Wendill
03-16-2013, 03:23 PM
MB: 35k
CB: 150k Berubeo21 - Sold
Logic (LOG): 91 (20) ... 96 (23)
The first thing that strikes you about the hammer is the weight, which is about 6 pounds. In your best estimation, it's worth about 250,000 silvers. You can also tell that there is some type of metal in the structure of the horseman's hammer.
You sense a faint aura of magic around the horseman's hammer. From the pitch of the vibration you determine that the purpose of the hammer is as some type of weapon. Also, it seems to have some sort of enhancive properties.
It has a bonus of +8 from a normal hammer, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the hammer helps defend the one who wields it.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 6 times.
The hammer looks to have a huge number of charges remaining.
You sense that the horseman's hammer will persist after its last enhancive charge has been expended.
CB: 150k Berubeo21 - Sold
Logic (LOG): 91 (20) ... 96 (23)
The first thing that strikes you about the hammer is the weight, which is about 6 pounds. In your best estimation, it's worth about 250,000 silvers. You can also tell that there is some type of metal in the structure of the horseman's hammer.
You sense a faint aura of magic around the horseman's hammer. From the pitch of the vibration you determine that the purpose of the hammer is as some type of weapon. Also, it seems to have some sort of enhancive properties.
It has a bonus of +8 from a normal hammer, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.
The harmonics generated tell you that the hammer helps defend the one who wields it.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 6 times.
The hammer looks to have a huge number of charges remaining.
You sense that the horseman's hammer will persist after its last enhancive charge has been expended.