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Carl Spackler
08-06-2004, 05:40 PM
im a 45th train wizard... any suggestions

You gesture at a rolton.
CS: +276 - TD: +3 + CvA: +25 + d100: +90 == +388
Warding failed!
You blast a rolton for 34 points of damage.
The rolton collapses to the ground, emits a final bleat, and dies.
Cast Roundtime 3 Seconds.

You gesture at a hobgoblin.
CS: +243 - TD: +9 + CvA: +20 + d100: +95 == +349
Warding failed!
You successfully hit a hobgoblin's cudgel with the spell.
Cast Roundtime 3 Seconds.

You gesture at a hobgoblin.
CS: +240 - TD: +9 + CvA: +25 + d100: +8 == +264
Warding failed!
Wisps of black smoke swirl around a hobgoblin and she bursts into flame!
... 55 points of damage!
Left hand burned off. Only a stump remains.
The hobgoblin is stunned!
... 40 points of damage!
Neck consumed in flame and charred to a crisp.
The hobgoblin crumples to the ground and dies.
Cast Roundtime 3 Seconds.

I bolt at 311. Any ideas on where I should go to maximize my learning

StrayRogue
08-06-2004, 05:46 PM
Kiramon Defenders. Or Wind Wraiths.

Carl Spackler
08-06-2004, 05:58 PM
you know, i've tried wind wratihs and they ward the hell out of me... am i doing something wrong?

Jonty
08-06-2004, 06:02 PM
Originally posted by Carl Spackler
you know, i've tried wind wratihs and they ward the hell out of me... am i doing something wrong?

No, they're like around 18 trains above you... they should be warding you.

As for defenders... I woulnd't go for them; their gen rates aren't reliable enough to maximize your learnng.

Try the lava flows, the village, or banshees.

Zanagodly
08-06-2004, 09:20 PM
Shan as well, only 42 but gen rapidly and don't like fire.

StrayRogue
08-06-2004, 09:23 PM
You should ask Seagrave how he hunts Wind Wraiths. He's 38 and hunts em pretty well.

Askip
08-09-2004, 10:16 AM
Pinefar has a good selection of critters in your range.

:D

Parkbandit
08-09-2004, 11:11 AM
I would go to Teras and hunt the village. Use a familiar to track down sandstorms and you will make quick work of the devils.

Wind wraiths can easily ward you unless you have extra spirit spells on... don't bother with them would be my suggestion.

Sand Devils is where you should be... and don't forget to macro the following:

Sleeping the spikethorn things (Damn.. can't remember their name)
Dispelling sandstorms
Using acid and fire on the devils.

solescape
08-15-2004, 05:15 PM
pinefar is good, fuck shan, maybe think about the bog in vaalor

Carl Spackler
08-18-2004, 01:38 AM
Originally posted by Parkbandit

Sand Devils is where you should be... and don't forget to macro the following:


Thanks, this suggestion was awesome... heres what i do to deal with the devils

You gesture at a sand devil.
CS: +280 - TD: +205 + CvA: +25 + d100: +40 == +140
Warding failed!
You blast a sand devil for 57 points of damage.
... 30 points of damage!
In a massive display of gore, the sand devil's neck explodes violently!
The sand devil falls to the ground and dies.
Cast Roundtime 3 Seconds.

I let them swing then estrike them and bolt... or if i've wracked I throw a couple estrikes out, usually two does the trick