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Darcthundar
03-09-2013, 06:38 AM
Nuff said



You notice a triton combatant, a siren, a triton combatant and a spiral staircase.
Obvious paths: northeast, northwest
>incant 705
> loot
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a triton combatant.
CS: +540 - TD: +360 + CvA: +20 + d100: +48 == +248
Warding failed!
A dull grey beam snakes out toward the triton combatant!
... 94 points of damage!
... 30 points of damage!
Throat disappears! That'll make breathing difficult.
The triton combatant collapses, gurgling once with a wrathful look on her face before expiring.
Cast Roundtime 3 Seconds.
>
UNKNOWN RANK, NECK DISRUPTION, FATAL
Spell cast against CvA: 20, d100 Roll: 48, Endroll: 248, Total Damage: 124
You search the triton combatant.
You discard the combatant's useless equipment.
She didn't carry any silver.
She had nothing else of value.
A triton combatant's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>
A siren begins singing a sweet song.
>incant 705
A triton executioner just came down a spiral staircase.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +601 with AvD: +28 + d100 roll: +60 = -89
A clean miss.
> loot
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a triton combatant.
CS: +540 - TD: +369 + CvA: +20 + d100: +83 == +274
Warding failed!
A dull grey beam snakes out toward the triton combatant!
... 96 points of damage!
... 60 points of damage!
Spinal column obliterated! The triton combatant's vertebrae reduced to a fine powder!
The triton combatant collapses, gurgling once with a wrathful look on her face before expiring.
Cast Roundtime 3 Seconds.
>
You search the triton combatant.
You discard the combatant's useless equipment.
She didn't carry any silver.
She had nothing of interest.
A triton combatant's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>
RANK 8, BACK, DISINTEGRATE, Damage: 60 Status Effect: FATAL Wounds: Rank 3 + Rank 3 Nerves
Spell cast against CvA: 20, d100 Roll: 83, Endroll: 274, Total Damage: 156
>
A siren focuses a soothing melody towards you!
CS: +407 - TD: +444 + CvA: +12 + d100: +77 - +5 == +47
Warded off!
>incant 705
> loot
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a siren.
CS: +540 - TD: +395 + CvA: +20 + d100: +88 == +253
Warding failed!
A dull grey beam snakes out toward the siren!
... 92 points of damage!
... 60 points of damage!
Vicious blast turns vital organs into fine red powder, leaving the siren with an empty feeling inside.
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
Cast Roundtime 3 Seconds.
>
RANK 8, ABDOMEN, DISINTEGRATE, Damage: 60 Status Effect: FATAL Wounds: Rank 3
Spell cast against CvA: 20, d100 Roll: 88, Endroll: 253, Total Damage: 152
You search the siren.
You discard the siren's useless equipment.
She didn't carry any silver.
She had nothing of interest.
A siren decays into compost.
>
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +433 vs DS: +601 with AvD: +39 + d100 roll: +2 = -127
A clean miss.
>incant 705
> loot
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at a triton executioner.
CS: +540 - TD: +381 + CvA: +20 + d100: +71 == +250
Warding failed!
A dull grey beam snakes out toward the triton executioner!
... 83 points of damage!
... 70 points of damage!
Powerful blast instantly consumes most of the triton executioner! All that remains are bloody chunks of tissue scattered about the area.

[You have 15 kills remaining.]
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
Cast Roundtime 3 Seconds.
>
You search the triton executioner.
You discard the executioner's useless equipment.
She didn't carry any silver.
She had an uncut emerald on her!
She had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>
RANK 9, BACK, DISINTEGRATE, Damage: 70 Status Effect: FATAL Wounds: Rank 3 + Rank 3 Abdomen
Spell cast against CvA: 20, d100 Roll: 71, Endroll: 250, Total Damage: 153
>

CaptContagious
03-09-2013, 12:00 PM
So are u just writing all that info in or is that a script of some sort?

Darcthundar
03-09-2013, 02:13 PM
So are u just writing all that info in or is that a script of some sort?

It is a lich script crit_type_tracker

Methais
03-09-2013, 02:16 PM
http://ars.els-cdn.com/content/image/1-s2.0-S0012821X04000718-gr8.jpg

Gibreficul
03-09-2013, 05:33 PM
A) Props for using crit_type_tracker
B) Appologies for it being currently down from the repo. As I finished adding UAC stuff to it.. the size of the script became too large for Lich to handle, and I haven't figured out how to condense it any. It'll be back up when I get motivated to dive back into it. I assume I could just make the UAC crap a separate script. <grumble>

Malisai
03-09-2013, 10:30 PM
Unfortunately 705 is only good when you are where you are, which is near or at max CS and regularly rolling well above 200 on your end rolls. Iv found that until then its better to use 702.

Kastrel
03-09-2013, 10:41 PM
Agreed. I've never had such phenomenal results with that spell.

Gibreficul
03-10-2013, 07:36 AM
Endroll aside, the trick is knowing when 705 will give a 3rd damage cycle.

Fallen
03-10-2013, 09:05 AM
Endroll aside, the trick is knowing when 705 will give a 3rd damage cycle.

When the creature is stunned or is incorporeal.

Disintegrate benefits from stance and channelling, but not from having an open hand. It is typically a good strategy to open with mana disrupt to achieve a stun, and follow with a channelled shot of Disintegrate. That said, I will agree that the spell is best used when high endrolls can be achieved. Personally, I preferred 409 and 415 and wracking like a madman. Plinking gets old.

Kastrel
03-10-2013, 02:35 PM
Endroll aside, the trick is knowing when 705 will give a 3rd damage cycle.

I'm talking about crits entirely. When I channel 705, I tend to get minors, or at best, rank 2's with a short stun. I may deal 200 HP damage, but the enemy walks with a minor arm wound and a 1 round stun.

whiteflash
03-10-2013, 02:40 PM
I have never had that type of luck with 705. Plinking suuucckkssss, give us lore crit cycles with 705!

Incant 717 4lyfe.

Fallen
03-10-2013, 02:41 PM
I have never had that type of luck with 705. Plinking suuucckkssss, give us lore crit cycles with 705!

Incant 717 4lyfe.

If you have the CS it is indeed hard to beat Evil Eye.

Darcthundar
03-11-2013, 06:11 PM
When the creature is stunned or is incorporeal.

Disintegrate benefits from stance and channelling, but not from having an open hand. It is typically a good strategy to open with mana disrupt to achieve a stun, and follow with a channelled shot of Disintegrate. That said, I will agree that the spell is best used when high endrolls can be achieved. Personally, I preferred 409 and 415 and wracking like a madman. Plinking gets old.

I typically wander Nelemar in forward or higher stance, depending on encumbrance.