same unenhanced outside of a workshop.

I succeeded on 10x EDP Snakestone Pauldron zested armor (very difficult) on an excellent attempt.

If anyone is interested in a refined method of examination, I will have enough points for a T2 on the 10x EDP plate on Sunday so I can hypothetically test the difficulty on a few things within some variables.

My ensorcell skills will be the following; level 100, 162 sorc spell, 100 INT and Wisdom, 2x MIU, AS, SMC and 1.75x EMC. I have as well enhancives for +9 MIU, +35 to INT stat and +28 to WIS stat with room for pins (no belt, neck, or hand held).

If someone can provide me pins for +5 INT, +12 WIS, and +31 MIU/AS/SMC/EMC I could see if claidh weighting is always going to be the top tier difficulty message (outside of ability).

Allereli
04-12-2013, 12:58 PM
If anyone is interested in a refined method of examination, I will have enough points for a T2 on the 10x EDP plate on Sunday so I can hypothetically test the difficulty on a few things within some variables.

again? jesus, don't lose your fiance over this :P

Aluvius
04-12-2013, 01:40 PM
Thanks for everyone sharing this testing data, what a neat new spell. Out of all the good dev work over the last few years this is probably the best overall.

Archigeek
04-12-2013, 02:25 PM
Thanks for everyone sharing this testing data, what a neat new spell. Out of all the good dev work over the last few years this is probably the best overall.

I agree, this is pretty cool. It will be interesting to see what's what when you guys have cracked the meaning of the various messages.

PS: I want my zelnorn shield ensorcelled (it will take a miracle!).

Malisai
04-12-2013, 07:12 PM
lordy i need to hunt more, havent even gotten enough for T1 yet

msconstrew
04-12-2013, 07:18 PM
lordy i need to hunt more, havent even gotten enough for T1 yet

Seriously. I have hunted 90k exp worth and I am like ... nowhere near where I need to be.

Allereli
04-12-2013, 07:41 PM
Seriously. I have hunted 90k exp worth and I am like ... nowhere near where I need to be.

how many necro ranks?

msconstrew
04-12-2013, 07:43 PM
30 ranks.

Allereli
04-12-2013, 07:45 PM
unless you're trading your gem/herb bounties, fame might be a better meter to use. which is going to force me to go back to logs to see how much I had at the spell release

edit: took ~400k fame for me to get to half way with 105 necro ranks

msconstrew
04-12-2013, 07:46 PM
Nope, I do my gem/herb bounties. When I level next, I will pick up a few more necro lore ranks.

msconstrew
04-12-2013, 07:49 PM
Well, at any rate, I think what this means for me as a casual player (and sorcerers on the whole) is that if you're a casual player, ensorcell is not going to be a really viable tool.

Allereli
04-12-2013, 07:54 PM
Well, at any rate, I think what this means for me as a casual player (and sorcerers on the whole) is that if you're a casual player, ensorcell is not going to be a really viable tool.

you're not going to be cranking them out (I won't either), but it doesn't mean you won't ever use it. I think I'll do one a month or maybe 10 a year, but it doesn't mean it's useless, from the bids I've seen, it's still a good chunk of change, plus you can always use the temp version on yourself. I'm eager to see the recipe.

rolfard
04-13-2013, 09:41 AM
A spectral triton defender rushes forward at you with her blue steel harpoon and attempts a charge!
[Roll result: 147 (open d100: 33)]
A spectral triton defender lunges at you with a skilled charge and you flip through the air, landing on your head with a crash!
Some rolaren studded double leather partially deflects the onslaught of the puncture attack.
... 13 points of damage!
Well aimed shot, punctures calf!
Roundtime: 16 sec.

A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
Some rolaren studded double leather partially deflects the onslaught of the puncture attack.
AS: +427 vs DS: +415 with AvD: +29 + d100 roll: +99 = +140
... and hits for 14 points of damage!
Minor puncture to the right arm.

Typically my warrior resistance is removing 50% damage (rank 5). Anyone know how to confirm I am still getting 50% damage reduction now that my armor is also ensorcelled?

whiteflash
04-13-2013, 10:49 AM
Well, at any rate, I think what this means for me as a casual player (and sorcerers on the whole) is that if you're a casual player, ensorcell is not going to be a really viable tool.

It is based off total kills, so if you are just hunting til fried and killing like level you may only be killing 15 critters per hunt. Going to take a long time to get to 1000 killing 15 at a time. I'd suggest teaming up with a sunfist buddy and balefiring a troll camp, will get you to the weekly cap in no time. Other than that, you will still accumulate the power over weeks, just wont be instant free t5s. I like this method way more than simply pouring and waiting, I feel it rewards active players of the chars.

msconstrew
04-13-2013, 10:57 AM
I'd suggest teaming up with a sunfist buddy and balefiring a troll camp, will get you to the weekly cap in no time.

Heh. Like I would know someone in Sunfist.


Other than that, you will still accumulate the power over weeks, just wont be instant free t5s. I like this method way more than simply pouring and waiting, I feel it rewards active players of the chars.

We could debate that. I feel it rewards power hunters, and NOT casual players. One way they could influence would be to key it to XXX/XX and make stuff you kill during those times count 3x or 2x. But they won't do that. Sorry if you don't consider me an active player, but this game isn't my life.

Archigeek
04-13-2013, 11:01 AM
I think you're right, in that they decided it was better to tie it to activity. Ironically this is the opposite of what they did with enchanting.

Fallen
04-13-2013, 11:04 AM
I like the way the spell is tied to hunting, rather than waiting. I do wish Necro lore had a bigger impact on being able to harness necrotic energy, though. That way, if a casual player wanted to somewhat regularly perform Ensorcells they could invest heavily in the lore and see much improved results.

msconstrew
04-13-2013, 11:09 AM
I agree that that would be a good way to level the discrepancy.

Archigeek
04-13-2013, 11:10 AM
I think tying it to xxx as suggested by the Sconnie is a reasonable solution. They can still leave the weakly cap in place. I think this was their plan to avoid the situation with wizards, where so many are second characters that are only brought out to enchant.

msconstrew
04-13-2013, 11:13 AM
I think tying it to xxx as suggested by the Sconnie is a reasonable solution. They can still leave the weakly cap in place. I think this was their plan to avoid the situation with wizards, where so many are second characters that are only brought out to enchant.

Does this mean I have to go on the officials and make a suggestion? Because ... ugh.

Also, I just hate the whole, "Sorcerers bitch constantly, whine whine whine," which makes me reluctant to even voice any concern.

crb
04-13-2013, 11:15 AM
I like the way the spell is tied to hunting, rather than waiting. I do wish Necro lore had a bigger impact on being able to harness necrotic energy, though. That way, if a casual player wanted to somewhat regularly perform Ensorcells they could invest heavily in the lore and see much improved results.

I like this too, because it removes the "pocket sorcerer" thing you find with wizards.

However, I find the thresholds too high, because yes, a casual player killing 15 things a hunt will take forever to get there. If you're going to have a weekly cap, might as well make it easier to reach.

crb
04-13-2013, 11:16 AM
horribly unlucky (failure on a fumble)
barring bad luck (1-10)
. (11-20)
. (21-30)
. (31-40) odds are on your side
. (41-50) you are more likely than not to succeed on your cast, but you will need some luck
. (51-60)
difficult, but possible (61-70)
very difficult (71-80)
nearly impossible (81-90)
need a miracle (91-100)
beyond your abilities

updated with my best guesses

Fallen
04-13-2013, 11:17 AM
Does this mean I have to go on the officials and make a suggestion? Because ... ugh.

Also, I just hate the whole, "Sorcerers bitch constantly, whine whine whine," which makes me reluctant to even voice any concern.

If you're offering constructive criticism and suggestions then those people don't really have a leg to stand on. There hasn't been any complaints from non-sorcerers on this issue, really.

msconstrew
04-13-2013, 11:20 AM
I like this too, because it removes the "pocket sorcerer" thing you find with wizards.

However, I find the thresholds too high, because yes, a casual player killing 15 things a hunt will take forever to get there. If you're going to have a weekly cap, might as well make it easier to reach.

Did crb and I just agree on something? My heart may have stopped.

Warriorbird
04-13-2013, 11:25 AM
Did crb and I just agree on something? My heart may have stopped.

He does know how to play a sorcerer well. The only times he's annoyed me on the officials are when he's upset that other people got things or declaring that sorcerers should have something that another profession has rather than advocating actual development. I can't see why it couldn't happen.

Darcthundar
04-13-2013, 11:44 AM
prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel armor
You channel at some grey leather.
You sense that the grey leather has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.

ECP leathers

Not at a workshop
Level 100
Wisdom and Intuition +52 bonus
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101
Sorcerous Lore - Necromancy........| 181 81
Spell Lists
Sorcerer...........................| 162

Fallen
04-13-2013, 11:47 AM
type of leathers and enchant?

crb
04-13-2013, 12:30 PM
Did crb and I just agree on something? My heart may have stopped.

oh I'm sure we'd get along famously irl.

msconstrew
04-13-2013, 12:33 PM
I can't tell if you're being facetious, but most people like me IRL. We probably would.

crb
04-13-2013, 01:16 PM
I'm not being sarcastic, I think you and I have mostly gotten off on the wrong foot. You don't seem to appreciate it when I'm being snide, such as saying "What people who hate america think..." which I'm not being sincere in, I'm just being snarky for fun, because it is the Internet, funny perhaps in a Bill Maher sort of way I guess, though from the opposite side. Though... if one has to explain a joke.... Anyways, I don't really think those things of you. We of course disagree on many things, most notably probably abortion, I do think you're a rational person, and even though I hate lawyers, your professed love of money has made you more endearing to me. So while I feel like conversing with certain others is like arguing with my 3 year old, I may disagree with you, but I don't doubt you are an adult, with critical thinking skills, and life experience.

whiteflash
04-13-2013, 02:08 PM
Heh. Like I would know someone in Sunfist.



We could debate that. I feel it rewards power hunters, and NOT casual players. One way they could influence would be to key it to XXX/XX and make stuff you kill during those times count 3x or 2x. But they won't do that. Sorry if you don't consider me an active player, but this game isn't my life.

I was just trying to be helpful. I'm willing to bet if you tried you could find someone to take you into a camp. I can get to the weekly cap in probably under an hour, if you want to consider that 'my life', be my guest.

Say you hunt your xxx every week and just fry. 6 hours of killing 100 critters/hour, you will get to T1 and half way to T2 in two weeks. I consider that not too bad for doing something you would of done anyhow.

msconstrew
04-13-2013, 02:16 PM
I was just trying to be helpful. I'm willing to bet if you tried you could find someone to take you into a camp. I can get to the weekly cap in probably under an hour, if you want to consider that 'my life', be my guest.

Say you hunt your xxx every week and just fry. 6 hours of killing 100 critters/hour, you will get to T1 and half way to T2 in two weeks. I consider that not too bad for doing something you would of done anyhow.

Nah, you're right. I am just frustrated by what I perceive as a reward for people who hunt a lot more than I do. I appreciated your advice and thanks for offering it.

crb
04-13-2013, 02:34 PM
It is really hunting style. Hunting until fried and quitting isn't going to cut it, you need to hunt until your mana is gone and you're too weighed down with loot to move. A warcamp is probably the best way, using 111 or 713 for splash damage (assuming you have the training) while the rest of your group kills thing, you're burning them enough with splashes to get credit for the kills.

msconstrew
04-13-2013, 02:40 PM
I hunt through saturated for exp absorption, but I agree that a warcamp sounds like the best idea. Now I just need to find a like-level GoS person to test.

whiteflash
04-13-2013, 05:13 PM
I hunt through saturated for exp absorption, but I agree that a warcamp sounds like the best idea. Now I just need to find a like-level GoS person to test.

What level are you? And do you bolt? If you are fast on the attack you can join me for a camp when I next do them for necro power. Currently near max right now I believe:


You gesture.
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the third time.
Cast Roundtime 3 Seconds.

Coleridge
04-13-2013, 05:23 PM
I am now getting this message again----> You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.

I am confused by whiteflash's message above saying "third time"-- I have done two permanent ensorcells since spell release-- do I need to keep saving up more and more necrotic energy to take items to second and third tiers of ensorcellment?

whiteflash
04-13-2013, 05:42 PM
I am now getting this message again----> You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.

I am confused by whiteflash's message above saying "third time"-- I have done two permanent ensorcells since spell release-- do I need to keep saving up more and more necrotic energy to take items to second and third tiers of ensorcellment?

Yup, you need to continue to save in order to do the higher levels. I have done zero ensorcells since EVERYTHING I want to ensorcell is enhancive or fusion! Well, that or a greedy paladin is bonded to it!

msconstrew
04-13-2013, 05:46 PM
I am now getting this message again----> You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.

I am confused by whiteflash's message above saying "third time"-- I have done two permanent ensorcells since spell release-- do I need to keep saving up more and more necrotic energy to take items to second and third tiers of ensorcellment?

Yeah, it is kinda like the higher levels of enchanting taking longer in weeks. To ensorcell at higher levels you need to store more energy.

Whiteflash does it tell you that you have enough for a t2 or t3, for example? Or just that you can do a t1?

subzero
04-13-2013, 06:02 PM
Leave it to you silly Primers to do it wrong!

You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the fifth and final time.

Fallen
04-13-2013, 06:08 PM
Nice, Subzero. Do you have crazy perfect stats/skills? Can you try a claidhmore in a workshop with enhancives? I just want to see if it is possible with max everything.

whiteflash
04-13-2013, 06:08 PM
Leave it to you silly Primers to do it wrong!

You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the fifth and final time.

You sir, were lucky with your gift timing. I've maximized the amount of necrotic energy I can get since release. If I had one more round I'd be right there with ya!

subzero
04-13-2013, 06:18 PM
Nice, Subzero. Do you have crazy perfect stats/skills? Can you try a claidhmore in a workshop with enhancives? I just want to see if it is possible with max everything.

Nothin much better than what has been posted from others already.

Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (15) ... 100 (15)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 74 (7) ... 74 (7)

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 201 101
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101
Sorcerous Lore - Necromancy........| 152 52
Sorcerer...........................| 162

I'm not sure what kind of top-shelf weapons might be in Shattered. Doubt there are enhancive claids rollin around, but I can ask around and see what's available.


You sir, were lucky with your gift timing. I've maximized the amount of necrotic energy I can get since release. If I had one more round I'd be right there with ya!

Yeah, got about 9-10 hours of hunting in before Lumnis started up. Now I gotta figure out what I'm gonna work on by next week. Got another sorcerer with enough for T3 stored, too.

whiteflash
04-13-2013, 06:26 PM
Nothin much better than what has been posted from others already.

Strength (STR): 100 (35) ... 100 (35)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (15) ... 100 (15)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 74 (7) ... 74 (7)

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 201 101
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101
Sorcerous Lore - Necromancy........| 152 52
Sorcerer...........................| 162

I'm not sure what kind of top-shelf weapons might be in Shattered. Doubt there are enhancive claids rollin around, but I can ask around and see what's available.



Yeah, got about 9-10 hours of hunting in before Lumnis started up. Now I gotta figure out what I'm gonna work on by next week. Got another sorcerer with enough for T3 stored, too.

Nice. Post up when you finally pick, always fun to see.

Archigeek
04-13-2013, 06:44 PM
I suspect that in shattered it won't be wasted on a weapon.

subzero
04-13-2013, 06:56 PM
I suspect that in shattered it won't be wasted on a weapon.

That's what I actually need to decide on, really. I need to set things up so I can see what the likelihood of losing my weapon is with the current setup because I'd kind of like to put it on a runestaff. If I don't go with the runestaff at the moment, I'll probably do some MCP(maybe, not sure exactly on the weighting) robes for the monk since his TD is absolutely horrid.

It would make things a LOT easier if minor demons would either automatically pick up disarmed weapons or we were able to give them commands while in RT. Anything more than a couple seconds of RT for being disarmed I've always thought was stupid as hell (oh noes! You smacked the weapon out of my hand... let me sit here like a fucking idiot for the next 20 seconds!) and I can't for the life of me figure out why I couldn't issue a command to a demon; I'm sure there would be some bullshit explanation saying something along the lines of demons don't understand/care what comes out of your mouth, you have to use some sort of magical bond-prodding to get them to do things.

rolfard
04-14-2013, 03:25 PM
be forewarned that currently ensorcelled armor carries a penalty for warrior resistance. they may not be significant to you but as a nelemar hunter i really 'lean' on my puncture resistance vs charge and without that full 50 percent of rank 5 (you experience less if the armor is padded or ensorcelled) i wish i could remove the ensorcelling.

Above was found to be incorrect.

Fallen
04-14-2013, 05:45 PM
Coase said its a bug, so it should be fixed once he pins it down.

rolfard
04-14-2013, 06:09 PM
add "nearly impossible" to the list of types...7x masterful padded leathers in a workshop, no enhancives

rolfard
04-14-2013, 06:48 PM
annnnnd,

10x EDP rolaren full plate
Tier 1 (enhanced, sorcerers workshop) - very difficult
Tier 2 (enhanced, sorcerers workshop) - You sense that the golden brown plate has already been permanently ensorcelled 1 time and that you will likely need a miracle to complete this ensorcellment.

7x double leather
Tier 1 (enhanced, sorcerers workshop) - ???
Tier 2 (enhanced, sorcerers workshop) - You sense that the studded double leather has already been permanently ensorcelled 1 time and that you can only fail if you are horribly unlucky.

7x shield
Tier 1 - ???
Tier 2 (enhanced, node) - You sense that the tower shield has already been permanently ensorcelled 1 time and that you can only fail if you are horribly unlucky.


PS: I am 2x MIU, AS, EMC, SMC, 162 sorc spell ranks, 47 bonus in INT, 44 bonus in WIS (room for +5 INT stat and +12 WIS stat if anyone has some more pins I can borrow for this full plate job)

Archigeek
04-14-2013, 07:31 PM
So a pretty significant jump to complete tier 2. Interesting.

rolfard
04-14-2013, 09:07 PM
So, Using a sorcerer workshop, unencumbered (cannot check mana in the workshop, not a wizard), 2x EMC, SMC, MIU, AS, 162 sorcer spell ranks, WELL enhanced (over 45 bonus in both WIS and INT bonus).

10x, 15 point damage padded, rolaren, full plate, warrior puncture resistant, Snakestone pauldrons zests(I list all variables as they are all unknown currently)

1x - very difficult

2x - needs a miracle

*VS*

10x, 10 point damage padded, imflass, full plate, 'tiny' zests(only wearable by small races) WITH NO ENHANCIVES

1x - ????

2x - only fail if horribly unlucky

*VS*

10x, 10 point crit padded leather class armor, vanilla

1x - ????

2x - only fail if horribly unlucky

Which factors are most effecting the vast difference in difficulty in these two projects?
Guessing 5 points in padding and material?

Archigeek
04-14-2013, 10:05 PM
In the case of the materials you're looking at, I doubt it's that. Seems pretty obviously 15 points vs 10 points of padding. One point of clarification though, is the imflass plate a full +50 or is it +47? I also doubt the non-combat scripts make a difference.

rolfard
04-15-2013, 10:00 AM
must ask spert...

crb
04-15-2013, 11:10 AM
unenhanced, not at a workshop, t2 attempt on 7x perm cold resist hcp robes: only fail if horribly unlucky.

MrMortimur
04-15-2013, 06:55 PM
Relevant stats
Intuition (INT): 94 (27) ... 94 (27)
Wisdom (WIS): 100 (25) ... 100 (25)

Arcane Symbols.....................| 152 52
Magic Item Use.....................| 152 52
Elemental Mana Control.............| 152 52
Spirit Mana Control................| 152 52

Sorcerer...........................| 65

Items. First result is outside workshop while the second is inside.

6x fire flaring (wood) staff
Easily enough, barring bad luck.
Can only fail if horribly unlucky

4x hcp steel plate
More likely than not, will need luck.
Odds are on your side to complete the enchantment

3x ecp leathers
Likely need a miracle
Likely need a miracle

7x fire flaring warrior bonded flamberge
Resists
Resists

7x imflass (+32) hcw tgara scripted katana
Miracle
Miracle

9x rolaren shield
Miracle
Miracle

Urglaes pavis
Resists
Resists

7x vultite platemail
Odds are on your side
Only fail if horribly unlucky

Humanoid shape
Only fail if horribly unlucky
Only fail if horribly unlucky

4x wooden cuirass
More likely than not, but will need luck
Easily enough, barring bad luck

2x vhcp leather cuir
Difficult, but possible
More likely than not, but will need some luck

Glowbark self ammo crossbow
Resists

Chaos bow
Resists

8x dcp steel augmented chain
You sense a strange aura of power from within the white silk shirt that disrupts the power of your spell!

5x trollbane drakar maul
Miracle
Nearly impossible

Mist armor
The mist armor is too insubstantial to do that. Find something else to amuse yourself with.

Whirlin
04-16-2013, 10:16 PM
Minor Hand Scar:

Not in Workshop:
You sense that the black fighting leathers has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.

Minor Hand Scar:
In Workshop:
You sense that the black fighting leathers has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

No Scars!
In Workshop:
You channel at some nightmarish black fighting leathers stitched with ancient silver runes.
You sense that the black fighting leathers has not yet been permanently ensorcelled and that this ensorcellment will be difficult, but possible.

8x VHCP Doubles


Intuition (INT): 85 (22) ... 85 (22)
Wisdom (WIS): 100 (30) ... 100 (30)

Arcane Symbols.....................| 181 81
Magic Item Use.....................| 181 81
Elemental Mana Control.............| 155 55
Spirit Mana Control................| 155 55

Spell Lists
Sorcerer...........................| 100

nindon
04-17-2013, 08:02 AM
Has anybody compared various kinds of workshops to see if some are better than others? According to what I've read, for purposes of enchanting, private workshops are best (but only work for the owner), house and guild workshops are next, and public workshops are last. I wonder if sorcerer guild workshops are equal to house workshops for purposes of ensorcelling. I don't have anything to test, or I'd try it myself.

MrMortimur
04-17-2013, 09:59 AM
Didn't Bremerial sell a TV Property deed he won that actually had a sorcerer workshop inside? Not sure if any of the other private residences with workshops are owned by a sorcerer.

Allereli
04-17-2013, 10:35 AM
Has anybody compared various kinds of workshops to see if some are better than others? According to what I've read, for purposes of enchanting, private workshops are best (but only work for the owner), house and guild workshops are next, and public workshops are last. I wonder if sorcerer guild workshops are equal to house workshops for purposes of ensorcelling. I don't have anything to test, or I'd try it myself.

guild workshop strengths are the same as CHE workshops says the GMs.

rolfard
04-17-2013, 11:50 AM
easy to compare the difference in 'magical workshops' relative strength when next I have the necrotic energy.

magical workshops enhance the spell but sorcerer summoning chambers were not listed as an element for this spell!

Allereli
04-17-2013, 12:09 PM
magical workshops enhance the spell but sorcerer summoning chambers were not listed as an element for this spell!

?????????????

rolfard
04-17-2013, 04:06 PM
Didn't Bremerial sell a TV Property deed he won that actually had a sorcerer workshop inside? Not sure if any of the other private residences with workshops are owned by a sorcerer.

The property in question has a "summoning chamber" which is for sorcerers summon lesser demon and planar shift. I was responding that magical workshops enhance your ensorcell abilities but summoning chambers were not listed as a variable in ensorcelling.

Catts
04-17-2013, 04:19 PM
Septimius has a summoning chamber I think

crb
04-20-2013, 02:20 PM
subzero have you reached an overall cap yet?

subzero
04-20-2013, 06:18 PM
subzero have you reached an overall cap yet?

Not that I've noticed. I hit enough for the fifth tier and went ahead and did a T2. I have a mid 40s sorcerer that I did T1 with, then T2 on the other one. The little guy couldn't handle T3 on the 4x dcp robes, so I went ahead and did that on the capped sorcerer as well (doing T2 with enough for T5 dropped me down to enough for T2, though I had enough weekly cap room left to pick up enough to do the T3).

If no one else gets around to it first, I'll keep piling it up on the little guy and see if there is any messaging to indicate hitting the overall cap.

crb
04-20-2013, 08:16 PM
oh I was hoping you hadn't done one yet. I'll be at 5 this week, and past it next week, if we can go past it. I want to find the cap. If GMs were extra cool they would have put the cap at a point where you can do a 1x-5x in one sitting, but I don't think they're quite that cool.

subzero
04-20-2013, 08:58 PM
Yeah, I doubt it's much higher than a single T5 which is why I went ahead and used it up. Figured I might as well get somethin going rather than waste potential gains.

crb
04-26-2013, 02:42 PM
has anyone pushed passed t5 yet in capacity? If not, I'll try to do so tommorow morning.

whiteflash
04-26-2013, 04:21 PM
has anyone pushed passed t5 yet in capacity? If not, I'll try to do so tommorow morning.

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the fifth and final time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.
>ex
Level: 100 Deeds: 7
Experience: 13958172 Death's Sting: None
Exp. to next TP: 1828 Recent Deaths: 0
Mental TPs: 0 Fame: 99630994
Physical TPs: 44 Mana: 365/400 max
(4194 Phy converted to Mnt)

Your mind is fresh and clear.

You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.

Seems you cap at the t5, I should have been able to increase it as of hitting xxx today. Now the question begs is can I cast and regain, or did I screw up this week by letting it roll? We'll find out later this week I hope.

Allereli
04-26-2013, 04:26 PM
did you kill something after your XXX started? just making sure

subzero
04-26-2013, 04:45 PM
I believe it is capping out at some point after hitting T5. Maybe not right at the exact amount, but close to it. My capped sorcerer runs 24/7 and is the first of the two of my guys to start getting necrojuice for the week; hunts nelemar with 52 necro ranks. The other one is at 47 currently and is underhunting shan with 19 necro ranks. The level 47 sorcerer is capped for the week, at enough for T5, while the capped sorcerer is still gaining (enough for T1).

whiteflash
04-26-2013, 04:58 PM
did you kill something after your XXX started? just making sure

Need xp in your head for xxx to pop off. Pretty sure t5 is the cap.

Allereli
04-26-2013, 04:59 PM
Need xp in your head for xxx to pop off. Pretty sure t5 is the cap.

ok, like I said, just making sure. you can get xp other ways than killing things.

Darcthundar
04-26-2013, 06:02 PM
You channel at some grey leather.
You sense that the grey leather has already been permanently ensorcelled 1 time and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the grey leather within the next 30 seconds.]

You channel at some grey leather.
Having probed the grey leather already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an excellent attempt!

Success! You manage to breach the grey leather armor's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the grey leather armor's very structure.


7x ECP doubles

MrMortimur
04-26-2013, 06:02 PM
Continue on with your energy harvesting past T5. Draithe hadn't started his lumnis with a creature kill.

whiteflash
04-26-2013, 06:11 PM
Yup, some friendly advice and I actually killed something for xp. The cap messaging is gone at least!

crb
04-26-2013, 08:47 PM
You channel at some grey leather.
You sense that the grey leather has already been permanently ensorcelled 1 time and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the grey leather within the next 30 seconds.]

You channel at some grey leather.
Having probed the grey leather already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an excellent attempt!

Success! You manage to breach the grey leather armor's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the grey leather armor's very structure.


7x ECP doubles

well done!

rolfard
04-28-2013, 12:59 AM
WTFFFF?

+22 with +2 to mana flaring runestaff


Heavily Enhanced Sorcerer
You sense that the runestaff has already been permanently ensorcelled 1 time and that this ensorcellment will be nearly impossible.

After removing Enhancives (and group leadership, and removing an enhancive runestaff from offhand)
You sense that the runestaff has already been permanently ensorcelled 1 time and that you can only fail if you are horribly unlucky.
Successful Cast
You make a decent attempt. Success!

Why?

wandererjs
04-29-2013, 12:34 AM
I don't understand. You tried to ensorcell an enhancive runestaff? I thought that needed a potion?

I'm not sure I understand the point of the post.

I also wonder if there's a severe penalty for having both hands free, and/or not having the item in the right hand with the left hand open.

rolfard
04-29-2013, 12:36 AM
Re-posting this as there was some confusion...

+22 with +2 to mana flares runestaff (was registered by the owner/caster)
Owner/caster brought this staff to tier 1 ensorcell, and before trying for tier 2 applied my enhancive collection (INT/WIS/MIU)


Heavily Enhanced Sorcerer

You sense that the runestaff has already been permanently ensorcelled 1 time and that this ensorcellment will be nearly impossible.


After removing Enhancives (and group leadership, and removing an enhancive runestaff from offhand)

You sense that the runestaff has already been permanently ensorcelled 1 time and that you can only fail if you are horribly unlucky.

Successful Cast
You make a decent attempt. Success!


Trying to figure out how my enhancive collection/group status/or offhand enhancive applied negatively to the Tier 2 difficulty.

Thanks!

wandererjs
04-29-2013, 12:44 AM
For enchanting, there is a penalty if there is a non-wizard in the room.

I'd check those factors one at a time... starting with offhand.

Good info, though, as neither of those factors were listed as penalties for ensorcell.

rolfard
04-29-2013, 12:46 AM
I don't think the offhand is a factor as I took a project from impossible to very difficult with the same enhancive gear (including the offhand enhancive)

Someone suggested a 'roll-over' meaning it went too far to the easy scale and popped up on the outer limit of hardest.

Goat
04-29-2013, 04:05 AM
I had a t1 that was difficult-but-impossible (which I went ahead and perm ensorcelled) later come up as "only if horribly unlucky" on a t2 check (see a couple of threads down on this subforum). Dunno, man.

rolfard
04-29-2013, 09:20 PM
Wearing all these enhancives my spirit goes to 10/13....it wasn't specifically listed but maybe wearing all my enhancives in that mana recovery runestaff causes a lack of spirit which created a more difficult chance WITH enhancives?


Someone else test an easy job with 1 spirit ;)

Fallen
04-29-2013, 09:28 PM
Wearing all these enhancives my spirit goes to 10/13....it wasn't specifically listed but maybe wearing all my enhancives in that mana recovery runestaff causes a lack of spirit which created a more difficult chance WITH enhancives?


Someone else test an easy job with 1 spirit ;)

That makes sense. Not being at full spirit should count against you.

rolfard
04-29-2013, 09:53 PM
Spirit test yielded no evidence either way, got the same results on a 'miracle' project at 10/13 and 13/13 spirit and the same results on a 0x rosewood runestaff enhanced/unenhanced (so i can't roll it back by being too trained)

Fallen
04-30-2013, 12:24 AM
>Trying to figure out how my enhancive collection/group status/or offhand enhancive applied negatively to the Tier 2 difficulty.

It was neither of those factors, you had less than full spirit on the first attempt and full spirit on the second one.

Coase

In response to the question of why the difficulty randomly increased.

Khariz
04-30-2013, 12:34 AM
So...rather than read this thread, I just wanna ask what might be a stupid question. Is it reasonably possible to permanently ensorcell a 10x perfect maul?

Fallen
04-30-2013, 12:35 AM
So...rather than read this thread, I just wanna ask what might be a stupid question. Is it reasonably possible to permanently ensorcell a 10x perfect maul?

Yes, assuming there are no weird qualities about it. I'd say you could get more than a few on it. Tier 5 is unlikely, though.

Khariz
04-30-2013, 12:36 AM
Yes, assuming there are no weird qualities about it. I'd say you could get more than a few on it. Tier 5 is unlikely, though.

Wow, wasn't expecting that to be the answer. I should really look into that. I could use a spicing up on my bonded weapon.

Edit: I believe there's nothing strange about it. Steel, max lightened, and altered.

Fallen
04-30-2013, 12:41 AM
No risk to the item, either, and they don't need to hold onto it for any length of time.

Khariz
04-30-2013, 12:41 AM
No risk to the item, either, and they don't need to hold onto it for any length of time.

what do you suppose doing something like this would cost me? Perhaps I shouldn't be asking these questions in this thread. I'm just a dolt when it comes to this stuff.

Fallen
04-30-2013, 12:42 AM
What I don't know (And has likely been discussed in this thread) is if you can use the spell while the weapon is bonded. You may have to rebond, so you would want to have a sorcerer try to get multiple ensorcellments on the weapon at once.

Fallen
04-30-2013, 12:44 AM
what do you suppose doing something like this would cost me? Perhaps I shouldn't be asking these questions in this thread. I'm just a dolt when it comes to this stuff.

I'd say about 1 mill per tier for the first few tiers, maybe more as you are going to need the very best to do the work for you (I assume). I'd offer 1 mill for the first, 2 mill for the second, etc. Hopefully a sorcerer will see your posts here and shoot you a PM with pricing.

Khariz
04-30-2013, 12:44 AM
What I don't know (And has likely been discussed in this thread) is if you can use the spell while the weapon is bonded. You may have to rebond, so you would want to have a sorcerer try to get multiple ensorcellments on the weapon at once.

I can live with that, considering this is the 27th time I've fully bonded to a weapon (no joke).

Khariz
04-30-2013, 01:29 AM
I'd say about 1 mill per tier for the first few tiers, maybe more as you are going to need the very best to do the work for you (I assume). I'd offer 1 mill for the first, 2 mill for the second, etc. Hopefully a sorcerer will see your posts here and shoot you a PM with pricing.

If that's a correct figure, I'd gladly pay someone 3 mil to try to get this to tier two. Lemme know if anyone wants to try.

Roblar
04-30-2013, 02:45 AM
What I don't know (And has likely been discussed in this thread) is if you can use the spell while the weapon is bonded. You may have to rebond, so you would want to have a sorcerer try to get multiple ensorcellments on the weapon at once.

Hmm, that may be why my axe completely resists ensorcelling. Not that I want to break my bond, but that could be the reason.

Khariz, could you have the sorceror try first before you break the bond and post the results? Am curious now.

whiteflash
04-30-2013, 07:28 AM
So...rather than read this thread, I just wanna ask what might be a stupid question. Is it reasonably possible to permanently ensorcell a 10x perfect maul?

I get better than 50/50 for 10x perfect hcw tp T2 with very limited ensorcell skills (162 sorc ranks, 2x AS, 1x MIU, 90 total ranks of EMC/SMC). I will get a good idea on t3/t4 hopefully within the next 5-6 days and will likely have to respec to see how high we can get it.

Willing to bet 'plain' 10x will be able to get to t5 with out much difficulty if you can get a skilled caster on the job.

Khariz
04-30-2013, 08:44 AM
I get better than 50/50 for 10x perfect hcw tp T2 with very limited ensorcell skills (162 sorc ranks, 2x AS, 1x MIU, 90 total ranks of EMC/SMC). I will get a good idea on t3/t4 hopefully within the next 5-6 days and will likely have to respec to see how high we can get it.

Willing to bet 'plain' 10x will be able to get to t5 with out much difficulty if you can get a skilled caster on the job.

Awesome, that would be great

stormcrow
04-30-2013, 12:11 PM
anyone try ensorcelling a coraesine weapon yet?

wandererjs
04-30-2013, 05:13 PM
I can live with that, considering this is the 27th time I've fully bonded to a weapon (no joke).

Warrior bond or paladin bond?

Warrior bonded weapons have been tested with no apparent increase in difficulty, although MrMortimur had a 7x fire flaring flamberge that resisted entirely.

Paladin bonded weapons are treated as sancted, and sancted/enhancive items requires a potion that has not yet been released.

Khariz
04-30-2013, 05:21 PM
Warrior bond or paladin bond?

Warrior bonded weapons have been tested with no apparent increase in difficulty, although MrMortimur had a 7x fire flaring flamberge that resisted entirely.

Paladin bonded weapons are treated as sancted, and sancted/enhancive items requires a potion that has not yet been released.

Warrior. Seriously, if any super sorcerer thinks they can tier 5 ensorcell this, I have 15 mil with your name on it right this second. Or more, whatever. Might have to buy some if you want more, haha.

Whirlin
04-30-2013, 05:21 PM
Paladin bonded weapons are treated as sancted, and sancted/enhancive items requires a potion that has not yet been released.

True, but a pally can break the bond... Sorc can cast, and Pally rebond afterwards. Just requires the reset.

whiteflash
04-30-2013, 06:29 PM
True, but a pally can break the bond... Sorc can cast, and Pally rebond afterwards. Just requires the reset.

That is what we have done, just waiting on our hired gun to try for the T2 and then I'll set on the others.

whiteflash
04-30-2013, 06:30 PM
True, but a pally can break the bond... Sorc can cast, and Pally rebond afterwards. Just requires the reset.

That is what we have done, just waiting on our hired gun to try for the T2 and then I'll set on the others.

Goat
05-01-2013, 02:52 AM
Just did Khariz' t1 on his 10x vanilla sledgehammer.

I had stats in OP but they're already getting a little out of date.
Level 65
+40 WIS
+24 INT
75 sorc ranks
139 ranks AS
101 ranks MIU
67 ranks EMC
40 ranks SMC
(91 ranks necro, not that it matters)
Unencumbered, 11/11 spirit.

Came up as nearly impossible outside of a workshop, very difficult inside.
I needed three tries. Two "good" tries failed, but the first "excellent" try succeeded.

It did not mess up his warrior bond.

Goat
05-01-2013, 03:21 AM
I did a t1 10x vanilla at "very difficult"
Whiteflash did a t2 10x vanilla at "better than 50/50", which seems to be two messaging levels easier than me.
From Rolfard, it seems like t2 is 3 messaging levels tougher than t1.

So by rough estimate, Whiteflash's stats yield ensorcells about 5 messaging levels easier than mine.

Edit: White flash did 10x AND hcw, so there's a significantly bigger difference between us than what I inferred above.

Fallen
05-01-2013, 06:52 AM
Good info. Nice to see this spell is useable on high end gear without being ultra-post cap.

whiteflash
05-01-2013, 01:02 PM
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you has reached its limits. You have enough necessary to permanently ensorcell an item for the fifth and final time.
Cast Roundtime 3 Seconds.

This was about 500-600 kills past when I hit t5 capable.

Khariz
05-01-2013, 11:12 PM
Okay sorcerers, I got tiers 1 and 2 done on my 10x maul. Who is gonna do my tier 3, 4 and 5 for me?

/beg on

rolfard
05-02-2013, 04:51 PM
Doing some testing going to Tier 1 and...

Level ~50, approximately 1x in sorc spells, MIU, AS, EmC, SmC

test on 'vanilla' 7x handwraps yields "going to take a bit of luck"
re-test on 'vanilla' 7x handwraps using ~+30 in WIS and INT "odds in your favor"

Success on excellent attempt.

crb
05-03-2013, 11:33 PM
"10x, hcw, perfect, t2 ensorcelled"

outside of workshop, nearly impossible, inside workshop, very difficult

put on normal hunting enhancives on inside workshop

difficult, but possible

added additional I don't normally wear hunting to AS and INT, though I still need a fusion shaman visit to really pump my INT, then tried outside a workshop

difficult, but possible

and inside a workshop

more likely than not

in the interest of science I then stowed my +16 intuition runestaff, and checked again

difficult but possible.

intuition seems to make a big difference, as could be expected, stats always seem to be outsize factors vs skills.



>channel pike
You channel at a sleek black pike with a long black viper wrapped around it.
You sense that the black pike has already been permanently ensorcelled 2 times and that you are more likely than not to succeed on your cast, but you will need some luck.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the black pike within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>;chat to dhairn here we go
prep 735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
>channel pike
You channel at a sleek black pike with a long black viper wrapped around it.
Having probed the black pike already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make a horribly poor attempt!

Failure! You are unable to overcome the black pike's defenses, wasting some of your stored necrotic energy in the fruitless attempt.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.

Horrible poor attempt! and I had rubbed a luck talisman too

crb
05-03-2013, 11:42 PM
...hit pshops and found the orb I needed to max my intuition afterall without the fusion shaman. So next time I'll try with max enhanced aura and wisdom.

Khariz
05-03-2013, 11:51 PM
If anyone has any t3 juice tonight, I'll pay 6 mil for it. Going on a trip for 10 days, so I won't be back for a while. Save that juice up, because I'll be buying a 3, 4, and 5 when I get back.

crb
05-03-2013, 11:53 PM
I'm thinking I might increase prices more, these upper tiers are going to be hard, and apparently very few will be able to do them.

Khariz
05-03-2013, 11:55 PM
I'm thinking I might increase prices more, these upper tiers are going to be hard, and apparently very few will be able to do them.

After having warcamped with tier 2 for a few days, I'd say a price increase is tolerable. It comes in handy. I can't imagine having 25 extra attack every few mstrikes. It'll help with turtles. I'm swinging 633 without and 643 with at tier 2. So it'll be fun at Tier 5.

Allereli
05-04-2013, 12:05 AM
After having warcamped with tier 2 for a few days, I'd say a price increase is tolerable. It comes in handy. I can't imagine having 25 extra attack every few mstrikes. It'll help with turtles. I'm swinging 633 without and 643 with at tier 2. So it'll be fun at Tier 5.

would you mind posting some clips?

Khariz
05-04-2013, 12:06 AM
Believe it or not...I haven't been recording my warcamp sessions, I know that's very much unlike me. I'll try to accommodate that.

Fallen
05-04-2013, 12:24 AM
After having warcamped with tier 2 for a few days, I'd say a price increase is tolerable. It comes in handy. I can't imagine having 25 extra attack every few mstrikes. It'll help with turtles. I'm swinging 633 without and 643 with at tier 2. So it'll be fun at Tier 5.

Did you see that CMAN Tainted Bond? If you go all the way to tier 5 it may be worth getting.

Khariz
05-04-2013, 12:25 AM
great suggestion! I had forgot about that because when I came back to GS and read that CMAN description, I didn't even know what ensorcell was nor that I would ever have one

Khariz
05-04-2013, 12:30 AM
Actually, it appears that if you are fully bonded to a weapon and permanently ensorcelled on ANY tier, that you get the tainted bond bonus.

Fallen
05-04-2013, 01:43 AM
Actually, it is REQUIRED that you bond to a ensorcelled weapon to even use the CMAN

Skill Name: Tainted Bond
Mnemonic: tainted
Hostile: No
Stamina Cost: None.
****Other Requirements: A weapon fully bonded to you through either the Weapon Bonding combat maneuver or the Sanctify spell.
Available to: Warriors, Paladins.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 20 (Semis) 30
Description: If you are using a permanently ensorcelled and fully bonded weapon in combat, you will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.

Khariz
05-04-2013, 01:45 AM
You don't think they stack for even more benefit?


Skill Name: Tainted Bond
Mnemonic: tainted
Hostile: No
Stamina Cost: None.
Other Requirements: A weapon fully bonded to you through either the Weapon Bonding combat maneuver or the Sanctify spell.
Available to: Warriors, Paladins.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 20 (Semis) 30
Description: If you are using a permanently ensorcelled and fully bonded weapon in combat, you will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.

It appears that Tainted Bond does one thing only. Allow for an additional attack as long as you are fully bonded to the weapon and have a (any) permanent ensorcell on it (and want to spend 20 CMANs on having that extra attack). The description doesn't indicate ranks or levels of success depending on tier of ensorcell.

I'm testing the theory in 5 mins when my unlearning allows me to have 20 cman points.

Khariz
05-04-2013, 01:53 AM
yep, works every time, even at tier2:


You swing a polished steel sledgehammer at a Grimswarm troll witch!
AS: +633 vs DS: +373 with AvD: +47 + d100 roll: +68 = +375
... and hit for 199 points of damage!
A mighty blow cleaves a swath through the troll witch's back, taking the spine with it.

[You have 17 kills remaining for your current society task.]
[You have earned 55 prestige points.]
The troll witch falls to the ground and dies.
The tingling sensation and sense of security leaves a Grimswarm troll witch.
The brilliant luminescence fades from around a Grimswarm troll witch.
A shadow seems to detach itself from a Grimswarm troll witch, swiftly dissipating into the air.
The powerful look leaves a Grimswarm troll witch.
The air calms down around a Grimswarm troll witch.

** Necrotic energy from your steel sledgehammer overflows into you! **

You feel energized!
You swing a polished steel sledgehammer at a Grimswarm troll skirmisher!
AS: +643 vs DS: +289 with AvD: +45 + d100 roll: +58 = +457
... and hit for 186 points of damage!
Whoosh! Several ribs driven into lungs.
You swing a polished steel sledgehammer at a Grimswarm troll ranger!
AS: +643 vs DS: +221 with AvD: +36 + d100 roll: +79 = +537
... and hit for 212 points of damage!
Blast to hand sends fingers flying in several different directions.
The ranger's bastard sword falls to the ground.
The troll ranger is stunned!
You feel the unnatural surge of necrotic power wane away.
>


You swing a polished steel sledgehammer at a Grimswarm troll guard!
AS: +623 vs DS: +408 with AvD: +39 + d100 roll: +69 = +323
... and hit for 78 points of damage!
Right hand smashed into a pulpy mass.

** Necrotic energy from your steel sledgehammer overflows into you! **

You feel energized!
You swing a polished steel sledgehammer at a Grimswarm troll guard!
AS: +633 vs DS: +392 with AvD: +39 + d100 roll: +38 = +318
... and hit for 94 points of damage!
Knocked sideways several feet by blow to back.
>
A Grimswarm troll guard's flesh wounds regenerate very quickly.
A Grimswarm troll guard's left leg regenerates and looks much better.

A Grimswarm troll guard swings a flamberge at you!
AS: +431 vs DS: +416 with AvD: +26 + d100 roll: +34 = +75
A clean miss.
>
A Grimswarm troll raider rushes in!
>
You rage across the battlefield, striking with unrelenting fury!
You swing a polished steel sledgehammer at a Grimswarm troll raider!
AS: +633 vs DS: +393 with AvD: +41 + d100 roll: +19 = +300
... and hit for 125 points of damage!
Tremendous blow crushes skull like a ripe melon.
[You have 16 kills remaining for your current society task.]
[You have earned 50 prestige points.]
The troll raider falls to the ground and dies.
You feel the unnatural surge of necrotic power wane away.

whiteflash
05-04-2013, 11:57 AM
You can also get double AS boost within one Mstrike:

J>mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You thrust with a sleek black pike at a half-elven thief!
AS: +637 vs DS: +302 with AvD: +53 + d100 roll: +74 = +462
... and hit for 178 points of damage!
Solid strike caves the half-elven thief's skull in, resulting in instant death!

[You have 5 kills remaining.]
The half-elven thief rolls over and dies.

** Necrotic energy from your black pike overflows into you! **

You feel energized!
You thrust with a sleek black pike at a human rogue!
AS: +647 vs DS: +308 with AvD: +52 + d100 roll: +14 = +405
... and hit for 195 points of damage!
Hard hit shatters shield arm.
The rogue's reinforced shield falls to the ground.
You feel the unnatural surge of necrotic power wane away.
You thrust with a sleek black pike at a human rogue!
AS: +637 vs DS: +260 with AvD: +53 + d100 roll: +54 = +484
... and hit for 202 points of damage!
Shot to back shatters bone and vertebrae!

[You have 4 kills remaining.]
The human rogue rolls over and dies.

** Necrotic energy from your black pike overflows into you! **

You feel energized!
You thrust with a sleek black pike at an elven brigand!
AS: +647 vs DS: +325 with AvD: +53 + d100 roll: +92 = +467
... and hit for 172 points of damage!
Well aimed strike shatters bone in right arm!
The elven brigand is stunned!
You feel the unnatural surge of necrotic power wane away.

Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 11 sec.

Khariz
05-04-2013, 11:59 AM
Yeah my post was berserking.

Fallen
05-04-2013, 12:06 PM
Khariz, are you saying you get double flares WITHOUT tainted bond? Or with it? Is there an additive effect between the two?

Khariz
05-04-2013, 12:08 PM
With tainted bond. I'm saying if your weapon is perm ensorcelled at even tier 1 you get the full benefit of tainted bond.

Fallen
05-04-2013, 02:01 PM
With tainted bond. I'm saying if your weapon is perm ensorcelled at even tier 1 you get the full benefit of tainted bond.

Ah. That's a bug. You should report it, Khariz, as the GMs read these boards anyway. You're supposed to only get the effect with a fully bonded weapon.

Khariz
05-04-2013, 02:07 PM
No it's not a bug. I don't think you get what I'm saying. I'm fully bonded to my weapon. That's what "fully bonded" means in the cman description.

What I'm informing everyone in this thread of is that "permanently ensorcelled" means permanently ensorcelled at any tier whatsoever.

So if you are rank 5 bonded, have tainted bond, and at least tier 1 permanent ensorcelled, you get full advantage from tainted bond.

This is correct per the description of the Cman. I was correcting the erroneous assumption that one must have a tier 5 ensorcell in order for tainted bond to work.

Fallen
05-04-2013, 02:11 PM
You're right. I was misunderstanding you. If you thought I was ever implying that you needed Tier 5 for Tainted Bond to work, you're mistaken. My original point was that if you're going to put in the effort to get to T5 you should definitely take advantage of the CMAN which plays off of the enhancement.

Khariz
05-04-2013, 02:12 PM
Oh no. I didn't think you meant that. Other people had told me that though.

Fallen
05-04-2013, 02:14 PM
Oh no. I didn't think you meant that. Other people had told me that though.

Oh. Well.

5041

I love that gif.

caelric
05-04-2013, 02:17 PM
Just a comment that it is pretty damn cool to see the cman from two other professions playing off the sorcerer ensorcellment. I like it, and think Coase did a damn good job coming up with ideas like that.

crb
05-04-2013, 02:34 PM
the pike I worked on last night, now with my intuition maxed with enhancives (though I discovered I had a slot conflict so my wisdom dropped 5) still had just "more likely than not to succeed, but will need some luck" and had successwith a questionable attempt

whiteflash
05-04-2013, 07:51 PM
So this is going to get hard for the really high end t5. This is with 100 inf/wis/162 sorc ranks, 2x AS, 1x MIU, 90 total MC ranks. Off workshop.
Weapon: 10x, HCW, perfect, t3 ensorcell lance

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel my pike
You channel at a sleek black pike with a long black viper wrapped around it.
You sense that the black pike has already been permanently ensorcelled 3 times and that this ensorcellment will be nearly impossible.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the black pike within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
(Forcing stance down to guarded)

Fix skilled into max everything, wisdom +40, influence +12, smattering of EMC/SMC:

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel pike
You channel at a sleek black pike with a long black viper wrapped around it.
You sense that the black pike has already been permanently ensorcelled 3 times and that this ensorcellment will be difficult, but possible.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the black pike within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

And...

R>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel my pike
>
You channel at a sleek black pike with a long black viper wrapped around it.
Having probed the black pike already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an excellent attempt!

Success! You manage to breach the black pike's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the black pike's very structure.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Not sure t5 will be possible, gonna work on max influence/wisdom and see what else I can scrounge for other skills.

MrMortimur
05-04-2013, 08:27 PM
Well luckily you still have some skills/stats you haven't maxed. I suppose too if you were able to get tier5 energy before may 20th you could fixskill into maxed out ensorcell skills and hope you didn't botch and lose the 5%.

whiteflash
05-04-2013, 08:36 PM
Well luckily you still have some skills/stats you haven't maxed. I suppose too if you were able to get tier5 energy before may 20th you could fixskill into maxed out ensorcell skills and hope you didn't botch and lose the 5%.

Just to clarify, I fixskilled into:

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 302 202

No more to go, it is all enhancive at this point.

MrMortimur
05-04-2013, 08:51 PM
Ah I missed that line between your skill checks. Well that is a bit sad if you've found an item that is borderline not doable. I mean it does mean the item is awesome which was already known. I guess this proves at this point you definitely need that last ensorcell before having more weighting or a bane added.

crb
05-04-2013, 08:54 PM
there is an intuition bracelet in my shop in zul logoth that I had marked at 5m and probably still shows as 5m in pshops but when I figured out I didn't need it to max my own int I dropped it down to 1m

There is also a nice (expensive) +15 or +16 to int orb in Ungerd's shop in WL. Toss it in a fusion weapon or robes.

Fallen
05-04-2013, 09:00 PM
Still, 10x, HCW, Perfect, Tier 4 Ensorcelled Lance ... That's fucking epic right there.

caelric
05-04-2013, 09:01 PM
Still, 10x, HCW, Perfect, Tier 4 Ensorcelled Lance ... That's fucking epic right there.

Yeah, for a lesser weapon, t5 will be possible, even for a sorc not optimally trained. If I had to guess, it would be the 10x that is really making it difficult.

crb
05-04-2013, 09:24 PM
one thing to think about is race. As a dwarf I'm neither penalized nor receive a bonus on wisdom or intuition, having 25 bonus at 100 stat. I imagine there is a race out there that does have good bonuses to both, they'll be your best possible ensorceller, all else being equal.

Near as I can tell, Dark Elves and Halflings will be tied (good for the few, rare, dark elf sorcerers I guess). DE having +5 to both, Hobbits having +10 to int.

Fallen
05-04-2013, 09:43 PM
Lawl at the DE hate.

crb
05-04-2013, 10:13 PM
Oh I don't hate dark elves, they're just, well, everywhere. Like Mexicans in socal.

rolfard
05-05-2013, 12:23 AM
I would like to test the difficulty on that 10x perfect HCW tier 4 ensorcelled lance for tier 5...I ought to be there if not close to it Monday night (unless someone already has completed this)

Goat
05-05-2013, 04:42 AM
Just to clarify, I fixskilled into:

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 302 202

No more to go, it is all enhancive at this point.

You could still give up some MnE ranks for sorc ranks if you really wanted to push it, right?

GTG
05-05-2013, 02:24 PM
still sitting at tier 4

whiteflash
05-05-2013, 09:28 PM
My brother would have to unbond again, but not a big deal I'm sure. I would also be curious to what it says, it will be a while before I hit t5 again.


I would like to test the difficulty on that 10x perfect HCW tier 4 ensorcelled lance for tier 5...I ought to be there if not close to it Monday night (unless someone already has completed this)


You could still give up some MnE ranks for sorc ranks if you really wanted to push it, right?

If I get a feeling with a ton of enhancives I can get it, I just may burn another fixskill to become the god of ensorcell for this one cast. Blow it out with 303 ranks of sorc to get it done.

rolfard
05-05-2013, 10:37 PM
I"m hoping it doesn't take a godly sorcerer to do this project. I think that 10x heavy weight/pad should be within the 'normal' realms (normal for someone capped and 2xed in the appropriate skills)

Archigeek
05-05-2013, 11:34 PM
I"m hoping it doesn't take a godly sorcerer to do this project. I think that 10x heavy weight/pad should be within the 'normal' realms (normal for someone capped and 2xed in the appropriate skills)

Not that I'm disagreeing with you, but if it were, it would be well outside the norm for pretty much any other skill that anyone can pull off. I'm rooting for you, in the American sense, not the Australian.

rolfard
05-06-2013, 12:02 AM
level 36 sorc with 50 ranks sorc, ~25 ranks MIU, AS, EmC, SmC

easily pulls off a 4x acid flaring runestaff to tier 1 (success on poor attempt)

rolfard
05-06-2013, 09:11 PM
Checked TIER 5 difficulty on 10x HCW pike.

-Unenhanced, public workshop, requires a miracle

-Enhanced, guild workshop, nearly impossible
(on par with my results for difficulty for TIER 1 10X EDP rolaren full plate)

wandererjs
05-08-2013, 12:37 AM
(though I discovered I had a slot conflict so my wisdom dropped 5)

Bring on the alchemy to make up the difference!

msconstrew
05-09-2013, 11:59 AM
I FINALLY got this (and then failed on the attempt, of course).

10x wand-holding runestaff with vibe flares. Kronius checked this on a node (but outside a workshop) and got the "you could only fail if you're horribly unlucky" messaging. I got the following:

On a node.

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>chann my rune
You channel at a coppery brown mossbark runestaff.
You sense that the brown mossbark runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the brown mossbark runestaff within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

In a workshop.

>sense
You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this room is a magical workshop.

You attempt to discern any aspects of this room that could affect your ability to pierce the veil in any summoning exploits. Nothing stands out to you.
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>chann my runes
You channel at a coppery brown mossbark runestaff.
You sense that the brown mossbark runestaff has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the brown mossbark runestaff within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Once I manage to hunt my way up to T1 again, I will try my 6x HCP leathers since I doubt I'll be able to do that runestaff by myself.

Nattor
05-09-2013, 12:48 PM
That's no good. I've got t3 done on a sephwir bow. Assuming they don't release the alchemy potion in the time it takes me to finish this. I'll help with your staff.

subzero
05-12-2013, 12:55 AM
Here's a couple things from a 37 sorcerer:

4x T1 wand holding runestaff:

You channel at a gnarled pale faewood staff tipped with a splintered bleached femur bone.
You sense that the pale faewood staff has already been permanently ensorcelled 1 time and that this ensorcellment will be difficult, but possible.

7x handwraps:

You channel at some leather handwraps.
You sense that the leather handwraps has not yet been permanently ensorcelled and that the odds are on your side to successfully complete the ensorcellment.

first attempt failed- You make a horribly poor attempt!

second attempt success- You make an excellent attempt!

Success! You manage to breach the leather handwraps's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the leather handwraps's very structure.


Intuition (INT): 53 (6) ... 53 (6)
Wisdom (WIS): 100 (25) ... 100 (25)

Arcane Symbols.....................| 136 38
Magic Item Use.....................| 136 38
Elemental Mana Control.............| 136 38
Spirit Mana Control................| 136 38
Sorcerer...........................| 49

All casts at full health/spirit, non workshop.

Allereli
05-12-2013, 02:23 AM
Here's a couple things from a 37 sorcerer:
Intuition (INT): 53 (6) ... 53 (6)
Wisdom (WIS): 100 (25) ... 100 (25)


I sense a fixstat in your future

subzero
05-12-2013, 02:48 AM
I sense a fixstat in your future

Not likely. That is one of two lower level utility sorcerers that I never intended to get past 35-40. If those clowns eventually cap from logging in weekly to get necrojuice, I suppose it's possible since they should have a good chunk of BPs by then, but that won't happen for a pretty long time, if ever.

Darcthundar
05-12-2013, 09:03 AM
You channel at some grey leathers.
You sense that the grey leathers has already been permanently ensorcelled 2 times and that this ensorcellment will be very difficult.

You channel at some grey leather armor.
Having probed the grey leather already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an outstanding attempt!

Success! You manage to breach the grey leather's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the grey leather armor's very structure.


7X ECP leathers

I am sure my next attempt I will need a miracle

rolfard
05-12-2013, 03:27 PM
10x 15 point damage padded rolaren full plate (with Snakestone Pauldrons, 35lbs)

In a guild workshop, with my imp (wizards get a boon from a familiar right?)

Intuition (INT): 100 (30) ... 140 (50)
Wisdom (WIS): 100 (30) ... 140 (50)

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 313 213
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 302 202

Your spell is ready.
>ch my plat
You channel at some plate.
You sense that the plate has already been permanently ensorcelled 1 time and that you will likely need a miracle to complete this ensorcellment.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the plate within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>ch my plat
You channel at some plate.
Having probed the plate already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an excellent attempt!

Failure! You are unable to overcome the plate's defenses, wasting some of your stored necrotic energy in the fruitless attempt.

Fallen
05-12-2013, 03:29 PM
Ouch. Sounds like you'll need an open roll. I wonder if that will give a messaging indicator above "excellent".

rolfard
05-13-2013, 04:01 PM
Tried again with another +10 to EmC and +5 to MIU (thank you generous helper!)

Fourth try;

R>prep 735
>ch my plat
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>
You channel at some plate.
You sense that the plate has already been permanently ensorcelled 1 time and that you will likely need a miracle to complete this ensorcellment.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the plate within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>prep 735
>ch my plat
>
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>
You channel at some plate.
Having probed the plate already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an outstanding attempt!

Failure! You are unable to overcome the plate's defenses, wasting some of your stored necrotic energy in the fruitless attempt.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

So is there a 'miraculous' attempt above 'outstanding'?

Goat
05-13-2013, 11:45 PM
I did a t2
And I went from belled to clear
Four hundred x p

Fallen
05-14-2013, 12:42 AM
All in all, I think we can all agree the spell is pretty amazing, eh?

subzero
05-14-2013, 12:46 AM
I did a t2
And I went from belled to clear
Four hundred x p

T4 took me from 0 to 90 the other day. Nice way to come off of a death, I guess.

Allereli
05-14-2013, 12:59 AM
tier 3 10x sledgehammer unenhanced in a house workshop

>chann at my sle
You channel at a polished steel sledgehammer.
You sense that the steel sledgehammer has already been permanently ensorcelled 2 times and that you are more likely than not to succeed on your cast, but you will need some luck.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the steel sledgehammer within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

my meager set of enhancements didn't change anything, but I put them on anyway

rolfard
05-14-2013, 08:49 PM
10x perfect weapon
outside a workshop
Tier 4
Cannot fail unless horribly unlucky

rolfard
05-14-2013, 09:39 PM
~level 50 sorc, ~1x in required skills, ~90 relevant stats
10x ice flaring weapon

In a guild workshop - Completely beyond abilities
In a guild workshop heavily enhanced - Take a miracle

subzero
05-19-2013, 11:37 PM
Here's a couple things from a 37 sorcerer:

7x handwraps:

You channel at some leather handwraps.
You sense that the leather handwraps has not yet been permanently ensorcelled and that the odds are on your side to successfully complete the ensorcellment.

first attempt failed- You make a horribly poor attempt!

second attempt success- You make an excellent attempt!

Success! You manage to breach the leather handwraps's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the leather handwraps's very structure.


Intuition (INT): 53 (6) ... 53 (6)
Wisdom (WIS): 100 (25) ... 100 (25)

Arcane Symbols.....................| 136 38
Magic Item Use.....................| 136 38
Elemental Mana Control.............| 136 38
Spirit Mana Control................| 136 38
Sorcerer...........................| 49

All casts at full health/spirit, non workshop.

So... being the retard I am, those '7x handwraps' above were actually 4x. I thought that was quite a bit easier than it should have been. Here is the real pair of 7x wraps:

non-workshop: You sense that the leather handwraps has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.
workshop: You sense that the leather handwraps has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

You make a poor attempt! -- fail
You make an okay attempt. -- fail

You make a good attempt! -- success

Level 39
Intuition (INT): 54 (7) ... 54 (7)
Wisdom (WIS): 100 (25) ... 100 (25)
Arcane Symbols.....................| 141 41
Magic Item Use.....................| 141 41
Elemental Mana Control.............| 141 41
Spirit Mana Control................| 141 41
Sorcerer...........................| 54

7x T1 handwraps:

non-shop: You sense that the leather handwraps has already been permanently ensorcelled 1 time and that this ensorcellment will be difficult, but possible.
shop: You sense that the leather handwraps has already been permanently ensorcelled 1 time and that you are more likely than not to succeed on your cast, but you will need some luck.

You make a good attempt! -- success

Level 51
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Arcane Symbols.....................| 153 53
Magic Item Use.....................| 153 53
Elemental Mana Control.............| 153 53
Spirit Mana Control................| 153 53
Sorcerer...........................| 67

And for future reference (51 sorcerer):
non-shop: You sense that the leather handwraps has already been permanently ensorcelled 2 times and that you will likely need a miracle to complete this ensorcellment.
shop: You sense that the leather handwraps has already been permanently ensorcelled 2 times and that this ensorcellment will be nearly impossible.

You make an excellent attempt! -- fail

caelric
05-23-2013, 12:13 PM
Finally got enough necro juice to cast a T1 on my blink greatsword:

You channel at a rune-etched mithglin greatsword.
You sense that the mithglin greatsword has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the mithglin greatsword within the next 30 seconds.]
Cast Roundtime 3 Seconds.

It was a 6x blink greatsword, capped half krolvin sorc with stats as follows:
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (20) ... 109 (24)
Arcane Symbols.....................| 169 69
Magic Item Use.....................| 280 180
Elemental Mana Control.............| 120 30
Spirit Mana Control................| 118 29
Sorcerer...........................| 100

and in a workshop. In my excitement, I didn't bother to try it outside of a workshop or un-enhanced. Ah, well. It succeeded.

subzero
05-27-2013, 12:17 PM
4x HCP ithzir flares

non-shop: You sense that the urglaes battle plate has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.

shop: You sense that the urglaes battle plate has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

You make a questionable attempt. -- Failure!

You make a good attempt! -- Success!

Intuition (INT): 55 (7) ... 55 (7)
Wisdom (WIS): 100 (25) ... 100 (25)

Osama (at level 40)
Arcane Symbols.....................| 142 42
Magic Item Use.....................| 142 42
Elemental Mana Control.............| 142 42
Spirit Mana Control................| 142 42
Sorcerer...........................| 56

Androidpk
05-27-2013, 12:19 PM
Urglaes plate??

subzero
05-27-2013, 12:19 PM
Urglaes plate??

Shattered.

Allereli
05-27-2013, 06:04 PM
Urglaes plate??

that's like finding a crystal amulet in shattered :)

subzero
06-01-2013, 12:22 AM
4x T3 DCP Robes:

non-shop: You sense that the grey cotton robes has already been permanently ensorcelled 3 times and that you can only fail if you are horribly unlucky.

You make a poor attempt! -- Success!

Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (20) ... 100 (20)

Razorfang (at level 100)
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 201 101
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101
Sorcerer...........................| 162

Same robes at T4:

non-shop: You sense that the grey cotton robes has already been permanently ensorcelled 4 times and that you can only fail if you are horribly unlucky.
shop: You sense that the grey cotton robes has already been permanently ensorcelled 4 times and that you can only fail if you are horribly unlucky.

You make a poor attempt! -- Success!

Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 302 202
Sorcerer...........................| 162


I have some 7x PCP leathers that I've been unable to do, but I haven't checked yet since I capped the skill training. Still doubt it'll work, but I also have yet to check them in a workshop, so we'll see. If that fails... heh. I guess I could start looking to save some enhancives.

Goat
06-01-2013, 08:42 PM
I worked on a 5x HCW sephwir longbow for the last month, from unensorcelled to t3.

Level 69
Intuition (INT): 90 (25)
Wisdom (WIS): 100 (30)
Sorcerer...........................| 81
Arcane Symbols.....................| 240 140
Magic Item Use.....................| 205 105
Elemental Mana Control.............| 170 70
Spirit Mana Control................| 140 40


(First two attempts were at a level or two lower than the skills shown)

tier 1, off workshop, unenhanced: only if horribly lucky
tier 2, off workshop, unenhanced: only if horribly lucky
tier 3, off workshop, unenhanced: more likely to succeed than not
tier 3, guild workshop, +21 WIS, +9 AUR: easy enough, barring bad luck

And for the actual t3 cast:
You make a very poor attempt! Success! (Oof)

SHAFT
06-01-2013, 08:59 PM
That bow is gonna be awesome when its all said and done. I'd like to see it in action when it is finished.

Goat
06-02-2013, 12:27 AM
t3 is probably as far as I'm going to take it. No sense for the owner to wait around on me for 3 weeks, and I don't want to take on something that will take 5 tries. But yeah, I'd love to see what it would go for at t5.

Whirlin
06-02-2013, 09:09 AM
a fist-capped Vaalorian sarissa
+32, Lance
Physical Flares. Upon Physical Flare proc, has a chance of an additional trip flare based on MOC training
Fire Flares against Trolls.


You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this room is a magical workshop.

You attempt to discern any aspects of this room that could affect your ability to pierce the veil in any summoning exploits. Nothing stands out to you.
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>chan my saris
You channel at a fist-capped Vaalorian sarissa.
You sense that the Vaalorian sarissa has not yet been permanently ensorcelled and that this ensorcellment is completely beyond your abilities.


Arcane Symbols.....................| 186 86
Magic Item Use.....................| 186 86
Elemental Mana Control.............| 186 86
Spirit Mana Control................| 186 86
Sorcerous Lore - Necromancy........| 128 34

Spell Lists
Sorcerer...........................| 108
(Use SKILLS BASE to display unmodified ranks and goals)

caelric
06-02-2013, 07:09 PM
6x HCP brig with some resistances:

>channel my armor
You channel at some thick troll hide armor.
You sense that the troll hide armor has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the troll hide armor within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Saving up my necrojuice for some other projects, so I didn't cast it.

Capped half krolvin sorc with stats as follows:
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (20) ... 109 (24)
Arcane Symbols.....................| 169 69
Magic Item Use.....................| 302 202
Elemental Mana Control.............| 120 30
Spirit Mana Control................| 118 29
Sorcerer...........................| 100

Allereli
06-05-2013, 07:35 PM
>pre 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>chann at my hand
You channel at some tattered ebon suede handwraps.
You sense that the ebon suede handwraps has already been permanently ensorcelled 3 times and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the ebon suede handwraps within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>'very difficult
You say, "Very difficult."
>'shall we go for it?
You ask, "Shall we go for it?"
>
You feel more refreshed.
>
Torianne asks, "What would you like me to cross?"
>
Torianne's eyes glaze over as she stares, unfocused, into the distance.
>
Torianne says, "Hmm.."
>chuc
You chuckle.
>
You feel more refreshed.
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>chann at my hand
You channel at some tattered ebon suede handwraps.
You sense that the ebon suede handwraps has already been permanently ensorcelled 3 times and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the ebon suede handwraps within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>'let's just try
You say, "Let's just try."
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>chann at my hand
You channel at some tattered ebon suede handwraps.
Having probed the ebon suede handwraps already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an excellent attempt!

Success! You manage to breach the ebon suede handwraps's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the ebon suede handwraps's very structure.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>grin
You grin.

10x handwraps to T4

Was at nearly impossible before I put my enhancives on. I don't have much in terms of enhancives, but they made a big difference.

Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 114 (37)
Arcane Symbols.....................| 303 203
Magic Item Use.....................| 206 106
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 201 101

in a house workshop

rolfard
06-20-2013, 10:16 AM
Capped sorcerer
...
7x handaxe hcw bandit bane splitting weapon
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel axe
You channel at a notch-bladed black rolaren boarding axe with a shortened driftwood haft.
You sense that the boarding axe has not yet been permanently ensorcelled and that this ensorcellment will be very difficult.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the boarding axe within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
...


This is now masterfully weighted with a bane option. In a workshop (minus enhancives) the combined blade is "beyond your abilities" for Rolfard. Interestingly, when seperated splitting weapons completely fail upon permanent ensorcell attempt. Seeking a 7x masterful weighted armor/weapon/splitting weapon to test difficulty against minus the bane option.

Stavman
09-10-2015, 04:50 PM
Question all

So does INt and WIS bonus WAY outway the Secondary of Arcane Symbol and MIU?

I see some who dumped those completely

How would that effect your Hunting?


Thanks All