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Fallen
06-03-2005, 03:41 PM
Resist Nature (620) has received several updates:

Armor infused by the spell will reduce the critical damage of the specified resistance type by a percentage based upon the caster's Spiritual Lore, Blessings training. This resistance strength is equal to 20% + (Spiritual Lore, Blessings ranks / 2).

The duration of the resistance, or resistance life, is influenced by Mana Control, Spiritual and Ranger Spell ranks.

Training in Mana Control, Spiritual will also allow the ranger to cast the spell on damage or crit padded armor. It is possible for the ranger to add resistance to "lightly" padded armor beginning at 2 ranks of Mana Control, Spiritual. "Very heavily" padded cloth and leather armors can have added resistances at 90 ranks.

Previously, it was not possible to manually remove the resistances. The NPC herbalists now supplies the necessary potions for resistance removal.


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Resist Nature (620)

Mnemonic: RESISTNATURE

Duration: Variable

Type: Utility

This spell allows a ranger to infuse cloth and leather armors with resistances to weeds, spikethorns, and elements. Similar to a Wizard's Enchant ability, this utility spell is a process of due diligence.

Once the ranger has obtained a suitable set of armor to be made resistant, the spell is cast upon it. Various factors play a role in the success of this initial cast. If the cast is successful, the ranger will know the armor is ready for the next step. It is important for the ranger to know the armor that he or she is casting upon, as attempting this spell on already-resistant armor may result in an unfavorable situation.

The selection of resistance type is made by applying the appropriate potion to a prepared armor. These potions are created from special plants that may be gathered from certain locations. A NPC herbalist prepares the potions from the plants gathered. The various styles of armor require varying amounts of potion to be applied. The potions are somewhat volatile, and will lose their effectiveness after a reasonable period of time. It is in the ranger's best interest to use a potion as soon as possible after receiving it from the NPC.

After the proper amount of potion has been applied to the armor, the ranger must cast the spell again upon the armor to seal the resistance in. There is a chance of failure on this cast as well. Additionally, it is important to ensure you have used the proper amount of potion for the armor type before attempting to seal the armor. Failure to do so may result in yet another unfavorable situation.

In any event, the armor used during the attempt will not be harmed.

The resulting armor will have a Resistance Strength and a Resistance Life, which are determined by a number of factors. Resistance Strength (RS) is defined as the actual amount of resistance provided against criticals of the type infused in the armor. Resistance Life (RL) is defined as the amount of resistance left in the armor.

The RS of the armor does not degrade with use; however, the RL decreases as the armor absorbs damage of the type the resistance is intended to protect against. When the RL is exhausted, the resistance is no longer inherent in the armor.

Additionally, resistant armor that is physically damaged may have its RL shortened depending on how badly it is damaged. Keeping the armor in good repair will provde for the best RL.

Any ranger who obtains this spell may attempt to use it with no further training in any of the skills that affect it. A few of the ranger's stats play a part in this spell, but the skills mentioned here serve as bonuses to the final result of the spell. In addition to the listed stats/skills below, there may be other factors that influence the result as well.

Aura, Discipline, and Wisdom stat bonuses will play a part, though not equal ones, in this spell.

Armor infused by the spell will reduce the critical damage of the specified resistance type by a percentage based upon the caster's Spiritual Lore, Blessings training. This resistance strength is equal to 20% + (Spiritual Lore, Blessings ranks / 2).

The duration of the resistance, or resistance life, is influenced by Mana Control, Spiritual and Ranger Spell ranks.

Training in Mana Control, Spiritual will also allow the ranger to cast the spell on damage or crit padded armor. It is possible for the ranger to add resistance to "lightly" padded armor beginning at 2 ranks of Mana Control, Spiritual. "Very heavily" padded cloth and leather armors can have added resistances at 90 ranks.

Rangers may ASSESS armor that has been protected by Resist Nature in order to gauge resistance strength/life.

The ranger may manually remove the resistance from the armor by visiting the local NPC herbalist and purchasing the proper potion.

Tip: If the ranger first casts the spell Nature's Touch (625) she is able to use Resist Nature indoors.

This message was originally posted in Rangers, Ranger Circle. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=25&topic=10&messag e=851

Fallen
06-03-2005, 03:44 PM
AWESOME. Rangers can now work their magic upon PADDED ARMOR. THAT IS HUUUUUUGE.

I will be seeking a very talented ranger to work their skills on my 5x HCP Cuirbioulli. U2U me with what you are capable of doing, and your price.

Evarin and his Mis'ri

Fallen
06-03-2005, 03:46 PM
Alright. Let us start gathering info on what elements you need to have your armor imbued with to protect against which spells.

Implosion - Air?
Boil Earth - Fire, Earth?
Spike Thorn - Earth?

Finally, could any rangers with a large amount of Spirit Control care to sound off as to whether they will be taking on jobs?