thefarmer
03-17-2013, 11:44 AM
some hooded silk robes
It has a bonus of +5 from a normal robes, and the way it vibrates in tune with your voice tells you that it is cloth type armor.
The harmonics generated tell you that the robes serves to protect from additional damage.
The robes resonates with your voice, revealing some details of its temporary enhancement:
The robes's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the silk robes, you determine that it is moderately resistant to frigid attacks.
Examining the robes closely, it looks like it is heavily padded, lessening the damage the wearer takes.
Perm HDP, temp cold resistance
MB:500k
an ornate ora helm
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Constitution.
This enhancement may not be used by adventurers who have not trained 2 times.
The helm looks to have a huge number of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Examining the helm closely, it looks like it is temporarily heavily padded against critical blows.
MB: 100k
a glyph-etched platinum tiara
You sense a faint aura of magic around the platinum tiara. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the tiara is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
he tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The tiara looks to have more than your average giantman could count charges remaining.
You sense that the platinum tiara will persist after its last enhancive charge has been expended.
You sense that the platinum tiara will persist after its last magical charge has been expended.
MB: 35k
an onyx-handled imflass javelin
It has a bonus of +12 from a normal javelin, and the way it vibrates in tune with your voice tells you that it requires skill in thrown weapons to use effectively.
It provides a bonus of 4 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 15 times.
The javelin looks to have more than your average giantman could count charges remaining.
MB: 35k
a haon-hafted rolaren morning star
It has a bonus of +20 from a normal star, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the star has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB: 35k
a bent kakore runestaff
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB: 35K
It has a bonus of +5 from a normal robes, and the way it vibrates in tune with your voice tells you that it is cloth type armor.
The harmonics generated tell you that the robes serves to protect from additional damage.
The robes resonates with your voice, revealing some details of its temporary enhancement:
The robes's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the silk robes, you determine that it is moderately resistant to frigid attacks.
Examining the robes closely, it looks like it is heavily padded, lessening the damage the wearer takes.
Perm HDP, temp cold resistance
MB:500k
an ornate ora helm
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Constitution.
This enhancement may not be used by adventurers who have not trained 2 times.
The helm looks to have a huge number of charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
Examining the helm closely, it looks like it is temporarily heavily padded against critical blows.
MB: 100k
a glyph-etched platinum tiara
You sense a faint aura of magic around the platinum tiara. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the tiara is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
he tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The tiara looks to have more than your average giantman could count charges remaining.
You sense that the platinum tiara will persist after its last enhancive charge has been expended.
You sense that the platinum tiara will persist after its last magical charge has been expended.
MB: 35k
an onyx-handled imflass javelin
It has a bonus of +12 from a normal javelin, and the way it vibrates in tune with your voice tells you that it requires skill in thrown weapons to use effectively.
It provides a bonus of 4 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 15 times.
The javelin looks to have more than your average giantman could count charges remaining.
MB: 35k
a haon-hafted rolaren morning star
It has a bonus of +20 from a normal star, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the star has been sanctified for use by a Cleric or Paladin in the fight against the undead.
MB: 35k
a bent kakore runestaff
The harmonics generated tell you that the runestaff helps defend the one who wields it.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
MB: 35K