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Gweneivia
04-02-2013, 10:46 PM
http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/1576

Spell 735 - Ensorcell has been released!

Ensorcell allows sorcerers to enhance weapons, runestaves, shields, and armor by collecting and then infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment.

Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary life channelling flares on their weapons and runestaves. Life channeling flares allow the beneficiary to absorb some built up necrotic energy and regain some of it as either health, mana, stamina, or spirit (depending on the nature of the attack and random chance). If the beneficiary of the flare is full on the resource that would otherwise be returned, they gain a temporary AS/CS bonus on their next attack. Non-sorcerers wielding temporarily ensorcelled gear may benefit while using it with certain maneuvers (see the related maneuver announcement for more details).

Permanent ensorcellment grants more widespread bonuses. There are 5 tiers of permanent ensorcellment. Shields and armor that are permanently ensorcelled provide the bearer with an +2 bonus to CvA. Weapons and runestaves that are permanently ensorcelled gain permanent life channelling flares (which, unlike the temporary flares, can also be used by non-sorcerers). The strength and frequency of the life channeling flares increase based on the tier of the ensorcellment (+5 AS or +3 CS per tier on the next attack within 30 seconds, with sorcerers gaining a free bonus tier). Training in Sorcerer Lore, Necromancy allows the sorcerer to retain this bonus for one extra attack at 90 ranks or two extra attacks at 180 ranks.

In order to permanently ensorcell an item, the sorcerer must first harvest enough necrotic energy to power the ensorcellment. This is done automatically via killing like-level creatures. A sorcerer can view their progress towards harvesting the amount needed to cast a permanent ensorcellment by casting 735 on themselves. This energy can be stored indefinitely, though there is both a weekly cap on the amount of necrotic energy that can be gained and an overall cap where no more can be stored. Training in Sorcerer Lore, Necromancy (Seed 1) allows for a greater amount of energy to be harvested per kill.

Once enough energy has been harvested, the sorcerer must past a skill check in order to successfully permanently ensorcell the item. If the check passes, the sorcerer transfers the requisite amount of necrotic energy into the item, which then gains an ensorcellment tier. If the check fails, the sorcerer loses 5% of the requisite amount of necrotic energy and may immediately try again, provided that they still possess enough harvested energy.

Primary factors involved in this check are level, Sorcerer Spell Ranks, Wisdom, and Intuition. Secondary factors are Elemental Mana Control Ranks, Spiritual Mana Control Ranks, Arcane Symbols Ranks, and Magic Item Use Ranks. There is a bonus to success if a permanent ensorcellment attempt is made in a magical workshop, and there are penalties for attempting permanent ensorcellment while wouded.

Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item's exact properties. If the item is either an enhancive item or a holy item, it requires the use of a special tempering potion (which will become available via Alchemy in the near future) before any permanent ensorcellment may be attempted. All other items require no other components.

Coase

msconstrew
04-02-2013, 10:58 PM
No fucking way.

Fallen
04-02-2013, 10:59 PM
Whaaaaaaaaaaaaaaaaaaaat?

Ardwen
04-02-2013, 11:00 PM
oh noes what will sorcerors whine about now!

waywardgs
04-02-2013, 11:02 PM
Coasse must have missed a day on his calander.

Wyrmx
04-02-2013, 11:05 PM
oh noes what will sorcerors whine about now!

Ha, i can't wait to try it out. Wonder if it will affect sorcerer values.

Fallen
04-02-2013, 11:07 PM
Okay, question, how does this stack with enchantments? Fusion? Padding? Kinda sounds like anything goes, it just means a higher difficulty check. You have to imagine that there will be a soft cap based on difficulty due to item properties.

waywardgs
04-02-2013, 11:12 PM
I'll believe it when I see it. There's no way this was released without some kind of accompanying storyline.

SHAFT
04-02-2013, 11:14 PM
Holy fucking shit. Ensorcell has been on the dockett for fucking ever....

Fallen
04-02-2013, 11:17 PM
God dammit. I am going to have to re-up for a month just to say thank you. Everyone should definitely be thanking the PTB for this spell.

BriarFox
04-02-2013, 11:18 PM
I don't think Coase jokes. He just did it. Effectively and with no fuss.

Allereli
04-02-2013, 11:21 PM
oh noes what will sorcerors whine about now!

oh we'll find something :p

Gweneivia
04-02-2013, 11:25 PM
I'll believe it when I see it. There's no way this was released without some kind of accompanying storyline.

There was. Vathon showed up with a locked book, he called all sorcs to the landing, those that showed up had to scurry around to make an alchemy potion that would melt the lock on the book, wackiness ensued, and bam.

Allereli
04-02-2013, 11:29 PM
I'll try and get a log up within the next couple of days

Nattor
04-02-2013, 11:41 PM
awesome

waywardgs
04-02-2013, 11:48 PM
^

SHAFT
04-02-2013, 11:56 PM
God dammit. I am going to have to re-up for a month just to say thank you. Everyone should definitely be thanking the PTB for this spell.

I did. Simu has been busy lately and for that I am grateful.

radamanthys
04-03-2013, 12:24 AM
It's because I came back to the PC. My sorcery awesomeness just bled out into everything.

But holy crap, that looks awesome. I wouldn't have minded a +15 CS on my runestaff. No sir.

subzero
04-03-2013, 12:30 AM
Ha, i can't wait to try it out. Wonder if it will affect sorcerer values.

I dunno, probably not a whole lot if people are just buying them for ensorcell purposes. Active sorcerers' 'value' probably went up, but this system won't work like wizards and enchants where you buy a wizard, buy some potions, make faces at gear and then log out until x days to do it all again. Anyone looking to buy/use a sorcerer for this is likely going to have to invest a lot of time killing things; we traded components for what I imagine will be a hefty critter-kill:ensorcell ratio.

Donquix
04-03-2013, 12:40 AM
jesus. really?

fucking coase mine. i love that man.

BriarFox
04-03-2013, 12:41 AM
<<<Additionally, when a sorcerer is casting Ensorcell, how does he determine whether or not he is casting a temporary ensorcellment versus a permanent one? Will it default to permanent if the sorcerer has enough Necrotic Energy?>>>

Oops. I guess I should have announced that you CAST for temporary ensorcellment and CHANNEL for permanent ensorcellment.

Coase

SHAFT
04-03-2013, 12:46 AM
I just bought a lvl 73 sorcerer recently for dirt cheap. I really hope he can do permanent ensorcellment

Fallen
04-03-2013, 01:07 AM
I have a feeling the spell will be similar to the Ranger spell on some levels, but honestly that's just a guess.

Nattor
04-03-2013, 01:16 AM
<<<Additionally, when a sorcerer is casting Ensorcell, how does he determine whether or not he is casting a temporary ensorcellment versus a permanent one? Will it default to permanent if the sorcerer has enough Necrotic Energy?>>>

Oops. I guess I should have announced that you CAST for temporary ensorcellment and CHANNEL for permanent ensorcellment.

Coase

Thanks for that, while I occasionally post on the officials, I hate digging for information on there.

Whirlin
04-03-2013, 01:23 AM
He didn't answer my other questions on the Ensorcell mechanics though :(

Malisai
04-03-2013, 02:03 AM
Hey all a couple of things.

>1) Are temp flares always considered to be tier 1? or can it be higher than that? I expect that temp flares are probably T1 to encourage people to do permanent 735.
>2) I noticed i was able to cast 735 on my armor. Does 735 provide a temp bonus to armor?

Temp flares are always tier 1. In order to get higher, you do need to cast a permanent ensorcellment.

Temporary ensorcellment currently only provides a benefit on sorcerer-wielded runestaves or weapons, or on weapons used in the Spell Cleaving/Thieve/Parry combat maneuvers, or on shields used with the Shield Mind/Spell Block/etc maneuvers. The functionality on armor is there in case we want to offer other abilities in the future, but there are currently none that make use of it.


Also A bunch of CMANs were just released. And now squares get shield points like they do with armor. Here is the good thing. The new CMANs and a bunch of the cool SHIELD options REQUIRE either veil iron/coresine....OR ensorcelled gear to use. That warrior wants a way to block bolts and such...have to have a ensorcelled shield to do so, while training in the proper SHIELD thing.....just something to keep in mind.

Nattor
04-03-2013, 02:06 AM
Well I'm calling it a night but I figured I'd update anyone who cared. Did not get a messaging change after 160 kills.

6 ranks of Necro lore
1-160 kills - You sense a weak build up of necrotic energy within you.

subzero
04-03-2013, 02:19 AM
Got a feeling those 6 ranks of necro lore are gonna put a real hurtin on your party.

Nattor
04-03-2013, 02:25 AM
I was 1x in necro lore until recently. Then this happens.

Donquix
04-03-2013, 02:42 AM
I was 1x in necro lore until recently. Then this happens.

4856

Donquix
04-03-2013, 03:41 AM
>Does this mean +2 bonus to CvA per tier, or +2 bonus to CvA at tier 5? Does the ensorcelled CvA bonus stack with TD bonuses, or does the +50 TD/DS limit include CvA as well?

Its +2 CvA per tier, so a tier 5 shield or armor grants a bonus of +10 to your CvA. So, if you are wielding a tier 5 shield/runestaff and tier 5 armor, you will max out your ensorcell CvA bonus at +20. CvA is independent from TD, so the limits do not apply. Anyone, not just sorcerers, can gain this benefit.

>Is it correct that there are no other adverse consequences to failing an attempted permanent ensorcellment other than the partial loss of necrotic energy, such as potentially blowing the item up as with 925?

There is no chance of item loss, unless a future GM decides to specifically code an item that might blow up in response to an ensorcellment. But none of those currently exist and probably won't, so there is currently no chance.

>Do ensorcelled items affect player enchantability and incur Premium Point service surcharges, as is the case with other flared items?

Ensorcelling an item makes enchanting it harder to succeed on, but does not block it. I need to discuss ensorcellment with the Premium folks, but I suspect that the special item surchage will apply.

>What natures of attack are there?

Physical (where you smack something with a weapon) and magical (where you zap something with a spell). You can always possibly get health or spirit back from an attack, but you can only get stamina back from a physical attack and only get mana back from a magical attack.

>If the beneficiary of the flare is full on the resource that would otherwise be returned
>How is this measured? Can players? What about non-sorcerers?

I'm not fully sure of the question, but if random chance determines that you get health back, but you are already at full health, you get the attack bonus instead. Same deal for mana/stamina/spirit. This is applicable to any class that can activate the flare in the first place (sorcerers-only for temp ensorcellment, anyone for permanent ensorcellment).

>How is necro lore gain calculated? Death blow? If you just earn experience from a kill? How much necro per kill? How much in each tier?

If you're a sorcerer and can cast 735, then you are eligible to harvest necrotic energy. You must contribute something to the kill (generally enough to be eligible for exp) and be within the required level range to able to learn from the creature. Underhunting gets you less energy, overhunting gets you more energy. I'll leave the tiers and individual energy rewards for players to discover on their own, but it will generally take around a week of good hunting to get to tier 1, with each subsequent tier adding about half a week to the prior tier's time.

Coase

Think this answers a lot of the most important questions.

zhelas
04-03-2013, 06:54 AM
Wow... I may have to come back. Zhelas is still 1x in necro

Fallen
04-03-2013, 07:24 AM
Necro definitely needed love to compete with the utility of Demonology ... it now has it. +24 (don't forget bonus tiers) CvA is arguably not all that useful for sorcerers, but it certainly doesn't HURT them, especially considering the fact that there is no penalty to attempting to place the ensorcell on your gear besides penalties to future abilities.

Offensively, however, these flares are pretty nice for just about anyone. I'd still like to know if the flares can be placed on WEIGHTED weapons. I doubt it, but it is worth asking.

Fallen
04-03-2013, 07:30 AM
>Initial tests of Ensorcell show that accessories CAN be ensorcelled. Will this has a negative impact on padding on armor? What if the padded armor itself was ensorcelled?


While you can ensorcell armor accessories, the end result is the same as enchanting armor accessories (aka you get no bonus to your combat stats from the accessory). Ensorcellment does not affect padding in any way.


Coase


Now that is amazing.

Jace Solo
04-03-2013, 08:47 AM
Does that mean you can stack CvA on to +20 on each accessory or only chest pieces?

I smell a nerf

subzero
04-03-2013, 08:55 AM
Only gonna apply to the armor itself, not accessories.

Whirlin
04-03-2013, 08:57 AM
>Initial tests of Ensorcell show that accessories CAN be ensorcelled. Will this has a negative impact on padding on armor? What if the padded armor itself was ensorcelled?

While you can ensorcell armor accessories, the end result is the same as enchanting armor accessories (aka you get no bonus to your combat stats from the accessory). Ensorcellment does not affect padding in any way.

Coase

Plus, CvA bonus is +10 max on armor, then +10 on shield for a total max of +20.

msconstrew
04-03-2013, 09:21 AM
Wow... I may have to come back. Zhelas is still 1x in necro

Yeah, I will have to re-open my account when the fixskills rolls around. Jules is 1x in demonology and 0x in necro. I guess I'll make her .5x in both.

Fallen
04-03-2013, 09:22 AM
Yeah, the amazing part of that statement is the last senstence. "Ensorcellment does not affect padding in any way."

Nattor
04-03-2013, 09:41 AM
I actually don't have a weighted weapon but I managed to put the temp ones on a sighted bow.

Whirlin
04-03-2013, 09:45 AM
Did you fire to the bow to see if there was any flares or anything with the arrows?

Nattor
04-03-2013, 09:47 AM
Didn't try. However I did try to to ensorcell arrows. That doesn't work.

caelric
04-03-2013, 09:51 AM
Physical (where you smack something with a weapon) and magical (where you zap something with a spell). You can always possibly get health or spirit back from an attack, but you can only get stamina back from a physical attack and only get mana back from a magical attack.


For a weapon using GoS sorcerer, this is fucking awesome.

Also, as someone mentioned, extra CvA doesn't help sorcs all that much, but it certainly will help those squares in lighter armor (monks, rogues...) and become something potentially lucrative. Very lucrative.

Finally, as it is seed one of Necro lore that helps you get more necrotic energy from each kill, you probably won't need to go all out 1x in necro lore, or even .5x to see some good benefit. Hell, 10 ranks of necro lore is a bonus of 4 with seed one, and 10 ranks is not hard to come by.

crb
04-03-2013, 10:56 AM
220k fame worth of killing OTF shit at 120 ranks of necromancy = still at weak.

tried casting (channel)


You sense that the pink cotton robes has not yet been permanently ensorcelled and that you do not yet have enough stored necrotic energy to cast a permanent ensorcellment upon it.

Fallen
04-03-2013, 11:47 AM
Has anyone tried to stack the spell on already flaring weapons?

Allereli
04-03-2013, 11:52 AM
Has anyone tried to stack the spell on already flaring weapons?

I cast the temp at one of my flared runestaffs, it stacked.

Methais
04-03-2013, 11:56 AM
I'm a little confused about the CvA part with armor. It says you get +2 per tier. Is that +2 vs. the target you're casting against? Because getting +CvA on your own armor would be a bad thing, unless it's just not worded very well and actually means it'll lower your CvA when something is casting at you.

Gelston
04-03-2013, 11:56 AM
I think they meant that you get - 2 CvA per rank.

crb
04-03-2013, 12:02 PM
It is certainly confusing, but from the standpoint of helping squares, I think it is supposed to help you ward... it would be nice if it was also an offensive benefit on casting though.

Fallen
04-03-2013, 12:03 PM
Apparently someone temp-ensorcelled a claidhmore. Craziness. I guess that again the limitation will be more of a soft-capping issue, and getting even 1 tier of the spell on a claid is functionally impossible.

Malisai
04-03-2013, 01:24 PM
NIR said that for doing permanent 735 it will take about a week of "good hunting" to get enough for T1. Each tier after that requires the time of the previous tier + about half a week. There is a cap on how much you can get per week so it looks like 9-10 weeks to take something up to T5 provided you can and dont have a failure that decreases your energy.

It seems like 735 was designed to purposely be able to be used on as wide a variety of weapons/armor/shields as possible. it would be interesting to find out what "slot" 735 takes.

CaptContagious
04-03-2013, 01:41 PM
Couple things -
1) can someone post what the flares look like?

2) so just like it takes multiple casts for a wizard to enchant it will take multiple cast for a sorc to ensorc t5?

subzero
04-03-2013, 01:49 PM
Couple things -
1) can someone post what the flares look like?


** Necrotic energy from your driftwood runestaff overflows into you! **

You feel empowered!

** Necrotic energy from your driftwood runestaff overflows into you! **

You feel energized!

** Necrotic energy from your driftwood runestaff overflows into you! **

You feel healed!

** Necrotic energy from your driftwood runestaff overflows into you! **

You feel rejuvenated!



2) so just like it takes multiple casts for a wizard to enchant it will take multiple cast for a sorc to ensorc t5?

Yes.

crb
04-03-2013, 02:25 PM
did they ever put workshops in sorcerer guilds? I cannot remember.

Fallen
04-03-2013, 02:35 PM
Not to my memory.

caelric
04-03-2013, 02:43 PM
did they ever put workshops in sorcerer guilds? I cannot remember.

I can't say for sure for Prime, but in Plat, every sorcerer guild has a workshop room. I think it is the same in Prime, but I don't know.

Allereli
04-03-2013, 02:46 PM
did they ever put workshops in sorcerer guilds? I cannot remember.

in most of them, yes (that had a "Workshop" room)

Zul and TV were left out. Doubt the gurus of those towns ever got to putting in a proper room.

http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view/331

crb
04-03-2013, 03:22 PM
what room is it in illistim?

Mumblz
04-03-2013, 03:23 PM
sense will work for sorcerers to find the workshop in the guild

crb
04-03-2013, 04:12 PM
>735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
You gesture.
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.
Cast Roundtime 3 Seconds.

I'd guesstimate around 500 critters. 500k worth of fame anyways.

Nattor
04-03-2013, 04:19 PM
I'd guesstimate around 500 critters. 500k worth of fame anyways.

Awesome. Need more recamps.

msconstrew
04-03-2013, 04:21 PM
I'd guesstimate around 500 critters. 500k worth of fame anyways.

This is why ensorcell won't work for me, I am guessing. Don't hunt enough.

Allereli
04-03-2013, 04:27 PM
Here's a heavily edited log of last night. I tried to attach a pdf, but there's a measly 19.5 kb limit on pdfs and docs.


[Birthing Sands, Cavern of Ages]
This part of the cavern seems intimate after the expansiveness just around a bend of the red stone. Recesses all along the east wall give the rock a filigreed appearance which belies the vast size of each enclosure. The fine sand is a constant carpet, however, the light it expends is much dimmer here, fading to a soft twilight within the eastern niches. To the south, the walls swirl to create an oval passageway into another cavern where more of the recesses can be glimpsed. You also see an onion and garlic-stuffed bread, a jagged stone ledge with some stuff on it, a narrow fissure and a stiff sandy pack.
Obvious exits: south, southwest

A shifting shadowy mist swirls around you, reverberating the message, "Lord Vathon Kel'Driss requires your help. He is currently in the Courtyard of the Sorcerer Guild in Wehnimer's Landing".

[TRAVEL TO LANDING GUILD]

>go port
The guard gives you a nod of recognition and waves you in.

[Sorcerer Guild, Courtyard]
An imposing single-story building flows up from the black sands. The massive blocks of ebony marble shot with crimson veins taper as they rise from the base to the top, as if this is only the first story and meant to support something much weightier. Two bronze urns reside next to open black wrought iron gates, golden flames leaping from the bowls. An insignia occupies the marble face above the gates, and a gold plaque protrudes from the wall to the right of the building's opening. You also see a lackadaisical jet black arashan, the Allereli disk, a silver portcullis, a white marble fountain and a large sign.
Also here: Nou, Faiyth, Brillat, Great Lord Zeminar, Lavistan, Great Lord Paricore, Mianne, Azimar, Chairman Rolfard, Kelestra, Lord Silvean, Lord Vathon
Obvious paths: none

Paricore nods to Brillat in greeting.
Rolfard nods to you in greeting.
Speaking in Guildspeak, you say, "Good evening everyone."

You see Lord Vathon Kel'Driss Faendryl the Basilican Summoner.
He appears to be a Dark Elf.
He is average height and appears to be wizened with age. He has silver-flecked black eyes and dusky skin. He has very short, thick white hair. He has an angular face and narrow pointed ears.
He is in good shape.
He is holding a dust-covered worn leather volume with a thick sigil-incised locking clasp in his right hand.
He is wearing a sleek silver pentagram necklace, some sigil-incised deep black Faendryl robes with wide crimson-banded sleeves, a time-worn ashen leather satchel, a twisted mithril signet ring, a scorched wyrwood rattle, and a pair of black leather boots.

Vathon glances around the area.

Vathon says, "You were summoned here tonight because I require your assistance."

Vathon says, "A few short weeks ago, after I returned to Ta'Faendryl after teaching several of you and your companions in Ta'Illistim, I retired to the Basilican Library."

Vathon says, "I had been looking for a piece of information pertaining to Shien'tyr for my next lecture when I stumbled upon this..."

Vathon squints at a dust-covered worn leather volume with a thick sigil-incised locking clasp.

Vathon says, "It was partially hidden under a stack of books that seemed to have been stationary for hundreds of years. It was odd, however, due to the markings on the clasp."

Vathon says, "Naturally, I wanted to know what information it contained."

Vathon says, "However..."

Vathon reaches out and grabs the clasp to open the volume and his hand is greeted with a heavy shock of shadowy black energy! Ouch!

You ponder.
Faiyth bites her lip.
Vathon says, "A common reaction."

Rolfard arches one eyebrow at Vathon in an expression of sardonic amusement.
Zeminar darkly says, "A mere cantrip, I'm sure."

Vathon says, "So I've tried every means of opening, unlocking, prying, bashing known, and each time the retaliation got worse."

Speaking in Guildspeak, Paricore quietly says, "There must be some way to counteract the trap."
Rolfard raspily remarks, "Who knows, perhaps whatever was contained was released the first time you set it off."

Vathon says, "After consulting several noted Alchemists, they've come up with a recipe that may be able to eat away this magical lock."

Vathon says, "This is where you all come in."

Azimar frowns.
Nou chuckles.
Rolfard gags.
Kelestra says, "That seems...unwise. Perhaps it was bound for protection from what the book contains."

Vathon says, "Perhaps, that is always a concern."

Nou raspily asks, "So is this a group umm sacrifice??"

Nou grins impishly.
Lavistan asks, "It's just a book, what could go wrong?"
Speaking to Kelestra, Vathon says, "However, that is why I chose to try to unlock it here, and not in Ta'Faendryl."

Speaking in Guildspeak, Mianne says, "But if it isn't opened you'll never know."
Vathon snickers.
Speaking in Guildspeak, Azimar asks, "Any hobbits here?"
Azimar glances around the area.
Kelestra begins chuckling at Vathon!
Nou snickers.
Lavistan chuckles.

Vathon says, "'So I'll require a short list of ingredients to conjure up the required potion to attempt to unlock this clasp."

Speaking in Guildspeak, you say, "Suppose I should get my cauldron."
Speaking to you, Vathon says, "No need, I brought my own."

Speaking to Lavistan, Vathon exclaims, "Glad you asked!"
Lavistan says, "Let's get to business."
You nod at Lavistan.

Vathon says, "I'll require one dose of pure oil."
Vathon says, "Three doses of powdered golden amber."
Vathon says, "Three n'ayanad crystals."
Vathon says, "Four doses of powdered charcoal."
Vathon says, "Three inky necrotic cores."
Vathon says, "Three moonflowers."
Vathon says, "Two stalks of drakefern."
Vathon says, "And finally... two doses of fetid black slime."

[PEOPLE GATHER INGREDIENTS]

Vathon put some powdered charcoal in his Faendryl robes.
Vathon says, "Perfect."
Vathon says, "Let me begin."

Vathon put a dust-covered worn leather volume with a thick sigil-incised locking clasp in his Faendryl robes.

Faiyth leans back.
Kelestra just came through a pair of black wrought iron gates.
Zeminar nods.
Paricore leans to his right slightly.

Vathon removes a black iron cauldron from in his Faendryl robes.

Vathon glances at a black iron cauldron in his hand.
Speaking to his iron cauldron, Vathon says, "Special handheld cauldron."
Vathon flashes a wide grin.
Azimar glances at Vathon.

Vathon says, "However, need good gloves."
Vathon removes some thick ceramic-plated gloves from in his Faendryl robes.
Vathon indicates his ceramic-plated gloves with a smile.

Lavistan says, "A miracle of miniaturization."
Vathon slips some thick ceramic-plated gloves over his hands.

Rolfard grins ear-to-ear.
Vathon rubs his chin thoughtfully.
Vathon says, "Okay then."

Silvean says, "I had no idea that this was how they were doings things in Ta'Faendryl now."
Vathon focuses intently on a black iron cauldron. A small flickering flame appears beneath it.
Lavistan mutters progress.

[VATHON MAKES THE POTION]

Vathon focuses on a black iron cauldron. The flame beneath it quickly flares up wildly, bringing the contents to a rolling boil.
Vathon nods approvingly.
Vathon says, "Smells... heinous."
Vathon gags.

Vathon extends his hands over a black iron cauldron and takes up a soft chant. Flickering wisps of essence coalesce over the iron cauldron and lazily drift downward into the solution within.

Vathon removes an empty flask from in his Faendryl robes.
Vathon holds his hands over a black iron cauldron and murmurs a necromantic incantation. As he does so, a sickly green and black haze begins to seep out of the cauldron, dissipating as it reaches the ground.
As Vathon continues his incantation, you see the liquid ripple and contort slightly as it starts to condense.

The flame beneath the cauldron quietly goes out.
Vathon reaches into the cauldron and fills his flask.

>l at vath
You see Lord Vathon Kel'Driss Faendryl the Basilican Summoner.
He is holding a flask of rich black necrotic tar in his right hand and a black iron cauldron in his left hand.

Nou removes a silver-capped kakore runestaff from in her fiery red pack.

Vathon sniffs at his black necrotic tar.
Vathon put a black iron cauldron in his Faendryl robes.

Vathon says, "It's... something."

Kelestra muses, "Why do I feel we're all about to die horribly."
Rolfard raspily says, "Ahem."
Kelestra removes a wickedly sharp black witch's staff crowned with a dragonmist crystal wrapped in a thorn-covered vine from in her rapture cloak.
Brillat chuckles.
Lavistan stands up.
Lavistan stretches.
Lavistan removes an archaic villswood runestaff from in his enruned black cloak.
(Rolfard eyes Vathon speculatively.)

Speaking to Vathon, Silvean says, "Indeed it is that, Summoner."

You remove a twisted viridian runestaff capped with a hypnotic eyeball-carved opaline aetherstone from in your black wool jacket.
Vathon squints.

Paricore removes an ornate villswood runestaff from in his spidersilk cloak.
Vathon removes some thick ceramic-plated gloves from his hands.

You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
You gesture.
A wall of force surrounds you.

Vathon put some thick ceramic-plated gloves in his Faendryl robes.
Paricore chuckles.
Lavistan gestures while calling upon the lesser spirits for aid...
Lavistan gestures.
A wall of force surrounds Lavistan.
Vathon chuckles.

Vathon exclaims, "You all should settle down, it's just a book!"
Nou giggles.
Vathon grins impishly.
Nou blinks.
Vathon removes a dust-covered worn leather volume with a thick sigil-incised locking clasp from in his Faendryl robes.
Paricore begins chuckling at Vathon!
Lavistan says, "Can't be too careful."
Speaking in Guildspeak, Azimar asks, "That has been locked for centuries....for a reason perhaps?"
Speaking in Guildspeak to Vathon, you ask, "Have you seen what I have summoned?"
Brillat glances at Azimar.
Lavistan says, "Bad prose most likely."
Nou cackles!
Vathon grins.
Nou grins at Lavistan.
Vathon says, "Here goes."
Silvean removes a scorched villswood runestaff from in his bone-inlaid sheath.
Lavistan grins at Nou.
Vathon tilts the open end of his black necrotic tar over his worn leather volume, covering the locked clasp as it begins to sizzle!
Brillat slowly empties her lungs.
Mianne takes a deep breath.
Mianne slowly empties her lungs.
Vathon glances at a dust-covered worn leather volume with a thick sigil-incised locking clasp in his hand.

Paricore quietly asks, "Well?"
Nou blinks.
Vathon says, "Not quite."
Azimar takes a deep breath.
Speaking to you, Lavistan says, "Great minds."
Paricore quietly says, "That wasn't so bad."
You nod at Lavistan.

Vathon pours a little more of the tar over the clasp on his volume. Bits and pieces of the clasp fall to the ground as the sizzling becomes increasingly louder!
Vathon glances at a dust-covered worn leather volume with a thick sigil-incised locking clasp in his hand.
Vathon says, "I think it might be working."

Silvean stares at Vathon.
Paricore leans back.
Silvean nods.
Rolfard raspily asks, "Maybe slow down?"
Lavistan nods at Rolfard.
Kelestra bites her lip.
Kelestra says, "Maybe the tar will simply eat through the whole book, problem solved."
(Rolfard inspects the ground to see if acid is eating away at the guild.)

Vathon pours a little more of the tar over the clasp on his volume. Bits and pieces of the clasp fall to the ground as the sizzling becomes increasingly louder!
Brillat glances at Vathon.
Vathon says, "It's getting rather hot."
Kelestra says, "Get the gloves back out."
Paricore begins chuckling at Kelestra!

Rolfard frets.
Raising her hands before her, Faiyth quickly backpedals away from Vathon.
Vathon pours a little more of the tar over the clasp on his volume. Bits and pieces of the clasp fall to the ground as the sizzling becomes increasingly louder!

Mianne removes a finely-carved twisted witchwood staff wrapped with silver-edged crimson gossamer bands from in her velvet witch's cloak.
Vathon rubs his chin thoughtfully.
Vathon glances at a dust-covered worn leather volume with a thick sigil-incised locking clasp in his hand.
Azimar peers quizzically at Vathon.
Azimar rubs his chin thoughtfully.
A high-pitched sizzling emanates from the clasp on the volume before dissolving completely and allowing access to the contents inside!

Faiyth removes an opaque glass amulet from in her alabaster purse.
Vathon says, "Ahhh."
Faiyth hangs an opaque glass amulet around her neck.
Mianne leans forward.
Azimar blinks.
Faiyth rubs her glass amulet.
Faiyth suddenly disappears.
Brillat blinks.
Kelestra cringes.
You smile.

Vathon put a flask of rich black necrotic tar in his Faendryl robes.
Lavistan asks, "Ok, now who reads it?"
Brillat shifts her weight.
Zeminar raises his hand.

You quietly whisper to Rolfard, "We have some real cowards among us."
Speaking in Faendryl to Vathon, Silvean says, "Bold nerves honor the Patriarch."
Vathon agrees with Silvean.
Rolfard chuckles.
Speaking in Guildspeak, Azimar asks, "Guildspeak if you dont mind?"

Vathon says, "I'll read it."
Brillat fidgets.
Vathon gulps.

Vathon just opened a dust-covered worn leather volume.
Brillat turns an inquisitive ear toward Vathon.
The voice of Faiyth says, "If it starts wif "beware..."

A cacophony of whispers and muffled voices fills the area as Vathon turns the pages of his worn leather volume.
Vathon gazes in wonder at his surroundings.
Mianne says, "That sounds familiar."
Viiolet begins to twitch her wings.

Kelestra cocks her head.
Paricore raises an eyebrow.
Rolfard covers his ears.
Rolfard raspily says, "I think ya dun something bad."
Vathon glances down at his volume and begins to read.
Vathon blinks.
Vathon exclaims, "Very interesting, indeed!"
Lavistan turns an inquisitive ear toward Vathon.
Paricore quietly asks, "What does it contain?"
The voice of Faiyth says, "Lets hear it.."
Mianne says, "What is, exactly?"
Rolfard gazes hopefully at Vathon.

A cacophony of whispers and muffled voices fills the area as Vathon turns the pages of his worn leather volume.
Mianne tilts her head up.
Azimar glances around the area.
Speaking in Guildspeak, you ask, "Does the Basilica permit you to share the information?"
Speaking raspily to Vathon, Rolfard says, "Sounds like what i've been hearing on the wind all night."
Lavistan nods at Rolfard.
Speaking to you, Vathon says, "Since you've helped, I'm sure they won't mind."
Vathon grins.

Vathon says, "This book talks about an ancient and lost art."
Zeminar breathes in deeply as he clenches a pipe in his mouth, then exhales slowly, causing some brown amorphous clouds of puffy smoke to float up from his mouth.
Vathon squints at a dust-covered worn leather volume.
Deep in thought, Paricore laces his fingers before him.
Vathon says, "It is extremely old."

Kelestra watches the surroundings in breathless anticipation.
Mianne folds her hands behind her back.
Rolfard raspily asks, "The art of storing your soul in a book for centuries until some folk unwittengly release it?"
Vathon says, "It speaks of using necromancy and the energies it provides."
Silvean raises an eyebrow.
Rolfard grins at Lavistan.
Rolfard raspily says, "Ah, i was right."
Rolfard nods eagerly.
Lavistan nods slowly at Rolfard.
Vathon says, "Hold on, let me read more."
A cacophony of whispers and muffled voices fills the area as Vathon turns the pages of his worn leather volume.

Vathon stares at his worn leather volume.
Rolfard raspily says, "Barb-b-q and the art of necro-maintenance."
Kelestra begins chuckling at Rolfard!

Lavistan says, "Using animates to cook over an open fire."
Brillat rolls her eyes at Rolfard.
Lavistan nods at Rolfard.
Lavistan exclaims, "Arcane indeed!"
Nou blinks.
Rolfard raspily says, "Easy to cook for an army when the army consists of you and 1,000 animates."

Vathon says, "Hmm, that is odd."
Lavistan says, "Profound."
Vathon says, "It's talking about weaponry now."
Vathon glances at a dust-covered worn leather volume in his hand.
Brillat glances at Vathon.
Azimar rubs his chin thoughtfully.

Lavistan asks, "Necromantic weapons?"
Vathon says, "This cannot be right."
Nou blots her forehead and upper lip with a threadbare cotton handkerchief.
A cacophony of whispers and muffled voices fills the area as Vathon turns the pages of his worn leather volume.
Vathon flips back and forth between pages.

You give your eyebrow a little workout.
Azimar glances at Vathon.
Rolfard arches one eyebrow at Vathon in an expression of sardonic amusement.
Vathon stammers, "Sor... sorr-es."
Kelestra blinks.
Vathon squints at a dust-covered worn leather volume.
Vathon shakes his head.

Kelestra asks, "Sores?"
Paricore furrows his brow.
Kelestra cringes.
Lavistan says, "We make salves for that."
Kelestra mutters, "I told you you should have got the gloves."
You hear someone giggling.

Vathon glances towards the bottom of the page.
Vathon stammers, "Sorccellus..."
Vathon says, "Hmmm."

Nou raspily says, "Well . . ."
Vathon asks, "Ensorcell?"
Vathon glances at a dust-covered worn leather volume in his hand.
Vathon nods.
Rolfard raspily insists, "That MUST be old."
The wall of force disappears from around Lavistan.
Nou grins at Rolfard.
Paricore agrees with Rolfard.
Vathon says, "I do believe it is what it says."
Silvean nods.
Vathon raises his worn leather volume high into the air with both hands as a jagged bolt of inky black necrotic energy streaks down from the sky, striking the volume! The worn leather volume glows briefly for a moment as a shifting shadowy mist funnels from the pages and into the sky!

The voice of Faiyth says, "Uhh..."
Nou blinks.
Brillat fidgets.
Kelestra says, "That..can't be good."
Nou raspily says, "Hmm."
Kelestra gazes up into the heavens.

A shifting shadowy mist swirls into existence around you, this time delivering clear messages in a language you can distinguish. You listen intently as you are taught the secrets of archaic sorcerous rituals and practices. The shifting shadowy mist slowly dissipates into the ground, leaving you with a pleasant feeling of knowledge, strength, and insight.

Vathon looks drained and weakened.
Nou blinks.
Rolfard looks exceedingly pleased with himself.
Mianne narrows her eyes.
Nou raspily says, "Quite the feeling."
Brillat grins.
Rolfard raspily says, "I think i learned something that time."
You smile.
You agree with Rolfard.
Nou skips over to Vathon merrily.
You hear someone chuckling.
Brillat blinks.
Nou smirks.

Vathon kneels down.
Rolfard glances at Vathon.
Faiyth suddenly fades into view.
Speaking raspily to Vathon, Rolfard asks, "You ... ok?"
Paricore glances around the area.
Speaking in Guildspeak, you say, "I had that feeling when I learned balefire."

Vathon tries to force the volume closed.
Silvean says, "This is something that has been talked about and searched for since I first came to Wehnimer's. Thalior speculated on this."
Speaking to Vathon, Silvean says, "This is an incredible find."
Vathon just closed a dust-covered worn leather volume.

A shifting shadowy mist dissipates into the ground.

Speaking raspily to Vathon, Rolfard says, "Now why would that be locked up."
Nou raspily says, "Yes I have read of it in the books in Illistim as well."
Nou nods at Silvean.
Vathon glances at a dust-covered worn leather volume in his hand.
Vathon put a dust-covered worn leather volume in his Faendryl robes.
Vathon slowly empties his lungs.

Vathon stands up.
Azimar slings an ashen-black tower shield crested with a trio of obsidian rings over his shoulder.
Vathon says, "That was rather interesting."
Kelestra nods slowly.
Faiyth nods slowly.
Vathon says, "Sort of an out-of-body experience there for a moment."
Paricore nods.
Speaking in Guildspeak to Vathon, Azimar says, "Much study must be done....I can feel new power...but I cannot access it quite yet."

Vathon says, "We'll be studying this book for a while."
Speaking raspily to Vathon, Rolfard says, "We will if you can provide copys."
Brillat agrees with Vathon.
Vathon grins at Rolfard.
Vathon says, "All will be told in due time."
Rolfard nods eagerly at Vathon.
Nou chuckles.

Nou sways back and forth.
Lavistan exclaims, "Well, off to research!"
Brillat blinks.
Lavistan says, "Too bad about the barbecue."
Lavistan shrugs.
Vathon says, "Thank you all for your help..."

Speaking in Guildspeak to Vathon, you ask, "Would that recipe work for the potion?" [answer: no]
Silvean says, "It is a pleasure to aid the basilica."
Speaking in Guildspeak to Vathon, Azimar says, "Thank you for bringing this to our attention Lord Vathon."
Vathon says, "You've been a part of a monumentous occasion and have provided the Sorcerer community a great service."
Lavistan says, "It's been an historic moment, that's for sure."
Paricore quietly says, "Glad we could help."

Nou adopts an agreeable expression.
Faiyth just went through a silver portcullis.

[Sorcerer Guild, Courtyard]
An imposing single-story building flows up from the black sands. The massive blocks of ebony marble shot with crimson veins taper as they rise from the base to the top, as if this is only the first story and meant to support something much weightier. Two bronze urns reside next to open black wrought iron gates, golden flames leaping from the bowls. An insignia occupies the marble face above the gates, and a gold plaque protrudes from the wall to the right of the building's opening. You also see a lackadaisical jet black arashan, the Allereli disk, a silver portcullis, a white marble fountain and a large sign.
Also here: Nou, Viiolet, Mianne, Kelestra, Lord Silvean, Lavistan, Great Lord Zeminar, Chairman Rolfard who is sitting, Azimar, Brillat who is sitting, Great Lord Paricore, Lord Vathon
Obvious paths: none

Kelestra furrows her brow.
Nou raspily says, "And we weren't sacrificed as well."
Vathon says, "I'm sure whomever discovered this ancient secrets wanted that volume to be found that day. I can take no credit for its discovery."
Speaking in Faendryl to Vathon, Silvean says, "As always, you carry my respect for yourself and my regards to Ta'Faendryl when next you are there."
Nou grins impishly.
Zeminar bows to Vathon.

Nou curtsies to Vathon.
Kelestra says, "I am pleased to be living."

Nou agrees with Kelestra.
Vathon says, "I bid everyone farewell, and I'm off to do more research into this great discovery."
Rolfard raspily says, "I guess we ought to get some basic weapons and armor and experiment on them."
Brillat nods at Rolfard.
Speaking in Guildspeak to Vathon, Azimar says, "Walk with power."

Lavistan nods at Rolfard.
Rolfard stands up.
Vathon nods slowly.

Lord Vathon just went through a silver portcullis.

crb
04-03-2013, 04:37 PM
well, not quite yet... I guess "approaching" was the keyword.



>prep 735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
>channel robes
You channel at some pink cotton robes banded with dancing roltons along the hem.
You sense that the pink cotton robes has not yet been permanently ensorcelled and that you do not yet have enough stored necrotic energy to cast a permanent ensorcellment upon it.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>'interesting
You say, "Interesting."
>prep 735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.
Cast Roundtime 3 Seconds.

Nattor
04-03-2013, 05:08 PM
well, not quite yet... I guess "approaching" was the keyword.

Damn.

Thondalar
04-03-2013, 05:23 PM
The REAL question is...who wants to perm ensorcell my 10x hcp leathers?


-Thond

SHAFT
04-03-2013, 05:27 PM
The REAL question is...who wants to perm ensorcell my 10x hcp leathers?

-Thond

Wouldn't that take forever? Not sure I'd want to be without my gear that long.

Fallen
04-03-2013, 05:32 PM
Wouldn't that take forever? Not sure I'd want to be without my gear that long.

Not for the first Tier. I think the cool thing about the skill is the sorcerer can let you know when he has enough necro energy saved up, cast at the armor, give it back, then wait until he has enough for the next tier.

rolfard
04-03-2013, 05:33 PM
yah, i like that similar to ranger resists, getting something ensorcelled doesn't take it (gear) out of action for any amount of time besides the 3 seconds to channel

SHAFT
04-03-2013, 05:35 PM
Not for the first Tier. I think the cool thing about the skill is the sorcerer can let you know when he has enough necro energy saved up, cast at the armor, give it back, then wait until he has enough for the next tier.

Yeah thats true. Great point.

Ok, ensorcell everything!

Fallen
04-03-2013, 05:38 PM
Primary factors involved in this check are level, Sorcerer Spell Ranks, Wisdom, and Intuition. Secondary factors are Elemental Mana Control Ranks, Spiritual Mana Control Ranks, Arcane Symbols Ranks, and Magic Item Use Ranks. There is a bonus to success if a permanent ensorcellment attempt is made in a magical workshop, and there are penalties for attempting permanent ensorcellment while wouded.

This shouldn't be hard for many sorcerers to mostly max out. Wisdom is a stat most already chase for enhancives, and at cap you should have all 100's in your stats aside from whatever you decided to dump into (Usually INF). AS and MIU should be maxed shortly after cap.

How are you positioned, Viril? I know you have +40 Wisdom via enhancives. Do you plan to change your spell training at all to increase sorcerer ranks? How about considering 3x Mana Controls? I hope you try an insanely padded high enchant suit of armor for your first attempt and see what's doable.

rolfard
04-03-2013, 05:47 PM
happy to say i went the scroll infusing way with my post-cap points, 100 in all stats, 2x MIU, arcane lore, spirit share and 1.5x in EMC

Fallen
04-03-2013, 06:02 PM
happy to say i went the scroll infusing way with my post-cap points, 100 in all stats, 2x MIU, arcane lore, spirit share and 1.5x in EMC

It really seems like a great spell. My only worry is the lack of any sense of the difficulty in ensorcelling high value gear. As long as those pretty much maxed out on the Primary/Secondary factors can get at least a few tiers on the best gear i'll be happy.

crb
04-03-2013, 06:25 PM
This shouldn't be hard for many sorcerers to mostly max out. Wisdom is a stat most already chase for enhancives, and at cap you should have all 100's in your stats aside from whatever you decided to dump into (Usually INF). AS and MIU should be maxed shortly after cap.

How are you positioned, Viril? I know you have +40 Wisdom via enhancives. Do you plan to change your spell training at all to increase sorcerer ranks? How about considering 3x Mana Controls? I hope you try an insanely padded high enchant suit of armor for your first attempt and see what's doable.




+40 wisdom, I can put my necro up to around 140 ranks with enhancives, I'm fully tripled but will not change spell distribution, I'm over 3x in mcs, working towards 4x. I have a couple nice INT orbs I might put into use purely when casting the spell if it seems necessary.

My first try will be my pink robes, which are 7x hcp with perm resistance. My second try will be my enhancive enchanted claidhmore. My third try will likely be dreknar's runestaff (3 slot fusion, 8x, acuity flares). Unless someone gives me a bunch of silvers to do something else.

whiteflash
04-03-2013, 07:19 PM
Just have to chime in that this seems really awesome to me. And no reagents?!?! I mean...wow.

Anyhow, dunno if we should start another thread or what, but I would be curious to see skill/stat posts with what you ensorcell. As someone who leans heavily in combat related training I will not have as much magic skill as many others here, but I'd like to know where I need to shoot for to be as effective as I'd like.

Go Coase!

thefarmer
04-03-2013, 07:48 PM
Once you perm ensorcel something there's no indication, other than casting the ensorcell spell at the item by a sorcerer, that it was done.

405 and loresong don't tell anything.

There's no show either, unless an altered or scripted show stops it from happening.

Just a heads up I got from a sorcererer friend.

Malisai
04-03-2013, 08:28 PM
thefarmer.

Did your friend say if there was a visable roll? or was it just channel and done?

crb
04-03-2013, 08:30 PM
Once you perm ensorcel something there's no indication, other than casting the ensorcell spell at the item by a sorcerer, that it was done.

405 and loresong don't tell anything.

There's no show either, unless an altered or scripted show stops it from happening.

Just a heads up I got from a sorcererer friend.

and how much hunting did it take?

Fallen
04-03-2013, 09:08 PM
I've found and squished (I believe) the bug that was causing warding spells effects to minimize when the attack boost effect fades.

405 should now properly recognize ensorcelled items. Permanently ensorcelled items also have a different LOOK appearance, but a scripted item may overwrite that (along with enchanter's marks and such). That is up to the item's creator to fix, if they so choose.

Coase

That man works fast.

Goat
04-04-2013, 04:33 AM
from lnet, with permission:

[LNet]-GSF:Baswab: "You sense that the hockey jersey has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky." (1:27:38 AM)
[LNet]-GSF:Baswab: "[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the hockey jersey within the next 30 seconds.]" (1:27:49 AM)
[LNet]-GSF:Baswab: "Having probed the hockey jersey already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself..." (1:28:22 AM)
[LNet]-GSF:Baswab: "You make a poor attempt!" (1:28:31 AM)
[LNet]-GSF:Baswab: "Success! You manage to breach the hockey jersey's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the hockey jersey's very structure." (1:28:38 AM)
[LNet]-GSF:Baswab: "You sense that the hockey jersey has already been permanently ensorcelled 1 time and that you do not yet have enough stored necrotic energy to strengthen the ensorcellment." (1:29:21 AM)

nocturnix
04-04-2013, 06:12 AM
NIR said that for doing permanent 735 it will take about a week of "good hunting" to get enough for T1. Each tier after that requires the time of the previous tier + about half a week. There is a cap on how much you can get per week so it looks like 9-10 weeks to take something up to T5 provided you can and dont have a failure that decreases your energy.

It seems like 735 was designed to purposely be able to be used on as wide a variety of weapons/armor/shields as possible. it would be interesting to find out what "slot" 735 takes.

Thanks for the info, is this time estimate with 1x in necro? or 0x? Necro lore should reduce the amount of hunting it takes to charge up right?

crb
04-04-2013, 10:02 AM
>735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.


I would estimate this took 1000 critters in OTF, about a mil worth of fame anyways. That is at 110 necromancy ranks.

That seems really hard, no reasonable week would I ever kill so many, and a casual player would probably take a month or more. That is hunting until I'm out of mana and spirit (and its hard for me to get to be out of mana or spirit) hunting way way way past fried, hunting way past bounty completion.

I wonder how bad the penalty is for things of lower level, if I'm getting only 1/10th the power for killing an initiate as I do for killing a war griffin. That seems... not good?

crb
04-04-2013, 10:13 AM
... next time fusion rolls around I'm making myself a +33 intuition dagger.

Fallen
04-04-2013, 10:19 AM
Did you fail your first cast, V? Also, yeah. OTF will be brutal for building up Necro energy.

nocturnix
04-04-2013, 10:29 AM
I would estimate this took 1000 critters in OTF, about a mil worth of fame anyways. That is at 110 necromancy ranks.

That seems really hard, no reasonable week would I ever kill so many, and a casual player would probably take a month or more. That is hunting until I'm out of mana and spirit (and its hard for me to get to be out of mana or spirit) hunting way way way past fried, hunting way past bounty completion.

I wonder how bad the penalty is for things of lower level, if I'm getting only 1/10th the power for killing an initiate as I do for killing a war griffin. That seems... not good?

Good info, albeit a bit discouraging.

crb
04-04-2013, 10:51 AM
>prep 735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
>channel robes
You channel at some pink cotton robes banded with dancing roltons along the hem.
You sense that the pink cotton robes has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the pink cotton robes within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>prep 735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
>channel robes
You channel at some pink cotton robes banded with dancing roltons along the hem.
Having probed the pink cotton robes already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make an okay attempt.

Success! You manage to breach the pink cotton robes's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the pink cotton robes's very structure.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

7x, hcp, perm fire resist robes, no problem for me anyways. Best piece of gear I own for potential ensorcellment that isn't enhancive/fusion.

crb
04-04-2013, 10:52 AM
... looks to be small exp gain for ensorcellment (went from belled to fresh & clear)

Fallen
04-04-2013, 10:56 AM
Congrats and thanks for putting that info up. Fairly encouraging. Definitely looking forward to you (or anyone) attempting a permanent Claidhmore Ensorcell. That'll be a true benchmark of what is possible. It would also be a good idea to try to get some of this messaging up on Krakiipedia, if it isn't already, in terms of the "difficulty" sense.

crb
04-04-2013, 10:58 AM
I'll do a nice claidhmore just as soon as they release enhancive potions.

crb
04-04-2013, 11:19 AM
casting the spell completely wiped out my necrotic energy. I don't know if that means the cap is exactly the energy needed to do a tier 1, and I was at the cap, or if it means a cast wipes out all of your energy regardless of how much energy you have.

whiteflash
04-04-2013, 04:41 PM
I would estimate this took 1000 critters in OTF, about a mil worth of fame anyways. That is at 110 necromancy ranks.

That seems really hard, no reasonable week would I ever kill so many, and a casual player would probably take a month or more. That is hunting until I'm out of mana and spirit (and its hard for me to get to be out of mana or spirit) hunting way way way past fried, hunting way past bounty completion.

I wonder how bad the penalty is for things of lower level, if I'm getting only 1/10th the power for killing an initiate as I do for killing a war griffin. That seems... not good?

When I get a few hours this weekend I'll see about how many hunts it takes up in scatter with 10 necro ranks. I'm willing to bet not nearly as many. Typically the under level penalties are 10%\lvl, making otf brutal at cap.

Nattor
04-04-2013, 07:00 PM
casting the spell completely wiped out my necrotic energy. I don't know if that means the cap is exactly the energy needed to do a tier 1, and I was at the cap, or if it means a cast wipes out all of your energy regardless of how much energy you have.

I'm hoping the cap is exactly one tier

Wyrmx
04-04-2013, 10:45 PM
Success! You manage to breach the black battle leathers's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the black battle leathers's very structure. First attempt on 7X vhcp doubles.

Fallen
04-04-2013, 10:47 PM
Very nice. Congrats.

Mind posting your level, Wisdom, Int, and relevant training? Might be a good idea to keep track.

Goat
04-05-2013, 01:30 AM
For those wondering about flaring frequency:

[count735: successful CS casts since reset: 1000]
[count735: flares since reset: 143]

Goat
04-05-2013, 01:39 AM
Also, the observer messaging for a flare:
Esth appears to gain succour from the unnatural energy!

Malisai
04-05-2013, 01:48 AM
My guess that getting rid of all the energy per successful cast is a way to prevent someone from hunting until the cap then doing 2-3 tiers at once. it doesnt make sense that the cap is based on tier, since the game has no way of knowing what tier you want to do. My guess is that a single T5 cast is probably capped or close.

Honestly im not too worried if most folks take longer than stated to get enough energy for a 735 cast. At the end of the day 735 is going to be a controlled resource and that drives up the value. More so if you figure that people like CRB will probably be able to charge a rather large amount to 735 other people's really nice gear, since there probably wont be too many people as trained as well as him.

subzero
04-05-2013, 02:14 AM
I'm hoping the cap is exactly one tier

You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the second time.

whiteflash
04-05-2013, 07:40 AM
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the second time.

Get some!

nindon
04-05-2013, 08:07 AM
... next time fusion rolls around I'm making myself a +33 intuition dagger.

Before investing in a hand-held intuition enhancive, I would want to know if intuition is considered in pouring the tempering potion for enhancive or holy items.

nindon
04-05-2013, 08:15 AM
This energy can be stored indefinitely, though there is both a weekly cap on the amount of necrotic energy that can be gained and an overall cap where no more can be stored.


>735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.


You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the second time.

I'm confused. If you reach the weekly cap when you have enough necrotic energy for T1, as crb did, then how is it possible that someone is already approaching enough energy for T2 less than a week after the spell was released, as Subzero did?

Fallen
04-05-2013, 08:25 AM
If Subzero is in Shattered he could have been script hunting 24-7

nocturnix
04-05-2013, 08:28 AM
If Subzero is in Shattered he could have been script hunting 24-7

Script hunting sure, but there is still the matter of weekly caps. Which should stop you from overhunting via scripting.

subzero
04-05-2013, 08:35 AM
Either this, "Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.", isn't the message for the weekly cap and is a more temporary side-effect of channeling 735 or something is wrong. I'd suggest the people that believe they've hit the cap continue to check their levels for a change.

Whirlin
04-05-2013, 08:56 AM
Success! You manage to breach the black battle leathers's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the black battle leathers's very structure. First attempt on 7X vhcp doubles.

I'm very interested on your stats as well, and what your margin for success was when you cast them at the leathers.

crb
04-05-2013, 09:36 AM
Either this, "Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.", isn't the message for the weekly cap and is a more temporary side-effect of channeling 735 or something is wrong. I'd suggest the people that believe they've hit the cap continue to check their levels for a change.

735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
You gesture.
You sense no build up of necrotic energy within you.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>

Archigeek
04-05-2013, 10:41 AM
Just a guess here, but maybe making an attempt sets the table for the cap, whereas if you don't do an attempt, you can continue building up your energy.

sprklstr
04-05-2013, 11:13 AM
735
You chant a prayer to Fash'lo'nae while tracing a glowing yellow slit-pupiled eye in the air as your eyes flare with yellow light.
Your spell is ready.
You gesture.
You sense no build up of necrotic energy within you.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>

After I did the T1, I'm getting this message when I check my status and I have not hunted since casting at the shield:

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense a weak build up of necrotic energy within you.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

crb
04-05-2013, 12:50 PM
... and I have hunted. If caps are variable too, with my attributes, I should have the larger one. Very very odd.

Jace Solo
04-05-2013, 01:49 PM
I'm surprised necro lore doesn't increase the pool of energy storage. One would think someone with 202 ranks would be able to charge up multie Teirs.

rolfard
04-05-2013, 05:11 PM
Or perhaps having more mana control reduces the necrotic energy lost when you permanent ensorcell something...so someone with max share 'loses' less build up when they do a perm ensorcell?

crb
04-05-2013, 05:18 PM
Or perhaps having more mana control reduces the necrotic energy lost when you permanent ensorcell something...so someone with max share 'loses' less build up when they do a perm ensorcell?

I doubt it, I'm at about 3.5x mana share.

rolfard
04-05-2013, 05:24 PM
Well, a friendly sorcerer has just reported 2 things AND HAS NOT YET perm ensorcelled;

a) Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.

AND

b) You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

subzero
04-05-2013, 07:04 PM
I'm inclined to go with the Lumins-week theory at this point if someone has got the cap message without attempting a permanent job. I had about 10 hours worth of hunting in before XXX fired up and have yet to see the cap message at all. Interesting to note, though, that upon checking just now: You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the third time.

Sooo, if the weekly cap is tier 1 (reached within a day), and tier 2 is tier 1 + 'half week' (~1.5 days from 1 to 2, ~2.5 days total), I don't think I should have been able to reach the current level even with the 'extended' week I had via XXX (assuming this is the metric for tracking weeks). By my guess, I should have cut off right around the second tier mark. In any case, if the weekly cap is tier 1 levels, I expect I'll be hitting it sometime early tonight.

subzero
04-05-2013, 07:32 PM
My other sorcerer has, within the last hour or so, hit the cap:

You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.
Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.

This one would have had both energy gains and Lumnis start around the same time.

crb
04-05-2013, 07:35 PM
tommorow morning bright and early my lumnis will reset and we'll know for sure then I think, if my cap lifts at that time it'll be obvious.

Nattor
04-05-2013, 09:26 PM
so for the person who asked me if the bow flared when I temp ensorcelled it, I thought I'd do it again and fire the bow.

You nock a whalebone arrow in your sephwir long bow.
You fire a whalebone arrow at a thyril!
AS: +73 vs DS: +19 with AvD: +32 + d100 roll: +70 = +156
... and hit for 38 points of damage!
Well placed shot pierces knee, that hurt!
The thyril is knocked to the ground!
The thyril is stunned!

** Necrotic energy from your sephwir long bow overflows into you! **

You feel energized!
The whalebone arrow sticks in a thyril's right leg!

subzero
04-05-2013, 10:03 PM
As predicted, I've now hit the cap somewhere in the approaching tier three energy level.

Whirlin
04-05-2013, 10:40 PM
so for the person who asked me if the bow flared when I temp ensorcelled it, I thought I'd do it again and fire the bow.

You nock a whalebone arrow in your sephwir long bow.
You fire a whalebone arrow at a thyril!
AS: +73 vs DS: +19 with AvD: +32 + d100 roll: +70 = +156
... and hit for 38 points of damage!
Well placed shot pierces knee, that hurt!
The thyril is knocked to the ground!
The thyril is stunned!

** Necrotic energy from your sephwir long bow overflows into you! **

You feel energized!
The whalebone arrow sticks in a thyril's right leg!

http://i0.kym-cdn.com/photos/images/original/000/199/693/disgusted-mother-of-god.png?1321272571

Shimeria
04-06-2013, 07:36 PM
This is great fun, glad it got released!

Nattor
04-06-2013, 10:26 PM
1-417 kills - You sense a weak build up of necrotic energy within you.
506-784 kills - You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.
924 kills - You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.

So back ground for this. I was standing out in the middle of no where in front of a warcamp. 6 ranks of Necro lore.

You channel at a polished sephwir long bow inlaid with delicate eahnor filigree.
You sense that the sephwir long bow has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the sephwir long bow within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel bow
You channel at a polished sephwir long bow inlaid with delicate eahnor filigree.
Having probed the sephwir long bow already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make a good attempt!

Success! You manage to breach the sephwir long bow's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the sephwir long bow's very structure.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Nattor
04-06-2013, 10:30 PM
Also after 506 my counts may have been a little off, the first 506 I killed alone, and the last 140 I killed alone. Inbetween there I was doing a warcamp with someone else so its possible I'm off by a few. (it can't be more than a total of 25 I didn't hit.)

Kastrel
04-07-2013, 02:42 AM
what room is it in illistim?

I'm sure you figured this out by now, but its the Necromancy Lab at the far south, in the off chance you or someone else still needed to know.

rolfard
04-07-2013, 12:08 PM
>
A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
>

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

NOT LINKED TO MY LUMNIS

BUT THEN I KILL SOMETHING AND CHECK AGAIN

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.
Cast Roundtime 3 Seconds.

Jace Solo
04-07-2013, 12:18 PM
Seems like Warcamps are the best way to generate the stuff. At least the quickest, providing you're clearing large camps.

Nattor
04-07-2013, 12:33 PM
>
A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
>

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

NOT LINKED TO MY LUMNIS

BUT THEN I KILL SOMETHING AND CHECK AGAIN

>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>cast
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.
Cast Roundtime 3 Seconds.

Actually that makes sense. Lumis is triggered by an experience pulse. The necrotic absorption would be triggered by killing something.

crb
04-07-2013, 12:35 PM
1-417 kills - You sense a weak build up of necrotic energy within you.
506-784 kills - You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.
924 kills - You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.

So back ground for this. I was standing out in the middle of no where in front of a warcamp. 6 ranks of Necro lore.

You channel at a polished sephwir long bow inlaid with delicate eahnor filigree.
You sense that the sephwir long bow has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky.

[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the sephwir long bow within the next 30 seconds.]
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
>channel bow
You channel at a polished sephwir long bow inlaid with delicate eahnor filigree.
Having probed the sephwir long bow already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...

You make a good attempt!

Success! You manage to breach the sephwir long bow's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the sephwir long bow's very structure.

Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

what level ranges were you killing in relation to your own?

rolfard
04-07-2013, 12:41 PM
better question, what does your necrotic bow do?

rolfard
04-07-2013, 08:25 PM
4 fails, 1 success (http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view/1705)

10x EDP rolaren full plate with snakestone pauldrons AND...

You sense that the golden brown plate has 1 layer of permanent necrotic energy upon it

Archigeek
04-07-2013, 10:08 PM
Anyone tried to do any zelnorn yet?

rolfard
04-07-2013, 10:47 PM
yes, would take a miracle (shield and armor)

Archigeek
04-07-2013, 10:51 PM
yes, would take a miracle (shield and armor)

So you're telling me there's a chance!

BriarFox
04-07-2013, 10:52 PM
At least with ensorcell, there's no chance of harm to the item. You can just keep trying for those unlikely rolls.

Archigeek
04-07-2013, 10:57 PM
At least with ensorcell, there's no chance of harm to the item. You can just keep trying for those unlikely rolls.

That's how I see it too. Why not experiment with it a bit? I'll happily put forward some zelnorn... in the interest of science.

Has anyone tested the difficulty, done tier one, and the tested it again? I'm curious to see how much the difficulty shift is from one tier to the next.

rolfard
04-07-2013, 11:08 PM
In order to 'test', you must have the required 'energy' (like PP). When I get enough points to I will be testing T2 on the EDP 10x rolaren snakestone pauldroned full plate to see if it up in difficulty with T2. That will likely be 7 days from this moment.

Nattor
04-08-2013, 01:04 AM
what level ranges were you killing in relation to your own?

Everything should be similar level, it was mostly war camps with about 50 bandits in there.

Nattor
04-08-2013, 01:05 AM
better question, what does your necrotic bow do?

see a few posts ago, I posted it flaring with a temp 735 for me. It does in fact flare for the bows owner now that its perm.

Moonwitch
04-08-2013, 03:33 PM
see a few posts ago, I posted it flaring with a temp 735 for me. It does in fact flare for the bows owner now that its perm.

OMG you can do bows? You won't see my empath ingame for awhile, my sorceress is going to be very busy!

SHAFT
04-08-2013, 07:18 PM
Has anyone tried to ensorcell any of the self ammo or ebows?

Nattor
04-08-2013, 11:38 PM
xxx nocks a midnight blue faewood arrow fletched with white-on-black feathers in her sephwir long bow.
xxx fires an arrow at a human rogue!
AS: +514 vs DS: +297 with AvD: +38 + d100 roll: +92 = +347
... and hits for 60 points of damage!
Attack punctures the eye and connects with something really vital!
The human rogue falls to the ground and dies.

** Necrotic energy from xxx's sephwir long bow flares up momentarily! **

xxx appears to gain succour from the unnatural energy!
The arrow sticks in a human rogue's right eye!

BriarFox
04-08-2013, 11:39 PM
Fabulous.

Nattor
04-08-2013, 11:54 PM
Has anyone tried to ensorcell any of the self ammo or ebows?

No, but if someone wants, after I charge up for the next week I'll check it. I'm curious. I still think I'm the only person who has tried a bow.

jon1833
04-09-2013, 01:26 AM
I now have a tier one ensorc Bubble flaring handaxe. Flares often, seen a +12 stamina flare, stacks nicely. Thank you!

jon1833
04-09-2013, 02:41 AM
You swing a notch-bladed vultite francisca at a black forest viper!
AS: +414 vs DS: +299 with AvD: +29 + d100 roll: +58 = +202
... and hit for 43 points of damage!
Throat nearly crushed. The black forest viper makes gurgling noises.
The black forest viper is stunned!
** Necrotic energy from your vultite francisca overflows into you! **
You feel reinvigorated!
Roundtime: 5 sec.

Reinvigorated Is stamina, I gained 12 from that flare.

Spell parry works

A Grimswarm giant wizard gestures at you!
A Grimswarm giant wizard hurls a powerful lightning bolt at you!
You deflect the bolt with your francisca!

Asha
04-09-2013, 04:02 AM
And no components. Sorcerers deserve that boon.

Goat
04-09-2013, 04:06 AM
I gathered more trials on flaring frequency:

343/2409, which is 14.23% chance. Only .05% off of being exactly one time in seven.

Standard deviation of about 17 flares means:
There's a 68% confidence interval for 13.5%-14.9% flare chance.
There's a 95% confidence interval for 12.8%-15.6% flare chance.

Yes, there are some technical flaws with this methodology; I encourage the unsatisfied reader to do better (like grouping into runs of 100 trails for the sake of getting a truer normal distribution)

Fallen
04-09-2013, 08:12 AM
In case anyone missed this update:


I've fixed the issue with the ensorcell flares triggering a spellburst. While it is a spell effect, spellburst will no longer consider it.
I've double-checked the contribution of Necromancy lore to the rate of energy build up and it appears to be working correctly. The amount of bonus points from lore is capped by the base amount gained from the level vs level comparison, so a capped player will gain a lot less bonus points from slaughtering janissaries than from killing tritons (for example).

The only thing that deducts from your stored energy is attempting a permanent ensorcellment. Succeeding charges you the full point cost, failing charges you 5% of that cost. The only other way that you can lose points is if you are caught AFK scripting for them (and that should be explicit to you).

Coase



Very happy about that change. Despite any arguments to the contrary, that bug being a "feature" would have all but ruined the spell.

Whirlin
04-09-2013, 09:15 AM
I like how he specifically references Viril's case. Clearly someone is lurking!

caelric
04-09-2013, 09:19 AM
Good to see GM's are paying attention and willing to correct errors. A pleasant change, I would say, from some others.

Fallen
04-09-2013, 09:23 AM
I like how he specifically references Viril's case. Clearly someone is lurking!

Viril pretty much double-posts all of his stuff on post boards.

crb
04-09-2013, 10:27 AM
Sorcerer stuff anyways, not stuff for sale, the for sale section of the officials is horrible.

Asha
04-09-2013, 11:55 AM
I love the people passively dissing the GMs still, even after this fucked up awesome spell is dropped on them.

CaptContagious
04-09-2013, 02:00 PM
Originally Posted by GM Coase
I've fixed the issue with the ensorcell flares triggering a spellburst. While it is a spell effect, spellburst will no longer consider it.
I've double-checked the contribution of Necromancy lore to the rate of energy build up and it appears to be working correctly. The amount of bonus points from lore is capped by the base amount gained from the level vs level comparison, so a capped player will gain a lot less bonus points from slaughtering janissaries than from killing tritons (for example).

The only thing that deducts from your stored energy is attempting a permanent ensorcellment. Succeeding charges you the full point cost, failing charges you 5% of that cost. The only other way that you can lose points is if you are caught AFK scripting for them (and that should be explicit to you).

Coase


So the temp flares don't use the stored energy?

Allereli
04-09-2013, 02:56 PM
So the temp flares don't use the stored energy?

correct, plus you can cast the temp without any stored necrojuice

Fallen
04-09-2013, 03:10 PM
I love the people passively dissing the GMs still, even after this fucked up awesome spell is dropped on them.

We're not allowed to discuss aspects of the spell we'd like to see tweaked? That seems silly. Everyone i've seen discussing the spell has been gracious and appreciative. That doesn't there aren't parts of the spell that could be fine tuned.

There have been SERIOUS bugs with this spell that needed to be squashed. If it weren't for discussion and analysis of the spell they would have not been found.

Asha
04-09-2013, 06:06 PM
Not the point I am making, Fallen.
I was referring to the little jabs at GMs being useless or under productive, up until this spell.

On a separate note, what you say is true.

Asha
04-09-2013, 06:08 PM
Sorry if that wasn't very clear. I'm supposed to be asleep.

caelric
04-09-2013, 06:14 PM
Not the point I am making, Fallen.
I was referring to the little jabs at GMs being useless or under productive, up until this spell.

.

Because, you know, there are only good GMs in GS, no bad ones at all.

Counterpoint, of course, is that the current batch of GMs seems to be pretty damn good.

Fallen
04-09-2013, 06:14 PM
>That is a really really bad lore implementation.

It is not how the lore bonus is implemented at all, either. Only at the extreme underhunting range (up to around -7 levels or so), is the lore bonus difference particularly constrained, mostly because there is almost neglible energy being generated in the first place. In most normal like-level hunting circumstances (-5 to +5 levels), the lore bonus cap will not be applicable at all.

The effect of lore is quite significant on the speed at which you can reach the weekly cap. This may not matter all that much to those who can put in the time to reach it regardless, but it can be a major factor for the large chunk of players who cannot. I understand that more hard-core players will be disappointed in this, but we need to tread a fine line between encouraging play, while making sure the spell is still accessible to more casual players.

Coase


I can understand the attempt they were trying to make, but I agree with the other sorcerers who stated that there should be more done to differentiate between the sorcerer who has little to no necro training and the one who is 2x.

Nattor
04-09-2013, 10:11 PM
I can understand the attempt they were trying to make, but I agree with the other sorcerers who stated that there should be more done to differentiate between the sorcerer who has little to no necro training and the one who is 2x.

I must have missed what he was talking about, and I don't read the officials. Was he saying that lore doesn't really do anything vs like level creatures?

Fallen
04-09-2013, 10:24 PM
I must have missed what he was talking about, and I don't read the officials. Was he saying that lore doesn't really do anything vs like level creatures?

He being Coase? Coase was saying lore becomes largely a non-factor if you are hunting 10-7 levels beneath you (for instance a capped sorcerer killing Jans and the like in OTF), but -5/+5 levels it becomes significant.

Nattor
04-10-2013, 01:04 AM
He being Coase? Coase was saying lore becomes largely a non-factor if you are hunting 10-7 levels beneath you (for instance a capped sorcerer killing Jans and the like in OTF), but -5/+5 levels it becomes significant.

Ah thanks.

Wyrmx
04-20-2013, 12:56 PM
Tier 2 Ensorcell went without a hitch, same 7X VHCP doubles...
You channel at some ancient black battle leathers.
You sense that the black battle leathers has already been permanently ensorcelled 1 time and that you can only fail if you are horribly unlucky.
You make a passable attempt.
Success! You manage to breach the black battle leathers's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the black battle leathers's very structure.

Stats for ref:
Strength (STR): 100 (25) ... 104 (27)
Constitution (CON): 100 (20) ... 109 (24)
Dexterity (DEX): 100 (35) ... 110 (40)
Agility (AGI): 100 (30) ... 114 (37)
Discipline (DIS): 100 (15) ... 104 (17)
Aura (AUR): 100 (35) ... 140 (55)
Logic (LOG): 100 (25) ... 104 (27)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 140 (50)
Influence (INF): 79 (9) ... 79 (9)

Arcane Symbols.....................| 166 66
Magic Item Use.....................| 166 66
Elemental Mana Control.............| 150 50
Spirit Mana Control................| 150 50
Spiritual Lore - Summoning.........| 190 90
Sorcerous Lore - Demonology........| 203 103
Sorcerous Lore - Necromancy........| 150 50

our spell lists:
Minor Spiritual...64
Minor Elemental...77
Sorcerer Base.....162

Fallen
04-20-2013, 04:30 PM
>any hint to why my warrior resistant armor that is also ensorcelled seems to have dropped it's effective resistance yet? I am very happy to offer my time in effort to locate and squash this possible bug. let me know how and when you'd like me to get some more data and where it should be presented.

I checked your armor and tested it out, and it is working at its full normal capacity for me. Are you sure you just didn't get a bad run of crit randomization?


Coase


Seems like all is well with armor resistances and ensorcell.

whiteflash
04-20-2013, 04:40 PM
>cast
You gesture.
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the fifth and final time.
Cast Roundtime 3 Seconds.

Now I just need the ability to cast on my gear! Gooooo alchemy potions!

Allereli
04-20-2013, 04:47 PM
>cast
You gesture.
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the fifth and final time.
Cast Roundtime 3 Seconds.

Now I just need the ability to cast on my gear! Gooooo alchemy potions!

can you build up more necro beyond that?

whiteflash
04-20-2013, 06:11 PM
>cast
You gesture.
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the fifth and final time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.
Cast Roundtime 3 Seconds.

Not sure if I can gain more, max for the week.

Goat
04-20-2013, 11:33 PM
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the fifth and final time.

Let us know if there's any messaging that comes after that nice week. I would be nice if we could build up past 3x weeks, like so you could theoretically do t1-t5 in one sitting.

rolfard
04-24-2013, 08:05 PM
update, mandis crystal player forged weapons are NOT perm. ensorcellable.

Fallen
04-24-2013, 08:43 PM
update, mandis crystal player forged weapons are NOT perm. ensorcellable.

Bah. Good to know. Thanks Rolfard.

rolfard
04-24-2013, 08:53 PM
Can anyone verify you can perm ensorcell 'bane' scripted weapons, undead bane specifically?

thefarmer
04-24-2013, 09:43 PM
Someone posted up a bane weapon being ensorcelled.

Not undead bane though.

Goat
04-28-2013, 02:43 PM
Has anyone stored up past a t5 ensorcell yet? Still wondering if it's possible.

nindon
04-28-2013, 03:33 PM
Yes. I started my current XXX period Saturday morning, when I was approaching T4. I hit T5 Saturday evening. I have not yet hit the weekly cap or any other cap. Unfortunately for testing purposes, I plan to do some ensorcelling this week.

Saturday Morning
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the fourth time.

Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.


Saturday Evening
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the fifth and final time.


Sunday, After Several Hunts
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the fifth and final time.

msconstrew
04-28-2013, 03:39 PM
LOL. After hunting through an entire fucking level (67 to 68!) am now "nearing" the amount of necro energy to get my first attempt. I hate this spell.

Allereli
04-28-2013, 03:41 PM
LOL. After hunting through an entire fucking level (67 to 68!) am now "nearing" the amount of necro energy to get my first attempt. I hate this spell.

you have to hunt more than whatever gets you fried or finishes your bounty. I'll go to out for an hour at a time, about 4 or 5 hunts to fill up.

msconstrew
04-28-2013, 03:45 PM
you have to hunt more than whatever gets you fried or finishes your bounty. I'll go to out for an hour at a time, about 4 or 5 hunts to fill up.

Look, seriously, I get this. I hunt saturated. I hunt past the bounty until my mana is used up. I hunt with a capped empath so my mana is NEVER used up.

ETA: I guess I just don't like hunting enough or I can't devote enough time to it or something. It's boring as hell. I hate plinking. I think this spell should correspond with XXX/XX so that people who are casual players like me don't feel compelled to spend every moment hunting ... which is what I now feel compelled to do. And I still suck at it!

subzero
04-28-2013, 03:53 PM
Post on the officials says that Blink weapons have been updated so that they can be enchanted and/or ensorcelled.

MrMortimur
04-28-2013, 05:35 PM
@msconstrew

Is what you are hunting under your level at all? Without having any numbers I found that hunting stuff that was 1 level below me took substantially longer then killing things 2 levels above me. Much more so than the 3 level difference should make. Honestly at this point sorcerers should set up warcamping parties for anyone that can bolt. Tag everything in a room with splash damage and max for the week fairly quickly.

MrMortimur
04-28-2013, 05:37 PM
Oh and I'm hoping the max energy allowed is rather high, this would be great for characters with gear far above their level/skills. Anyone hunting 1-50 might not really bother doing an ensorcell or waste time harvesting energy but for them it'd just continue building until they had a use for it.

Nattor
04-28-2013, 11:24 PM
Warcamps warcamps warcamps. Any sorcerers who want to join me in camps are more than welcome. I don't need the help but if someone does I don't mind.

Goat
04-29-2013, 12:00 AM
I got to t2 halfway to this week's cap and decided to track kills after that. I'm not sure how far past t2 I was when I started tracking, but probably not more than 10-20 kills.

I killed 139 wind wraiths, 3 levels below me, and about 4 bandits, and then I was approaching t3. That implies that I can underhunt and still hit weekly cap in about 600 kills. I have 71 necro ranks.

Wyrmx
05-01-2013, 01:42 PM
Got my leathers up to T3 last night. Has anybody done a T4 or T5 yet? Wondering about the difficulty messaging....

Fallen
05-04-2013, 09:46 AM
I am not unsympathetic to the needs of casual players, and am continuing to monitor the overall use patterns of the spell. It is fully expected that some tweaks may need to be made to Ensorcell, but for something that possesses as long-term consequence as permanently enhancing combat items, we would like to monitor the situation for a while longer before making any final decisions.

Coase

http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view/1930

msconstrew
05-04-2013, 10:20 AM
Evarin, who's the dipshit who's trolling me on the boards?

Fallen
05-04-2013, 10:26 AM
Evarin, who's the dipshit who's trolling me on the boards?

VANKRASN39?

I don't know, honestly. Maybe someone else can answer. It's likely someone looking to profit from Enscorcell remaining somewhat difficult for casual hunters to pull off, but not having the common sense to go about it the right way.

caelric
05-04-2013, 11:04 AM
...dipshit...on the boards?

Unfortunately, that doesn't narrow it down much. Plenty of dipshits on the officials. As to the one trolling you, it's not me; I'm Taakhooshi there, and I generally agree with your sentiments on this. It should be linked to triple X, but at least Coase has been pretty responsive about this. I do understand his point of view about waiting a bit to see how it plays out, since this is a permanent enhancement.

On a dipshits on the boards related note, I found it hilarious that Fleurs was claiming to be a kind, reasonable, positive person in the RtCF thread. I think you lose that right if you have ever ragequit.

Androidpk
05-04-2013, 11:09 AM
LOL @ Fleurs saying that.

Tgo01
05-04-2013, 11:12 AM
On a dipshits on the boards related note, I found it hilarious that Fleurs was claiming to be a kind, reasonable, positive person in the RtCF thread. I think you lose that right if you have ever ragequit.

HA! She was raging mad on the forums about the whole basic/premium thing. She has since turned to peaches and cream in that thread now that she has her ticket.

Androidpk
05-04-2013, 11:13 AM
HA! She was raging mad on the forums about the whole basic/premium thing. She has since turned to peaches and cream in that thread now that she has her ticket.

Naturally. You know if she hadn't gotten a ticket she would have continued raging and probably would have quit again too. Spoiled ass cunt.

msconstrew
05-04-2013, 11:14 AM
Unfortunately, that doesn't narrow it down much. Plenty of dipshits on the officials. As to the one trolling you, it's not me; I'm Taakhooshi there, and I generally agree with your sentiments on this. It should be linked to triple X, but at least Coase has been pretty responsive about this. I do understand his point of view about waiting a bit to see how it plays out, since this is a permanent enhancement.

On a dipshits on the boards related note, I found it hilarious that Fleurs was claiming to be a kind, reasonable, positive person in the RtCF thread. I think you lose that right if you have ever ragequit.

I knew it wasn't you. Not your style. I brought out my bitchface for him though.

Also, yes, lol at Fleurs. I am certain she perceives herself as the reasonable one and Simu as unreasonable.

msconstrew
05-04-2013, 11:15 AM
HA! She was raging mad on the forums about the whole basic/premium thing. She has since turned to peaches and cream in that thread now that she has her ticket.

I believe you mean ticketS. If she'd missed out, she'd still be raging.

Goat
05-05-2013, 12:42 AM
Sorry to bring this thread back on topic, but:

Last week I had 2 necroweeks stored, and used 1.1 weeks of charge on an ensorcell (it look 3 attempts to do a t1).

I'm level 65 and hunted level 61 wind wraiths with 71 necros of necro, but sometimes 91 (I messed up controlling that, but it's a difference of +11 vs +13 on the summation chart, not huge).

I got back to "ready for t1" after somewhere between 78 and 90 kills.

So that projects to 780-900 kills for cap, for -4 level kills, with +11/+13 necrojuice bonus (whatever that bonus means).

Fallen
05-05-2013, 04:52 PM
Thorns of the Wind (the protective "Don't Pick Me Up!" feature) can be toggled on and off.

However, Ensorcellment would prove incredibly difficult-if-not-impossible. So how about, "Yes, but no" for an answer?


Sounds like a challenge to me!

Goat
05-12-2013, 10:21 PM
Could someone update KP with the messaging for perm attempts? I just saw someone else do it for the first time:

Roiken channels at some frosty white leather handwraps.
Roiken concentrates intently on his white leather handwraps as he begins to channel necrotic energy at it.

After a few moments, Roiken manages to penetrate the white leather handwraps's structure and fuse the necrotic energy into it!