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Mobius1
02-28-2013, 03:36 PM
So, about a year ago I went through a lot of big life changes (Moved, new job, new GF, etc.), so I had to quit Gemstone. But things have since cooled down a bit (and I broke up with the GF :(), and I'm starting to get the itch to play again!

I've only briefly scanned over the forums, and I did notice reference to the UAC system finally being released!! That's kind of exciting, since Midgar has always been a 2x brawler! Is it any good? I'm kind of hoping it's more of a supplement to my ambushing skills, rather than a replacement (Kind of like Voln Fu was.).

And speaking of Voln Fu....What did they end up doing with that?

~Midgar

msconstrew
02-28-2013, 03:38 PM
So, about a year ago I went through a lot of big life changes (Moved, new job, new GF, etc.), so I had to quit Gemstone. But things have since cooled down a bit (and I broke up with the GF :(), and I'm starting to get the itch to play again!

I've only briefly scanned over the forums, and I did notice reference to the UAC system finally being released!! That's kind of exciting, since Midgar has always been a 2x brawler! Is it any good? I'm kind of hoping it's more of a supplement to my ambushing skills, rather than a replacement (Kind of like Voln Fu was.).

And speaking of Voln Fu....What did they end up doing with that?

~Midgar

Ambushing rogues 2x'd in brawling are pretty fucking awesome. You may want to adjust your cmans for punchmastery (for example), but I have a level 60 rogue that consistently hunts above her level using stalk/hide and attacking from hiding. It's a viable path and, IMO, a lot of fun.

Allereli
02-28-2013, 03:39 PM
fu was fu'd. welcome back

Mobius1
02-28-2013, 03:40 PM
Well, it was plenty viable BEFORE the changes!

I did just fine with my dual knuckle dusters, smashing brains in! :D

And then there were my dual sais if I needed to poke their eyes through hauberk.

Mobius1
02-28-2013, 03:44 PM
fu was fu'd.

Damn. I wish I had been around to continue the fight to keep it.

Without Voln Fu, there's no damn point to be in Voln anymore. So please tell me it got an overhaul?!

4a6c1
02-28-2013, 03:45 PM
welcome back

msconstrew
02-28-2013, 03:49 PM
Damn. I wish I had been around to continue the fight to keep it.

Without Voln Fu, there's no damn point to be in Voln anymore. So please tell me it got an overhaul?!

It got a huge overhaul along with the changes to brawling. There is still Voln Fu, though it's in a significantly different form. Brawling is a requirement for it, so you're well-trained for that. Symbol of Return is still there, along with a few new symbols you may find useful.

This is a way better summary than I could ever hope to provide.

http://www.krakiipedia.org/wiki/Order_of_Voln

Mobius1
02-28-2013, 03:49 PM
welcome back

Thanks! But I'm not quite back, yet. :P

Unless I feel like getting it running on my Linux laptop, I'll have to wait till my RMAed motherboard is back, to get my PC up and running (First DoA Asus I've ever bought!).

And why does everyone in GS use AIM?! It's no wonder I don't keep in good contact with Gemstone friends, cause I don't get on AIM normally.

Rolis
02-28-2013, 03:55 PM
The society of Voln really has defined itself though its abilities to help its users combat undead. Voln user's should be the most effective hunters of the undead and I feel they did a good job updating the society to reflect this

+39 AS against undead.
Symbol of sleep, turning, calm now use standard resolution roll effectively making those symbols usable in combat.
I think the best addition was symbol of disruption (group buff) which really disables noncorporeals. Induces roundtime - Lowers their DS and TD.

Mobius1
02-28-2013, 03:55 PM
It got a huge overhaul along with the changes to brawling. There is still Voln Fu, though it's in a significantly different form. Brawling is a requirement for it, so you're well-trained for that. Symbol of Return is still there, along with a few new symbols you may find useful.

This is a way better summary than I could ever hope to provide.

http://www.krakiipedia.org/wiki/Order_of_Voln

Nice! It's good to see they fiiiiinally gave us a much needed +TD move!!

So how well does the UAC itself work?

EDIT: I also noticed there are new CM's called "Martial Stance." How do these work exactly, and how effective are they?

Manamethis
02-28-2013, 04:08 PM
Voln Fu as you know it is gone and was replaced with UAC. As a rogue you should be very happy with it. Hiding and ambushing with UAC is powerful.

And welcome back! I still use your rogue's guild maps!

Mobius1
02-28-2013, 04:11 PM
Voln Fu as you know it is gone and was replaced with UAC. As a rogue you should be very happy with it. Hiding and ambushing with UAC is powerful.


Hmm, so you can ambush with it too? How does it compare to a normal ambush? (ambush xxx head/eye/neck, etc.). I had no problems one shotting most cap level mobs, and really only needed Voln Fu for plate wearing ones (Like those in the Temple.).



And welcome back! I still use your rogue's guild maps!

Nice! I'm glad it's still of use. I'm surprised people still use it :P. Especially since I never made a LM guide (I'm just not a picker!)

Androidpk
02-28-2013, 04:17 PM
A rogue hiding and ambushing with UAC is more deadly than a monk using UAC. *insert sadface*

msconstrew
02-28-2013, 04:22 PM
Hmm, so you can ambush with it too? How does it compare to a normal ambush? (ambush xxx head/eye/neck, etc.). I had no problems one shotting most cap level mobs, and really only needed Voln Fu for plate wearing ones (Like those in the Temple.).


In general, it works the same as ambush except instead of "ambush troll" you will "punch/kick/grapple/jab troll", depending on how you want to strike the creature. You can use AIM just as you can with ambush and set it to always hit, for example, the creature's head or neck, or you can strike from hidden without aiming, which is the same as ambushing without aiming. Like ambushing, it adds one second to your RT when you aim your attack.

I can't look at my PC's training right now, but if you have the TPs one of the things some people recommend is to also be .5x in TWC for extra DS. Others say it's unnecessary and a waste of TPs; you'll have to decide for yourself. You will want to continue training in ambush, stalk/hide, PF, dodge (3x if you can), and combat maneuvers (2x if you can, but it's expensive with the 3x dodge... or at least it is for me).

Mobius1
02-28-2013, 04:25 PM
A rogue hiding and ambushing with UAC is more deadly than a monk using UAC. *insert sadface*

After looking over how it works, I still think I might continue to use regular ambush, especially since I wear Full Plate. Unless I'm fighting something that I can't kill easily, due to crappy plate DFs on brawling weapons.

Honestly, the +13 Voln TD bonus has me more excited than anything, haha. TD was always my biggest problem, and finding a new sorceror buddy willing to make all my 120 wands might be a pain!

Now if only I had a way to instantly travel between Landing and Teras, I could satisfy my undead hunting needs, AND still be a guild hermit. :P

Aluvius
02-28-2013, 05:04 PM
UAC doesn't use the brawling weapon DF's, each attack (jab/punch/kick/grapple) has its own table. When you hold UAC compatible brawling weapons, they add bonus DF/enchant to the attack's DF (and flares/weighting if present ).

Mobius1
02-28-2013, 06:00 PM
I'm curious as to how Predator's Eye works.

When it says that it increases your chance to hit aimed at body part by 10%, does that mean that it's a multiplier, or an addition to your chance? In other words, if I currently have an 80% chance of hitting, does this give me an extra .80 x .10 chance, or a .80 + .10 chance?

Mobius1
03-03-2013, 12:56 AM
Geez, naabs these days don't know game mechanics!

Gibreficul
03-03-2013, 01:16 AM
Hide+ambush UAC is awesome.

GS4-Seomanthe
03-03-2013, 04:56 AM
Now if only I had a way to instantly travel between Landing and Teras, I could satisfy my undead hunting needs, AND still be a guild hermit. :P

If you're in a landing-based House, you can tap your House pin twice to instantly teleport to WL 1x/month. Besides that, there's a relatively new premie transport system, which is slightly cheaper than chronomages provided you don't use it that often.. The cost scales up the more you use it within a 1-month period, and is based on level. Not that useful for popping back and forth for hunting purposes, alas, but still pretty nice in a pinch.

Riltus
03-03-2013, 11:06 AM
I'm curious as to how Predator's Eye works.

When it says that it increases your chance to hit aimed at body part by 10%, does that mean that it's a multiplier, or an addition to your chance? In other words, if I currently have an 80% chance of hitting, does this give me an extra .80 x .10 chance, or a .80 + .10 chance?

It's the latter.

Per your example:

Rank 1: .80 + .04 = .84
Rank 2: .80 + .07 = .87
Rank 3: .80 + .10 = .90

As you've probably read, you can train in as many martial stances as you have available for your profession. However, only one can be active at any give time.


Hmm, so you can ambush with it too? How does it compare to a normal ambush? (ambush xxx head/eye/neck, etc.). I had no problems one shotting most cap level mobs, and really only needed Voln Fu for plate wearing ones (Like those in the Temple.).

Regarding melee vs UCS aimed effectiveness, here is a relevent statement from Finros, the UCS system's lead develepor.

What is not included in the first paragraph is that there was a significant increase in creatures' Unarmed Defense Factors from beta to the live release. During beta, UCS aimed attacks from hiding were much more effective -- notably, fatal critical outcomes. With the divisor correction AND the across-the-board increases to UDFs, it became apparent that melee ambush would have the edge. The second paragraph is confirmation of this.


I'd say corrected more than "nerfed." The ambushing automatic tier-up system is somewhat analogous to regular ambushing, but it was twice as effective during the beta because I missed a divisor in a formula.

In general, I still expect regular ambushing to be slightly superior. Even with crit randomization, the likelihood of a well-aimed death crit with melee is greater than in the UCS in most cases. - FINROS

Mark

Mobius1
03-03-2013, 05:49 PM
Hide+ambush UAC is awesome.

I noticed there's a separate cman for each move. Which one works the best with ambush?

I have literally no problems killing things in chain and below, though, with normal ambush, but I could certainly see myself using it against non-corp (to use the Voln Fu move), and against critters in plate armor (which I assume kick would be best for?).


If you're in a landing-based House, you can tap your House pin twice to instantly teleport to WL 1x/month. Besides that, there's a relatively new premie transport system, which is slightly cheaper than chronomages provided you don't use it that often.. The cost scales up the more you use it within a 1-month period, and is based on level. Not that useful for popping back and forth for hunting purposes, alas, but still pretty nice in a pinch.

Yeah, I heard about this yesterday. It's still way too expensive for my blood!

My problem is I have 2 alts I like to bring with me, so the costs get expensive to go back and forth.

I was wondering, though - With the new teleportation symbol, does it take you past the dispel pool at the rift? If so, that would actually make the rift a viable option for me, since the main thing holding me back was the difficulty of getting spells after entering the rift (that and all the open implodes, but I can learn to deal with it.).


It's the latter.

Per your example:

Rank 1: .80 + .04 = .84
Rank 2: .80 + .07 = .87
Rank 3: .80 + .10 = .90

As you've probably read, you can train in as many martial stances as you have available for your profession. However, only one can be active at any give time.


Awesome. Exactly what I needed to know! Thanks.




Regarding melee vs UCS aimed effectiveness, here is a relevent statement from Finros, the UCS system's lead develepor.

What is not included in the first paragraph is that there was a significant increase in creatures' Unarmed Defense Factors from beta to the live release. During beta, UCS aimed attacks from hiding were much more effective -- notably, fatal critical outcomes. With the divisor correction AND the across-the-board increases to UDFs, it became apparent that melee ambush would have the edge. The second paragraph is confirmation of this.


I had a feeling this might be the case (thus why I said what I did earlier). But it WILL at least allow for a higher DF vs. plate. Before, the only way to kill something in plate, was to use a katar (but I'm a pure brawler.), or Voln Fu, because of the terrible DFs brawling weapons have against it.