View Full Version : What The Fuck?
Jonty
08-03-2004, 03:45 PM
Don't warding spells require a roll of at least 101 to affect the taget?
Why the heck did this cast of 915 with and end roll of 100 cause my death? I wasn't warded by anything prior to this cast.
A bent being cries out in an acidic tongue, pointing at you!
CS: +343 - TD: +262 + CvA: -19 + d100: +33 - -5 == +100
Warded off!
Your battle axe is struck with a bent being's cast.
You are now in an offensive stance.
mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a chrome battle axe at a festering taint!
AS: +448 vs DS: +315 with AvD: +36 + d100 roll: +45 = +214
... and hit for 94 points of damage!
Awesome slash severs the festering taint's right arm!
A jagged stump is all that remains!
The festering taint stares blankly at its severed right arm.
The festering taint is stunned!
The scintillating silver light surrounding the axe fades some.
You swing a chrome battle axe at a bent being!
AS: +448 vs DS: +284 with AvD: +37 + d100 roll: +81 = +282
... and hit for 116 points of damage!
Crossing slash to chest catches the bent being's attention!
The bent being is stunned!
The scintillating silver light surrounding the axe fades some.
You swing a chrome battle axe at a festering taint!
AS: +448 vs DS: +348 with AvD: +36 + d100 roll: +59 = +195
... and hit for 90 points of damage!
Hard slash to the festering taint's side opens its spleen!
The festering taint is stunned!
The scintillating silver light surrounding the axe fades some.
You swing a chrome battle axe at a bent being!
AS: +448 vs DS: +205 with AvD: +37 + d100 roll: +68 = +348
... and hit for 139 points of damage!
Deep slash to the bent being's left forearm!
The bent being is stunned!
The scintillating silver light surrounding the axe fades some.
Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 19 sec.
A searing bolt of lightning leaps from a chrome battle axe in your right hand.
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
You feel the extra courage wane.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
[Edited on 8-3-2004 by Jonty]
Brimz
08-03-2004, 03:47 PM
its a programming bug...
I had it happen before... assist and they should give you back your deed and 1k experience...
had it happen in fire mages myself...
100 roll and it still hit me with it...
Kitsun
08-03-2004, 03:47 PM
I think that was on the official boards.
Certain spells are taking effect at 100 on the spot.
Not sure if anyone knows why its happening.
Parkbandit
08-03-2004, 03:55 PM
<<Roundtime: 19 sec. >>
You would have died anyway.. stop bitching. :P
Edaarin
08-03-2004, 03:56 PM
I think what's pissing him off is that it said Wardef off!
Parkbandit
08-03-2004, 03:58 PM
Yea.. I know.. just saying it's suicide to be in a 20 second roundtime with that TD vs CS.
Jonty
08-03-2004, 03:58 PM
Originally posted by Parkbandit
<<Roundtime: 19 sec. >>
You would have died anyway.. stop bitching. :P
Heh, nah, I wouldn't have.
Jonty
08-03-2004, 04:02 PM
Originally posted by Brimz
its a programming bug...
I had it happen before... assist and they should give you back your deed and 1k experience...
had it happen in fire mages myself...
100 roll and it still hit me with it...
Thanks, I'm number 8 in the queue.
Fallen
08-03-2004, 05:19 PM
You have been dieing alot Jonty, just moved to a new hunting grounds?
Jonty
08-03-2004, 05:55 PM
Originally posted by Fallen
You have been dieing alot Jonty, just moved to a new hunting grounds?
I died three times recently.... Two garrotes... and this.... How's this a lot? Sometimes I go weeks without dying at all, sometimes I die a few times within one week(like this week). I don't see the problem(besides bugs like this one).
Besides, there's only one other hunting ground to move too, the rift. And I hate pinefar icemule, etc. So, no. ;)
Edited: Also, the last time I died before those three deaths was from drowning. I guess it's not such a good idea to try to swim while missing an arm.
[Edited on 8-3-2004 by Jonty]
AnticorRifling
08-03-2004, 07:22 PM
Hmmm.... I could hit festering taints then, but if they cast looks like I'm fucked.
Jonty
08-03-2004, 07:28 PM
Originally posted by AnticorRifling
Hmmm.... I could hit festering taints then, but if they cast looks like I'm fucked. Yeah, probably. They cast around 370ish. Beings are the easiest to hit there and they're very soft. Gremlocks on the other hand... they're a pain. I have to make sure they're in offensive stance and usually on the floor to get good hit's on them. I have an easer time hitting a war griffen than I do a gremlock.
Jonty
08-03-2004, 11:58 PM
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Stealth is standing in its place.
Stealth waves to you.
Stealth rubs his chin thoughtfully.
[Leaving rest mode.]
Stealth alter Jonty's platemail into a cute little sundress with pink bows.
bab
Babbling again, eh?
'sorry
You say, "Sorry."
Stealth whistles tunelessly to himself.
greet stea
You nod to Stealth in greeting.
'good evening
You say, "Good evening."
You have just been awarded 1000 experience points.
chuc
You chuckle.
Stealth asks, "All set?"
'hwo about a deed?
You ask, "Hwo about a deed?"
grin
You grin.
Stealth says, "I gave you two."
'ahh
You say, "Ahh."
bow ste
You bow to Stealth.
'much thanks
You say, "Much thanks."
Stealth mimes raising a glass and gives a toast to your health.
sal stea
You mime raising a glass and give a toast to Stealth's health.
*** GameMaster Stealth Moonhunter is here to answer your referral. ***
chuck
You chuckle.
Stealth says, "Let's cover the formalities there."
Stealth whistles tunelessly to himself.
Stealth waves to you.
wave stea
You wave to Stealth.
'thanks again
You say, "Thanks again."
Stealth asks, "That spell sucks don't it?"
Stealth says, "I really detest it."
'yeah, confused the heck outta me
You say, "Yeah, confused the heck outta me."
Stealth says, "And dying to a 100 is the worst."
Stealth says, "For what it's worth I think it is a feature."
nod
You nod.
Stealth shrugs.
'I would have dropped it...
You say, "I would have dropped it..."
'but I thought I was alright
You say, "But I thought I was alright."
Stealth says, "But I hate the spell and the feature."
Stealth grins.
grin
You grin.
Stealth exclaims, "So you win!"
chuc
You chuckle.
Stealth waves to you.
wave stea
'take care
You wave to Stealth.
You say, "Take care."
Stealth gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs him. When the light recedes Stealth is no longer there.
I hope he really wasn't serious about it being a "feature"....
Trinitis
08-04-2004, 12:23 AM
and yet last night, I warded a critter with an ending roll of 160 and MISSED, using the same spell.
Edaarin
08-04-2004, 12:57 AM
Uska (I think) fiddled around with dodge DS for some things. Which happens to include gremlocks.
I've ambushed them seconds after they attacked, to be greeted sometimed with a 420+ DS. Ambush. And their lowest base DS seems to be 363.
Jonty
08-04-2004, 01:19 AM
Originally posted by Edaarin
Uska (I think) fiddled around with dodge DS for some things. Which happens to include gremlocks.
I've ambushed them seconds after they attacked, to be greeted sometimed with a 420+ DS. Ambush. And their lowest base DS seems to be 363.
Are you able to get a DS push down on them while they're in stance defensive? I haven't been able to at all.
Edaarin
08-04-2004, 01:53 AM
I'll post some clips.
Gremlock #1:
[Aqueduct]
Passage to the east is blocked by tons of fallen granite. You also see a gremlock.
Obvious exits: west
Roundtime: 1 sec.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at a gremlock!
AS: +440 vs DS: +408 with AvD: +33 + d100 roll: +51 = +116
... and hit for 4 points of damage!
Love tap upside the gremlock's head!
Roundtime: 5 sec.
>
Your disk arrives, following you dutifully.
>w
[Aqueduct]
The ceiling tapers upward from the sides to the middle until the center is lost in blackness. You also see some decomposing leaves.
Obvious exits: east, west
>hid
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Your disk arrives, following you dutifully.
>sneak e
[Aqueduct]
Passage to the east is blocked by tons of fallen granite. You also see a gremlock.
Obvious exits: west
Roundtime: 1 sec.
>
ambush
>
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at a gremlock!
The gremlock evades your attack!
Roundtime: 5 sec.
>
Your disk arrives, following you dutifully.
>
A gremlock claws at you!
You parry the attack with your coustille!
>
ambush
You swing a serrated bone-hilted coustille at a gremlock!
The gremlock evades your attack!
Roundtime: 5 sec.
>
A gremlock claws at you!
AS: +407 vs DS: +292 with AvD: +19 + d100 roll: +24 = +158
... and hits for 5 points of damage!
Poked in the tummy.
Hehehe.
>
ambush
You swing a serrated bone-hilted coustille at a gremlock!
AS: +440 vs DS: +398 with AvD: +33 + d100 roll: +92 = +167
... and hit for 31 points of damage!
You broke the gremlock's nose!
The gremlock is stunned!
Roundtime: 5 sec.
Gremlock #2:
A gremlock searches around nervously.
A gremlock discovers you in your hiding place!
A gremlock claws at you!
You evade the attack!
>You are now in an offensive stance.
>
You swing a serrated bone-hilted coustille at a gremlock!
AS: +440 vs DS: +363 with AvD: +33 + d100 roll: +29 = +139
... and hit for 34 points of damage!
Whoosh! Several ribs driven into lungs.
The gremlock is stunned!
Roundtime: 5 sec.
Gremlock #3:
A gremlock claws at you!
AS: +407 vs DS: +498 with AvD: +19 + d100 roll: +39 = -33
A clean miss.
>hid
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. You also see some silver coins.
Obvious exits: east, west
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Your disk arrives, following you dutifully.
>stanc o
You are now in an offensive stance.
>sneak e
[Aqueduct]
A metal grate bars exit from the tunnel to the east, leaving the only means of egress to the west. You also see a gremlock.
Obvious exits: west
Roundtime: 1 sec.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at a gremlock!
AS: +440 vs DS: +363 with AvD: +33 + d100 roll: +81 = +191
... and hit for 57 points of damage!
Wild upward slash removes the gremlock's face from its skull!
Interesting way to die.
A gremlock collapses and his eyes roll up as he dies.
Roundtime: 5 sec.
Gremlock #4:
Faint sounds of footsteps can be heard.
>ambush
...wait 1 seconds.
>
ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at a gremlock!
AS: +440 vs DS: +363 with AvD: +33 + d100 roll: +76 = +186
... and hit for 46 points of damage!
Hard blow to the gremlock's ear!
Deep gash and a terrible headache!
The gremlock is stunned!
Roundtime: 5 sec.
Fuck. I just got kicked off, but there was one more where I ambushed one to see a DS of around 435, and then ambushed again to drop it to 381.
There are two rolls involved with that spell. It only takes a 100 roll to trigger the second hidden roll. Even if you roll over a 100 you still have a chance to miss on the hidden roll. I believe this information to be true, but I could be wrong, but I don't think I am. Thank you. Stay classy.
Jonty
08-04-2004, 11:56 AM
Originally posted by Meos
There are two rolls involved with that spell. It only takes a 100 roll to trigger the second hidden roll. Even if you roll over a 100 you still have a chance to miss on the hidden roll. I believe this information to be true, but I could be wrong, but I don't think I am. Thank you. Stay classy.
Either way it's dumb because:
1.) Every other CS based attack spell hat I know of requires a 101 roll to affect the target.
2.) It said I warded it off....
Parkbandit
08-04-2004, 01:41 PM
Stealth fucking owns.
SnatchWrangler
08-04-2004, 02:12 PM
Originally posted by Jonty
Beings are the easiest to hit there and they're very soft. Gremlocks on the other hand... they're a pain. I have to make sure they're in offensive stance and usually on the floor to get good hit's on them. I have an easer time hitting a war griffen than I do a gremlock.
Assuming you're in the northern aqueduct, beings actually have the heaviest armor of all the critters there. And gremlocks were alot easier a month or two ago before the messed with all critters DS/dodging calculations.
Jonty
08-04-2004, 02:20 PM
Originally posted by SnatchWrangler
Assuming you're in the northern aqueduct, beings actually have the heaviest armor of all the critters there. And gremlocks were alot easier a month or two ago before the messed with all critters DS/dodging calculations.
Never seemed like they have the heaviest armor. Seems I so way more damage to them than any other critter there. In anycase, I'll test them out next hunt to make sure for myself.
Jonty
08-04-2004, 02:59 PM
Originally posted by SnatchWrangler
Assuming you're in the northern aqueduct, beings actually have the heaviest armor of all the critters there. And gremlocks were alot easier a month or two ago before the messed with all critters DS/dodging calculations.
Alright, I just tested all three critters in the northern aqueduct. Yes, you are correct; the beings do have the highest AsG in that area. They have the equivalent of AsG 12, brigandine, while the other two critters have the equivalent of AsG 8, double leather.
Now, I also tested the DFs of my battle axe against all three critters. And even though the beings have the highest AsG of the three critters in that area, the DF of my battle axe is .25 points higher on scale class armor than it is against leather class armor. That explains why they seem the softest to me.
[Edited on 8-4-2004 by Jonty]
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