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CaptContagious
03-09-2013, 12:14 PM
So working on learning scroll infusion - figure at level 47 it can be useful.

1x miu, as, and both controls.

Was working on a scroll with 203, 311, 102, prayer of protection, and 101. Basicly was just practicing on this scroll.

So i unlocked all spells with the quiss'fyn rune. And then cast 714 - got out my channeling rune... Ag-something and began infusing the scroll. After a shit ton of mana, i get the "strain to infuse" message. Now when i detect the scroll 311 could still have many charges added so i infused 2 more times and bam - white aura - locked it up.

So someone please critque me and/or explain how i could have maxed out this without locking it. Or maybe just tips and tricks?

Ive never worries about this spell until now and know very little.

Thanks!

Fallen
03-09-2013, 12:38 PM
MIU determines whether you lock the scroll when you are waving runestones like quiss'fyn. Arcane symbols determines whether or not you lock when you are infusing. Mana control determines how much mana you add to the scroll per attempt. Basically, get more Arcane Symbols training and you'll do better.

As for a tip to that situation and your sorcerer, next time use Ikar'fyn to unlock level 15 spells and under for up to 15 charges. You could max out the scroll without issues, it sounds like. I would avoid attempting spells over 15 with your level/training.

Kastrel
03-09-2013, 01:19 PM
I've can probably count the number of times I've infused on one hand, but one recurring theme I recalled is that "pushing" to max out a scroll is riskier than adding a bunch of charges . . . say for instance, adding 10 charges to a spell to bring the total to 15/20, rather than attempting to bring it up to the full 20. As the proximity to capacity nears, successful infusions and risk seem to increase, not to mention every time you do any sort of charging, it uses up some of the spell's lifespan.

If I'm incorrect here, Fallen has probably 100x the infusing experience than me and can correct it, but unless you are working way below your below your limit (like with Thurfel's or something) it may be better to just add charges as you use them.

Gibreficul
03-09-2013, 05:28 PM
The object is to unlock spells you want to save with the highest rune you can, while not unlocking spells you don't want. When spells you don't want are in the same or lower range as a spell you want, use the lowest rune to avoid adding potential charges to the unwanted spells. Confused yet?

Allereli
03-09-2013, 11:17 PM
after the strain message, stop trying to jam more charges in it. better to have a scroll that's not fully charged than to lock it up trying to fully charge it

nindon
03-10-2013, 09:47 AM
The official documentation has a good list of error messages for scroll infusion under the heading "INFUSE Results" at http://www.play.net/gs4/info/spells/scroll_infusion.asp.

Your message indicates a major failure to infuse, instead of depletion of the scroll. Generally, spells that you cannot learn and spells that are high in level are harder to infuse. You could probably put 20 charges of 712 on a scroll with no problem, but 311 is harder because it is fairly high level and from another circle. When you get to the point that you can only put a few charges at a time or you start getting messages about straining, then you have a greatly increased probability of a major failure. Follow Allereli's above advice about not trying to max out the number of charges.

caelric
03-10-2013, 12:30 PM
My experience is that level (your own level) plays a big role in infusion, not just your skills.

CaptContagious
03-10-2013, 02:50 PM
And from what i also understand a better way of knowing when to stop infusing is to watch the amount of mana that goes in per infusion? Te closer to a 1:1 ratio the closer to being full and most likely to lock?